Zack & Wiki based on sam & max?
Wired’s Chris Kohler recently had the chance to sit down and talk with Capcom’s Hironobu Takeshita, the producer of Zack & Wiki: Quest for Barboros’ Treasure, the upcoming point and click adventure-style game for the Nintendo Wii. With regards to the difficulty, he says that if they don’t understand the puzzles “they’re not paying enough attention.”
Takeshita first talks about the origins of Zack & Wiki, citing the director’s penchant for the point and click games of PC’s yesteryear. Zack & Wiki is a mix of the likes of Monkey Island, Sam & Max and a sprinkling of Wii Remote and Nunchuck magic:
WN: Where did the inspiration for Zack and Wiki come from? It seems very similar to older PC games that I used to play about 10 years ago, although I really don’t see people making games like that anymore…
HT: That’s exactly it. The director of Zack and Wiki is a really big fan of PC point-and-click titles. He played those for many years. After he joined Capcom, he was always saying that he wanted to make one of those adventure games himself. So when we decided to make this adventure game, we were able to combine some of the elements of PC point-and-click games and also use the Wii remote control motion system and put them together into a sort of action/adventure/puzzle game, which really allows us to create a new experience for players.
http://www.nintendic.com/news/1186
Takeshita first talks about the origins of Zack & Wiki, citing the director’s penchant for the point and click games of PC’s yesteryear. Zack & Wiki is a mix of the likes of Monkey Island, Sam & Max and a sprinkling of Wii Remote and Nunchuck magic:
WN: Where did the inspiration for Zack and Wiki come from? It seems very similar to older PC games that I used to play about 10 years ago, although I really don’t see people making games like that anymore…
HT: That’s exactly it. The director of Zack and Wiki is a really big fan of PC point-and-click titles. He played those for many years. After he joined Capcom, he was always saying that he wanted to make one of those adventure games himself. So when we decided to make this adventure game, we were able to combine some of the elements of PC point-and-click games and also use the Wii remote control motion system and put them together into a sort of action/adventure/puzzle game, which really allows us to create a new experience for players.
http://www.nintendic.com/news/1186
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Who's "they"? Sorry, I'm confused by the statement.
I saw this game on display at Comic-Con. Tried a few minutes of it and couldn't figure out what was going on or what I was supposed to do. Admittedly I am not a Wii owner (a travesty, I know) and I couldn't really concentrate because of the setting (lots of people crowded around, noise, Phoenix Wright on demo right next to me...) but my initial impression was that it felt more like a platformer than an adventure game. Which doesn't necessarily mean that it IS a platformer and not an adventure game, but even with the adventure game roots/influences/homages/etc., it might not appeal to entirely the same audience that Sam & Max does.
I'm really interested to hear more reactions to the game once it's out. This is the kind of game where I think I'd put a lot more stock in the reactions of people I know who enjoy the kinds of games I like, than I would in reviews.
Correct, they don't, although everyone wants them.
But they could just give away demo discs, but they refuse to do that too.
Nintendo (as far as I can remember) never gave any out thru Nintendo Power (like sony did w/ Offical Playstation Magazine). When I used to work in teh Electronics dept at Wal-Mart I brought up the idea once to the Nintendo Representive and she said they considered that but deemed it too costly.
They give it a 9.0!
Maybe this is the first game for my Wii i will actually play :P
http://www.joystiq.com/2008/03/05/zack-and-wiki-flash-demo-available/
(I don't have access to that page from work, so I don't know actually how accurate that demo will be.)
Well, I just finished the game, and turns out it's actually an amazingly fun game. Yes, the story is not very deep, but it's enough to keep the game together.
Now I understand why Ron Gilbert said the other day on an interview that more than the story, the most important part of an adventure game are the puzzles.
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/3059-Zero-Punctuation-Zack-Wiki
Definitely hilarious (although warning to the kiddies: Yahtzee uses a lot of swearing and adult concepts... so it's definitely NSFW or school or in front of your parents)
He gives love to Monkey Island but not to Discworld... oh well...
I am sorry but Yatzhee doesn't agree with anyone, you agree with Yatzhee.:cool:
He hits all the correct points as to why the game isn't a classic. Such a nice fellow. One of the few video clips that I actually can't help laughing with.
Not if I reviewed the game first.
Lots of people did. That game came out months ago. I was just stating that his appearance of arrogance in his opinions makes it so that he himself gets in the front of the line. Now I am not sure why I thought my line was funny anymore and am coming off as a jerk so I will stop typing n
... except if you rewind to last week's Zero Punctuation review of "Turok" you'll discover that quite a few games don't get released in Australia on time, and we usually pay more for the equivalent product. Not sure about Zack & Wiki mind you.
At least with Sam and Max, it's a worldwide release on Telltale's website and the cost is the same for everyone (in $US).