You haven't seen ToMI until you've seen it in real 3D

Topic title says it all really. I am totally and utterly blown away how stunningly beautiful ToMI e2 looks in 3D. Sorry Pixar, but you're out of your league here!

I realize not everybody has a 3D screen that's why I've scaled two screenshots down for looking at with the crosseye method. Just look at the tip of your nose and then try to focus until both parts of the image overlap.

Pirateguybrush's explanation is probably better:
Hold your finger in front of your face and look at it. Now bring it in to touch your nose, while still focussing on it. Touch your nose. Your eyes are now crossed.

Short video clip (requires Firefox 3.5+, or any other browser that supports OGG/Theora, or a video player like VLC)


mi3d.png



Some more for your viewing pleasure (this time with more depth... that amount would usually result in a headache when looked at fullscreen, but it works better for smaller images).

I had to cut away some of the edges because there's a small glitch there if you set the depth too high, that's why the images aren't all the same size.

mi3d_002.png

mi3d_003.png

mi3d_004.png

mi3d_005.png

mi3d_006.png
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Comments

  • edited August 2009
    Oh, man that looks great. Howwwww, HOWWWWWWWWWWW!

    Dammit I want to replay this game and episode one with cross eyes. Even if it leaves me with an invalid eyesight.
  • edited August 2009
    You actually could with the iz3D drivers, but I think I'd recommend red/green glasses for longer sessions.
  • edited August 2009
    Why did I never think to try the eDimensional glasses with a Telltale game? Is that what you used?
  • edited August 2009
    hmm, i still have these old nvidia shutter glasses my cousin gave me...unfortunately they're broken. these things is like ten years old...did they finally manage to make something new?
  • edited August 2009
    Nope, I'm using a Zalman Trimon with iz3D drivers... but theses drivers work with just about everything (they're not free for anything but anaglyph though).

    P.S. The TriMon uses interlacing with a polarized transparency stuck to the surface. You wear polarized glasses and since the lines have alternating polarization each eye only gets every second line. The big thing here is not really the technology, but that it's cheap, cheap, cheap.
  • edited August 2009
    Damn, I can't cross my eyes for medical reasons, but my bro said it looks good.
  • edited August 2009
    Argh, I'm jealous... I love looking at stereoscopic things, I can only imagine what playing Monkey Island like that must be like!
  • edited August 2009
    I've played both seasons of Sam and Max in stereo 3D using shutter glasses with the NVidia stereo drivers. The menus and overlays didn't work very well and some of the close up camera shots got a bit messed up, but for the rest it worked brilliantly in stereo 3D.

    Unfortunately Monkey Island and Wallace and Gromit both refuse to work with those NVidia stereo drivers. There are Iz3D drivers for shutter glasses, but those are still in beta and cost about $50.

    Then there's NVidia's own shutter glasses, but they cost $200 and require Vista or Windows 7 and a more recent videocard than I have.

    Did you lower the detail settings of ToMI for it to work well with the iZ3D driver?
  • TimTim
    edited August 2009
    I think I am one of those people that is unable to do those stereograms.. I go completely headachy trying to achieve what I'm supposed to be seeing!
  • edited August 2009
    Tim wrote: »
    I think I am one of those people that is unable to do those stereograms.. I go completely headachy trying to achieve what I'm supposed to be seeing!

    Try to zoom out of the page or increase the distance between you and the display. Cross-eye view gets easier the smaller the image is. When you're comfortable with the small view try to zoom in again.
  • edited August 2009
    I've played both seasons of Sam and Max in stereo 3D using shutter glasses with the NVidia stereo drivers. The menus and overlays didn't work very well and some of the close up camera shots got a bit messed up, but for the rest it worked brilliantly in stereo 3D.

    Unfortunately Monkey Island and Wallace and Gromit both refuse to work with those NVidia stereo drivers. There are Iz3D drivers for shutter glasses, but those are still in beta and cost about $50.

    Then there's NVidia's own shutter glasses, but they cost $200 and require Vista or Windows 7 and a more recent videocard than I have.

    Did you lower the detail settings of ToMI for it to work well with the iZ3D driver?

    The NVidia drivers didn't work on ToMI for me... the antialiasing got in the way. But I can't use the latest NVidia drivers anyway since my chipset (7900 GS Go) is no longer supported for stereo view, so maybe it works with the latest ones.

    The depth issues for ToMI aren't nearly as bad as they were on Sam and Max. Sure there are some oddities, specifically in the menus (like text floating slightly above the canvas that it's supposed to be written on), but nothing really bad. The only thing that's really a bit annoying is that the cursor is always at screen depth, so if you want to click on something that's far away, you have to aim so that it appears in the middle between both cursors that you see when you try to focus on it.

    The performance on the iz3D drivers is pretty good. I'd say it takes roughly a 35% hit when I switch to 3D mode. I can't really play at native resolution and full detail, since my chipset is simply too old and slow, so I usually switch to quality 1, which is good enough for me.
  • edited August 2009
    Haha wow... it took me like five minutes of eye crossing to master the technique but now I find it strangely addicting, and very sweet.

    I wonder if I could manage to hold that eyeball position for an entire session of MI playing? ***scurries away cross eyed***
  • edited August 2009
    Well that sucks, I can only see with one of my eyes.
    Still, you can play TOMI in 3D? Seriously?
  • edited August 2009
    I just got 3 pictures blurry. cant get this eyeball techinque to work and im feeling like a hick so f it.
  • edited August 2009
    I just got 3 pictures blurry. cant get this eyeball techinque to work and im feeling like a hick so f it.
    get closer to the screen... (don't worry, there's no scary popup monster coming up).

    Great effect by the way.... would love to have the entire game like this...
    is that possible without getting a headache after 5 minutes
  • edited August 2009
    I just got 3 pictures blurry. cant get this eyeball techinque to work and im feeling like a hick so f it.

    If you see three pictures (one sharp, two flickering) then it should work for you. The middle one should be 3D then. No idea why it would make you feel "like a hick", but your friendly psychotherapist next door may be able to explain it.
  • edited August 2009
    jortlaban wrote: »
    would love to have the entire game like this...
    is that possible without getting a headache after 5 minutes

    Probably not without some equipment. Try to find red/green glasses somewhere, that should at least put a little less strain on your eyes. Then install the iz3d drivers which are free for anaglyph viewing.
  • edited August 2009
    Just tried the latest iZ3D driver with shutter glasses mode. It can't activate the glasses, so you need to have one of those activator tools running. The driver constantly flips the game in and out of stereo mode, really annoying, it doesn't work properly.

    Maybe I need newer NVidia drivers for those iZ3D drivers to work properly, but the old one I'm using works best with NVidia's own stereo driver. Urgh.

    I'm using an NVidia 7900GTO btw, also not the newest one, but supported well by the old NVidia stereo driver without having to use Vista/W7.
  • edited August 2009
    Just tried the latest iZ3D driver with shutter glasses mode. It can't activate the glasses, so you need to have one of those activator tools running. The driver constantly flips the game in and out of stereo mode, really annoying, it doesn't work properly.

    Maybe I need newer NVidia drivers for those iZ3D drivers to work properly, but the old one I'm using works best with NVidia's own stereo driver. Urgh.

    I'm using an NVidia 7900GTO btw, also not the newest one, but supported well by the old NVidia stereo driver without having to use Vista/W7.

    No idea about the shutter compatibility, since I'm on a polarized screen.
    About the switching (assuming we have the same issue):
    1. Make sure you have autofocus DISABLED
    2. The game switches only WHILE you're adjusting the settings until you enter a new scene. Once you do the settings will stay that way.
    3. Here are my setting: Seperation 5.09%, Autofocus OFF, Convergence -0.88
  • edited August 2009
    Bought the e-dimensional shutter glasses very recently, running under XP and a series 6000 Geforce card.

    I quite agree that the 3-D imagery is great. Haven't worked out how to view the text comfortably, though, or the X-sight...

    But the imagery itself is over 90% gloriously three-dimensional. It just isn't comfortable to play it that way until I can figure out a text solution.
  • edited August 2009
    For subtitles, it's really not ideal now... but I don't think that can be helped: After all you want the text to appear in front of the scenery. For item description and the like it's not that bad in my opinion since there's usually not much happening in the scene while you want to read the description, so you have enough time to focus on the description text.
  • edited August 2009
    Recorded a short video clip (requires Firefox 3.5+, or any other browser that supports OGG/Theora, or a video player like VLC) using a very cheap camera, but it should give you a rough idea. I edited out a few parts that produced bad glitches because I had to set the simulated depth much higher than you would if you really wanted to play the game.
  • edited August 2009
    Can't imagine why anyone would, but people with an interlaced 3D screen can watch it here:
    index.xhtml?http://www.tapper-ware.net/files/mi3d_001.ogg
  • edited August 2009
    I don't even know how to cross my eyes.
  • edited August 2009
    It felt weird watching that, but was very cool. Thanks for sharing!

    @Pale - Hold your finger in front of your face and look at it. Now bring it in to touch your nose, while still focussing on it. Touch your nose.

    Your eyes are now crossed.
  • edited August 2009
    To the Telltale crowd: You should really look into this for your next visit to Comicon. I'm sure it will blow people away. I remember seeing a simple 3D screen for viewing without glasses at CeBit this year. I couldn't test it since it was the Microsoft stand and it only showed a bluescreen (no, I'm not kidding), but in theory it should work well and not be too expensive. The screen was using vertical interlacing with a triangle lens transparency attached to it.
  • edited August 2009
    I've got one that can see!
    tl2see.jpg

    Lol, neat trick. And yeah it looks great, although a little cardboard-cutouty.
  • edited August 2009
    My mind has been blown.

    This is the best thing ive ever seen, ever.

    I knew one day the cross eyed trick would pay for itself.
  • edited August 2009
    I have a question for those with shutter glasses: How well do those work with a TFT display? I can set the refresh rate to 75 Hz which doesn't seem much for this purpose. I have a 4:3 CRT 21 inch monitor which can handle 150 Hz, but a 16:9 image is so much smaller on it than on my 25 inch widescreen TFT that I don't consider buying shutter glasses for that such a good idea.

    The game runs well with anaglyph glasses (except for some 2D objects), but even if you got used to it, the colored glasses remain a bit distracting, and they don't work well with color images either.
  • edited August 2009
    The only thing I can tell you is that I used to have shutter glasses for my 100hz CRT and even that gave you a headache within minutes. 75hz sounds even worse... I'd stick to the CRT if I wanted to use shutter glasses. Even if the 75hz worked for some bizarre reason, you'd probably still get some ghosting since LCDs don't switch from one color to another quite as quickly (draw a black and white checkerboard somewhere, then drag it around: you'll see what I mean).
  • edited August 2009
    Shutter glasses only work well at 120hz, and even then can cause some eye strain. I'm waiting on a 3d monitor to come out that:
    a) gets generally good reviews
    b) doesn't require nvidia hardware, and preferably not shutters
    c) doesn't cost $1000+
  • edited August 2009
    Shutter glasses only work well at 120hz, and even then can cause some eye strain. I'm waiting on a 3d monitor to come out that:
    a) gets generally good reviews
    b) doesn't require nvidia hardware, and preferably not shutters
    c) doesn't cost $1000+

    iz3d monitors get generally good reviews, work with most 3D cards, do not use shutter glasses, and are $400. I got one when it was $600, and I'm happy with my purchase, particularly because their support has been quite good, and because they have been constantly improving their product via driver updates and improvements to the polarized glasses(free of charge).
  • edited August 2009
    Zalman Trimon monitors usually win in the price/performance column. They're not perfect (you get a bit of ghosting in high contrast areas and they have a very narrow vertical viewing angle), but at €200 for a 22 inch monitor I can't complain. Add $50 for the iz3D drivers if you want to use it with anything but NVidia.
  • edited August 2009
    So does the nVidia 3D Vision technology work with the Tales of Monkey Island games? Or is it only the iz3D tech that works? I was thinking about getting one of those new Samsung 3d Vision screens and since those pictures look so amazing I'm thinking about investing in a 3D display with my next paycheck.
  • edited August 2009
    I can't use the latest version of the 3D vision drivers because my chipset isn't supported anymore, but the 184 series NVidia drivers got confused with the antialiasing, resulting in HEAVY ghosting.
  • edited August 2009
    Zalman Trimon monitors usually win in the price/performance column. They're not perfect (you get a bit of ghosting in high contrast areas and they have a very narrow vertical viewing angle), but at €200 for a 22 inch monitor I can't complain. Add $50 for the iz3D drivers if you want to use it with anything but NVidia.

    Sounds interesting, but the price is more than double that here in Australia, and reviews don't quite seem to justify it. At €200 that seems okay though, however visible lines on the screen in 2d mode, uncomfortably reflective...it seems like too much hassle and expense at this stage. When the tech is better developed I'll be diving in though, I'm sure.
  • edited August 2009
    It's very reflective... but there are definitely no lines when you take the glasses off. The only thing that gives the coating away is that at very steep angles, you see that it refracts the image a bit, introducing a few rainbow-colored strands, like you see when you look at a CD.

    I'd recommend it at €200, but double that price is definitely too much... for that kind of money you should get an iz3D.
  • edited August 2009
    One thing that surprises me is that the European price is so much lower than the Australian one... usually we both get ripped off. Can't you get one shipped from Europe? I mean, technically you're almost Europeans :)
  • edited August 2009
    I could, but shipping from America is about $150US+, so it doesn't work out much cheaper. I looked into iz3D monitors (also painfully expensive and almost impossible to find here), but from the reviews I was reading it doesn't sound all that flash - extremely poor results on colour tests, the only adjustable option is the brightness, and noticeable ghosting in some games. The tech really interests me and I'd love to try it out, but I'm not sure I can justify the cost when there are still so many drawbacks.
  • edited August 2009
    Urgh, for $400-600 that's completely understandable. Frankly, if mine had cost even just a hundred more I wouldn't have bought it, because just like for you, this was a way for me to play with 3D. And there's a price limit for toys.
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