What are some examples of tropes, themes and archetypes that you'd like to see explored in TFS?
As the title says, I want to know if there are any specific narrative conventions that you'd be interested in watching Telltale play with in The Final Season. This is a very broad topic so if there's anything that you feel counts as a storytelling device that you want to be incorporated into Clem's last installment please feel free to bring it up and go into detail.
Also if you want to include examples of tropes that come from TVtropes I'd recommend linking the trope's page on the wiki so that others can get a further understanding. Thank you