Wait, the map was actually a map? I found the shack the same way I found the idols, and just as easily, by just exploring the jungle. It never occurred to me that it was supposed to be hidden. When I got the map, I assumed the path on it was just there to be logical, not accurate. It was the password that was useful.
I'm surprised so many people used trial and error for the other ones. Surely you realized that the map had to be telling you something, and that trial and error was no the intended way to solve the puzzle?
What I think I solved by luck, and if anyone can give me a heads up on this, was the cheese wheel puzzle. I simply moved the empty pole a few times then put the cheese wheel and it worked. I think I was supposed to do more thinking than that
What I think I solved by luck, and if anyone can give me a heads up on this, was the cheese wheel puzzle. I simply moved the empty pole a few times then put the cheese wheel and it worked. I think I was supposed to do more thinking than that
Aye, I think that's a glitch.
You were supposed to
I too, found the shack by pure luck, which was great as I got to experience some extra dialog options. I also did the parrot puzzle by pure luck, which made me sad as I had to replay the game to hear De Singe's extra dialog options.
I have to go and replay that, I was just trying everything with the door so I put the parrot in there by luck.
The 'map' you get for it, isn't really a map is it? It's just the password. Or at least that is what I thought, having found the shack on the first search/walk through the jungle.
I also smashed the unicorns well before I was supposed too
how would the machine know if there were eyes on the cheese or not?
I think it was done this way to stop people trying
the cheese and failing, then assuming that the cheese doesn't have anything to do with the puzzle.
Since the cheese doesn't have any mechanical properties other than being round, we can assume that the other wheels don't have any either. Therefore there is probably an optical scanning device that matches the patterns on the wheels with a pattern stored in it's database and uses a bayes classifier in order to compensate for deviations in the pattern.
YES it IS a functioning map!... look at the left side of it, at the foot prints from the jungle entrance columns to the shack...
the direction of the 4 sets of footprints tells you which way to go...
left, up, up, up.
(precise directions) To find the shack, starting from the jungle entrance columns, go....
left at the fork and arrive where D'oro is.
Head straight up the path at the top of the screen and arrive at the well. Up to the top of the screen again to arrive at the calender. Up to the top of the screen once again and you are at the voodoo shack.
Kinda takes all the mystery out of finding that hut huh?
P.S. I probably could map the jungle... would anyone be interested in a cheat sheet for finding your way around the flotsam jungle?
I actually got this one by examining the weather vane and, noticing that I could see a face that I hadn't put in any of the idols, recreated that one and it ended up being correct.
Ditto, there was an unused face on the weather vane. At this point, I only had one section of the idol to turn, but noticed that the Marquis de Singe seemed to find the correct positioning of the piece pleasureable, which.....again is logical given his namesake.
I will be playing that section again using the Marquis' audible queues rather than memory of the wind god from the weather vane.
I'm quite interested in the average age of gamers playing tales of monkey island. I was young when I played the first game and don't recall how difficult or time consuming i found the puzzles. I never once cheated at monkey island...I had done with previous adventure games such as Kyrandia.
A lot of the puzzles that people have found illogical, I have found to be completely logical, maybe that's from a history of adventure gaming, or my age...
i used the map, the first time i wondered through the jungle for a few seconds, assuming that no matter where i went, it would just lead me around in circles, then i got the map from D'oro and followed that, and then went on to complete the 3 tasks for nipperkin. and got the map, go to jungel entrance, left once. up three times. i didn't even realise you could find it with out the map lol.
Since the cheese doesn't have any mechanical properties other than being round, we can assume that the other wheels don't have any either. Therefore there is probably an optical scanning device that matches the patterns on the wheels with a pattern stored in it's database and uses a bayes classifier in order to compensate for deviations in the pattern.
But that's just me guessing.
The way I saw the face statues is that
each of the three discs drove a pipe shaped axle. The axles are pipe shaped so that one axle can fit inside another. The positions of the axles drive a mechanical lock under the statue. By adding the cheese to the statue, it grips the axle, allowing you to turn it and adjust the tumbler in the lock below.
This explanation does require further explanation for the forth statue that's not so straight forward.
....Maybe if you stimulate the "axle" enough, he bumps the mechanism and activates it.
I also found the shack by exploring without having the map, but I'm pretty sure that's how it is supossed to happen. You get deep gut's funny answers and all. Proabably not luck, but a reward to those adventurous enough.
I solved all puzzles using their proper clues and instruments. The one part that I never figured out and did indeed find out by luck, was that ancient stone calendar on the ground when you are following the instructions from the map. The altar and the well were pretty obvious, but I couldn't find any clues on what to do with the stone calendar. And by mere chance I noticed
it went "disco" on me when I walked over it, so I walked a few times over it and then the eartquake came and I knew I had to follow the wind again
. Any idea what was the clue on the map?
An about the Marquis's disturbing puzzle, I
rotated the first disc a few times out of curiosity, and when I heard that pleasure moaning I couldn't help but to histerically grin
, thinking "oh no they didn't"... which of course we all know they did
Comments
I'm surprised so many people used trial and error for the other ones. Surely you realized that the map had to be telling you something, and that trial and error was no the intended way to solve the puzzle?
haha same thing here logic 0 Luck 1
Can i call you Dora?
I need to look at that map again I guess...
What I think I solved by luck, and if anyone can give me a heads up on this, was the cheese wheel puzzle. I simply moved the empty pole a few times then put the cheese wheel and it worked. I think I was supposed to do more thinking than that
Aye, I think that's a glitch.
You were supposed to
Wait, you're not talking about the 'map' the journalist guy gives you? This actually leads you to the hut?
I just wanted to write the exact same thing.
Being an old adventure game veteran, I'm used to going everywhere and looking at everything.
I have to go and replay that, I was just trying everything with the door so I put the parrot in there by luck.
I also smashed the unicorns well before I was supposed too
I don't think it was a glitch.
the direction of the 4 sets of footprints tells you which way to go...
(precise directions) To find the shack, starting from the jungle entrance columns, go....
Head straight up the path at the top of the screen and arrive at the well.
Up to the top of the screen again to arrive at the calender.
Up to the top of the screen once again and you are at the voodoo shack.
Kinda takes all the mystery out of finding that hut huh?
P.S. I probably could map the jungle... would anyone be interested in a cheat sheet for finding your way around the flotsam jungle?
Ditto, there was an unused face on the weather vane. At this point, I only had one section of the idol to turn, but noticed that the Marquis de Singe seemed to find the correct positioning of the piece pleasureable, which.....again is logical given his namesake.
I will be playing that section again using the Marquis' audible queues rather than memory of the wind god from the weather vane.
I'm quite interested in the average age of gamers playing tales of monkey island. I was young when I played the first game and don't recall how difficult or time consuming i found the puzzles. I never once cheated at monkey island...I had done with previous adventure games such as Kyrandia.
A lot of the puzzles that people have found illogical, I have found to be completely logical, maybe that's from a history of adventure gaming, or my age...
The way I saw the face statues is that
This explanation does require further explanation for the forth statue that's not so straight forward.
I do not want to imagine how that works.
I solved all puzzles using their proper clues and instruments. The one part that I never figured out and did indeed find out by luck, was that ancient stone calendar on the ground when you are following the instructions from the map. The altar and the well were pretty obvious, but I couldn't find any clues on what to do with the stone calendar. And by mere chance I noticed
An about the Marquis's disturbing puzzle, I