choices mattering or longer episodes?

So just a question but if Telltale was to do episodes such as the finale of the enemy within which had several different scenes depending on your choices ((much like the season finale of The enemy within)) and having Consistently long episodes lasting 2 hours while having choices taking more of a backseat to compensate for the lenght which would you favor? Personally id prefer the first option since i really liked how telltale handled the finale of Batman the enemy within with all the different scenes it contains and the changes in Dialogue with certain characters depending on your relationship with them.

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Comments

  • I would want choices to matter most of all. Choices mattering shouldn't make the Season excessively short like ANF was though.

  • im not saying the episodes should be like Ties that bind part 2 long what i mean is that the episodes might not reach 2 hours long but still have a decent lenght with the episode being different as exemplified by Same stitch the finale of batman which was 1 hour and 30 minutes long im just asking this because of how the final season s only gonna have 4 episodes.

    paxlux posted: »

    I would want choices to matter most of all. Choices mattering shouldn't make the Season excessively short like ANF was though.

  • edited July 2018

    Two 100 min entirely different branches in a single episode is still one of the coolest things Telltale has done regarding choice, but it honestly depends on the episode. The first episode should be the longest and the finale needs to have the most impact with choices. Enemy Within did both super well for its finale.

  • edited July 2018

    i agree that the first episode does have to be the longest i would just prefer that choices arent as illusionary as what happens to some determinant characters in previous walking dead games ((With Nick being the prime example of how badly he was mistreated.))

    Two 100 min entirely different branches in a single episode is still one of the coolest things Telltale has done regarding choice, but it ho

  • edited July 2018

    Something like Batman S2's final episode would be great - a combination. 100 minute long (preferably something a little longer though) completely different episodes depending on your choices (although it should've been based on your overall relationship with Joker not just one choice in Episode 4...).

  • Err both? I certainly wouldn’t like only one over the other. I paid good money for their games in the past and have been let down for a long time since which is why I won’t be buying the final season game unless there is a huge improvement

  • i just meant in the context of either having an episode like Same stitch from Batman the enemy within ((Which essentially was two different episodes with some dialogue and scene changes here and there depending on your relationship with certain characters.))
    or a regular 2 hour episode ... i know this is what telltale promises but realistically on telltale s case its probably either one or the other. ((And when i meant smaller lenght i meant the 1 hour and 30 minutes of same stitch and not barely reaching an hour.))

    dan290786 posted: »

    Err both? I certainly wouldn’t like only one over the other. I paid good money for their games in the past and have been let down for a long time since which is why I won’t be buying the final season game unless there is a huge improvement

  • Why not both Goddammit,telltale want to make their games better be like Detroit become human or a shadow of it at least.

  • I think Telltale need to scrap the episodic fornat to be honest. People hate waiting months for episodes to come out where as making a full game in one go is probably better as they don’t have to rush anything. Hell look at Naughty Dog! Their games are always fantastic

    UrbanRodrik posted: »

    i just meant in the context of either having an episode like Same stitch from Batman the enemy within ((Which essentially was two different

  • Also you prevent the last minute rewrites and changes.

    dan290786 posted: »

    I think Telltale need to scrap the episodic fornat to be honest. People hate waiting months for episodes to come out where as making a full

  • Absolutely!

    Also you prevent the last minute rewrites and changes.

  • Naughty Dog is such a bad comparison pfft.

    dan290786 posted: »

    I think Telltale need to scrap the episodic fornat to be honest. People hate waiting months for episodes to come out where as making a full

  • Definitely choices mattering. I'd take that over episode lengths any day. I know it's ironic that I made a thread asking for a pledge on the amount of hours TFS will have, but if there is something that Telltale is really lacking, it's that choices are really being hampered.

    There will always be illusions when it comes to choices, but it's a matter of reducing that illusion and making it feel like that outcome that you chose has an impact.

  • Definitely choices mattering. Hands down. No competition.

  • Longer episodes. Everyone complains about every choice not drastically effecting the narrative, but honestly as long as every choice matters as much as the game tells us it will, I'm perfectly fine with it.

    If a choice infers it'll effect character relationship drastically, effect the characters relationship drastically. If I decide keep a character alive, give them an solid arc. If the game acts like a choice will be a major narrative changing decision, actually effect the narrative.

    S1 did it near perfectly, because almost no choice made it seem like it was going to completely change the story. Anf...Was off and on. For example, the Conrad stuff was great. But then stuff like the choice at the end of ep 3 was...not so great

  • Telltale, please do not become the cliche ridden, Oscar grabbing annoyance that is Naughty Dog

    dan290786 posted: »

    I think Telltale need to scrap the episodic fornat to be honest. People hate waiting months for episodes to come out where as making a full

  • so a game with terrible themes and an overbearing, overused, boring ass
    story but with 4 solid characters to make you think the game you're playing is a lot better than it actually is?

    Your choices may matter more but see, you actually have to care enough to go back and see what the other options were. Hence the problem of Detroit

    Why not both Goddammit,telltale want to make their games better be like Detroit become human or a shadow of it at least.

  • I disagree. It certainly made me care enough to look forward to seeing what the other options were. The amount of choices you get in that game pales in comparison to ANF. I would love if TFS used branching paths, I mean who wouldn't? This is the final season, after all, you can pretty much screw continuity because it won't continue and there are only four episodes so this would be a very reasonable thing to do.

    Something like this is what I've always wanted in a TTG, but it seems to keep going through a strictly linear path, if you're going to do that, you have to have decisions that have weight, that want you to make you replay the game again a second time to see what you've missed. Detroit Become Human does this pretty well because it tries to diverge these paths instead of staying linear.

    Cdognkal2 posted: »

    so a game with terrible themes and an overbearing, overused, boring ass story but with 4 solid characters to make you think the game you'

  • It had a great narrative that you can replay it like 5 times and that's it and the rest is youtube work but still I didn't mean tt needs to make choices matter this much....make it playable twice like their latest game batman.

    Cdognkal2 posted: »

    so a game with terrible themes and an overbearing, overused, boring ass story but with 4 solid characters to make you think the game you'

  • Why? They make good games because they spend time perfecting them. Telltale rush theirs. I don’t see how it is a bad comparison

    Naughty Dog is such a bad comparison pfft.

  • Oh boy! Sounds like we have a bitter Xbox fan here or something lol! Jeez! Naughty Dog are a way better company than Telltale. I think their success has proven that but hey whatever, its your opinion

    Cdognkal2 posted: »

    Telltale, please do not become the cliche ridden, Oscar grabbing annoyance that is Naughty Dog

  • Ooh an actual hater of Detroit Become Human!! Guess what? That game is above any Telltale game made since 2013/14 as far as im concerned

    Cdognkal2 posted: »

    so a game with terrible themes and an overbearing, overused, boring ass story but with 4 solid characters to make you think the game you'

  • edited July 2018

    Dude your comparing a AAA studio to barely a AA one. If you were going to compare them to anyone it be Dontnod who experiments with standalone games.

    dan290786 posted: »

    Why? They make good games because they spend time perfecting them. Telltale rush theirs. I don’t see how it is a bad comparison

  • Yes in that respect you are right, i wasn’t referring to the quality of games from Naughty Dog comparing to Telltale, i was saying that Telltale should take note from Naughty Dog and take their times making a full game rather than episodic

    Dude your comparing a AAA studio to barely a AA one. If you were going to compare them to anyone it be Dontnod who experiments with standalone games.

  • Why not just take the time needed to make both?

  • I'm note sure what context it would be under but I'd love something along the lines of Batman Season 2 in terms of varying final episodes. But ideally I'd wait longer if it meant we could have lengthy episodes with actual branching consequences.

  • But why? Most characters in Detroid: Become Human are cliché with tragic backstories we've already seen a million times before. The story is also very black and white. And some messages were way to forced. The twist with Alice at the end is also pretty weak. I like the game, I bought it, but its no masterpiece.

    dan290786 posted: »

    Ooh an actual hater of Detroit Become Human!! Guess what? That game is above any Telltale game made since 2013/14 as far as im concerned

  • To be fair the writing for the Uncharted series is not that special. Its not masterful writing. The stories are very basic and are basically like Marvel movies. Some characters (mostly villains) are way to cheesy. Rafe is the only third dimensional villain in the series. The only reason its great is because of the action set pieces and Nate and Sully. - I'm not a hater of Naughty Dog or Uncharted. I just wanted to state the games are not that special if you really analyze it and pull out all the problems the series has. How can Telltale take note from a game series that has super basic stories and cheesy cartoony characters. How?

    dan290786 posted: »

    Oh boy! Sounds like we have a bitter Xbox fan here or something lol! Jeez! Naughty Dog are a way better company than Telltale. I think their success has proven that but hey whatever, its your opinion

  • Its the final season, they can make a ton of multiple endings and choices.
    So this is their time to show what they got.

  • Its the Final season, so its the LAST time to show what they got in this series. They could've shown tremendous branching in ANF but we all know where that ended up in..

    Bruno113 posted: »

    Its the final season, they can make a ton of multiple endings and choices. So this is their time to show what they got.

  • NO! Like I said I think Detroit has some pretty solid characters, just the story and general themes are pretty damn poor, which is my thought on every David Cage game actually.

    I think it's a decent game, but it doesn't come close to any top tier Telltale stuff in terms of quality writing (Tales, the Enemy Within, TWD S1 and 2, and WAU)

    dan290786 posted: »

    Ooh an actual hater of Detroit Become Human!! Guess what? That game is above any Telltale game made since 2013/14 as far as im concerned

  • Granted, Telltale tell better stories of course because that’s what they are about but from a gaming and choice stand point, Detroit blows most Telltale games out of the water

    Cdognkal2 posted: »

    NO! Like I said I think Detroit has some pretty solid characters, just the story and general themes are pretty damn poor, which is my though

  • edited July 2018

    Good god COMPLETELY disagree with what you said about Uncharted and those reasons you said are not the only reason the games are great. It is full of adventure, humour, the characters are extremely likeable, even the villains who are certainly not cheesy by any stretch (you think Lazarevic is cheesy?????). The stories are always interesting, the puzzle aspect is brilliant also. The thing i love most about that series is the beautiful locations they visit. As someone who has lived in several countries due to my dad’s work throughout my life, i heavily relate for that reason.

    I honestly couldn’t disagree more with you if i tried, sorry. But we all have opinions and quite frankly anything Naughty Dog have made surpasses anything Telltale have done. There is my opinion and i feel as though there is proof of that given both companies reception especially as of late.

    Your opinion though anyway, i disagree but fair enough if you like these type of games. I’d rather actually play a game than sit through 1 hour episodes of mostly cutscenes and very little gameplay or character interaction/development etc (looking at you ANF!), because their games post 2012 have mostly been like that, some were ok, but for me after TWD Season 1, I haven’t enjoyed a Telltale game on the same level as that game.

    To be fair the writing for the Uncharted series is not that special. Its not masterful writing. The stories are very basic and are basically

  • Once again as i said before, from a gaming and choice stand point, Detroit was A LOT better than Telltale’s more recent stuff as far as im concerned. Sure, im not saying the story was exceptional and i never once claimed it was a masterpiece but i know i would rather pay my money on a Quantic Dream or Naughty Dog game than a Telltale one these days.

    But why? Most characters in Detroid: Become Human are cliché with tragic backstories we've already seen a million times before. The story is

  • Both. But choices are fundamentally supposed to be the purpose of Telltale’s games, so I’d have to opt for choices.

    And I think choices should accumulate over time—plus have immediate consequences—instead of a single choice having a disproportionately big impact. I would much rather have Kenny S1 EP4-esque consequences (the point system and all that) over Batman S2 EP5-type consequences (one decision that bifurcates the story).

  • edited July 2018

    Why are people comparing Telltale to AAA studios? This is not fair at all.. they are not comparable in many aspects.

  • Totally agree with that! Any choice that noticeabley carries over multiple episodes is what i really liked from Season 1, we really got none of that in their more recent games

    Both. But choices are fundamentally supposed to be the purpose of Telltale’s games, so I’d have to opt for choices. And I think choices s

  • I think its more about how Telltale should in my view scrap the episodic format and begin making games like other AAA studios

    Box Tv posted: »

    Why are people comparing Telltale to AAA studios? This is not fair at all.. they are not comparable in many aspects.

  • edited July 2018

    Telltale need to make both choices matter and make episodes longer. Not one or another.

  • Or keep the format but release all episodes at once

    dan290786 posted: »

    I think its more about how Telltale should in my view scrap the episodic format and begin making games like other AAA studios

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