Did you found the creepy shack by luck?

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Comments

  • edited July 2009
    Wait, the map was actually a map? I found the shack the same way I found the idols, and just as easily, by just exploring the jungle. It never occurred to me that it was supposed to be hidden. When I got the map, I assumed the path on it was just there to be logical, not accurate. It was the password that was useful.

    I'm surprised so many people used trial and error for the other ones. Surely you realized that the map had to be telling you something, and that trial and error was no the intended way to solve the puzzle?
  • edited July 2009
    parabolee wrote: »
    I also solved the second map wind puzzle by luck. I was trying to listen for the wind, lol.

    Afterwards I found the weather vain and immediately realised that is how it should have been done.

    haha same thing here :D logic 0 Luck 1
  • edited July 2009
    I like wandering around and clicking on about everything, then actually figuring out the puzzles. lol So I did find it before I used the map.
  • edited July 2009
    I wouldn't say I found the shack by luck :S I just explored
  • DjNDBDjNDB Moderator
    edited July 2009
    Scapetti wrote: »
    I wouldn't say I found the shack by luck :S I just explored

    Can i call you Dora?
  • edited July 2009
    You can find the shack by using a map?
    I need to look at that map again I guess...
  • edited July 2009
    I figured out the map and got there using that.

    What I think I solved by luck, and if anyone can give me a heads up on this, was the cheese wheel puzzle. I simply moved the empty pole a few times then put the cheese wheel and it worked. I think I was supposed to do more thinking than that
  • edited July 2009
    agramatos wrote: »
    I figured out the map and got there using that.

    What I think I solved by luck, and if anyone can give me a heads up on this, was the cheese wheel puzzle. I simply moved the empty pole a few times then put the cheese wheel and it worked. I think I was supposed to do more thinking than that

    Aye, I think that's a glitch.
    You were supposed to
    have put eyes on the cheese
  • edited July 2009
    Which map are you talking about? Is this a map you find or is it the one where you get to pick where to go next?

    Wait, you're not talking about the 'map' the journalist guy gives you? This actually leads you to the hut?
  • edited July 2009
    Scapetti wrote: »
    I wouldn't say I found the shack by luck :S I just explored

    I just wanted to write the exact same thing. :D
    Being an old adventure game veteran, I'm used to going everywhere and looking at everything.
  • edited July 2009
    Anyone else think it was ridiculously similar to Dinky Island? Especially with those bombs being there...
  • edited July 2009
    I too, found the shack by pure luck, which was great as I got to experience some extra dialog options. I also did the parrot puzzle by pure luck, which made me sad as I had to replay the game to hear De Singe's extra dialog options.

    I have to go and replay that, I was just trying everything with the door so I put the parrot in there by luck.
  • edited July 2009
    I just found it by luck before I got the map. I was a bit surprised that I found it, though. XD
  • edited July 2009
    The 'map' you get for it, isn't really a map is it? It's just the password. Or at least that is what I thought, having found the shack on the first search/walk through the jungle.

    I also smashed the unicorns well before I was supposed too :)
  • edited July 2009
    I voted for luck, but I was exploring systematically to find all the locations in the jungle, so it wasn't luck at all.
    Slanzinger wrote: »
    Aye, I think that's a glitch.
    You were supposed to
    have put eyes on the cheese

    I don't think it was a glitch.
    how would the machine know if there were eyes on the cheese or not?
    I think it was done this way to stop people trying
    the cheese and failing, then assuming that the cheese doesn't have anything to do with the puzzle.
  • DjNDBDjNDB Moderator
    edited July 2009
    Shmeh wrote: »
    I don't think it was a glitch.
    how would the machine know if there were eyes on the cheese or not?
    I think it was done this way to stop people trying
    the cheese and failing, then assuming that the cheese doesn't have anything to do with the puzzle.
    Since the cheese doesn't have any mechanical properties other than being round, we can assume that the other wheels don't have any either. Therefore there is probably an optical scanning device that matches the patterns on the wheels with a pattern stored in it's database and uses a bayes classifier in order to compensate for deviations in the pattern.
    But that's just me guessing.
  • edited July 2009
    YES it IS a functioning map!... look at the left side of it, at the foot prints from the jungle entrance columns to the shack...

    the direction of the 4 sets of footprints tells you which way to go...
    left, up, up, up.

    (precise directions) To find the shack, starting from the jungle entrance columns, go....
    left at the fork and arrive where D'oro is.
    Head straight up the path at the top of the screen and arrive at the well.
    Up to the top of the screen again to arrive at the calender.
    Up to the top of the screen once again and you are at the voodoo shack.

    Kinda takes all the mystery out of finding that hut huh? :D

    P.S. I probably could map the jungle... would anyone be interested in a cheat sheet for finding your way around the flotsam jungle?
  • edited July 2009
    plrichard wrote: »
    I actually got this one by examining the weather vane and, noticing that I could see a face that I hadn't put in any of the idols, recreated that one and it ended up being correct.

    Ditto, there was an unused face on the weather vane. At this point, I only had one section of the idol to turn, but noticed that the Marquis de Singe seemed to find the correct positioning of the piece pleasureable, which.....again is logical given his namesake.
    I will be playing that section again using the Marquis' audible queues rather than memory of the wind god from the weather vane.

    I'm quite interested in the average age of gamers playing tales of monkey island. I was young when I played the first game and don't recall how difficult or time consuming i found the puzzles. I never once cheated at monkey island...I had done with previous adventure games such as Kyrandia.
    A lot of the puzzles that people have found illogical, I have found to be completely logical, maybe that's from a history of adventure gaming, or my age...
  • edited July 2009
    Remembering the good old Zak McCracken, I was walking in the jungle looking everywhere going in every direction and I found the creepy shack...
  • edited July 2009
    i used the map, the first time i wondered through the jungle for a few seconds, assuming that no matter where i went, it would just lead me around in circles, then i got the map from D'oro and followed that, and then went on to complete the 3 tasks for nipperkin. and got the map, go to jungel entrance, left once. up three times. i didn't even realise you could find it with out the map lol.
  • edited July 2009
    DjNDB wrote: »
    Since the cheese doesn't have any mechanical properties other than being round, we can assume that the other wheels don't have any either. Therefore there is probably an optical scanning device that matches the patterns on the wheels with a pattern stored in it's database and uses a bayes classifier in order to compensate for deviations in the pattern.
    But that's just me guessing.

    The way I saw the face statues is that
    each of the three discs drove a pipe shaped axle. The axles are pipe shaped so that one axle can fit inside another. The positions of the axles drive a mechanical lock under the statue. By adding the cheese to the statue, it grips the axle, allowing you to turn it and adjust the tumbler in the lock below.

    This explanation does require further explanation for the forth statue that's not so straight forward.
    ....Maybe if you stimulate the "axle" enough, he bumps the mechanism and activates it. :p
  • DjNDBDjNDB Moderator
    edited July 2009
    Shmeh wrote: »
    ....Maybe if you stimulate the "axle" enough, he bumps the mechanism and activates it. :p

    I do not want to imagine how that works.
  • edited July 2009
    I also found the shack by exploring without having the map, but I'm pretty sure that's how it is supossed to happen. You get deep gut's funny answers and all. Proabably not luck, but a reward to those adventurous enough.
    I solved all puzzles using their proper clues and instruments. The one part that I never figured out and did indeed find out by luck, was that ancient stone calendar on the ground when you are following the instructions from the map. The altar and the well were pretty obvious, but I couldn't find any clues on what to do with the stone calendar. And by mere chance I noticed
    it went "disco" on me when I walked over it, so I walked a few times over it and then the eartquake came and I knew I had to follow the wind again
    . Any idea what was the clue on the map?
    An about the Marquis's disturbing puzzle, I
    rotated the first disc a few times out of curiosity, and when I heard that pleasure moaning I couldn't help but to histerically grin
    , thinking "oh no they didn't"... which of course we all know they did :D
  • DjNDBDjNDB Moderator
    edited July 2009
    SANAFABICH wrote: »
    Any idea what was the clue on the map?
    There were circular arrows around the calendar as far as i remember
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