doodo!, there's a 3D image viewer application included with most 3D glasses (yes, even shutter glasses). You can use that to view the images in this thread.
doodo!, there's a 3D image viewer application included with most 3D glasses (yes, even shutter glasses). You can use that to view the images in this thread.
It almost looks 3d on this LCD at college without glasses even. Maybe the problem is that I'm using my PS3 and TV as a monitor.
By viewer "application" do you mean that their is a software program separate from the glassses or a physical implication of hardware in the glasses that allows us to view things in 3D?
The latter is obvious but I don't know if it's truthful because my "movie 3d glasses" don't work with these photos. I'm guessing it may be the glasses but your post brought up some questions.
It almost looks 3d on this LCD at college without glasses even. Maybe the problem is that I'm using my PS3 and TV as a monitor.
By viewer "application" do you mean that their is a software program separate from the glasses or a physical implication of hardware in the glasses that allows us to view things in 3D?
The latter is obvious but I don't know if it's truthful because my "movie 3d glasses" don't work with these photos. I'm guessing it may be the glasses but your post brought up some questions.
I meant that if you had shutter glasses (those are the ones that flicker constantly so that at any given time only one eye sees the picture), you could connect them to your PC and load the software that came with them to see the pictures in real 3D, i.e. without crossing your eyes or weird colours.
For movie glasses, you need to tell me the colours used, so I can adjust the image accordingly. I've only ever used red/green and red/cyan glasses, but I guess with a bit of practice I could get the images to work on magenta/green or yellow/blue as well.
From what I can comprehend their transparent shades. Their might be tones, hints and tints but theirs no dominate color. I saw Ice Age 3 with these glasses. You seem to know alot about this stuff. One day I played with still images, I would have multiple copies of the same images but light different faces on that image and then I played them together in a movie and had quick introvals between frames so that it look like light was scanning multiple faces of the 2-D image and I swore to everyone I was working towards 3-D but they disagreed and mocked me without mercy. The glasses say on them "real D)) 3D
Ah, you saw IceAge 3d at the cinema with them: They're probably polarized glasses... sadly they're not really good for anything unless you have a 3D display/projector: What they do is filter light based on what you could call "orientation".
Think of it like this: light consists of waves. Each ray is essentially twodimensional. Now, you can either have the wave go up and down vertically during its different states, or you can have it alternate between left and right. Your eyes BTW, can't differate between vertical and horizontal rays.
So what you do is, you project/display two images. One for the left eye and one for the right eye. You then put one filter in front of each image, for example so that only the vertical rays of the left image get through and only the horizontal rays of the right image. If you look at the image now (without glasses), it looks like the two images are overlapping. But if you put the same filters in front of your eyes (like those glasses), then each eye will only receive one image.
I don't quite understand what you were doing but if you have two images, taken at a slightly different angle and you alternate through them very quickly, you get a sense of 3D (even more so if you keep one eye closed).
hmmm I went and saw Up in 3D at the movies last week... my first ever 3D movie.
They just gave us a pair of glasses to wear. I actually didn't notice that much of a big difference (although there were some cool bits)...
hmmm I went and saw Up in 3D at the movies last week... my first ever 3D movie.
They just gave us a pair of glasses to wear. I actually didn't notice that much of a big difference (although there were some cool bits)...
That's the good thing with videogames: You can tune the settings until they fit perfectly. Movies have to adhere to the lowest common denominator.
If anybody wants to see some more screenshots, I've posted a bundle (at full resolution) over at the iz3d forums.
Duh, I installed the free iz3D anaglyph driver on a PC with an ATI Radeon 9500 Pro, and it seems to do nothing at all: all 3D rendering is as usual. Even the dynamic test in the help section of the control panel is a simple 3D rendering with no red-cyan 'shadows' at all. (I tried both with "Enable stereo" and "Enable stereo" by hot-key.)
Any ideas?
(I wrote to iz3D, but I suspect they doesn't do support their free drivers.) EDIT: FALSE! They do support, see below.
I was wrong! They do support free driver.
I was deceived by the fact that in the support request form they require a iz3D product serial, but they just answered my request sent via a general contact form.
I really feel I have to warm up this interesting thread, mainly because I have now discovered the IZ3D drivers myself but despite the IZ3D forum I have fine tuning problems with it:
I have a pair of cheap magenta/green glasses that came with the Blue Ray of the movie Coraline.
At first, all I got from trying to adjust convergence / separation was a blistering headache and led to no result. I then copy & pasted an optimized code into the XML-file (optimized for magenta/green glasses) and swapped L&R - finally I could tell I really saw the game in 3D.
Unfortunately, (and for what reason ever) 3D only seems to work fine in chapter 4 for me. I changed both, separation and convergence in the other chapters but it's never _really_ turning 3D, just something "close" (hard to explain, maybe those who know this driver understand).
Also, I got the problem with the Autofocus (or lack thereof) when the screen changes from "panorama" to "close up", e.g. when you start a dialogue with a character. Separation is totally off then and awfully hurts my eyes.
Anyone got an advice or trick for me that could help? I'm even thinking of purchasing some more expensive high quality glasses but I'm not sure if that would solve my problem(s).
As far as I know, the eyes should be able to see 3D through the glasses without any effort, right? (as opposed to the cross-eye - pictures posted in the beginning of this thread).
Comments
Very cool, too!
doodo!, there's a 3D image viewer application included with most 3D glasses (yes, even shutter glasses). You can use that to view the images in this thread.
It almost looks 3d on this LCD at college without glasses even. Maybe the problem is that I'm using my PS3 and TV as a monitor.
By viewer "application" do you mean that their is a software program separate from the glassses or a physical implication of hardware in the glasses that allows us to view things in 3D?
The latter is obvious but I don't know if it's truthful because my "movie 3d glasses" don't work with these photos. I'm guessing it may be the glasses but your post brought up some questions.
I meant that if you had shutter glasses (those are the ones that flicker constantly so that at any given time only one eye sees the picture), you could connect them to your PC and load the software that came with them to see the pictures in real 3D, i.e. without crossing your eyes or weird colours.
For movie glasses, you need to tell me the colours used, so I can adjust the image accordingly. I've only ever used red/green and red/cyan glasses, but I guess with a bit of practice I could get the images to work on magenta/green or yellow/blue as well.
Think of it like this: light consists of waves. Each ray is essentially twodimensional. Now, you can either have the wave go up and down vertically during its different states, or you can have it alternate between left and right. Your eyes BTW, can't differate between vertical and horizontal rays.
So what you do is, you project/display two images. One for the left eye and one for the right eye. You then put one filter in front of each image, for example so that only the vertical rays of the left image get through and only the horizontal rays of the right image. If you look at the image now (without glasses), it looks like the two images are overlapping. But if you put the same filters in front of your eyes (like those glasses), then each eye will only receive one image.
I don't quite understand what you were doing but if you have two images, taken at a slightly different angle and you alternate through them very quickly, you get a sense of 3D (even more so if you keep one eye closed).
Some day, you'll buy a 3D DVD, and there will be coloured glasses in the box. Just come back to this thread then
They just gave us a pair of glasses to wear. I actually didn't notice that much of a big difference (although there were some cool bits)...
That's the good thing with videogames: You can tune the settings until they fit perfectly. Movies have to adhere to the lowest common denominator.
If anybody wants to see some more screenshots, I've posted a bundle (at full resolution) over at the iz3d forums.
Or splash out a whole $4 on a pair.
http://www.dealextreme.com/search.dx/search.3D%20glasses
I had a shot at it too. It took me 2 days, but it looks pretty cool!
Any ideas?
(I wrote to iz3D, but I suspect they doesn't do support their free drivers.) EDIT: FALSE! They do support, see below.
I was wrong! They do support free driver.
I was deceived by the fact that in the support request form they require a iz3D product serial, but they just answered my request sent via a general contact form.
At the moment, I'm diagnosing with them
I have a pair of cheap magenta/green glasses that came with the Blue Ray of the movie Coraline.
At first, all I got from trying to adjust convergence / separation was a blistering headache and led to no result. I then copy & pasted an optimized code into the XML-file (optimized for magenta/green glasses) and swapped L&R - finally I could tell I really saw the game in 3D.
Unfortunately, (and for what reason ever) 3D only seems to work fine in chapter 4 for me. I changed both, separation and convergence in the other chapters but it's never _really_ turning 3D, just something "close" (hard to explain, maybe those who know this driver understand).
Also, I got the problem with the Autofocus (or lack thereof) when the screen changes from "panorama" to "close up", e.g. when you start a dialogue with a character. Separation is totally off then and awfully hurts my eyes.
Anyone got an advice or trick for me that could help? I'm even thinking of purchasing some more expensive high quality glasses but I'm not sure if that would solve my problem(s).
As far as I know, the eyes should be able to see 3D through the glasses without any effort, right? (as opposed to the cross-eye - pictures posted in the beginning of this thread).