Out of curiosity, can you explain which parts of Around Every Corner you disliked? I had some problems, but I liked a lot about that episode as well, such as the music and atmosphere.
Season 1 that game is a masterpiece
I wouldn't go that far, sure the game back then at 2012 was great and all, but it definitely has… more it's flaws, like the treatment of characters and lack of logic in Around Every Corner.
Season 3 is amazing.
Lee getting bit because i knew it be typical thing, main character gets bit and they die. I'd prefer him to die trying to save Clementine not get bit in a stupid way.
Season 2
What they did with Sam, he could've been a sidekick with Clementine .
Hyping Carver up as a imposing figure only to kill him off early
Nick's death
All the different endings.
Season 3
Can't really say anything yet, it's actually been pretty good so far.
The big problem I have with her is there isn't a single line of dialogue that changes depending on your choices with her in 400 days, not a single thing.
The lack of the ability for Lee to say it wasn't Ben's fault (The mildest response is basically telling him to shut up), and the forced admittance at a strange time felt like artificial drama.
Kinda reminds me how everyone was treating Kenny that he's crazy all the time in No Going Back and you couldn't voice out/disagree with that.
I don't even think he did anything bad up to that point, it just felt completely out of character. Up till that point, younger me was of the… more opinion that the bandits would've attacked anyway, and Ben only delayed the inevitable, even if he could have told someone to allow for preparations (but the bandits were already sieging the location, so it might not have mattered), but no one died to the attack anyway.
He helped the group practically for rest of the season, so the hatchet thing was just out of the left field.
The lack of the ability for Lee to say it wasn't Ben's fault (The mildest response is basically telling him to shut up), and the forced admittance at a strange time felt like artificial drama.
Speaking of plot zombies, isn't it funny how the door had been open but the walkers didn't start coming in until they all figured it out.
Also, the walkers couldn't have been banging on the door when Ben took the hatchet because they would have come in right away,soooo.. how exactly did they know it wasn't there no more?
Ben and the hatchet in Around Every Corner
My God, I forgot about that, that entire scene's sole purpose was just to make Ben look e… morextremely dumb, and those rush-plot-zombies too... wew.
Moderate annoyances (stuff that still slightly annoys me, but I've mostly gotten over and accepted)
Dang it, I should've put the "minor annoyances" in the topic thread. Oh well...
"Holds Arvo as a hostage" Alright, that seems practical considering we are in a dangerous firefight "Every dialogue option is Clementine telling Kenny off." Wait a minute...
The lack of the ability for Lee to say it wasn't Ben's fault (The mildest response is basically telling him to shut up), and the forced admi… morettance at a strange time felt like artificial drama.
Kinda reminds me how everyone was treating Kenny that he's crazy all the time in No Going Back and you couldn't voice out/disagree with that.
Yeah I really cared about Ben by episode 5, I felt incredibly bad about his conclusion (although it also felt a tad artificial that no one noticed the balcony breaking).
It's really... off character.
I saw Ben as a insecure kid with a good heart, like when he tried to save his "friend" from bandits but ins… moretead was tricked into to bringing them food & medicine so they don't kill the Motor Inn group and blaming himself over Katjaa and Duck's deaths... I really don't see how is that his fault but he sure convinced himself it was, but that, with the hatchet, just no.
Lee getting bit because i knew it be typical thing, main character gets bit and they die.
I gotta agree with this. While it was a good twist it was poorly executed. A random zombie pops out of a piece of cardboard and bits him.
I'd prefer him to die trying to save Clementine not get bit in a stupid way.
Kinda disagree there. I mean I kinda like it that we have a limited amount of our life span to rescue her plus it suits with No Time Left title, ironic ain't it?
[A random question for All] In what kind of scenario would you put to get Lee bit? Would he immediately notice or later when the tension is low?
Season 1
* Losing players too early like Mark and Chuck.
* Ben dying.
* Lee getting bit because i knew it be typical thing, main char… moreacter gets bit and they die. I'd prefer him to die trying to save Clementine not get bit in a stupid way.
Season 2
* What they did with Sam, he could've been a sidekick with Clementine .
* Hyping Carver up as a imposing figure only to kill him off early
* Nick's death
* All the different endings.
Season 3
Can't really say anything yet, it's actually been pretty good so far.
Bonnie: "He didn't do anything wrong!" What?! He ambushed us! You are battling for your lives right now, just kill the enemy and point fingers later, there's a baby crying.
It's like with that frozen lake, Mike: "We should've gone around it..." That was an option?! , the mentality of that group drives me insane.
"Holds Arvo as a hostage" Alright, that seems practical considering we are in a dangerous firefight "Every dialogue option is Clementine telling Kenny off." Wait a minute...
Yeah I really cared about Ben by episode 5, I felt incredibly bad about his conclusion
I was hoping he would have had a good payoff, he seemed confident in himself on the roof and how he "wanted to help" in that dead couples room, and not be used for Kenny's "end" character arc instead.
Yeah I really cared about Ben by episode 5, I felt incredibly bad about his conclusion (although it also felt a tad artificial that no one noticed the balcony breaking).
Speaking of plot zombies, isn't it funny how the door had been open but the walkers didn't start coming in until they all figured it out.
… more Also, the walkers couldn't have been banging on the door when Ben took the hatchet because they would have come in right away,soooo.. how exactly did they know it wasn't there no more?
Then there is the fact that Bonnie basically kills Luke, and that Arvo quite clearly intended for the ice the break, immediately bailing as soon as Walkers started showing up on it. And everyone still blames Kenny despite the fact he was the only one who figured out that was Arvo's plan.
Also, weren't they supposed to go to that town that was literally just near them on the main path? Why on earth did they wander into the woods, trusting a bandit to guide them?
Bonnie: "He didn't do anything wrong!" What?! He ambushed us! You are battling for your lives right now, just kill the enemy and point finge… morers later, there's a baby crying.
It's like with that frozen lake, Mike: "We should've gone around it..." That was an option?! , the mentality of that group drives me insane.
Hey, you asked.
I take a Telltale game for the story. If you can get past the fact that choices don't really matter, you'll see how good Season 3 really is.
It's just my opinion.
Crawford: This place was built up so much throughout Around Every Corner, I think it had a lot of potential, but they decided "Fuck it, they… more're all walkers." I think it would have been a lot cooler and more entertaining to plan an actual break in, have to navigate our way and sneak around people, it adds a different kind of threat. With the walkers, it pretty much just becomes a standard and typical TWD scavenge supplies mission.
Sarah: So much potential, she acted as a great foil for Clementine in S2 in the first couple of episodes and she showed a willingness to learn and become a stronger survivor, despite her father attempting to shelter her. After Carlos' death, she just kind of shut down, but even then, that could have been an interesting take on her character and they really could have done a lot with that. To try and save her, just to have her die 30 minutes later, it's disappointing on so many levels.
Season 2 Endings: This has… [view original content]
Season 1 :
-When I first played it, I was a bit irked that the Duck/Shawn choice had the same outcome to the story. Oh, how little I knew......
-The many puzzles at the school in Around Every Corner. That, combined with Lee's slow-ish walking speed and having to watch every room transition again, and again...
Season 2:
-Carver being "Villain of the Week".
-Carver comparing himself to a ten-year old girl using the cliché "We aren't so different... blablabla" --- Really?
-At the time, I didn't really like that we had some random, weak Arvo leading this buff group of Russians.
-Luke dying. I was sad. I wanted him to be the next protector or maybe friend to Clementine.
-Jane's handling of AJ, stuffing him in a car to prove that Kenny is crazy, even though I clearly knew already he was.
-I chose the alone ending, but was never truly satisfied... it felt so unfulfilling at the time.
Season 3:
-The handling of the post-Season 2 flashbacks. (I was ok with the alone ending, but I'm sorry for anyone else) Very Short, killed off characters super-quick. I thought Telltale had something really good planned, given how much they hyped up their Season 2 compatibility. Story Generator with 42 possibilities, Imports from ANY platform, Exclusive Concept Art viewable on the main page....
-Clem stuffing AJ in a car to keep him safe (of course, didn't work out well), something that Jane did before... and that just gave me a queasy feeling.
-"The Premiere Episode being split into 2 parts", but was literally One episode that was maybe half an hour longer than usual, split into 2 (so, 1h15m each). And The second Part becomes episode 2, so we pay for "5" episodes instead of 5 episodes. Telltale, or maybe Kevin, needs to work on their vocabulary. It reeeally seemed like we were getting 6 playable chapters for season 3 instead of the normal 5.
-Other than that, Season 3 is fine with me...
(This is really for any of Telltale's series, but mostly early ones.) The fact that on many of their "Next Time on" segments, certain scenes weren't used in the next episode. [For TWD related:] S1EP2 preview: Kenny talking about a war that may happen, and Lee running through a corn field. Never happened in EP2.
Season One
Zero times. Nada. It was simply amazing and pretty much perfect in my book. The finale with the stranger was weird tho, if you didn't steal the stuff from the car. But since I actually did steal it, it made sense, so no problem to me personally.
Season Two
I was disappointed by the new introduced characters. I didn't like anyone except for Luke. They were so boring and/or annoying.
Season Three/A New Frontier
The flashbacks really annoyed me and still do so. I absolutely can't understand this massive slap to the face, this garbage-writing from a developer which created a masterpiece with Season One.
Season 1 :
-When I first played it, I was a bit irked that the Duck/Shawn choice had the same outcome to the story. Oh, how little I knew..… more....
-The many puzzles at the school in Around Every Corner. That, combined with Lee's slow-ish walking speed and having to watch every room transition again, and again...
Season 2:
-Carver being "Villain of the Week".
-Carver comparing himself to a ten-year old girl using the cliché "We aren't so different... blablabla" --- Really?
-At the time, I didn't really like that we had some random, weak Arvo leading this buff group of Russians.
-Luke dying. I was sad. I wanted him to be the next protector or maybe friend to Clementine.
-Jane's handling of AJ, stuffing him in a car to prove that Kenny is crazy, even though I clearly knew already he was.
-I chose the alone ending, but was never truly satisfied... it felt so unfulfilling at the time.
Season 3:
-The handling of the post-Season 2 flas… [view original content]
Crawford: This place was built up so much throughout Around Every Corner, I think it had a lot of potential, but they decided "Fuck it, they… more're all walkers." I think it would have been a lot cooler and more entertaining to plan an actual break in, have to navigate our way and sneak around people, it adds a different kind of threat. With the walkers, it pretty much just becomes a standard and typical TWD scavenge supplies mission.
Sarah: So much potential, she acted as a great foil for Clementine in S2 in the first couple of episodes and she showed a willingness to learn and become a stronger survivor, despite her father attempting to shelter her. After Carlos' death, she just kind of shut down, but even then, that could have been an interesting take on her character and they really could have done a lot with that. To try and save her, just to have her die 30 minutes later, it's disappointing on so many levels.
Season 2 Endings: This has… [view original content]
There really wasn't any natural build up for the S2 Kenny and Clem relationship given that they barely interacted with each other in S1 and never seemed to have much of a relationship at all.
It's part of the reason why I didn't care for the S2 Kenny and Clem relationship because it felt too tailored by how the player felt rather than how Clem herself felt which is inconsistent with S1.
I'll focus on actual moments that disappointed, instead of more abstract stuff like episode length
Biggest offenders (stuff that still ir… moreks me quite a bit when I think about it):
* Nick's episode 4 death
* Sarah's episode 4 death (the observation deck one. Her first death is actually decent)
* Ben and the hatchet in Around Every Corner (I don't care what anyone says, I will never be able to take that scene seriously. It's just too ridiculous, even for Ben)
* The first set of flashbacks in S3 (for me, mostly the Kenny one. I can live with the Jane ending, and I don't have many problems with the Wellington and alone endings personally. Still think they could have been done better overall, though. And of course the Kenny/Jane models, but that goes without saying)
Moderate annoyances (stuff that still slightly annoys me, but I've mostly gotten over and accepted):
* The lack of Clementine/Kenny interactions in S1. Lee, … [view original content]
I understand the whole thing with Clementine being kidnapped and that, but Lee would never of been that reckless, he would've made sure the area was secure.
Not that bite was a bad idea, just that it's a typical thing to happen, Lee gets bit and that sets up the ending which is sad yes but you knew there was no way out for Lee. I'd say a more depressing ending would've been if say we think Lee has saved Clementine and something happens like he gets shot in the scuffle with the stranger or they;re walking in amongst the herd and he gets bit real badly. Because i think that if it gave the player a relief that we have saved Clementine and then that happens, its a shock and you're guttered because you think how close you were to escaping with her.
Lee getting bit because i knew it be typical thing, main character gets bit and they die.
I gotta agree with this. While it was a go… moreod twist it was poorly executed. A random zombie pops out of a piece of cardboard and bits him.
I'd prefer him to die trying to save Clementine not get bit in a stupid way.
Kinda disagree there. I mean I kinda like it that we have a limited amount of our life span to rescue her plus it suits with No Time Left title, ironic ain't it?
[A random question for All] In what kind of scenario would you put to get Lee bit? Would he immediately notice or later when the tension is low?
I would argue that Lee doesn't say "it's not Ben's fault" because he doesn't want everyone to gain more suspicion to eventually start turning on each other in that moment considering the circumstances.
I don't even think he did anything bad up to that point, it just felt completely out of character. Up till that point, younger me was of the… more opinion that the bandits would've attacked anyway, and Ben only delayed the inevitable, even if he could have told someone to allow for preparations (but the bandits were already sieging the location, so it might not have mattered), but no one died to the attack anyway.
He helped the group practically for rest of the season, so the hatchet thing was just out of the left field.
The lack of the ability for Lee to say it wasn't Ben's fault (The mildest response is basically telling him to shut up), and the forced admittance at a strange time felt like artificial drama.
I can agree with the Crawford one. It seemed like they'd be some interesting antagonists but then they turned out to all be dead. Though to be fair I think Telltale always intended them to be dead.
Crawford: This place was built up so much throughout Around Every Corner, I think it had a lot of potential, but they decided "Fuck it, they… more're all walkers." I think it would have been a lot cooler and more entertaining to plan an actual break in, have to navigate our way and sneak around people, it adds a different kind of threat. With the walkers, it pretty much just becomes a standard and typical TWD scavenge supplies mission.
Sarah: So much potential, she acted as a great foil for Clementine in S2 in the first couple of episodes and she showed a willingness to learn and become a stronger survivor, despite her father attempting to shelter her. After Carlos' death, she just kind of shut down, but even then, that could have been an interesting take on her character and they really could have done a lot with that. To try and save her, just to have her die 30 minutes later, it's disappointing on so many levels.
Season 2 Endings: This has… [view original content]
Honestly, I never really thought much about it. I mean, we know her and Duck with friends because its at least mentioned they interacted, but I don't think they really show her interacting with much of anyone, what we usually saw was the conflicts between the characters. I just kind of assumed after all the time the group spent together they must have formed something with each other, and given what's already happened so far in the season it must have been a shock/relief to see a familiar face.
There really wasn't any natural build up for the S2 Kenny and Clem relationship given that they barely interacted with each other in S1 and … morenever seemed to have much of a relationship at all.
It's part of the reason why I didn't care for the S2 Kenny and Clem relationship because it felt too tailored by how the player felt rather than how Clem herself felt which is inconsistent with S1.
You are my hero for saying what's been on my mind since playing it. If it had been released as one episode we'd have more time for development and story progression. Now this season's going to feel short as hell
Season 3 - 0 Honestly, Season 3 is amazing.
Provided you have no investment in your Season 2 ending, and you don't care about the fact the first two episodes are one cut in half.
You are my hero for saying what's been on my mind since playing it.
If it had been released as one episode we'd have more time for development and story progression. Now this season's going to feel short as hell
Yeah everyone was so busy (justifiably) railing against the flashbacks but they overlooked the fact Telltale did something far worse. Regardless of how long the remaining three episodes are going to be (probably about an hour and a half, if that) we've actually paid for a four episode series. Even Game of Thrones got six.
I just don't know how anyone can defend this season, considering its length, value, and complete disregard for the story up to this point. I really did expect better considering the development time and the fact this is not only their highest grossing series, but their flagship one. Just sucks, man.
the first two episodes are one cut in half.
You are my hero for saying what's been on my mind since playing it. If it had been relea… moresed as one episode we'd have more time for development and story progression. Now this season's going to feel short as hell
Doug's character wasn't as fleshed out or involved as Carley's.
Main Determinant characters always died, although at least added to the story.
Lilly leaving regardless of her relationship with Lee and Clementine.
David and Travis always dying regardless.
Mark not getting some good character development.
Larry dying regardless and no one ensuring they have medicine with them.
Season Two Disappointments
All of Clementine's relationships are static and only dynamic based on one decision (sometimes largely - Bonnie or hardly at all and temporarily - Rebecca) or relationships only change temporarily based on response - which inevitably has no long term effect. The only exception I think is Sarah but the effects of Clementine's relationship with her are rather small but arguably meaningful.
Lack of character development for all characters.
Determinant characters die faster with almost no addition to the story (apart from another death). Best determinant was Alvin, in my opinion.
The episodes are less than half as long as Season One episodes.
Choices from Season One have little effect on Season Two, they hardly affect Clementine's personality.
Characters sometimes felt 'out of place' and 'out of character' but that's just my opinion.
Lack of Puzzle Solving, Hubs and Side Quests.
Lack of better decisions - such as: negotiating with Arvo for just the one medicine and letting him go peacefully rather than one of two extremes.
Lack of better outcomes of decisions/outcomes are the same - such as: Arvo's group will always ambush you, regardless of whether the medicine was stolen and regardless of when you left.
The whole group got separated and most members died otherwise are now unknown status.
Lack of character interactions and not being able to get to know characters like you could in Season One.
Season Three Disappointments
Most flaws from Season Two.
Worse determinant characters in the case of Edith, Kenny and Jane.
Even more of a lack of effects from choices carried over.
Despite being an NPC now, Clementine has the exact same personality and it doesn't necessarily match up with how she acted in the past two Seasons (beauty of the time-skip, I suppose, the writer can change the character despite our choices and say they went through stuff as justification which is reasonable, despite being aggravating),
Addition of hubs but even less interactions with characters - now new characters are dying even faster and with even less dialogue and smaller character arcs, also still a lack of puzzles.
Personally - I find Clementine being in the game a distraction from Javier's story, I feel compelled to make decisions in favor of her because she's the one I've spent the past two Seasons protecting and playing as - a personal bias that causes a familiar character to overshadow a developed hunk.
Our choices at the end of season 2 didn't really matter. The main disappointments for me are in S3: Kenny, Jane and Wellington flashbacks. Length of episodes. Lack of dialogue. Forced relationships. Not enough character development. I hope the next three episodes are an improvement.
I would argue that Lee doesn't say "it's not Ben's fault" because he doesn't want everyone to gain more suspicion to eventually start turning on each other in that moment considering the circumstances.
But that's just how I see it.
I'll focus on actual moments that disappointed, instead of more abstract stuff like episode length
Biggest offenders (stuff that still ir… moreks me quite a bit when I think about it):
* Nick's episode 4 death
* Sarah's episode 4 death (the observation deck one. Her first death is actually decent)
* Ben and the hatchet in Around Every Corner (I don't care what anyone says, I will never be able to take that scene seriously. It's just too ridiculous, even for Ben)
* The first set of flashbacks in S3 (for me, mostly the Kenny one. I can live with the Jane ending, and I don't have many problems with the Wellington and alone endings personally. Still think they could have been done better overall, though. And of course the Kenny/Jane models, but that goes without saying)
Moderate annoyances (stuff that still slightly annoys me, but I've mostly gotten over and accepted):
* The lack of Clementine/Kenny interactions in S1. Lee, … [view original content]
Chuck (This is something I'll never forgive Telltale for. He is one of the main reasons Clementine survived this apocalypse, he was such a great character, he died in a worst way and everybody seemed to care about him and he is completely forgotten)
Crawford (I was waiting for the action, assassinate people and steal their stuff in a ninja way BUT NOOOO, in the end, they're just walkers, the community easily fell apart by a pregnant woman)
Ben's development in Episode 4 (Ben's deal with the bandits was never a problem to me, I never hated him since that. But in Episode 4, Telltale was forcing us to hate him much more by making him leave Clementine to die which causes Chuck to die, take the hatchet from a locked door which allows walkers to come in and tell Kenny the truth in the worst time. But that wasn't enough for me to let him die at the bell tower)
Season 2
Amid The Ruins (Nick and Sarah's death, Jane's stupid offer, Luke's out of character, non-mattering choices, pointless cliffhanger etc. Do I need to say more?)
Season 2 Endings (I wish they were different endings, Kenny and Jane are overrated)
Cabin Group (All of them die, in stupid ways and were forgotten, so much for "Insert Name will remember that")
Season 3
Season 2 Ending Flashbacks (We've been waiting for 2 YEARS for them to make great outcomes and this is how it ends: Kenny dying in a stupid way but at least made a sacrifice for Clem and AJ, Jane was a BITCH for committing suicide which results leaving Clem and AJ behind and Wellington gets destroyed easier by 30 bandits and we didn't even have a chance to see more of that place and more people)
Prescott (The most WASTED community in TWD Franchise so far, introduced and destroyed in ONE EPISODE)
Jane's model (The UGLIEST)
Clementine Being Playable in Flashbacks only (I want to play as Clem in present as well)
Michonne
NONE OF CHOICES MATTERED (No matter what you do, Monroe is fallen apart and you can't end the conflict with Norma in a peaceful way
Samantha Causing All the Trouble
Norma Being the Worst Villain (She is not even a villain)
Then there is the fact that Bonnie basically kills Luke, and that Arvo quite clearly intended for the ice the break, immediately bailing as … moresoon as Walkers started showing up on it. And everyone still blames Kenny despite the fact he was the only one who figured out that was Arvo's plan.
Also, weren't they supposed to go to that town that was literally just near them on the main path? Why on earth did they wander into the woods, trusting a bandit to guide them?
The lack of Clem and Kenny interactions in season 1 was actually my biggest gripe with season 2, when season 2 rolls around, you, as Clem, is just supposed to be best buddies with Kenny, and when you get the choice of who to sit with, sitting with Kenny is apparently the right choice, even though him and Clem barely talked throughout the entirety of season 1.
Honestly I think Clem knew Luke better at that point than she knew Kenny, unless they had like a ton of offscreen interaction
I'll focus on actual moments that disappointed, instead of more abstract stuff like episode length
Biggest offenders (stuff that still ir… moreks me quite a bit when I think about it):
* Nick's episode 4 death
* Sarah's episode 4 death (the observation deck one. Her first death is actually decent)
* Ben and the hatchet in Around Every Corner (I don't care what anyone says, I will never be able to take that scene seriously. It's just too ridiculous, even for Ben)
* The first set of flashbacks in S3 (for me, mostly the Kenny one. I can live with the Jane ending, and I don't have many problems with the Wellington and alone endings personally. Still think they could have been done better overall, though. And of course the Kenny/Jane models, but that goes without saying)
Moderate annoyances (stuff that still slightly annoys me, but I've mostly gotten over and accepted):
* The lack of Clementine/Kenny interactions in S1. Lee, … [view original content]
This was my thought exactly when I played season 2, Clem barely knew Kenny from what we have seen, which is why I Think its weird, because the game builds up to you chosing Kenny when you choose who to sit with in the Ski Lodge, but in reality, from what we have seen in the games, it felt like Clem probably knew Luke better than Kenny at that point
There really wasn't any natural build up for the S2 Kenny and Clem relationship given that they barely interacted with each other in S1 and … morenever seemed to have much of a relationship at all.
It's part of the reason why I didn't care for the S2 Kenny and Clem relationship because it felt too tailored by how the player felt rather than how Clem herself felt which is inconsistent with S1.
I think the only time I have been disappointed to the point of neverending fury was when I reached and experienced the ending to Mass Effect 3. It has reached the point where I won't buy Andromeda.
But back to Walking Dead. I think Nick's story could have been handle way better than how it did. I was invested in his character and I didn't like how he died. Other than that, I think the one hour playtime of the two episodes of Season 3 are my only issues so far.
I guess you can sorta say that I am not so easily disappointed.
Definitely feels like A New Frontier could have been better as a side story, so I would care more about the new characters the game introduces, and then create a proper season 3, that actually continues the story in a more meaningful way, they made AJ such a big deal in season 2's ending, only to have him be an almost insignificant character so far in A New Frontier.
I think season 3 focusing on Clem and AJ would have been a better choice
Lilly's departure. Her story was getting good. Christa's disappearance. She deserved better than being forgotten. Less Clementine. Wanted more time as her, but we still have 3 episodes left.
Comments
Out of curiosity, can you explain which parts of Around Every Corner you disliked? I had some problems, but I liked a lot about that episode as well, such as the music and atmosphere.
Season 1
Season 2
Season 3
Can't really say anything yet, it's actually been pretty good so far.
The big problem I have with her is there isn't a single line of dialogue that changes depending on your choices with her in 400 days, not a single thing.
Kinda reminds me how everyone was treating Kenny that he's crazy all the time in No Going Back and you couldn't voice out/disagree with that.
Speaking of plot zombies, isn't it funny how the door had been open but the walkers didn't start coming in until they all figured it out.
Also, the walkers couldn't have been banging on the door when Ben took the hatchet because they would have come in right away,soooo.. how exactly did they know it wasn't there no more?
"Holds Arvo as a hostage" Alright, that seems practical considering we are in a dangerous firefight "Every dialogue option is Clementine telling Kenny off." Wait a minute...
Yeah I really cared about Ben by episode 5, I felt incredibly bad about his conclusion (although it also felt a tad artificial that no one noticed the balcony breaking).
I gotta agree with this. While it was a good twist it was poorly executed. A random zombie pops out of a piece of cardboard and bits him.
Kinda disagree there. I mean I kinda like it that we have a limited amount of our life span to rescue her plus it suits with No Time Left title, ironic ain't it?
[A random question for All] In what kind of scenario would you put to get Lee bit? Would he immediately notice or later when the tension is low?
Bonnie: "He didn't do anything wrong!" What?! He ambushed us! You are battling for your lives right now, just kill the enemy and point fingers later, there's a baby crying.
It's like with that frozen lake, Mike: "We should've gone around it..." That was an option?! , the mentality of that group drives me insane.
I was hoping he would have had a good payoff, he seemed confident in himself on the roof and how he "wanted to help" in that dead couples room, and not be used for Kenny's "end" character arc instead.
Plus it was glassdoor too. It should've easily broke when the herd followed them inside.
Then there is the fact that Bonnie basically kills Luke, and that Arvo quite clearly intended for the ice the break, immediately bailing as soon as Walkers started showing up on it. And everyone still blames Kenny despite the fact he was the only one who figured out that was Arvo's plan.
Also, weren't they supposed to go to that town that was literally just near them on the main path? Why on earth did they wander into the woods, trusting a bandit to guide them?
Only Nick's death has ever really disappointed me, Janes' felt a tad off but I could live with it.
Tru Dat.
(And let me just add a high five! because why not.)
CHUCK! I've thought about him lately, what a waste
Season 1 :
-When I first played it, I was a bit irked that the Duck/Shawn choice had the same outcome to the story. Oh, how little I knew......
-The many puzzles at the school in Around Every Corner. That, combined with Lee's slow-ish walking speed and having to watch every room transition again, and again...
Season 2:
-Carver being "Villain of the Week".
-Carver comparing himself to a ten-year old girl using the cliché "We aren't so different... blablabla" --- Really?
-At the time, I didn't really like that we had some random, weak Arvo leading this buff group of Russians.
-Luke dying. I was sad. I wanted him to be the next protector or maybe friend to Clementine.
-Jane's handling of AJ, stuffing him in a car to prove that Kenny is crazy, even though I clearly knew already he was.
-I chose the alone ending, but was never truly satisfied... it felt so unfulfilling at the time.
Season 3:
-The handling of the post-Season 2 flashbacks. (I was ok with the alone ending, but I'm sorry for anyone else) Very Short, killed off characters super-quick. I thought Telltale had something really good planned, given how much they hyped up their Season 2 compatibility. Story Generator with 42 possibilities, Imports from ANY platform, Exclusive Concept Art viewable on the main page....
-Clem stuffing AJ in a car to keep him safe (of course, didn't work out well), something that Jane did before... and that just gave me a queasy feeling.
-"The Premiere Episode being split into 2 parts", but was literally One episode that was maybe half an hour longer than usual, split into 2 (so, 1h15m each). And The second Part becomes episode 2, so we pay for "5" episodes instead of 5 episodes. Telltale, or maybe Kevin, needs to work on their vocabulary. It reeeally seemed like we were getting 6 playable chapters for season 3 instead of the normal 5.
-Other than that, Season 3 is fine with me...
(This is really for any of Telltale's series, but mostly early ones.) The fact that on many of their "Next Time on" segments, certain scenes weren't used in the next episode. [For TWD related:] S1EP2 preview: Kenny talking about a war that may happen, and Lee running through a corn field. Never happened in EP2.
Season One
Zero times. Nada. It was simply amazing and pretty much perfect in my book. The finale with the stranger was weird tho, if you didn't steal the stuff from the car. But since I actually did steal it, it made sense, so no problem to me personally.
Season Two
I was disappointed by the new introduced characters. I didn't like anyone except for Luke. They were so boring and/or annoying.
Season Three/A New Frontier
The flashbacks really annoyed me and still do so. I absolutely can't understand this massive slap to the face, this garbage-writing from a developer which created a masterpiece with Season One.
I just really wish they would include a "next time on" in the new season.
At least Chuck went out like a hero somewhat in saving Clementine before the separation.
There really wasn't any natural build up for the S2 Kenny and Clem relationship given that they barely interacted with each other in S1 and never seemed to have much of a relationship at all.
It's part of the reason why I didn't care for the S2 Kenny and Clem relationship because it felt too tailored by how the player felt rather than how Clem herself felt which is inconsistent with S1.
I understand the whole thing with Clementine being kidnapped and that, but Lee would never of been that reckless, he would've made sure the area was secure.
Not that bite was a bad idea, just that it's a typical thing to happen, Lee gets bit and that sets up the ending which is sad yes but you knew there was no way out for Lee. I'd say a more depressing ending would've been if say we think Lee has saved Clementine and something happens like he gets shot in the scuffle with the stranger or they;re walking in amongst the herd and he gets bit real badly. Because i think that if it gave the player a relief that we have saved Clementine and then that happens, its a shock and you're guttered because you think how close you were to escaping with her.
I would argue that Lee doesn't say "it's not Ben's fault" because he doesn't want everyone to gain more suspicion to eventually start turning on each other in that moment considering the circumstances.
But that's just how I see it.
I can agree with the Crawford one. It seemed like they'd be some interesting antagonists but then they turned out to all be dead. Though to be fair I think Telltale always intended them to be dead.
Honestly, I never really thought much about it. I mean, we know her and Duck with friends because its at least mentioned they interacted, but I don't think they really show her interacting with much of anyone, what we usually saw was the conflicts between the characters. I just kind of assumed after all the time the group spent together they must have formed something with each other, and given what's already happened so far in the season it must have been a shock/relief to see a familiar face.
You are my hero for saying what's been on my mind since playing it. If it had been released as one episode we'd have more time for development and story progression. Now this season's going to feel short as hell
A New Frontier is a major disappointment, which makes me question why it exists as a continuation to S2?
Yeah everyone was so busy (justifiably) railing against the flashbacks but they overlooked the fact Telltale did something far worse. Regardless of how long the remaining three episodes are going to be (probably about an hour and a half, if that) we've actually paid for a four episode series. Even Game of Thrones got six.
I just don't know how anyone can defend this season, considering its length, value, and complete disregard for the story up to this point. I really did expect better considering the development time and the fact this is not only their highest grossing series, but their flagship one. Just sucks, man.
Season One Disappointments
Season Two Disappointments
Season Three Disappointments
Our choices at the end of season 2 didn't really matter. The main disappointments for me are in S3: Kenny, Jane and Wellington flashbacks. Length of episodes. Lack of dialogue. Forced relationships. Not enough character development. I hope the next three episodes are an improvement.
I worded it poorly, I meant in earlier discussions with Ben, you never get the chance.
I think both deaths are BULLSHIT.
Season 1
Season 2
Season 3
Michonne
That town was completely scrapped it seems. ( people were even analyzing the achievement art too )
S1 the way Lee got bitten. It was stupid and completely unreal.
S2 having a choice to shoot Kenny but not Jane.
S2 That now you have a baby to take care of.
S2 the story and most of the characters are just boring.
S3 not getting to finish Clems story.
S3 Not a fan of Javier as a main character.
The lack of Clem and Kenny interactions in season 1 was actually my biggest gripe with season 2, when season 2 rolls around, you, as Clem, is just supposed to be best buddies with Kenny, and when you get the choice of who to sit with, sitting with Kenny is apparently the right choice, even though him and Clem barely talked throughout the entirety of season 1.
Honestly I think Clem knew Luke better at that point than she knew Kenny, unless they had like a ton of offscreen interaction
This was my thought exactly when I played season 2, Clem barely knew Kenny from what we have seen, which is why I Think its weird, because the game builds up to you chosing Kenny when you choose who to sit with in the Ski Lodge, but in reality, from what we have seen in the games, it felt like Clem probably knew Luke better than Kenny at that point
A New Frontier could have easily been a side story, and then create a game with the Season 3 title, and have it continue with AJ and Clem
I think the only time I have been disappointed to the point of neverending fury was when I reached and experienced the ending to Mass Effect 3. It has reached the point where I won't buy Andromeda.
But back to Walking Dead. I think Nick's story could have been handle way better than how it did. I was invested in his character and I didn't like how he died. Other than that, I think the one hour playtime of the two episodes of Season 3 are my only issues so far.
I guess you can sorta say that I am not so easily disappointed.
Definitely feels like A New Frontier could have been better as a side story, so I would care more about the new characters the game introduces, and then create a proper season 3, that actually continues the story in a more meaningful way, they made AJ such a big deal in season 2's ending, only to have him be an almost insignificant character so far in A New Frontier.
I think season 3 focusing on Clem and AJ would have been a better choice
o yes pls