Achievements vs. choices?
Just finished episode 1 and simililar to The Walking Dead and most of Telltale's other games, I've fallen in love already. Well done guys.
I have a single gripe though that mirrors my experience with one of The Walking Dead .
Upon completion of the episode I've noticed that there's an entry missing from my Book of Fables and I'm missing an achievement for unlocking them all? I can only assume it's through one of my choices (Lawrence or Toad?) that led to me not encountering the missing Fable?
With any other game this wouldn't be a problem, I'd just replay to unlock the achievement. With TWAU and The Walking Dead though, I don't want to replay the episode and make different choices. I made the choices I did for a reason and ommitting achievements makes me feel like I'm being forced down a certain path - something I can only imagine Telltale have worked very hard to avoid with the Myriad outcomes and dialogue choices that mould how the series pans out.
Does anyone else feel this way or am I just being a bit OCD about the 100% achievement thing?