Where is the Atmosphere?
Dear TellTale Team
Bear in mind this is written regarding Chapter 1 as I have yet to download the second chapter (mostly because I was so underwhelmed by the first one as I have bought the whole lot)
Where is the atmosphere?
Both the SOMI and MI2 had great atmosphere but TOMI appears to have none
where are the pirates?
This is I believe a game with a central pirate theme
Glassblowing pirate - Ridiculous
News Reporter Pirate - Rubbish
Pirate that collects Dolls - stupid
French Aristocrate - Out of place and complete twoddle
Voodo Lady - Not menacing enough
Former Captain of the Ship - Polite? are you kidding me!!!
And these are just the so called pirates, yet there is nothing pirate like about them.
Just think back to the first place you go in SOMI "the Scumm Bar" wall to wall pirates, some have scars some look normal but they dress and come across as pirates, drinking, hanging off the chandelier, cavorting in the corners with women the whole lot...
And this is the first place you go in SOMI
in TOMI, the place is practically deserted, and what pirates are there are not pirates at all they are normal/odd people who happen to be wearing lovely clean "Pirate Garb".
And these "So Called Pirates" are so polite and educated, this isnt how it was ment to be, where are the strong characters, where are the mean people, where are the largos and the Kate capsizes, the the rum rogers's of the world gone.
This is such a toned down version of Monkey Island that I dont believe that it deserves to share its name.
Guybrush is not so bad, I dont like particularly how he looks but his characters is consistant with CMI onwards.
The first thing i noticed about guybrush however is that hes having a conversation and you are given the option of him saying nice or funny things, yet when you pick the funny things he never actually says them, he says something along the lines but without the malice of the intent which the user wanted him to use....
In SOMI and MI2, if you wanted him to say something funny or insulting he said it
I think its time that the Tell Tale team actually went back and played SOMI and MI2
I dont think people would mind if guybrush got a visual overhaul to make him older and less visually silly, but more mature and slapstick, i want to laugh at what he does not what he looks like.
But most of all back to my original post, bring back the atmosphere, flotsam island was one of the lest pirate like locations I have seen in a monkey island game (excluding EFMI but lets not go there)
Where is the dank, where are the pirates? where are the skeletons?
you must remember that the majority of people who want to play this game played the originals are are now in their 20's we don't want a children's game we need sophisticated adult (yet not R rated) humor and situations
Hell i played SOMI and MI2 not 3 months ago and both of them were full of atmosphere great writing and likable characters, something TOMI is lacking is astonishing fashion.
I am looking forward to a response from one of the telltale team
Regards
Finbar O'Mahony
Ireland
Bear in mind this is written regarding Chapter 1 as I have yet to download the second chapter (mostly because I was so underwhelmed by the first one as I have bought the whole lot)
Where is the atmosphere?
Both the SOMI and MI2 had great atmosphere but TOMI appears to have none
where are the pirates?
This is I believe a game with a central pirate theme
Glassblowing pirate - Ridiculous
News Reporter Pirate - Rubbish
Pirate that collects Dolls - stupid
French Aristocrate - Out of place and complete twoddle
Voodo Lady - Not menacing enough
Former Captain of the Ship - Polite? are you kidding me!!!
And these are just the so called pirates, yet there is nothing pirate like about them.
Just think back to the first place you go in SOMI "the Scumm Bar" wall to wall pirates, some have scars some look normal but they dress and come across as pirates, drinking, hanging off the chandelier, cavorting in the corners with women the whole lot...
And this is the first place you go in SOMI
in TOMI, the place is practically deserted, and what pirates are there are not pirates at all they are normal/odd people who happen to be wearing lovely clean "Pirate Garb".
And these "So Called Pirates" are so polite and educated, this isnt how it was ment to be, where are the strong characters, where are the mean people, where are the largos and the Kate capsizes, the the rum rogers's of the world gone.
This is such a toned down version of Monkey Island that I dont believe that it deserves to share its name.
Guybrush is not so bad, I dont like particularly how he looks but his characters is consistant with CMI onwards.
The first thing i noticed about guybrush however is that hes having a conversation and you are given the option of him saying nice or funny things, yet when you pick the funny things he never actually says them, he says something along the lines but without the malice of the intent which the user wanted him to use....
In SOMI and MI2, if you wanted him to say something funny or insulting he said it
I think its time that the Tell Tale team actually went back and played SOMI and MI2
I dont think people would mind if guybrush got a visual overhaul to make him older and less visually silly, but more mature and slapstick, i want to laugh at what he does not what he looks like.
But most of all back to my original post, bring back the atmosphere, flotsam island was one of the lest pirate like locations I have seen in a monkey island game (excluding EFMI but lets not go there)
Where is the dank, where are the pirates? where are the skeletons?
you must remember that the majority of people who want to play this game played the originals are are now in their 20's we don't want a children's game we need sophisticated adult (yet not R rated) humor and situations
Hell i played SOMI and MI2 not 3 months ago and both of them were full of atmosphere great writing and likable characters, something TOMI is lacking is astonishing fashion.
I am looking forward to a response from one of the telltale team
Regards
Finbar O'Mahony
Ireland
Sign in to comment in this discussion.
Comments
But ToMI doesn't continue on from MI2. Monkey Island series has (sadly) gone in a very different direction in the following two games.
IMHO, Telltale is doing a great job with the material, such as it is at this point. I thought the series was insalvagable after the attrocity known as MI4, but ToMI seems to be pretty much on the right track.
In short, I suggest you play MI3 and MI4 first and then re-check ToMI. You might change your opinion significantly.
you are right
telltale has a realy sterile touch
I must admit that i realy enjoyed Sam y Max
damn bosco alone stumped every adventuregamecharacter
created before to the grounds.
everything was just so extremely psychoschool,
that i realy spaced of and just feeled as a human
being filled with a childish innocence in dealing
with my suroundings again
the design the dialogues .. all the heavy chars maaaan
it was more than i could possibly expect.
monkey islands licence now is still in the same
spirit as sam and max, sterile puristic without
any oldschool stuff in it.
the heroes again are very heavy and in my view
perfect .. the real le chuck .. transformed back
to the point of his life were he was not poxed out
by the dark side is just a feast to talk to ..
though we all now he plays the innocent and
just wants to get back his monkeys for
his evil plans
he still is a real personality and enriches the game a lot
like elaine now finaly has a real character too
somehow she reminds me extremely of brend spinner for some reason
and Guy very much of william turner
its the old battle between the democrats and republicans...
the one want to be free and live out .. create things
with an heavy newschool touch to it .. (telltale)
the other side is rigid capitalistic but by that can
bind a much more versatile gang of designers and
coders to them (lucasarts)
the human being by itself works well under a
financial pressure .. you can see that in the
lucasarts games .. they lack the smart thinking
a lot but on the other hand are very atmospheric
because all the versatile designers coders moneyjugglers
are much more under fire.... working for money ..
not neccesarily living out but be part of the greater.
i am talking about nuances .. say the oldschool
lucasarts adventures were created under more
suppression, restriction etc. but on the other hand
by that with much more human emotions.
the individual had much less say .. the goal
was not to build an state to the art engine, style
or trend .. but rather to make compromises
use inferior graphic engines .. no fancy
coding .. the chars were much to small ..
the code was to slow .. but the whole
package was more ripe .. filled to the
top with mojo .. less mental but more
out of the stomach .. the heart .. the soul.
take michael lands soundtrack .. i bet
he was underpayed had to fullfill a tight
accord scedule but for that his music
was godlike .. i still have all his music
and listen to it every day..
i read that the cook reviving scene from oldschool monkey
island took ONE WEEK .. only possible when
under financial pressure.
i bet those guys back then had pale faces and more
coffee than blood in their veins... or take full throttle
drawing all this cutscenes realy must have taken time.
my say is .. that the same gang that created oldschool monkey
island would possibly not gather under a democratic reign..
but only by force under a republican one ..
let it be as it is ... i lived my life very successfully
following the one top rule ..
think only when it is absolutely inevitable ..
try to solve everything as if you were an ewok ...
simpler puristic more natural..
so all i did before was not what i would use to
persuade myself.. i would persuade myself with the
following:
monkey island .. invented by ron gilbert ..
an average american guy .. nothing fancy or special..
he invented the playable graphicadventure .. maniac mansion
a rich collection of stuff that happens and people that bug
each other... a lot to fix run etc.
it was a simple game .. for that time an cultural equivalent
of the faked moon landings. arrr we realy staged the moon
landing .. ON VENUS .. lol
simple .. human ..
to be honest .. monkey island was a step back .. completely
linear .. even the chars were tinier now ..
monkey island lacked a lot that maniac mansion excelled with
zack mc cracken even was worse ... (i am talking of nuances,
oldschool monkey island and mindbenders are excellent)
ron gilbert had no intention to create trends with his hero
he did not even give him a name .. he just mockered
about the inferiour graphics engine with the description
of the heroes appearance on the monitor.
he did not want to create dialogues and characters that could
win an academy award .. like telltale seems to try.
just plain simple people from the street.
this telltale typical 3d graphicsengine makes everything more
concrete jungle like .. ron gilbert would have a hard time
to let the heroes find the right words in such a hectical
surrounding. as we all hated telltales guybrush for raping
the cowfighting and threeheaded monkey jokes..
even that is to complicated ..
rides of the caribbean .. that was gilberts inspiration for
his adventure .. monkey island perfectly developed its
run fix and bug each other story around this idea..
some fantasy of a child being a mighty pirate
though i presume that gilbert intended to resolve this
plot in monkeyisland3 ... as a kind of lechucks curse or so.
but of course he left and the remaining team was not able
to keep the genuine story alive.. ron gilberts way of thinking was the
core of this all ... maniac mansion and monkey island only
blossom when ron guilbert is participated when he is put
in the center .. not just to watch from a relative distance
my bad
Anyway, they're getting there with the atmosphere, I think by the end of the season they'll have nailed it.
Monkey Island has always taken it's pirate theme tongue-in-cheek. SoMI's Scumm bar was filled with pirate's who were afraid of sailing on the open ocean. MI2 didn't really have many pirates, except those two guys at the start. In CoMI you formed a crew of pirates who had previously retired from pirating to form a barber shop quartet (despite the fact that there were only three of them). And EFMI was about an Australian Entrepreneur forcing pirates out of their livelihood and rehabilitating them for jobs such as perfume salesmen and coffee brewers.
No offense but I think your interpretation of what the Monkey Island games are about is skewed. The oddball pirates met at Flotsam Island are perfectly in-tune with what the rest of the series has presented so far.
No. I'm waiting for the movie.
It will get everything wrong, trust me.
And yes, Chapter 2 is much more a typical pirate game, introducing new characters and involving pirate weapons like cannons and whatnot.
But like some have already said, Monkey Island never was a hardcore pirate atmosphere series. It focuses mostly on pirates, true, but it always has the odd few extra touches you wouldn't necessarily expect in a pirate game too.
Personally I think Telltale did well to capture the different styles of atmospheres you get in a Monkey Island game.
It's always good to add your own extra touches too. It would be boring if every Monkey Island game was the same as the last.
the peoples do not have a commen understanding what
makes an adventuregame pirate a pirate ..
first of all real pirates..
in the large i presume they were real monsters,
sexually completely disturbed,
treacherous.. the very last filth of society.
no real pirate would even manage to get a
chance to be a part in any adventure game.
like in the world of warcraft world
gnomes can swing weapons that are threetimes heavier than
themselves... female avatars are allowed to walk outside the
house without male escort .. not talking about possessing arms
or even leave the city..
this computeradventure universe is just a fantasy
not to the slightest connected to reality..
so pirates in adventuregames are the equivalent of whom??
of us all .. the dairy farmer .. the guy that works in the
office .. or like me the guy that lives a barebone life without
anything but the bare essentials .. not even possessing a bike.
they are not pirates .. they are americans, germans, irish ..etc.
people from nowadays that play to be free .. but in reality can
not even through a rock LOL LOL (B+ for that two times occuring joke)
in short when thinking about the monkeyisland pirates
do not think about the raping slaughtering monsters from
degenerated european seafaring ages,
but rather about yourselves ..
they all just pretend to be nasty but in reality are poor goons
that hardly are accepted by anyone.. except their own ego.
so the approach by telltale is purely logical .. sterile, but logical.
(damn i miss the glory days of lucasarts adventure games.. )
A carpenter pirate would seem funny at first glance but really look at it and it makes sense.
When I saw rimshot, I so had the wrong idea cross my mind. Still clicked on it though...
But of course, use that line on the ladies all the time...
Do u get points for trying ?
Right, great to see there is a good bit of chat about this
Firstly i have played COMI and EFMI (and just since COMI and EFMI has gone in a different visual direction does not mean that telltale is stuck with it, if that was the case COMI would have been just a jazzed up version of MI2 (which would have been super))
Curse had good puzzles and Escape was simply not all that entertaining
I agree with some of what i could understand from Jedai
I think what he says sums it up, its sterile, its too clean, its too crisp
its not edgy enough, where is the witty dialog?
this is not so much a graphics thing but the FEEL of it
I quite liked and still like the "inferior" graphics of the old school adventure game, maybe im just not cut out for these new adventures
I liked the way there was no definition so every character had to be filled out by your own imagination, i liked the way you had to read the text so you could put your own voices to the characters (which is what i will be doing when i play chapter 2)
Im sorry i just found part one a bit boring, devoid of actual verbal humour, and generally just a bit dumbed down.
Oh and as for Im sorry but that just doesn't cut the mustard for me, giving a pirate which is admittedly a valid profession such as glass making; a ridiculous obsession like that! it is no different than in the simpsons when they go to africa and they see Rhino's being born from Eggs, that for me was when the simpsons really jumped the shark, its plain silly and not the least bit funny.
Sarcasm is good, stupid obsessions/things that dont drive the story are not.
Lowest jaded form of humor going .
and OP; play ep 2.
Play episode 2.
well i read the first couple stanzas(since its a poem) does that count?
... now I can 'breathe' again
It's like watching being in a train wreck in slow motion.
I think people need to take control of their loudmouth nostalgia. If there was no nostalgia then you would think that the older games are just as sterile as the new ones. They're not really that different. Had they been released in the Golden Age you'd all be comparing adventure games of today to it by saying "They've lost the magic of TMI."
1.used car dealer type boat salesmen
2.dry cleaner
3.hair dressers
4.fried chicken joint owner
5.towel boy
6.producer
7.a theme park
9.star bucks, planet hollywood,a freaking school how not to be a pirate and a ginant monkey robot.
if a glass blower and a french doctor seem out of place to you ,you must be suffering from Nostalgiavtis (convinceing yourself that nothing can be as good as the old stuff becasue well....its old stuff)
Don't you mean "nostalgiosis?" "-itis" means "inflammation of." "-osis" means "illness caused by." Many people say "-itis" when they mean "-osis."
maybe nostradamus?
hehehe. That's from latin "Nostra domina" or "Our lady"
So "Bronchitis" is "inflamed lung"? Fun, never knew that (learned English and French instead of Latin and Greek at school).
I agree with everything you've said about the OLD games. They truley are amazing. However, I'll be interested to hear your thoughts on Episode 2. It is MUCH better than episode 1 and the Monkey Island atmosphere is there in full swing along with, in my opinion, the best written Guybrush in years and some of the best supporting characters in any Monkey Island game so far. There will be a few things you may not like but, in my opinion, its really, really great.
Hopefully you'll change your mind a little when/if you play it.
It's here, my dear!
It's here, it's there, it's everywhere!
"nostalgiosis my mistake.
i exagerated quite a bit,
but the mass of pirates back then realy was scum.
i presume that a minority of them was a lot like
what most of us expect from them.
but these nice pirates sure had a hard time to
deal wih all the 'normal' pirates.
and i doubt they didn't commit horrible
war crimes though only because they had to.
its hard to critizise this threedee stuff in a fair manner.
Its much more complex to develope a char in 3d than
in 2d. As we have seen in both episodes the side characters
only had three to four different bodies; sharing the very
identical bodyobject, only altered slightly in their appearance.
For some reason i thought his men did so even more, especially the tall one.
I really don't know why but i freaking love that guy :eek: