How Monkey Island 2 Special Edition should look like

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Comments

  • edited July 2009
    I think that because of the gap between dialigue, there seemed to be an unnatural vide to the conversations...
  • edited July 2009
    Tacobob wrote: »
    Man, that is one UGLY looking Marley. She almost looks like Keith Richards in drag. :eek:

    Great!!... she just ran to her room crying... I hope you are happy.... now she will not come out.....

    Just kidding.

    Honestly I didn't make her ugly on purpose... I went for something of a mix of all the Elaines.

    In the interest of bettering myself as an artist I will take notes of what you said and keep it in mind not to base my female drawing on aging rockstars.... who knew that would be a bad idea.
  • edited July 2009
    TookiGuy wrote: »
    I think that because of the gap between dialigue, there seemed to be an unnatural vide to the conversations...

    On the PC version, you can speed up the text speed which helps eliminate that problem.
  • edited July 2009
    TheJoe wrote: »
    The voice acting was very dull too, there were only 2 good actors: Earl Boen and Dominic Armato.

    Bob was great. So was Herman. So was the Lookout. As was Cpt. Smirk. Proper Elaine was good as well.
  • edited July 2009
    Y'know, it occurs to me that if people really believed their argument that the story, characters, and interface are more important than the graphics (in defense of people condemning the older games because of the blocky pixels) then they wouldn't mind the existence of special editions or remakes at all. Especially if a classic mode toggle was included. Which means their nostalgia has taken over their thinking and they're just trying to make everybody think the same way they do.

    Something to think about.
  • edited July 2009
    ^ Atmosphere, story and gameplay. ToMI's graphics aren't very good, but it nails a feeling that's welcome. Imagine ToMI with SMISE Guybrush. Weird, huh? It's not the Graphics I'm talking about, it's the artwork.
  • edited July 2009
    Well, guys. Here is my version of Guybrush which I think is somewhat how he should look like in a MI2 remake.

    I must blame Lucasarts and Telltale for bringing back my monkey mania, making me check the site everyday, wanting to replay all the all games, making me play TOMI and waiting for the next episode and making me greatly enjoy TSOMI SE.

    But most of all, I must thank them for taking me back to drawing and sketching after many years of not drawing anything. That's the power of Monkey Island! Now I'm all into fanart! :-D

    guybrush.th.jpg
  • edited July 2009
    TookiGuy wrote: »
    ^ Atmosphere, story and gameplay. ToMI's graphics aren't very good, but it nails a feeling that's welcome. Imagine ToMI with SMISE Guybrush. Weird, huh? It's not the Graphics I'm talking about, it's the artwork.

    I see the point you're trying to make, but I still fail to see the difference between graphics and artwork in this case. That's the very same argument that people use against the old graphics. They condemn it as bad art as well as bad graphics.
  • edited July 2009
    Hmm... I can't see how they'd say the game has bad graphics...
    I'm pretty sure they're confused between "graphics" and "art style". Then again, with 2D, it's not hard to be.
    With 2D, graphics, I'd say are restricted mainly by resolution and effects, which I think SMISE nails right on the head. It's like if a guy who didn't like buff guys criticised Gears of War for having bad graphics. I think you catch my drift...
  • edited July 2009
    A very simple rough clip

    mi2test.gif


    from the game
    mi2original.jpg
  • edited July 2009
    Irishmile wrote: »
    said and keep it in mind not to base my female drawing on aging rockstars.... who knew that would be a bad idea.

    :p Take my advice, and soon you will be the master!

    (Good Job on the whole thing BTW)
  • edited July 2009
    Irishmile wrote: »
    A very simple rough clip

    mi2test.gif


    from the game
    mi2original.jpg

    Wow, I really like that one Irishmile!

    The animation gives the scene much more life to it and makes me really hopeful about how a MI2 SE could look.

    I guess animation makes a lot to a game. TOMI didn't look that great, but once you see the game in motion evrything looks amazing.
  • edited July 2009
    I agree once you see TOMI in motion it is a ton better.
  • edited August 2009
    v2.0
    guybursh.png
  • edited August 2009
    I know people love CMI, but he probably should be shorter.
  • edited August 2009
    It's all relative to the style. The pixel guybrushes have child body proportions.
  • LozLoz
    edited August 2009
    werpu wrote: »
    Please dont, I still cannot get used to the beanpole guybrush from part 3.
    I think from all later monkey islands the fourth part had the best resemblance to the early guybrushes, despite the 3d induced limitations.

    Ugh, no. Guybrush is hideous in the 4th game, with an annoying face and a huge block of hair on his forehead that just makes him look like an idiot. IMO, EMI Guybrush is the worst Guybrush the series has ever had - even worse than the SoMISE one. But then, EMI was terrible in all aspects, feeling more like it was written by people who had a vague idea about what the series contained, and felt compelled to thoroughly trample all over it.
  • edited August 2009
    I haven't played somi:se but from the screenshots.. the graphics looks so washed out, like something out of a flash game.
    This on the other hand looks great!
    http://cache.gawker.com/assets/images/kotaku/2009/07/lookat.jpg
  • edited September 2009
    really do not like the adobe illustrator vector graphics of the special edition. Have a feeling that this new artwork will look incredibly dated, very quickly.

    And the difference in quality between locations is very noticeable: Melee Island docks look ok; whilst just about every location on Monkey Island (especially the village) is terrible.

    would have liked to have seen some hand-illustrated artwork instead.
  • edited September 2009
    An I the only one who actually likes the MI1SE look?
    Ok, the character models are soso, but the backgrounds look great! I'm looking forward to see the same artist(s) work on the MI2SE backgrounds.
  • edited September 2009
    bobdevis wrote: »
    An I the only one who actually likes the MI1SE look?
    Ok, the character models are soso, but the backgrounds look great! I'm looking forward to see the same artist(s) work on the MI2SE backgrounds.


    I loved the artwork especialy the water on the dock
  • edited September 2009
    I really disliked the SoMI:SE backgrounds. More than the characters, honestly. The original had simplistic yet utterly charming artwork, but this new one just screams generic.

    The water effect really bothers me, the waves are always far bigger than they should be based on the 'camera''s position. It looks laughable in the opening titles.
  • edited September 2009
    An I the only one who actually likes the MI1SE look?
    Ok, the character models are soso, but the backgrounds look great! I'm looking forward to see the same artist(s) work on the MI2SE backgrounds.

    I do also. And I do think that the abscence of MI1-original version would clear a way for a better animation and artwork overall, though would cost more (because it would require more time to make).
  • edited September 2009
    only thing i didnt like besides the obvious bugs was guybrush's hair
  • edited September 2009
    I really disliked the SoMI:SE backgrounds. More than the characters, honestly. The original had simplistic yet utterly charming artwork, but this new one just screams generic.
    I'm not sure you CAN do that original charming feel and still make it look good on 1680x1050. A big part of the 'old adventure game look' comes from the details hiding behind the low resolution.
    Blurring up a low-rez picture is no solution either.
  • edited September 2009
    I never saw original graphics as charming. MI2 paintings are way lot better: they were hand-drawn and pretty, while MI1 bkgs are not only digitally made, but somewhat corny and crampy. Basically, though I do think that at some places the new SoMI:SE backgrounds look a little smudged and rushed, the bkgs are awesome. I mean, TSoMI:SE dock, for example, is far more atmospheric than MI1 original, for me. I only wish that characters would blend in backgrounds better, while they not. One reason for that is floating - caused by the already mentioned "F10-change-to-original" button (after all, the new sprites just cover the old ones, and since backgrounds have a higher resolution, character movements don't look very realistic on them).
  • edited September 2009
    There's some pretty good stuff here!

    I am still yet to get SMI:SE for myself, but have seen the screenshots and videos, so I have an idea of what it is like.

    From what I've seen, the backgrounds in SMI:SE are lovely. I really like them. And the characters are drawn well too - I like the overall visual style. However, I'm not so sure of some of the specific character designs - particularly Guybrush. If they were to tweak some of the designs a bit while keeping the same kind of overall style, then I think I'd be happy.

    The main problem I see with MI2:SE is not the visual stuff, but how they would get on with working the iMUSE programming with a real orchestra soundtrack. They'll probably find a solution of some sort, and I'm not too hot on programming myself, but I imagine it will be a tricky job. It'd be fantastic if they got it working though. I love iMUSE as it works so well in their games, and just think how epic they could make it sound with top quality recordings!
  • edited September 2009
    If you play in the original graphics mode, do you get voices anyway?
  • edited September 2009
    If you play in the original graphics mode, do you get voices anyway?

    no the voices are only in the special mode
  • edited September 2009
    That's pretty mediocre.
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