Worst puzzle yet? (spoilers, obviously)

13

Comments

  • edited October 2009
    Hm, personally I thought that one was hinted at a little too strongly,
    since even before I learnt about the glass eye, I noticed that the Judge kept rubbing his eyes when breaking out of his tantrum.

    That, and
    the fact that he keeps going with the tantrum until you do anything, after which you get a short cutscene of him calming down hinting strongly that his pox rage is a part of a puzzle in itself...
  • edited October 2009
    It took me some time to understand why Guybrush was starting to get shocked everytime I leave 41 at start, but once I started walking on the green carpet, I noticed hearing tiny electrical sounds from the static... Maybe they should've made it louder.
    Anyway, from there it made logic and I still think the puzzle was pretty neat and original.
  • UrdUrd
    edited October 2009
    I'd also vote for the Shockig desert as the worst Puzzle:
    Not because it isn't logical or something, I got early the Idea that its in the club, because of the shock after leaving the bar, I dislike it bacuse you have to walk back and forth on the carpet to charge it. I tried to Use the Sponge first with the carpet (like rub it on it), the real solution came to me by mere conicidence and boredom, of which I walked in circles on it
    Nevertheless: Best Episode Yes, maybe even best episode Telltale Made at all so far, would wonder me if this Don't get 5-Stars from Adventuregamers.
  • edited October 2009
    The static carpet puzzle was one of the more interesting puzzles in chapter 5. Puzzles that make you think outside the box like that are a lot more enjoyable than the standard adventure game fare of "use object a with object b to make object ab".

    Besides, when you are looking for a "shock" and you get shocked every time you walk out the door in club 41, it's not hard to deduct that this is where you need to solve the puzzle.
  • edited October 2009
    The machine in the French Doctors office transform Guybrush in 4 ways... Height, Rotation,Blindness, and numb tongue.

    The first 3 disappear in a matter of seconds...yet we are to assume the Numb Tongue lasts until used?

    Weak.
  • edited October 2009
    I have to admit, the shock puzzle was the one that got me stumped for a while.
    I knew I had to
    use the door to Club41, but it just didn't click at all about the rug.

    This took me a while to figure out and I was cursing at the screen after using every item in my inventory and STILL not being able to shock my sponge lol

    Even the map I figured out immediately...as soon as I got it I
    noticed the extra folds.

    Not complaining at all though...the puzzles are what makes the games and I loved them all :)
  • edited October 2009
    Mungo102 wrote: »
    The machine in the French Doctors office transform Guybrush in 4 ways... Height, Rotation,Blindness, and numb tongue.

    The first 3 disappear in a matter of seconds...yet we are to assume the Numb Tongue lasts until used?

    Weak.

    You don't have to assume anything. It's quite obvious, what with his tongue sticking out and all.
  • edited October 2009
    StarEye wrote: »
    You don't have to assume anything. It's quite obvious, what with his tongue sticking out and all.

    I don't know. I saw that and totally got it but I agree that it's not logical that the other three effects don't last and are basically useless other than for a laugh. In a case like that, guybrush should probably note that it's not wearing off, especially considering how many glitches there have been in past chapters.
  • edited October 2009
    Some of you guys are the reason adventure games today generally are way too easy.
  • edited October 2009
    Mungo102 wrote: »
    The machine in the French Doctors office transform Guybrush in 4 ways... Height, Rotation,Blindness, and numb tongue.

    The first 3 disappear in a matter of seconds...yet we are to assume the Numb Tongue lasts until used?

    Weak.

    (1) There's a puzzle where you need to place your tounge on an insanely hot object, and (2) a few doors away there is a machine that numbs your tounge. That is in no way an unfair puzzle.
  • edited October 2009
    Breaking the witness by saying "you're lying" was a joke - I thought it was a brilliant play on expectations. You're expecting some sort of long battle to prove your case, but he's a comedy character and just cracks. The hook as 'lock pick' puzzles were a similar thing. They made me laugh.

    I hope the creators don't listen to the people complaining about those puzzles, because without them, the game would be less funny, but also a more monotonous pace.

    I also thought the electric shock puzzle was good - it was well signposted and made sense. I found it frustrating for a while, but it would be a rubbish game if you just walked though following heavily suggested clues and solving the same type of puzzle over and over.
  • edited October 2009
    Yeah. I liked that it was so easy. I was thinking up all different solutions where I could get him. In fact I was thinking so hard that I didn't bother questioning him 3 times until about 15 minutes into thinking the solution (I solved his last) and just decided to keep calling him a liar until some other dialogue popped up. Was quite a good joke when it was so easy because the others had been easy because I knew the level TT were aiming for. Then because they made one baby-easy it got a bit difficult.
  • edited November 2009
    spudzilla wrote: »
    I hope the creators don't listen to the people complaining about those puzzles, because without them, the game would be less funny, but also a more monotonous pace.
    Nothing is the antithesis of monotony like using the same key on every lock!
  • edited November 2009
    The "you're lying" puzzle is actually a little weird to me. The solution was pretty obvious after reading the briefs, but it seems a little odd to me that Guybrush got away with it. If I remember, Stan accused him of badgering the other witnesses faster than it would've taken him to get Hardtack to break.

    The static puzzle had me confused for a while. For a while, I couldn't figure out why I was only getting shocked when walking out of the club and not when walking in. I never realized the reason why until I had charged up the carpet.

    And I have to admit, the map puzzle is the one that broke my resolve and had me looking for help, but it was entirely because I was overthinking it. I expected that 1. The course displayed depended on where you were in the puzzle, and would advance when you solved the current one, and 2. Because of the previous assumption, it never occurred to me that the sense pictures changed what course you were looking at, so I expected that the pictures were part of the folding puzzle, and that the folding puzzle was required for all six courses. Once I went looking for help, I realized my assumptions were wrong and managed to solve the rest myself. I think I would've preferred it the way I expected it to be. The map thing was pretty brilliant and I wish it would've been used more.
  • edited November 2009
    I really can't understand why people complain so much about good puzzles that require some thinking. It's an adventure game after all, isn't it? Now for a few bullet points.

    1. If you played any of the previous Monkey Games you should know that you have to read and listen very carefully to everything that is being written or said about an item as a lot of clues are passed on this way. More importantly you have to be careful while talking to other characters because some of key-lines are told only once.

    2. You're lying puzzle isn't the best puzzle in this chapter but it's definitely a classic Monkey puzzle. After all why bother to play an adventure game if you don't want to check out at least the available dialog options.

    3. Carpet puzzle was really fun and quite obvious. Perhaps I can't understand how anyone living in a developed country and using a computer can be at the same time unfamiliar with concept of static electricity. I think there was no puzzle in the whole series with more hints to it than this one.

    4. Map puzzle was awesome. AWESOME I tell you.

    5. Lockpicking? Really easy with the first lock (after playing through previous chapter) and in the case of next two locks it was just "why the hell not try this again?".

    5. Fireflies and jungle monster. Also a whole lot of hints. The only problem (and a small one at that) with this puzzle that I can think of is to find the meat. But then again could you really
    leave alone a locked door in a crazy scientist's abandoned laboratory?

    6. The only puzzle that left me wondering was the leg burn puzzle.
    I spent some time looking for something that would allow me to get the proper shape of the burn while in the end it was just enough to get all the burning agents on the leg for the jolly roger to mysteriously appear.

    7. In my opinion judging puzzlewise this series is just getting better and better with each episode :)
  • edited November 2009
    The lock picking puzzle probably wouldn't bother me as much as it did if it hadn't been for Guybrush waiting until the last time he had to do it to say "it couldn't be that easy." That was one of those "Have you been paying attention at all here?" moments.
  • edited November 2009
    I liked the "admitt you're lying puzzle" but i understand how one could find it frustrating.
    It''s easy to imagine not bothering asking the question again after a few times, especially since the same option is available with the other witnesses but doesn't get you anywhere, but on the other hand, it reminds me of the SMI's underwater puzzle : the solution is so obvious it's easy to overlook it.
    I personally solved it because i just kept clicking the line only to see if it'd get any more funny line, and i didn't expect it to work at all. So the joke worked.
    5. Fireflies and jungle monster. Also a whole lot of hints. The only problem (and a small one at that) with this puzzle that I can think of is to find the meat. But then again could you really leave alone a locked door in a crazy scientist's abandoned laboratory?

    I agree. It's one of the few things i needed help with, and i really felt dumb when i realized i hadn't thought of trying to open that door. This is obviously not to blame on the puzzle itself though.
  • edited November 2009
    I think people don't realize that the complaints about the "You're Lying" and the lockpicking puzzles are that they're too EASY. =p

    There is not a single overly-difficult puzzle in all of Tales. This is both a blessing and a curse, in many ways.
  • edited November 2009
    Well i guess the "you"re lying" one can be seen in two ways.

    Either you solve it right away, and in that case it's not even a puzzle anymore, but just a joke (and therefore, it's neither hard or easy", since it's not an actual puzzle to begin with :p).
    Or you overlook it and it becomes "so easy it's actually kinda hard".
  • edited November 2009
    Ha, I didn't find the shock puzzle or the pepper puzzle hard in the slightest. Those were two of the easiest for me. What stumped me the longest was the first course of the feast. I kept hunting and hunting for a place to spread out a napkin. Even once I had
    Stan's jacket
    , I still kept circling around and around looking for a place to spread it out. :)

    That and the
    leg/jungle
    puzzle. Had me stumped for a solid hour.

    Overall, I really, really liked this episode. The heavy drama worries me a bit about how this series might end, but I've been happy with every episode so far, so I have no reason to be worried about the next one. :D
  • edited November 2009
    I got it straight off, well actually I got it before hand and was just waiting to put it into effect. i thought it was clever enough and well laid out....
    except I kept filling Guybrush full of static convinced it'd be able to make him stomach the chilli's taste for some reason
    :p
  • edited November 2009
    I spent 2 hours trying to figure out how to combine carpet, doors, and sponge, and all you had to do was to walk on that carpet for a couple of seconds! smart, but unexpected, and I got it accidentaly
  • edited November 2009
    The "You're Lying" "puzzle" seemed like two things to me:

    1. A reference to MI1's "I do SO have what it takes!" "puzzle", and
    2. A classic MI fakeout. You (and the pirates in the audience) expected there to be three charges, but there were four...except the fourth was a lie and barely even a puzzle, so really, there were only three that mattered.

    As such, its ease didn't bother me, because I saw it as a joke and not a real puzzle.
  • edited November 2009
    Nothing is the antithesis of monotony like using the same key on every lock!
    I meant monotony of pace - you need a few easier puzzles to make it feel like you're getting somewhere and building up momentum. Maybe I'm being naive and in reality they just didn't have time to come up with missing key puzzles for all the boxes and doors, but I think they did it to help balance the desire for difficult puzzles with the need to keep the narrative moving.
  • edited November 2009
    I'd REALLY have to agree with this, except that there are even WORSE puzzles this episode.

    "You're lying."
    "No!"
    "Sure you are."
    "Oh, okay, you got me."

    I mean, seriously?

    The harass-them-until-they-crack trick has been done on Episode 3 (Bugeye), and really should not be repeated so soon. But then, so is the hook-as-lockpick trick.
  • edited November 2009
    i cant believe nobody mentioned this.

    i used the
    leg lamp with the carpet and it electrified it. i didnt even think to walk on it a bunch because i live in a dry state and walking on carpet doesnt electrify the CARPET, it electrifies ME. almost every light switch i touch shocks me. so i figured i needed to electrify the carpet instead and lo and behold the leg lamp was the only electrical device i had. and it worked.

    i also looked around for a while for a balloon or something to rub on the carpet to charge.


    the puzzle that got me the longest was the
    fireflies. i knew i needed a way to bait the monster and then follow it, and the note on the skeleton confirmed this. but somehow i just totally missed the jar of dead fireflies in the laboratory because it was dark and in the foreground and right next to the projector, so i had never gotten the clue that they liked sugar water. i was probably stuck on that one for about an hour or more. i had no idea they liked sugar water, so i was wondering around the entire jungle and changing the different orientations of the folds on the map for a loooong time hoping to find some fireflies somewhere.


    arrrghgh.
  • edited November 2009
    Duate wrote: »
    i cant believe nobody mentioned this.

    i used the
    leg lamp with the carpet and it electrified it. i didnt even think to walk on it a bunch because i live in a dry state and walking on carpet doesnt electrify the CARPET, it electrifies ME. almost every light switch i touch shocks me. so i figured i needed to electrify the carpet instead and lo and behold the leg lamp was the only electrical device i had. and it worked.

    i also looked around for a while for a balloon or something to rub on the carpet to charge.


    the puzzle that got me the longest was the
    fireflies. i knew i needed a way to bait the monster and then follow it, and the note on the skeleton confirmed this. but somehow i just totally missed the jar of dead fireflies in the laboratory because it was dark and in the foreground and right next to the projector, so i had never gotten the clue that they liked sugar water. i was probably stuck on that one for about an hour or more. i had no idea they liked sugar water, so i was wondering around the entire jungle and changing the different orientations of the folds on the map for a loooong time hoping to find some fireflies somewhere.


    arrrghgh.

    Agreed! I love everything telltale has done so far, but am not a big fan of "finding small objects" puzzles like
    tucking a tiny island in a corner or putting a recipe on the floor of a dark bar
    I'd rather spend time using logic on puzzles instead of hovering my mouse over every centimeter of every environment in hopes of finding something.
  • edited November 2009
    Duate wrote: »
    i cant believe nobody mentioned this.

    i used the
    leg lamp with the carpet and it electrified it. i didnt even think to walk on it a bunch because i live in a dry state and walking on carpet doesnt electrify the CARPET, it electrifies ME. almost every light switch i touch shocks me. so i figured i needed to electrify the carpet instead and lo and behold the leg lamp was the only electrical device i had. and it worked.

    i also looked around for a while for a balloon or something to rub on the carpet to charge.


    the puzzle that got me the longest was the
    fireflies. i knew i needed a way to bait the monster and then follow it, and the note on the skeleton confirmed this. but somehow i just totally missed the jar of dead fireflies in the laboratory because it was dark and in the foreground and right next to the projector, so i had never gotten the clue that they liked sugar water. i was probably stuck on that one for about an hour or more. i had no idea they liked sugar water, so i was wondering around the entire jungle and changing the different orientations of the folds on the map for a loooong time hoping to find some fireflies somewhere.


    arrrghgh.

    Huh,
    when I clicked on the jar of fireflies, it was by accident because I was trying to click on a jar I think I saw on the table near the projector, not seeing the jar in the foreground at all. Or maybe my depth perception went weird for a bit and fixed itself after I clicked the jar.
  • edited November 2009
    what was up with the
    other three buttons on the machine? i thought for sure they were going to come into play...
  • edited November 2009
    Regis wrote: »
    3. Carpet puzzle was really fun and quite obvious. Perhaps I can't understand how anyone living in a developed country and using a computer can be at the same time unfamiliar with concept of static electricity. I think there was no puzzle in the whole series with more hints to it than this one.

    It was a bit hard to figure out since the place I come from only has carpets in restaurants and hotels so it wasn't the first thing that came to my mind. I first thought it might have something to do with Stans sign (all those ropes and wires above the club and Gazette building could've lead some leaked current to the door handle). Guybrush getting out of a car in wintertime would've been no puzzle at all tho ;)
  • edited November 2009
    I'm a loser, so I needed to check out online 5 times (Ussually, I only check until something I didn't get appear, and then go back to the game):

    1-
    Kitty eating iron. In fact, I believed the cat will walk after eat iron, and, for some reason I said "Probably the monkey will help". Magnetic tails!
    2-
    Melted Glass on leg lamp. Just that part. Eventualy I found the blue thingie, only for discover you can't do violet out of orange and blue T_T (And I always believe you can get purple out of red and blue, not violet!)
    3-
    Sugar Leg on the Altar. Not the sugar part, the altar part!
    4-
    Numb Tongue on Chilli. The hook was fast, but I totally forget the le Singe machine
    AAnnndddd...
    The Static Electricity part

    It was like this:
    So now I have to shock it. Since for some reason I recieve a shock when I get out of here, must be that thing. *Go to outside, check the sponge* What tha??? *watching the hour* Auch, it's getting late... *checking online guide* I'm right. But... repeat? oh well... *2 times go in and out, and getting the cinematic* AT LEAST!

    Of course, what it's difficult and weird for some person is not for another, but, personally, I never have any real life troubles with static electricity and carpets :P

    But, I loved this chapter anyway. I'm a newbie in Adventure Games, so, I'm not that annoying for me have to check for clues (Appart, I'm somewhat busy with college, so, I like to finish the games fast...). I found the puzzles pretty interesting, but the hints are somewhat weird, but probably is just me...
  • NSMNSM
    edited November 2009
    My problem with the shock puzzle was that I solved it by accident, and this seems to be the case with many that are saying "That puzzle was totally the easiest ever!" "Randomly walking around," generally doesn't get puzzles solved in adventure games.

    I didn't get stuck, but was frustrated that the puzzle was solved before I'd even thought about it.
  • edited November 2009
    Personally, I solved the shock puzzle using logic. =\ Although I come from a high humidity place where getting shocked from carpet rubbing is second nature.

    I thought it was a very clever puzzle and I hope Telltale aren't taking this thread too seriously. It's a nice change from "A connects to B" puzzles.
  • edited November 2009
    I figured out the shock part right away from the clue, since I had already noticed Guybrush getting shocked as he walked out of Club 41 and I figured it meant something... but I didn't even realize walking around on the rug was necessary. I did that part twice and both times it seemed like he just got the static charge automatically when I had him examine the rug.
  • edited November 2009
    6. The only puzzle that left me wondering was the leg burn puzzle. I spent some time looking for something that would allow me to get the proper shape of the burn while in the end it was just enough to get all the burning agents on the leg for the jolly roger to mysteriously appear.

    You only need Acid De Singe+Wax from SKULL! (red+blue)

    Thought it was one of the most obvious, don't get why people bothered to mix up many different combinations when it clearly was purple that you needed. And I thought the acid were the only thing that really could melt that shit.(After I used it on cat just to see what happens)

    And I still doesn't believe that there are so many persons out there that never have reflected over static electricity. Considering how you could get a shock occasionally plus if you paid attention in class you noticed that the teacher used cat skin or rug or similar things to charge the items.



    Anyway... am I to assume that I'm the only person who examined the carpet after it was put back inside? It's name changes to Static-Charged Carpet.

    Incorrect it's still a non-red carpet, if you charge it by charging it up it's renamed static-charged carpet.
  • edited November 2009
    Onkel wrote: »
    Incorrect it's still a non-red carpet, if you charge it by charging it up it's renamed static-charged carpet.
    it only changed names for me once i used the leg lamp with it. i walked in and out of the bar like 100 times just playing the other puzzles and it never charged up.
  • edited November 2009
    Duate wrote: »
    it only changed names for me once i used the leg lamp with it. i walked in and out of the bar like 100 times just playing the other puzzles and it never charged up.

    That's the flaw in it, though. The puzzle was designed so charging the carpet required more walking than it takes to walk out of the bar, so you could do it accidentally just coming and going, you actually had to purposely pace on the carpet a bit.
  • edited November 2009
    Ok, I don't get why so many people are irate over the "you're lying" solution. I mean, look at the facts.

    1. Guybrush clearly didn't break that perfectly good X.
    2. Guybrush states he has no idea what Hardtack is talking about.
    3. Hardtack himself is confused about it (no surprise considering his genius) and has to quickly reassert that "that's what happened" to cover his ass.
    4. Guybrush asks why Hardtack is lying outside of the court.
    5. Hardtack admits to lying.
  • edited November 2009
    The "lying" one was also pretty easy for me, since if you confront Hardtack outside the jail and tell him he's lying, he says that he won't say anything outside a court of law. So you ask him again in court and he cracks.

    The hook-as-key one was also a no-brainer for me, because Guybrush uses it so many times in chapters 2 and 3.

    The pepper one was a little irritating, but I can see how it could have been much worse if I'd accidentally clicked on something (I came SO close to the oil).

    No, what got me was the shock, because even though you can tell that Guybrush is getting shocked on the way out, exactly what he's getting shocked BY is off-screen. Had I seen him getting shocked by the knob, I think it would have been more clear. I thought it was just faulty wiring from the sign or something.
  • edited November 2009
    Yeah, I actually thought this was one of the easier ones. It was obvious from the first time you left the bar that there was something going on, and if you triggered the scene if you keep walking on and off it, it was no problem at all.

    If you somehow missed that and thought of the shock paddle instead I could see why you'd perhaps be mislead, but come on.. Surely you went back to the bar at somepoint and saw the static carpet.
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