You haven't seen ToMI until you've seen it in real 3D
Topic title says it all really. I am totally and utterly blown away how stunningly beautiful ToMI e2 looks in 3D. Sorry Pixar, but you're out of your league here!
I realize not everybody has a 3D screen that's why I've scaled two screenshots down for looking at with the crosseye method. Just look at the tip of your nose and then try to focus until both parts of the image overlap.
Pirateguybrush's explanation is probably better:
Short video clip (requires Firefox 3.5+, or any other browser that supports OGG/Theora, or a video player like VLC)
Some more for your viewing pleasure (this time with more depth... that amount would usually result in a headache when looked at fullscreen, but it works better for smaller images).
I had to cut away some of the edges because there's a small glitch there if you set the depth too high, that's why the images aren't all the same size.
I realize not everybody has a 3D screen that's why I've scaled two screenshots down for looking at with the crosseye method. Just look at the tip of your nose and then try to focus until both parts of the image overlap.
Pirateguybrush's explanation is probably better:
Pirateguybrush wrote: »Hold your finger in front of your face and look at it. Now bring it in to touch your nose, while still focussing on it. Touch your nose. Your eyes are now crossed.
Short video clip (requires Firefox 3.5+, or any other browser that supports OGG/Theora, or a video player like VLC)
Some more for your viewing pleasure (this time with more depth... that amount would usually result in a headache when looked at fullscreen, but it works better for smaller images).
I had to cut away some of the edges because there's a small glitch there if you set the depth too high, that's why the images aren't all the same size.
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Dammit I want to replay this game and episode one with cross eyes. Even if it leaves me with an invalid eyesight.
P.S. The TriMon uses interlacing with a polarized transparency stuck to the surface. You wear polarized glasses and since the lines have alternating polarization each eye only gets every second line. The big thing here is not really the technology, but that it's cheap, cheap, cheap.
Unfortunately Monkey Island and Wallace and Gromit both refuse to work with those NVidia stereo drivers. There are Iz3D drivers for shutter glasses, but those are still in beta and cost about $50.
Then there's NVidia's own shutter glasses, but they cost $200 and require Vista or Windows 7 and a more recent videocard than I have.
Did you lower the detail settings of ToMI for it to work well with the iZ3D driver?
Try to zoom out of the page or increase the distance between you and the display. Cross-eye view gets easier the smaller the image is. When you're comfortable with the small view try to zoom in again.
The NVidia drivers didn't work on ToMI for me... the antialiasing got in the way. But I can't use the latest NVidia drivers anyway since my chipset (7900 GS Go) is no longer supported for stereo view, so maybe it works with the latest ones.
The depth issues for ToMI aren't nearly as bad as they were on Sam and Max. Sure there are some oddities, specifically in the menus (like text floating slightly above the canvas that it's supposed to be written on), but nothing really bad. The only thing that's really a bit annoying is that the cursor is always at screen depth, so if you want to click on something that's far away, you have to aim so that it appears in the middle between both cursors that you see when you try to focus on it.
The performance on the iz3D drivers is pretty good. I'd say it takes roughly a 35% hit when I switch to 3D mode. I can't really play at native resolution and full detail, since my chipset is simply too old and slow, so I usually switch to quality 1, which is good enough for me.
I wonder if I could manage to hold that eyeball position for an entire session of MI playing? ***scurries away cross eyed***
Still, you can play TOMI in 3D? Seriously?
Great effect by the way.... would love to have the entire game like this...
is that possible without getting a headache after 5 minutes
If you see three pictures (one sharp, two flickering) then it should work for you. The middle one should be 3D then. No idea why it would make you feel "like a hick", but your friendly psychotherapist next door may be able to explain it.
Probably not without some equipment. Try to find red/green glasses somewhere, that should at least put a little less strain on your eyes. Then install the iz3d drivers which are free for anaglyph viewing.
Maybe I need newer NVidia drivers for those iZ3D drivers to work properly, but the old one I'm using works best with NVidia's own stereo driver. Urgh.
I'm using an NVidia 7900GTO btw, also not the newest one, but supported well by the old NVidia stereo driver without having to use Vista/W7.
No idea about the shutter compatibility, since I'm on a polarized screen.
About the switching (assuming we have the same issue):
1. Make sure you have autofocus DISABLED
2. The game switches only WHILE you're adjusting the settings until you enter a new scene. Once you do the settings will stay that way.
3. Here are my setting: Seperation 5.09%, Autofocus OFF, Convergence -0.88
I quite agree that the 3-D imagery is great. Haven't worked out how to view the text comfortably, though, or the X-sight...
But the imagery itself is over 90% gloriously three-dimensional. It just isn't comfortable to play it that way until I can figure out a text solution.
index.xhtml?http://www.tapper-ware.net/files/mi3d_001.ogg
@Pale - Hold your finger in front of your face and look at it. Now bring it in to touch your nose, while still focussing on it. Touch your nose.
Your eyes are now crossed.
Lol, neat trick. And yeah it looks great, although a little cardboard-cutouty.
This is the best thing ive ever seen, ever.
I knew one day the cross eyed trick would pay for itself.
The game runs well with anaglyph glasses (except for some 2D objects), but even if you got used to it, the colored glasses remain a bit distracting, and they don't work well with color images either.
a) gets generally good reviews
b) doesn't require nvidia hardware, and preferably not shutters
c) doesn't cost $1000+
iz3d monitors get generally good reviews, work with most 3D cards, do not use shutter glasses, and are $400. I got one when it was $600, and I'm happy with my purchase, particularly because their support has been quite good, and because they have been constantly improving their product via driver updates and improvements to the polarized glasses(free of charge).
Sounds interesting, but the price is more than double that here in Australia, and reviews don't quite seem to justify it. At €200 that seems okay though, however visible lines on the screen in 2d mode, uncomfortably reflective...it seems like too much hassle and expense at this stage. When the tech is better developed I'll be diving in though, I'm sure.
I'd recommend it at €200, but double that price is definitely too much... for that kind of money you should get an iz3D.