Ending

Ok ... That ending was ... Well ...
It left it sooo open for a sequel ... I'm so glad Morgan made it back though :-D
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Comments

  • edited December 2009
    I see someone else just finished too :p Nice twists at the end, few confirmations too ;)
  • edited December 2009
    Just finished it... Before the credits I thought it was a VERY unsatisfying ending, so I'm glad there was more... But I still have no idea what went on there!
  • edited December 2009
    I loved it, the only thing that really bothered me is how LeChuck
    dies
    I mean, a white screen? That's all? Crap!
    Can't wait for Tales 2!!
  • edited December 2009
    Totally epic!!!

    Way to go telltale!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Grand slam, out of the park absolutely astounding!!!!!!!!!!!
  • edited December 2009
    It definitely sets up a sequel, but I wouldn't guarantee it. It's obvious Telltale wants to do it, but there's also the LucasArts factor.

    That said, I think ToMI did pretty well commercially, so I don't see why they'd be averse. Personally, I'd like to see it but I hope they take a couple years off rather than jumping right into it like Sam & Max.
  • edited December 2009
    I'm glad they left that little bit open ended, it makes a sequel an almost certainty :D
  • edited December 2009
    Frogacuda wrote: »
    Personally, I'd like to see it but I hope they take a couple years off rather than jumping right into it like Sam & Max.

    As much as I looooove MI, I think this approach is..better. More hype, and all that.
  • edited December 2009
    Aw crap, 2010 already? Guess I'll have to either fork over ANOTHER €35 for
    Sam & Max
    or just wait until it gets bargained.
  • edited December 2009
    I...I feel like I need to sit down. But I'm already sitting... Uh...

    -sits down harder-
  • edited December 2009
    I hope we get to see artwork for "Ultimate LeChuck", that form seemed rather cool actually.
  • edited December 2009
    GaryCXJk wrote: »
    Aw yes, 2010 already? Guess I'll get to fork over ANOTHER €35 for
    more glorious Sam & Max

    Fixed!
  • edited December 2009
    I liked it. Hoping for more though.
  • edited December 2009
    I loved it! Every single bit... Well except for the
    seesaw thingie where you have to get LeChuck to jump on it
    And the atmosphere was incredible. Felt like a cross between MI2 and 3, while being more emotionally engaging.
    More! MORE!!! :D
  • edited December 2009
    I get this foreboding sense that something will happen considering
    Lechuck is not fully dead yet(again), Morgan is now wondering around as a "Ghost Pirate Hunter", and there is a pirate ship with Skull and Maxbones on it. I don't know if it involves both MI and Sam and Max, but I'm interested in it anyways.
  • edited December 2009
    Woodsyblue wrote: »
    Fixed!

    You can't fix something that only adds what essentially is an opinion.
  • edited December 2009
    follow the link at the end
    :O
  • edited December 2009
    So I've been done for nearly an hour now and I still have an anxious sort of feeling in my stomach. I'm pretty much floored. It's given me more time to think about some things, though.
    Such as the MI universe's ghost physics. As I recall, LeChuck had no trouble interacting with things when he was a ghost, such as kidnapping Elaine or punching Guybrush and Stan and a Grog machine. Apparently the same holds true for Morgan, otherwise she'd be totally useless as a pirate hunter in her current state (which annoyed me because it made no damn sense), yet apparently the only physical objects Guybrush can interact with as a ghost are the floor, a raft, water, and doors but not doorknobs.

    I think that letting my mind get carried away on stuff like this is my way of recovering from just how emotionally draining the whole thing was.
  • edited December 2009
    Yay for the open end! The whole chapter was just great!



    So I've been done for nearly an hour now and I still have an anxious sort of feeling in my stomach. I'm pretty much floored. It's given me more time to think about some things, though.
    Such as the MI universe's ghost physics. As I recall, LeChuck had no trouble interacting with things when he was a ghost, such as kidnapping Elaine or punching Guybrush and Stan and a Grog machine. Apparently the same holds true for Morgan, otherwise she'd be totally useless as a pirate hunter in her current state (which annoyed me because it made no damn sense), yet apparently the only physical objects Guybrush can interact with as a ghost are the floor, a raft, water, and doors but not doorknobs.

    I think that letting my mind get carried away on stuff like this is my way of recovering from just how emotionally draining the whole thing was.

    Guybrush has too short of an experience as a ghost, and hence has no idea how to interact with physical items...
    LeChuck, Morgan, as well as the Thief, apparently have the knowledge of how to do that
  • edited December 2009
    i personally was a little disapointed, just because it felt like hardly anything was explained for example: the rock of gelato?, whats the deal with all the monkeys? what happened to De Cava? What happened to Guybrushes hand? i also found the ending kind of unsatisfying because it felt as though we didn't actually do anything.
  • edited December 2009
    Then how come Guybrush can stick his head through a Treasure chest, but he can't walk through the door of Club 41?
  • edited December 2009
    So I've been done for nearly an hour now and I still have an anxious sort of feeling in my stomach. I'm pretty much floored. It's given me more time to think about some things, though.
    Such as the MI universe's ghost physics. As I recall, LeChuck had no trouble interacting with things when he was a ghost, such as kidnapping Elaine or punching Guybrush and Stan and a Grog machine. Apparently the same holds true for Morgan, otherwise she'd be totally useless as a pirate hunter in her current state (which annoyed me because it made no damn sense), yet apparently the only physical objects Guybrush can interact with as a ghost are the floor, a raft, water, and doors but not doorknobs.

    I think that letting my mind get carried away on stuff like this is my way of recovering from just how emotionally draining the whole thing was.

    From the sound of things in the final cutscene, both
    Morgan's and LeChuck's ability to interact with the physical world had something to do with the Voodoo Lady's intervention.

    One thing that bugs me, though... Why is it that, out of all of the people in the game, only Elaine knew how to prounounce "La Esponja Grande"? Including Coronado De Cava who you'd think would have some background in the Spanish language. It boggles the mind!
  • edited December 2009
    Dinghy Dog wrote: »
    i personally was a little disapointed, just because it felt like hardly anything was explained for example: the rock of gelato?, whats the deal with all the monkeys? what happened to De Cava? What happened to Guybrushes hand? i also found the ending kind of unsatisfying because it felt as though we didn't actually do anything.

    I don't know, I felt like all of that was answered. The one question that wasn't answered nearly well enough for my liking is what happened to Morgan's body. I mean they hinted at a kind of possible answer, but nothing very solid.
  • edited December 2009
    Could somebody tell me what happens after the credits? My computer crashed while they were rolling. Apparently Morgan comes back as a ghost? I know about the Sam & Max thing.
  • edited December 2009
    Shwoo wrote: »
    Could somebody tell me what happens after the credits? My computer crashed while they were rolling. Apparently Morgan comes back as a ghost? I know about the Sam & Max thing.
    Basically, ghost Morgan hands a jar full of LeChuck to the Voodoo Lady in exchange for being able to return to the land of the living as Ghost Pirate Hunter Morgan LeFlay.

    But I would definitely see it for yourself at the earliest opportunity. There was sort of some subtext in there I didn't feel like putting into words, mostly because I forgot the exact dialogue between them and exactly what it implied.
  • JakeJake Telltale Alumni
    edited December 2009
    Flah wrote: »
    One thing that bugs me, though... Why is it that, out of all of the people in the game, only Elaine knew how to prounounce "La Esponja Grande"? Including Coronado De Cava who you'd think would have some background in the Spanish language. It boggles the mind!

    There's an answer to this, and it makes perfect sense. It's too simple, really.
  • edited December 2009
    Basically, ghost Morgan hands a jar full of LeChuck to the Voodoo Lady in exchange for being able to return to the land of the living as Ghost Pirate Hunter Morgan LeFlay.

    But I would definitely see it for yourself at the earliest opportunity. There was sort of some subtext in there I didn't feel like putting into words, mostly because I forgot the exact dialogue between them and exactly what it implied.
    Thanks! Somebody will probably put it up on YouTube, so if I really don't want to go through the seesaw thing again, I'll be able to see it from there.
    Jake wrote: »
    There's an answer to this, and it makes perfect sense. It's too simple, really.
    How about Coronado is about as Spanish as De Singe is French? That's a good answer.
  • edited December 2009
    You have to watch the cutscene after the credits, so dont skip them!
  • edited December 2009
    Are you talking to me? I already said that the computer crashed during the credits.
  • edited December 2009
    Quoth Bob and George:

    "There are no plot holes."

    I thought it was amazing. Telltale did the series justice, and, as a total geek, that's something I say very rarely. My only disappointment is that
    Murray and Stan each only got one episode, and Herman Toothrot-Marley never showed up.
    . Also, I'm a touch peeved that
    The game is Monkey Island, yet in this one we never actually set foot on Monkey Island.
    . But that's just me nitpicking. Seriously, amazing game.

    If someone is reading this and trying to get an idea of if they should purchase the season or not, DO SO. It's worth every penny and then some.
  • edited December 2009
    Dinghy Dog wrote: »
    :"whats the deal with all the monkeys? what happened to De Cava? What happened to Guybrushes hand?"

    Well, the monkeys were LeChuck's tool for locating the entrance to the crossroads. This had been his plan the entire time. By coincidence, and dumb luck we have to say, Guybrush happen to open it at precisely the moment LeChuck finally had his plan unfolding. I think this is playing into the whole idea that their fates have been written and they're tied to one another-like dreadlocks.

    De Cava is probably just digested. It seems unlikely that BugEye would have helped him after De Cava got him swallowed twice.

    As for the hand, it seems likely that the hand would have died when the sponge sucked up all the pox. People seemed to think the hand was powered by the jus de vie; however, the hand was actually the source of DeSinge's jus. While it would have stayed animated while poxed, it probably would have wound up another severed appendage on Flotsam Island once the pox was wiped out. It's Addam's family type quality was predicated on the fact that it was infected.
  • edited December 2009
    Shwoo wrote: »
    How about Coronado is about as Spanish as De Singe is French? That's a good answer.

    Ah, but you don't have to be Spanish in order to know Spanish.

    Wait, I confounded my own argument. Bah!

    Still bugs me though.
  • edited December 2009
    Oh, come on. My guess is that Telltale didn't know until after everyone was already pronouncing it wrong, so they threw in Elaine's correction at the end to save face/as a throwaway gag. Like Jake said, too simple.
  • edited December 2009
    Oh, come on. My guess is that Telltale didn't know until after everyone was already pronouncing it wrong, so they threw in Elaine's correction at the end to save face/as a throwaway gag. Like Jake said, too simple.
    Out of universe explanations are boring. :p
  • edited December 2009
    Oh, come on. My guess is that Telltale didn't know until after everyone was already pronouncing it wrong, so they threw in Elaine's correction at the end to save face/as a throwaway gag. Like Jake said, too simple.

    That I figured out. But it still seems hinkey when you're looking at it from an in-game perspective.

    Then again, this is a world where you can keep a dog, a bag of human legs, and various flaming masses in your pants while suffering neither unsightly bulges nor ill effects. So I might as well let it slide.

    One thing that I do have to applaud, though, is the way Guybrush was portrayed during the final battle with LeChuck. I very much wanted to figure out how to end the fight once and for all, just so I could stop having to watch him suffer.
    Poor zombie Guybrush.
  • edited December 2009
    Dinghy Dog wrote: »
    i personally was a little disapointed, just because it felt like hardly anything was explained for example: the rock of gelato?, whats the deal with all the monkeys? what happened to De Cava? What happened to Guybrushes hand? i also found the ending kind of unsatisfying because it felt as though we didn't actually do anything.
    These are actually explained.
    The Rock of Gelato doesn't have a point, doesn't need one. Probably was the location of the last magical monkey.

    The deal with the monkeys was that they were magical. If hypnotized and set at weak spots in the Crossroads, the overall integrity of the barrier between the living world and the spirit world would be weakened.

    DeCava's probably dead. Guybrush says so. He served his purpose, really.

    What do you mean what happened to Guybrush's hand? Is this some big mystery that needs solved?

    ...we defeated LeChuck. Maybe even Once and For All. He was at his most powerful. We conquered death, THREE TIMES, and had a really epic ocean battle. I have no idea what you're talking about with not doing anything.
  • edited December 2009
    GaryCXJk wrote: »
    You can't fix something that only adds what essentially is an opinion.

    You don't get the internet-wide "fixed" joke, do you?

    Anyway. Sleep-deprived-me loved the episode. We'll see what awake-me thinks about it later.
  • edited December 2009
    Before the end credits, I was like "That's it? Okay, what's up with the Voodoo Lady?" And then they managed to answer my question with another one. I mean, so it really does seem like she helped LeChuck become the undead menace he is while he was stuck at the Crossroads. But at the same time, she's using Guybrush to defeat him. I mean, what is she trying to do? She just wanted to collect him in a jar as a voodoo ingredient??

    Because now it looks like she's doing the same thing with Morgan. It even looks like they're setting her up to become the next villain. Not that I know for sure; LeChuck can live through anything. It wouldn't surprise me if whoever got the rights to Monkey Island decided to break him out again to use.
  • edited December 2009
    Can someone please post a video of the credits cut scene. My game crashed and my save is way to far back
  • edited December 2009
    Hey guys at Telltale and those on the forums, just wanted to post my thoughts now that I've finished Tales. I don't normally post on company forums, but considering this is one of the few companies that actually pays attention to it's fans... :)

    First of all, to me the episode was disappointing as a whole. It was simply too short and felt more like a 'side' chapter to Tales 2, kind of like episode one's intro. However, when viewing it in the whole season at the least it's a decent ending. I can at least understand it to a certain extent; like Sam and Max Season 1 was good with moments of greatness and Season 2 (which I'm quite sure will happen eventually) will take it to the next level now that experience has been gained.

    Think about it guys, remember Sam and Max Season 1 compared to Season 2? S1 was good but S2 was WAYYYY better. More creative ideas, funnier jokes and more interesting locations and characters.

    My personal recommendations for Tales 2?

    1) Have Guybrush give new fans a better idea of what went on during his previous adventures: Look, I've played The Secret of Monkey Island so I at least was familiar with the characters and basic 'world' of MI, but having never played Curse, Escape or MI 2 a lot of the jokes and characters went over my head. Murray is timeless, but everything else...

    2) Introduce a new character for Morgan: Was I the only one who felt really bad (kind of) for Morgan at the end? Let's face it, Guybrush will never leave Elaine so let's try and find a love interest for her. Maybe a new Voodoo servant of the Voodoo lady (named Baron Saturday perhaps) or maybe a henchman of LeChuck's?

    3) Another big Treasure: I know this is kind of nit picking, but I honestly wished that this particular game had Guybrush looking for another legendary Treasure like in the majority of the games (No I didn't play them, but I do at least know of Big Whoop, The Ultimate Insult, etc.). Tales seemed to focus far too much on Voodoo spells and magic recipes. Or was that intentional? Either way, looking for a grander treasure would be nice.

    That's all for now. I know that's a lot of griping, but I did not regret the purchase. Thanks Telltale!
  • edited December 2009
    Vira wrote: »
    Because now it looks like she's doing the same thing with Morgan. It even looks like they're setting her up to become the next villain. Not that I know for sure; LeChuck can live through anything. It wouldn't surprise me if whoever got the rights to Monkey Island decided to break him out again to use.
    You know, that was just such a satisfying ending for LeChuck. It really had some finality to it. He got all the power, got to kill Guybrush, got to convert Elaine to demonism, got to beat on zombie guybrush (that was really cool in of itself)...I'm not sure if I want him to come back. He was in form like he hasn't been since LCR

    He could take a break for a game or two, maybe have a brief cameo in Hell or something but I wouldn't mind a game without him. And I'm a huge LeChuck fan.
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