Interview with LucasArts, what could this mean?

2

Comments

  • edited December 2009
    Fix'd. Those would be awesome. So much more awesome than my old regular pirate Legos...

    That too*, but i'd still like a Lego Monkey Island. The Lego games are great multiplayer games, and Monkey Island would fit right it.

    *I don't play with Lego anymore, but I'm sure I'll be able to pin the reason for buying it on my four year old son. :)
  • edited December 2009
    And since they'd be Legos, you could pull out Guybrush's hand and stick in a hook hand if you didn't want a totally separate minifig for the hook. Ooh, and the LeChuck minifig could be oversized, like the Hagrid one from the Harry Potter sets. And there could be a Screaming Narwhal set (with Winslow minifig) and a Sea Cucumber set (with McMutton, Van Helgen, and Cutthroat Bill) and a Sea Monkey set (with Carla, Otis, Meathook, and Herman Toothrot) and...OHGODGIANTMONKEYSET. -foams at the mouth-

    Okay, I must get my Legos out of the closet and build a Lego Giant Monkey Head like right now. Maybe I'll post it in the crap fan art thread if I manage to finish it. I bet they'll give me bonus points if I run out of grey pieces and it's all multicolored and weird.
  • edited December 2009
    When you put it like that, I think I'd have to buy two of each set. One that my son can play with, and one sealed, so they'll never be lost and will only be someone elses possession/obsession when I die.
  • edited December 2009
    It's freaking LEGO. If you want MI sets, bloody well make some.

    mi-legos.jpg

    image153.jpg
  • edited December 2009
    Could it mean that RotPG will reeal the secret? Could it happen?
  • edited December 2009
    ...As freaking amazing as that is, it's not quite the same as something produced by Lego. Wouldn't you love to see a Guybrush Lego person complete with awesome coat and hook hand? Or maybe a transparent or glow in the dark Ghost Pirate LeChuck? I have a three headed dog figurine, how about a three headed monkey?

    I'm just saying, there's a bit of difference between build it yourself models and official models, and both have their charm. Besides, we all know it's not going to happen anyway, so we can dream a little, can't we?
  • edited December 2009
    Thespis wrote: »
    I'm surprised no one has mentioned this part yet:

    we're also very interested in taking characters out of the adventure game genre and creating all new games and experiences with them. Nintendo has done a fantastic job of this with their characters over the years and I would hope that we'll get an opportunity to do the same.

    Maybe they are finally going for Irishmile's LittleBigMonkeyIsland idea.

    SackBrush_by_Irishmile.png
  • edited December 2009
    LucasArts lost their feel for the adventure game genre ten years ago. I feel as if the hope that they regained it is quickly fading. First the plastic SMI:SE and now this.
  • edited December 2009
    Icedhope wrote: »
    Now, come on...they're trying to be nice to us after several years of abuse, I know your hurt..I am too but we can get through this together.

    The funny thing is tho, a lot of people seem to not realize that the people who did the great adventures are not there anymore. Which is one reason why I don't get the constant Lucasarts-begging for adventures.
    The adventure wasn't made by "Lucasarts the company" but "the people who worked at lucasarts". Even though the copyright tries to tell something different.

    I would really die a little inside if I suddenly would see MI franchises which don't belong to the advenutre genre at all. Like some Beat em up Lego game. That is not what I want Monkey Island to become. And I certainly don't want to get told the secret of monkey island in such a franchise-ish way.

    To the Nintendo example:
    The best TV Shows are those with a definitive ending (that goes for anime as well). That is something Nintendo hasn't learned in all that time. Sure, the games will be bought, but not by me. And I still think there are a lot of people out there who really don't like to play another Zelda game where the only riddling storypoint is if you get the boomerang or the grappling hook first. Nintendo has exploited and sold out its characters to a degree where it isn't funny anymore. On one side, you know what you get when you go for those games on the other side Nintendo hasn't come up with an all new and fresh franchise in a while.

    I wish for Monkey Island that it has, at one point, a definitiv ending. An ending that can't be changed anymore. I don't care about the secret at all. But I DO care about the characters and the story. And it would really really sadden me to see them in some weird Nintendo franchise way (aka. Monkey Island Party, or Lego Monkey Island or whatever).
  • edited December 2009
    Katsuro wrote: »
    The funny thing is tho, a lot of people seem to not realize that the people who did the great adventures are not there anymore. Which is one reason why I don't get the constant Lucasarts-begging for adventures.
    The adventure wasn't made by "Lucasarts the company" but "the people who worked at lucasarts". Even though the copyright tries to tell something different.

    I would really die a little inside if I suddenly would see MI franchises which don't belong to the advenutre genre at all. Like some Beat em up Lego game. That is not what I want Monkey Island to become. And I certainly don't want to get told the secret of monkey island in such a franchise-ish way.

    To the Nintendo example:
    The best TV Shows are those with a definitive ending (that goes for anime as well). That is something Nintendo hasn't learned in all that time. Sure, the games will be bought, but not by me. And I still think there are a lot of people out there who really don't like to play another Zelda game where the only riddling storypoint is if you get the boomerang or the grappling hook first. Nintendo has exploited and sold out its characters to a degree where it isn't funny anymore. On one side, you know what you get when you go for those games on the other side Nintendo hasn't come up with an all new and fresh franchise in a while.

    I wish for Monkey Island that it has, at one point, a definitiv ending. An ending that can't be changed anymore. I don't care about the secret at all. But I DO care about the characters and the story. And it would really really sadden me to see them in some weird Nintendo franchise way (aka. Monkey Island Party, or Lego Monkey Island or whatever).

    That's true too. I don't know how many times, I wish Nintendo would do something new and fresh, and that's the problem with Nintendo it was great when i was growing up in the 80's and 90's but Nintendo is like most game companies now, they want to make a profit. While I still play video games, and a huge nerd. It pains me to see them milk out every Charachter they have.(Super Smash Bros.) But I agree closure is a great thing, that no one has grasped except for Metal Gear series, they have closure with their main story and not Hideo is making things to tie up loose ends and then be done with every thing metal gear.

    I'm sorry stone me if you will but there are a lot series that do need a change, Legend of Zelda, Super Mario, Sonic, Castlevania.

    I would die too, if any of my favorite adventure games, went the way Leisure Suit Larry went.
  • edited December 2009
    Katsuro wrote: »
    The best TV Shows are those with a definitive ending (that goes for anime as well). That is something Nintendo hasn't learned in all that time. Sure, the games will be bought, but not by me. And I still think there are a lot of people out there who really don't like to play another Zelda game where the only riddling storypoint is if you get the boomerang or the grappling hook first.

    There are a lot of people who are waiting on news of a new Zelda game with bated breath. (Me included)

    I think there is a bit of a contradiction there. I don't want LucasArts to do anything other than adventure games with licenses such as MI.

    I also don't want any Zelda game that isn't an action/adventure/rpg.

    If it ain't broke etc.
  • edited December 2009
    I can just imagine what the fanbase reaction would be if Nintendo announced that they were done making Zelda games. Maybe you two are an exception, but most of us like a certain amount of familiarity. That doesn't mean that new games have to be carbon copies of old games, but there is something to be said for seeing a new twist on an old favorite. Every Zelda game out there has some unique quality to it that makes it special while remaining able to invoke a certain amount of nostalgia. Yes, the gameplay remains similar and there's several common elements, but to me each experience is totally unique.

    The same holds true for Monkey Island. I agree that anything other than a point and click (or whatever control scheme you like) adventure game would be a mistake, and I'm not saying that a definitive ending would be the worst thing in the world, just that I don't want to see one anytime soon.

    As for the LucasArts thing, I think your argument is missing a piece. While it's true that most or all of the people involved in the original Monkey Island games have left LucasArts, LucasArts remains the only entity capable of saying whether or not there will be more Monkey Island, and if you think about it, Tales was the perfect solution to that problem. Telltale has several former LucasArts employees, including Dave Grossman, and were the perfect team to revive the series. Finally giving in to demands for a new Monkey Island but handing it off to Telltale was the best move they could've made.

    Also, some people actually like Smash Bros. I don't call that milking their characters so much as the ultimate act of fan service.
  • edited December 2009
    I think the big problem with sticking Monkey Island charecters into another type of game is that the Monkey Island charecters have some depth to them.

    Although Nintendo seems to find new twists to it, Mario games are the same basic story over and over again. It's either, Mario must rescuse the pricess/mushroom kingdom, or Mario & friends decide to play some game.

    I could see pop-cap style games with a Monkey Island Theme. Like Monkey Island bingo, but instead of covering the spaces, you spit on them. Or sticking pieces 'o' eight into Bejeweled.

    But I don't want to see Guybrush in a side-scroller, or a fighting game, or playing soccer or anything like that.
  • edited December 2009
    eskimo wrote: »
    Although Nintendo seems to find new twists to it, Mario games are the same basic story over and over again. It's either, Mario must rescuse the pricess/mushroom kingdom, or Mario & friends decide to play some game.

    Yeah, but Mario's never exactly been about story, has it? The core series has always been about quality platforming. I mean, I wouldn't want to see the gameplay sacrificed in order for the series to gain a deep storyline, and I don't feel that it would lend itself very well to one. Mario is about good gameplay with loveable but very shallow characters, and I don't see anything wrong with that.
  • edited December 2009
    some people actually like Smash Bros. I don't call that milking their characters so much as the ultimate act of fan service.

    Well if they wanted to do the ultimate act of fan service, they would release All the mother games on the Wii, and or DS.

    Don't get me wrong, I'm really not trying to say Nintendo sucks. I just wish they would try out somthing new.
  • edited December 2009
    Icedhope wrote: »
    Well if they wanted to do the ultimate act of fan service, they would release All the mother games on the Wii, and or DS.

    Don't get me wrong, I'm really not trying to say Nintendo sucks. I just wish they would try out somthing new.

    Nintendo could do that by bringing back one key missing franchise that fans have been crying for for over ten years. A true 3D Kid Icarus sequel. Not one of those "safe" games that says oh I'm sorry I hope I wasn't harming you by giving you a challenge, but a true tough nail your rear to the wall difficulty.
  • edited December 2009
    As for the LucasArts thing, I think your argument is missing a piece. While it's true that most or all of the people involved in the original Monkey Island games have left LucasArts, LucasArts remains the only entity capable of saying whether or not there will be more Monkey Island, and if you think about it, Tales was the perfect solution to that problem. Telltale has several former LucasArts employees, including Dave Grossman, and were the perfect team to revive the series. Finally giving in to demands for a new Monkey Island but handing it off to Telltale was the best move they could've made.

    And the missing piece of my argument being?
    I mean you agreed to everything I just said o.O
  • edited December 2009
    BiggerJ wrote: »
    I think that the secret will be revealed via a half-hour-long film commissioned from a couple of Germans.

    I WONDER KNOW WHAT WOULD HAVE HAPPENED IN SECRET OF MONKEY ISLAND 3!

    Seriously, I would pay to see that.

    lets make it a one and a half hour long movie mad by germans: Monkey Island, the Call of Vegance, directed by the one and only Uwe Boll
    starring Till Schweiger as Guybrush Threepwood and Ralf Möller as LeChuck

    *sarcasm*
  • edited December 2009
    Rebirth wrote: »
    lets make it a one and a half hour long movie mad by germans: Monkey Island, the Call of Vegance, directed by the one and only Uwe Boll
    starring Till Schweiger as Guybrush Threepwood and Ralf Möller as LeChuck

    How about Uwe Boll stays away from anything monkey Island, far, far away.

    Like not even allowed to look at it.
  • edited December 2009
    Icedhope wrote: »
    Well if they wanted to do the ultimate act of fan service, they would release All the mother games on the Wii, and or DS.

    Don't get me wrong, I'm really not trying to say Nintendo sucks. I just wish they would try out somthing new.

    Okay, SSB is the penultimate act of fan service. Mother would be the ultimate (though to be perfectly honest, I tried a bit of EarthBound once and don't really see what the big deal is). Also, what do you call Pikmin?
    Katsuro wrote: »
    And the missing piece of my argument being?
    I mean you agreed to everything I just said o.O

    I meant that the way you put it was as if directing our attention at LucasArts was the wrong thing to do, and while the original creators have moved on, it's still LucasArts that needed to make a move in order for us to see more Monkey Island.
  • edited December 2009
    I meant that the way you put it was as if directing our attention at LucasArts was the wrong thing to do, and while the original creators have moved on, it's still LucasArts that needed to make a move in order for us to see more Monkey Island.

    its right that lucasarts has to make a move, but its a fact that a in-house made MI game can not be good. they dont have the Creativ heads anymore.
    is there ANY good Game at all Lucasarts had made in the last 3 years?
    even the last Indiana Jones game sucked...
  • edited December 2009
    I meant that the way you put it was as if directing our attention at LucasArts was the wrong thing to do, and while the original creators have moved on, it's still LucasArts that needed to make a move in order for us to see more Monkey Island.

    Monkey Island isn't the only quality adventure. Thats another reason why I'd love (contrary to other people on the boards) to not see every Lucasarts-Adventure and their dog getting an episodic format at telltales.
    New, fresh and most importantly OWN IP's (what does IP stand for anyways) is what I'd love.

    But I get your point.
    However, I'm still by my point that the Lucasarts now isn't and never will be the Lucasarts from the adventure era. In a way the company is only the sum of its parts. And nowadays the sum is a different one than back in the day. They just don't have the creative juices anymore in my opinion to pull that of.
    Or maybe they do, but aren't allowed to show it because it's to "risky" or something like that. The end result is the same for me.
    Lucasarts doesn't make adventures no more.

    But yeah, in a way they are needed.
    They are just as needed as a librarian in order for you to read a certain book. The liberian didn't wrote it, has no connection to the author anymore and probably doesn't even know whats it about. But you need him to get to the book.

    This does sound very bitter, but I can assure you I hold no grudge against Lucasarts. They just aren't the holy grail anymore when it comes to adventures.
  • edited December 2009
    Rebirth wrote: »
    is there ANY good Game at all Lucasarts had made in the last 3 years?

    Republic Commando. And that was actually made by LucasArts, rather than their increasing tendency to just contract outside developers.
  • edited December 2009
    IP stands for intellectual property. And I see your point. My feeling on it is that a mixture of both is a good thing. Like most other Monkey Island fans, I was dying for news of a new game and have really enjoyed Tales so far. On the other hand, I was a huge fan of the Bone comics years ago and I'm really looking forward to getting to try that game out. And then there's plenty of untapped original ideas out there. And Telltale is really doing a lot to reestablish that the adventure game genre still has a market, and hopefully we'll see other big studios stepping up, or perhaps Telltale will grow enough to develop more than one game at a time. There's so many possibilities and I look forward to them all, old and new.
  • edited December 2009
    Personally I dont want to know the secret, I'm happy with it being a joke that's part of the landscape of the game.
  • edited December 2009
    Tpravetz wrote: »
    You're sick. Sick sick sick sick
    SICK!!!!


    Monkey Kombat wast the worst!

    So... The spoiler tags doesnt scale apparently.
  • edited December 2009
    baldrik wrote: »
    So... The spoiler tags doesnt scale apparently.

    Sure they do...
    SEE???
  • edited December 2009
    Tpravetz wrote: »
    Sure they do...
    SEE???
    Oh, wow.
    I really should have guessed that it was completely based on the order of the tags. The spoiler tags have to be inside the Size tags, or they'll be small and the text will be big. This makes a stupidly huge amount of sense and I'm hitting myself for not realizing it.
  • edited December 2009
    My way is just so much cooler!
  • edited December 2009
    No objections to revealing the secret, if it's in the form of Ron's "Monkey Island 3a" that he once mentioned.
    Sure it might be a little disappointing because so many ideas have been thrown out in the past 20 years that it would be a surprise if Gilbert actually had a better version, but I still want to know what his original idea was.
  • edited December 2009
    There has to be a very good chance that there is no secret, surely?

    There would have been nothing to gain to ever say as much.
  • edited December 2009
    Tpravetz wrote: »
    Sure they do...
    SEE???

    Oh, I see what you did there. Although it would be logically sound that screaming over the top of your lungs is not going to that secretive.
  • edited December 2009
    This thread reminds me of the best thread ever.
    doodo! wrote: »
    Like what a monkey island FPS game? :eek::(

    %21Junaid%20-explosionsonmonkeyislan.jpg
    This one was by Junaid.
    Romanito wrote: »
    How about a game that ties MI2 with CMI, designed by Ron Gilbert. Also, while they are at it, solve world hunger :p
    As for a non Adventure game.... LEGO Monkey Island? :D

    Guybrick_Threepblock_by_Irishmile.png
    And this one was by Irishmile.
  • edited December 2009
    Lol Tpravetz uhmm ever heard of... irony? :p

    But come on really, what would a Escape from MI be without a MK :D

    a great game?
  • edited December 2009
    a great game?
    A better game?

    Already beaten to it.
  • edited December 2009
    Thespis wrote: »
    I'm surprised no one has mentioned this part yet:

    I can see it now: Monkey Kart!
  • edited December 2009
    %21Junaid%20-explosionsonmonkeyislan.jpg
    This one was by Junaid.

    I hope Guybrush sprayed root beer on those bullets... :P
  • edited December 2009
    Rebirth wrote:
    but its a fact that a in-house made MI game can not be good.

    No, it's an opinion. Even widely held opinions are still opinions.
  • edited December 2009
    Rebirth wrote: »
    lets make it a one and a half hour long movie mad by germans: Monkey Island, the Call of Vegance, directed by the one and only Uwe Boll
    starring Till Schweiger as Guybrush Threepwood and Ralf Möller as LeChuck

    *sarcasm*
    You. Out. Now.

    You don't even joke about things like that.
  • edited December 2009
    I've had this wierd dream today, in which I've read an announcement of Monkey Island 6, 7 and 8 and SE's of the other 3 old games in the series. NOTE: I DO have a life :)
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