Yeah. I wouldn't care that much if Rebecca died from a different reason, or died during the wait. (Granted, her dying during the wait would seem lazy, but it would make sense. I think.)
Rebecca's death, because if you choose to wait a couple of days wouldn't she of died during then? Just like she would've died if you chose to go the day after?
Ben removing the hatchet. I've said it before, but that scene is just no
no
I get what they're doing with Ben, he's a scared teenager that doesn't make the best decisions, but this? Doing something this dumb is out of character even for Ben. I refuse to believe he would actually do this.
Not to mention the scene practically playing out like a dark comedy ("Uh, Ben, where did you get that?" "I just found it in that door over there" "Oh no...")
Not to mention that the whole set-up makes little sense: zombies all bashing on the door one minute, completely gone the next, then they suddenly burst through the door out of nowhere, conveniently at the same time as Lee finds out about the hatchet. And the fact that despite the door being made of glass, it somehow held up against all the walkers pushing against it.
This scene literally exists for two reasons: to get zombies inside the building, and to give players yet another reason to not like Ben. You could argue it also acts as the catalyst that finally makes Ben confess, but they could have accomplished the same thing in a different manner that didn't involve Ben acting uncharacteristically stupid.
Other than that... the shoot-out at the beginning of episode 5. Basically nulls out and removes any payoff after the episode 4 cliffhanger. And of course, all the characters switching positions randomly.
And I suppose the wind turbine "puzzle", which just didn't need to exist, period. You know what they should have done? Reversed the roles. Have Carlos ask for your lighter, and he tries to shut it down while you, Nick and Sarita watch the treeline. You didn't need to give the player the responsibility of shutting the thing off just because you want some player agency. I can understand giving the player something to interact with during that scene, giving them something to do, but seriously, out of all the things, why the wind turbine? All it accomplishes is making everyone else look like an idiot, which was probably the least of their intentions going into this scene.
Now that I think about it, half the stuff that happened in Amid The Ruins made no sense.
* Rebecca dying the SAME exact way, even if yo… moreu leave after a couple of days (what you said)
* Sarah somehow getting stuck under part of the deck when she fell on top of it
* Nick's death in general
* Jane still somehow being around the area and saving the group, even if you wait for a couple of days.
* Rebecca giving birth with her pants on
* Arvo accusing you of robbing even if you didn't
Yeah, that's the chapter select, which have a tendency to be bare-bones versions of the actual scene. Some of the chapter select use older or alternate models models (ie hooded Mike in 'Born to Run', or a different zombie model in the 'Lessons' chapter), others don't even have the character detail outlines (a lot of the episode 3 chapter slides are guilty of this), others are just overall trimmed down and missing models/map elements.
In game though, her legs are completely covered by a green blanket, and further hidden with specific camera angles, and the help of a nearby desk. You don't ever see her legs in game.
Looking back at the birth scene, yeah the blanket is covering her legs. But we all know she still has her pants on under that blanket XD I wonder where they found it though, I noticed it's the same blanket they wrapped A.J in.
Yeah, that's the chapter select, which have a tendency to be bare-bones versions of the actual scene. Some of the chapter select use older o… morer alternate models models (ie hooded Mike in 'Born to Run', or a different zombie model in the 'Lessons' chapter), others don't even have the character detail outlines (a lot of the episode 3 chapter slides are guilty of this), others are just overall trimmed down and missing models/map elements.
In game though, her legs are completely covered by a green blanket, and further hidden with specific camera angles, and the help of a nearby desk. You don't ever see her legs in game.
Big boss Carver getting beaten by a little girl with a Steven Segal aerial kick was very stupid, very stupid indeed.
Slap me silly, but I thought that was worse then the Russian standoff!
the turbine scene in season two, i think it perfectly sums up the problems with that season, a whole bunch of adults ask a child to help with the turbine and then all she has to do is turn a key, i seriously rolled my eyes at that
Big boss Carver getting beaten by a little girl with a Steven Segal aerial kick was very stupid, very stupid indeed.
Slap me silly, but I thought that was worse then the Russian standoff!
the turbine scene in season two, i think it perfectly sums up the problems with that season, a whole bunch of adults ask a child to help with the turbine and then all she has to do is turn a key, i seriously rolled my eyes at that
I didn't really understand why they thought that Ben taking the hatchet off the barricaded door was necessary, considering that I remember someone on the team saying that they had Ben do that to give the player another reason to hate him and his antics. I mean, wasn't him leaving Clementine in the herd in a panic enough of a reason to not like him the first time?
Ben removing the hatchet. I've said it before, but that scene is just no
no
I get what they're doing with Ben, he's a scared teenager … morethat doesn't make the best decisions, but this? Doing something this dumb is out of character even for Ben. I refuse to believe he would actually do this.
Not to mention the scene practically playing out like a dark comedy ("Uh, Ben, where did you get that?" "I just found it in that door over there" "Oh no...")
Not to mention that the whole set-up makes little sense: zombies all bashing on the door one minute, completely gone the next, then they suddenly burst through the door out of nowhere, conveniently at the same time as Lee finds out about the hatchet. And the fact that despite the door being made of glass, it somehow held up against all the walkers pushing against it.
This scene literally exists for two reasons: to get zombies inside the building, and to give players yet another reason to n… [view original content]
I liked the Kenny Versus Jane scene, but I wish that they argued a bit more before fighting.
I mean, c'mon Kenny (This is coming from a Kenny fanboy), she put her knife away. You didn't have to fight!
I have a question that maybe someone can answer for me. The scene were Lee returns to where Vernon and Christa were near the infirmary only to find a cluster of walkers pounding on the door. If Lee had already placed the hatchet in the door after Kenny and Brie had returned, how did the walkers get inside the school? Maybe I missed something.
I remember the slide for the episode way before it was released and the music played in the background was scary as shit and I'm there thinking that something big and major will go down in this episode, people were speculating that there would be a big war or something, but no never happened.
I don't know about comics, but tv series have examples of people surviving for a long time without acknowledging that any person who dies becomes a walker if the brain isn't destroyed. I'm under impression, that this is the case, and Arvo didn't know that people can become walkers without being bitten, so, when she started moving, he assumed his sister was alive, and it must've looked like Clem has killed her for him.
It's because Arvo sees Clementine pop his walker sister, then the idiot holds a grudge for putting his walker sister to rest. I'm guessing A… morervo thought his sister might have still been alive which makes no sense because he is seen over her body during the gunfight, I'm pretty sure in that time he'd have figured out she was dead.
the turbine scene in season two, i think it perfectly sums up the problems with that season, a whole bunch of adults ask a child to help with the turbine and then all she has to do is turn a key, i seriously rolled my eyes at that
I have a question that maybe someone can answer for me. The scene were Lee returns to where Vernon and Christa were near the infirmary only… more to find a cluster of walkers pounding on the door. If Lee had already placed the hatchet in the door after Kenny and Brie had returned, how did the walkers get inside the school? Maybe I missed something.
Yeah the old music was scary. Hated how they changed it to Jolene's theme. Many speculated that a war would take place, a cult came into mind aswell. It looked like she was performing some sort of blood ritual. They had so many open opportunities, and they decided to take the easy route out.
I remember the slide for the episode way before it was released and the music played in the background was scary as shit and I'm there think… moreing that something big and major will go down in this episode, people were speculating that there would be a big war or something, but no never happened.
I'm surprised no one has said 'The herd Scene' in Episode 3. Here are my reasons for that choice:
Carlos dying had no purpose and was shit.
The lack of walkers attacking the group, especially Sarah and Bonnie, one was screaming her head off and the other was firing her gun in the middle of a herd.
Lack of emotion in the scene. It seemed like no one was really scared other than Sarah, even after everything went ot shit and people started dying and fighting walkers. It was like everyone was a mime in that scene.
The scene was originally supposed to be a lot more chaotic. After Carlos dies, there's an unused audio file of Rebecca calling out for him after he's shot. Mike would also comment on "how they got Carlos". After hearing more of the unused audio file, the scene originally sounded crazier. And agreed on the Sarita voice, why the hell did they reuse Beatrice's scream?
I'm surprised no one has said 'The herd Scene' in Episode 3. Here are my reasons for that choice:
* Carlos dying had no purpose and was… more shit.
* The lack of walkers attacking the group, especially Sarah and Bonnie, one was screaming her head off and the other was firing her gun in the middle of a herd.
* Lack of emotion in the scene. It seemed like no one was really scared other than Sarah, even after everything went ot shit and people started dying and fighting walkers. It was like everyone was a mime in that scene.
* The shitty choice with Sarita.
The whole frozen lake scene in the finale of The Walking Dead: Season 2. Especially when Luke dies.
I loved the finale but that scene was… more VERY VERY BAD in terms of writing.
I can't believe that even Game of Thrones had a fucking frozen lake scene... just why, Telltale...
Now that I think about it, half the stuff that happened in Amid The Ruins made no sense.
* Rebecca dying the SAME exact way, even if yo… moreu leave after a couple of days (what you said)
* Sarah somehow getting stuck under part of the deck when she fell on top of it
* Nick's death in general
* Jane still somehow being around the area and saving the group, even if you wait for a couple of days.
* Rebecca giving birth with her pants on
* Arvo accusing you of robbing even if you didn't
Yeah, I'm pretty sure it's like 2-3 days at the most. Luke says Rebecca needs a few days of rest, Rebecca tells Kenny to just give her "a day or two", and like they mentioned, they don't have a lot of food, so them staying for two weeks doesn't seem right.
Comments
Maybe it would pop the bullet out? (I'm kidding, by the way.)
I liked the Kenny Versus Jane scene, but I wish that they argued a bit more before fighting.
I mean, c'mon Kenny (This is coming from a Kenny fanboy), she put her knife away. You didn't have to fight!
I didn't see no pants, and I'd consider myself a pants expert
a true pioneer in the field of pants
Yeah. I wouldn't care that much if Rebecca died from a different reason, or died during the wait. (Granted, her dying during the wait would seem lazy, but it would make sense. I think.)
sarahs death on the balcony
Ben removing the hatchet. I've said it before, but that scene is just no
no
I get what they're doing with Ben, he's a scared teenager that doesn't make the best decisions, but this? Doing something this dumb is out of character even for Ben. I refuse to believe he would actually do this.
Not to mention the scene practically playing out like a dark comedy ("Uh, Ben, where did you get that?" "I just found it in that door over there" "Oh no...")
Not to mention that the whole set-up makes little sense: zombies all bashing on the door one minute, completely gone the next, then they suddenly burst through the door out of nowhere, conveniently at the same time as Lee finds out about the hatchet. And the fact that despite the door being made of glass, it somehow held up against all the walkers pushing against it.
This scene literally exists for two reasons: to get zombies inside the building, and to give players yet another reason to not like Ben. You could argue it also acts as the catalyst that finally makes Ben confess, but they could have accomplished the same thing in a different manner that didn't involve Ben acting uncharacteristically stupid.
Other than that... the shoot-out at the beginning of episode 5. Basically nulls out and removes any payoff after the episode 4 cliffhanger. And of course, all the characters switching positions randomly.
And I suppose the wind turbine "puzzle", which just didn't need to exist, period. You know what they should have done? Reversed the roles. Have Carlos ask for your lighter, and he tries to shut it down while you, Nick and Sarita watch the treeline. You didn't need to give the player the responsibility of shutting the thing off just because you want some player agency. I can understand giving the player something to interact with during that scene, giving them something to do, but seriously, out of all the things, why the wind turbine? All it accomplishes is making everyone else look like an idiot, which was probably the least of their intentions going into this scene.
Don't forget Luke's birthday always being the same no matter how long you chose to wait for
Yeah, that's the chapter select, which have a tendency to be bare-bones versions of the actual scene. Some of the chapter select use older or alternate models models (ie hooded Mike in 'Born to Run', or a different zombie model in the 'Lessons' chapter), others don't even have the character detail outlines (a lot of the episode 3 chapter slides are guilty of this), others are just overall trimmed down and missing models/map elements.
In game though, her legs are completely covered by a green blanket, and further hidden with specific camera angles, and the help of a nearby desk. You don't ever see her legs in game.
Looking back at the birth scene, yeah the blanket is covering her legs. But we all know she still has her pants on under that blanket XD I wonder where they found it though, I noticed it's the same blanket they wrapped A.J in.
Big boss Carver getting beaten by a little girl with a Steven Segal aerial kick was very stupid, very stupid indeed.
Slap me silly, but I thought that was worse then the Russian standoff!
the turbine scene in season two, i think it perfectly sums up the problems with that season, a whole bunch of adults ask a child to help with the turbine and then all she has to do is turn a key, i seriously rolled my eyes at that
Anyone can do that.
I remember the day I grew up and I forgot how to turn keys...
I didn't really understand why they thought that Ben taking the hatchet off the barricaded door was necessary, considering that I remember someone on the team saying that they had Ben do that to give the player another reason to hate him and his antics. I mean, wasn't him leaving Clementine in the herd in a panic enough of a reason to not like him the first time?
I basically gave up on the scenes where Nick, Sarah and Rebecca die despite me taking every possible option to save them.
Yeah, that's why its bad, the reasons for it in the first place made no sense.
I have a question that maybe someone can answer for me. The scene were Lee returns to where Vernon and Christa were near the infirmary only to find a cluster of walkers pounding on the door. If Lee had already placed the hatchet in the door after Kenny and Brie had returned, how did the walkers get inside the school? Maybe I missed something.
The whole frozen lake scene in the finale of The Walking Dead: Season 2. Especially when Luke dies.
I loved the finale but that scene was VERY VERY BAD in terms of writing.
I can't believe that even Game of Thrones had a fucking frozen lake scene... just why, Telltale...
Because TellTale were too lazy to have an outcome where Arvo is not evil to you.
I remember the slide for the episode way before it was released and the music played in the background was scary as shit and I'm there thinking that something big and major will go down in this episode, people were speculating that there would be a big war or something, but no never happened.
Good find lol.
I don't know about comics, but tv series have examples of people surviving for a long time without acknowledging that any person who dies becomes a walker if the brain isn't destroyed. I'm under impression, that this is the case, and Arvo didn't know that people can become walkers without being bitten, so, when she started moving, he assumed his sister was alive, and it must've looked like Clem has killed her for him.
In his defense, Luke says he isn't exactly sure about the date
"Today's my birthday. Near as I can tell, at least ...definitely this week."
Don't you wait like 15 days to leave? Correct me if I'm wrong
And that Clem knows about it. I mean WTF? How does she? Did her dad teach her that?
Maybe they came out of a class which was boarded up.
Nothing, really.
But it brought me bad memories ;-;
Yeah the old music was scary. Hated how they changed it to Jolene's theme. Many speculated that a war would take place, a cult came into mind aswell. It looked like she was performing some sort of blood ritual. They had so many open opportunities, and they decided to take the easy route out.
Nah. I know he was written to be a coward, awkward, and timid. But this was on a whole level of just stupid crap to happen so the plot could advance.
2-3 days
I'm surprised no one has said 'The herd Scene' in Episode 3. Here are my reasons for that choice:
Thanks for responding Aron, I thought about that as well.
The scene was originally supposed to be a lot more chaotic. After Carlos dies, there's an unused audio file of Rebecca calling out for him after he's shot. Mike would also comment on "how they got Carlos". After hearing more of the unused audio file, the scene originally sounded crazier. And agreed on the Sarita voice, why the hell did they reuse Beatrice's scream?
No problem, mate.
That lake was surprisingly very deep. The way the lake looked didn't match with how deep it was.
Wouldn't Clem have to be hospitalized after getting shot through the body by an AK47 in order to survive that?
6) Arvo might be the one who stole the supplies and might just be trying to re-direct the blame.
Yeah, I'm pretty sure it's like 2-3 days at the most. Luke says Rebecca needs a few days of rest, Rebecca tells Kenny to just give her "a day or two", and like they mentioned, they don't have a lot of food, so them staying for two weeks doesn't seem right.
Well, there's a button with a key-shaped hole in it, and there's a key
I know she's a kid, but come on, it's like a grown-up version of "put the triangle in the triangle-shaped hole"