Ending

2

Comments

  • edited December 2009
    So the crossroads are only for pirates and voodoo pirates and people who once interacted with pirates and acquired some pirate-like skills?

    Ponderous.
  • edited December 2009
    PariahKing wrote: »
    You know, that was just such a satisfying ending for LeChuck. It really had some finality to it. He got all the power, got to kill Guybrush, got to convert Elaine to demonism, got to beat on zombie guybrush (that was really cool in of itself)...I'm not sure if I want him to come back. He was in form like he hasn't been since LCR

    He could take a break for a game or two, maybe have a brief cameo in Hell or something but I wouldn't mind a game without him. And I'm a huge LeChuck fan.
    I really have to agree. For the first time since LeChuck's Revenge, I really felt like the character had a sense of menace and brutality that just put him in excellent villainous form. If this was the end of the LeChuck arc forever, I could be satisfied, because the character really was done true justice in the end.
    Psithief wrote: »
    So the crossroads are only for pirates and voodoo pirates and people who once interacted with pirates and acquired some pirate-like skills?

    Ponderous.
    It seems like it's more or less the waiting room for an adventurer's afterlife. Swordfighters, thieves, treasure hunters, and pirates.
  • edited December 2009
    GaryCXJk wrote: »
    You can't fix something that only adds what essentially is an opinion.

    Oh but you can! That's the fun of it ;)
  • EmilyEmily Telltale Alumni
    edited December 2009
    Flah wrote: »
    One thing that bugs me, though... Why is it that, out of all of the people in the game, only Elaine knew how to prounounce "La Esponja Grande"? Including Coronado De Cava who you'd think would have some background in the Spanish language. It boggles the mind!

    Telltale's writers read the forum, too. :D

    That bit and the Grog XD were great moments in this game. I liked how things that had happened in the community since the season started were worked in at the end.

    But I gotta say, my favorite line was from Winslow: "Good news, sir! I found the map!" I love Winslow and his map.

    Winslow and his Anemone... that's another story. :eek:
  • edited December 2009
    One thing I liked was show every single friggin character in the entire friggin game basically got wrapped up in one way or another. That was well done. From the abundant graves to De Cavas hat, it was just one example of great writing.

    By the way am I the only one reminded of Corman's Poe movies on LeChuck's ship. The stark reds and greens, and pale grey corpses. It was really unsettling in a comedically awesome way.
  • edited December 2009
    The ending had the sweetness and satisfying wrap-up quality of SMI and CMI, while the finale and the after-credits scene had the darkness and confusing open-end-mystery quality of MI2 - and that, to me, was perfect! :)

    It was the most suspenseful, dramatic, dark, don't-want-to-stop-playing game I've ever played! Great job, Telltale! :)
  • edited December 2009
    But I gotta say, my favorite line was from Winslow: "Good news, sir! I found the map!" I love Winslow and his map.

    My favourite comedy character was Winslow too!
    "I'll just hang it up here, like our old map. Remember our map, sir?"
  • edited December 2009
    What a fantastic episode this was! I can't wait for more... Damn, now I'll check every day for any updates about season 2 :p

    Anyway... The episode was perfect in my opinion: The acting, the animations, the backgrounds, the music... Everything!
    I loved the ending battle. LeChuck scared the crap out of me :D

    Bravo, Telltale!
  • edited December 2009
    I may have a short(ish) memory but I can't for the life of me remember the significance of the ring from the beginning of the season. Can someone please fill me in to satisfy this confuzzlement?
  • EmilyEmily Telltale Alumni
    edited December 2009
    Guybrush's wedding ring was on his left hand, which got cut off. When he and Elaine reunited in ep2 she asked where his ring was, and when he said he'd lost it along with his hand, she gave him her ring and said to hold onto it.
  • edited December 2009
    Too be honest, I'm a little bit disappointed. I was thrilled whilst playing episode 4 and it really left tears on my cheeks when Morgan and Guybrush died. It gave me a great feeling and I had hoped to get the same feeling during episode 5. I didn't, however.

    I think it's because TT didn't put enough drama in the scenes. The whole 'Elaine' betrayal thing could have gone more unexpected and stabbing to Guybrush (he was more like 'oh hey, what's this?' instead of 'No! *cry*') and I also think the heroic Winslow part could've been made more heroic. That was also a bit of 'Oh hey I'm Winslow and my gf is gunna fiyah her lazors'. I think that, if there'd been more pause, more music, more drama and especially a greater feeling of 'We're all teaming up against LeChuck', it'd have been better.

    All in all, a good episode, but it could've been far better. I also didn't like the puzzles (I usually already retrieved half the items before I knew what they were used for), so I think Ep04 is still better. Sorry.
  • edited December 2009
    Terr002 wrote: »
    I think it's because TT didn't put enough drama in the scenes. The whole 'Elaine' betrayal thing could have gone more unexpected and stabbing to Guybrush (he was more like 'oh hey, what's this?' instead of 'No! *cry*') and I also think the heroic Winslow part could've been made more heroic. That was also a bit of 'Oh hey I'm Winslow and my gf is gunna fiyah her lazors'. I think that, if there'd been more pause, more music, more drama and especially a greater feeling of 'We're all teaming up against LeChuck', it'd have been better.
    It the reviewable the betrayal thing resonated a bit more because there were some lines of dialog missing that made it less obvious why she was doing it, but I actually think it made it worse because it felt too out of character for Elaine.

    They definitely could have done a little more to play up a few events like LeChuck's death and Guybrush's resurrection to make them more dramatic/resonant, but I think they were a bit pressed for time.
  • edited December 2009
    Terr002 wrote: »

    I think it's because TT didn't put enough drama in the scenes. The whole 'Elaine' betrayal thing could have gone more unexpected and stabbing to Guybrush (he was more like 'oh hey, what's this?' instead of 'No! *cry*')

    I dissagree with this statement I think Guybrush's reaction was perfect he was shjocked into speaclessness, he didn't know how to comprehend the situation, and his conversation with Morgan helped strengthen this feeling.
  • edited December 2009
    Terr002 wrote: »
    Too be honest, I'm a little bit disappointed. I was thrilled whilst playing episode 4 and it really left tears on my cheeks when Morgan and Guybrush died. It gave me a great feeling and I had hoped to get the same feeling during episode 5. I didn't, however.

    I think it's because TT didn't put enough drama in the scenes. The whole 'Elaine' betrayal thing could have gone more unexpected and stabbing to Guybrush (he was more like 'oh hey, what's this?' instead of 'No! *cry*') and I also think the heroic Winslow part could've been made more heroic. That was also a bit of 'Oh hey I'm Winslow and my gf is gunna fiyah her lazors'. I think that, if there'd been more pause, more music, more drama and especially a greater feeling of 'We're all teaming up against LeChuck', it'd have been better.

    I definately disagree that this chapter (or season for that matter) needed more emotion and drama. Misty-eyed goodbyes, dramatic betrayals and epic battle scenes are hardly what Monkey Island is about. I think TTG did a very good job of balancing a pretty dramatic and epic storyline with lightheartedness and humor, keeping RotPG from becoming TMI's "Return of the King".
  • edited December 2009
    Just completed and I was disappointed. This was the weakest episode by far. Don't get me wrong there were some great moments, but episodes 4 and 1 were the best (in that order). This episode just lacked the originality in the other episodes - hard to add originality in the last episode. The 'puzzles' were more frustrating then satisfying - as most just involved a lot of travelling between places (RIPS). I felt this episode was rushed to meet expectations.
  • edited December 2009
    Guybrush's hand does reappear... it's on the Voodoo Lady's table in the ending!

    Creepy...
  • edited December 2009
    It was a wonderful episode, just a little too easy, maybe.. Lots of the stuff you need is just there ready to be grabbed, without problems..
    Also, I didn't understand why LeChuck killed Morgan, he didn't even know her!
  • edited December 2009
    Aise wrote: »
    It was a wonderful episode, just a little too easy, maybe.. Lots of the stuff you need is just there ready to be grabbed, without problems..
    Also, I didn't understand why LeChuck killed Morgan, he didn't even know her!

    I agree with this. I think that was the worst thing about the episode for me. It made much more sense for De Singe to kill her, and since he didn't it destroyed his villain status. It was a stupid thing to do and LeChuck didn't need the extra points, but De Singe did.
  • edited December 2009
    About the betrayal of Elaine, from the start until the end you actually KNOW she doesn't betray Guybrush. After LeChuck mentions HIS sword, she goes like "That's it!". I believe that was literally and exactly the line she used at that point. She however didn't expect to be turned into a Zombie Pirate Bride Elaine.

    It was really obvious that it was all part of her plan, not just some sudden switch.
  • edited December 2009
    This episode was great. it was a little easy I suppose, but that's not really such a bad thing. It had all the right elements for a Monkey Island game and it really finished off the story nicely.

    I especially liked the whole
    Ghost Pirate and Zombie Pirate thing,
    it worked really well
  • edited December 2009
    I kinda hoped
    he would turn into a demon eventually
    , but, oh well.
  • edited December 2009
    Why the bone structure of Guybrush, but not Morgans?

    The area with the dead seagull, the music sounded familiar. Can't remember right now, but it sounded like another song.

    Loved Elaine's dress. The gothic one. And her black lips as a zombie bride. And... erm... <blush>

    Cross & Maxbones was a surprise!

    Couldn't have ended like this without the voice of the original Le Chuck, now could it?

    Had to peek at the walkthrough now and then. I actually felt like Human LeChuck when he solved puzzles - with the help of Guybrush! (thus: a bit silly)

    Was like -- hey, what happened to my sweety Morgan? And when I saw a crosshair cursor after the credits I was so happy (and there was only just this cursor on a black background!)

    A dog in your pockets, hahahaha! Still you don't hear me nitpicking!

    etc etc. Enjoyed it very much. Now for S&M2010 and DOTT2011 (oops!)? :D
  • edited December 2009
    barchetta wrote: »
    Why the bone structure of Guybrush, but not Morgans?
    I was wondering about that, too. Well... I guess all ghosts look different. Or only authentic pirate coats make the bones shine through... :D
    A dog in your pockets, hahahaha! Still you don't hear me nitpicking!
    Not the first time he had one in his pockets... ;)
    in "Monkey Island 2: LeChuck's Revenge", Guybrush the dog - dunno if you ever played it...
  • edited December 2009
    So I've been done for nearly an hour now and I still have an anxious sort of feeling in my stomach. I'm pretty much floored. It's given me more time to think about some things, though.
    Such as the MI universe's ghost physics. As I recall, LeChuck had no trouble interacting with things when he was a ghost, such as kidnapping Elaine or punching Guybrush and Stan and a Grog machine. Apparently the same holds true for Morgan, otherwise she'd be totally useless as a pirate hunter in her current state (which annoyed me because it made no damn sense), yet apparently the only physical objects Guybrush can interact with as a ghost are the floor, a raft, water, and doors but not doorknobs.

    I think that letting my mind get carried away on stuff like this is my way of recovering from just how emotionally draining the whole thing was.
    I thought the voodoo lady mentioned she would be returned to her physical self. The ghots pirate hunter was referring to the fact that she killed the Ghost of Mighty pirate lechuck,or so i thought
  • edited December 2009
    barchetta wrote: »
    Had to peek at the walkthrough now and then. I actually felt like Human LeChuck when he solved puzzles - with the help of Guybrush! (thus: a bit silly)

    >:((((
    barchetta wrote: »
    Was like -- hey, what happened to my sweety Morgan? And when I saw a crosshair cursor after the credits I was so happy (and there was only just this cursor on a black background!)
    Ohgod yes. I was actually quite pissed why they didn't show us what happened to Morgan, I didn't think they saved up everything awesome after the credit roll.
  • edited December 2009
    It was .... hmmmmmmkay.

    Not the big finale I was hoping for. Most of the episode was just running back and forth between the islands, or the gates (if you didn't have to go back and forth so much the episode would probably have been over in fifteen minutes, there isn't much to it, really), and the puzzles were mostly boring. It just didn't seem like Telltale went the extra mile. It was no better than the previous episodes, really. Which is a shame.

    It's good. But it's not excellent. The ending was alright. I must admit though, before the post-credits epilogue, I felt pretty pissed about the lack of closure concerning another character that I've come to like a lot.

    The biggest surprise, at least for me, was the hyperlink to Sam & Max 2010!

    :D
  • edited December 2009
    Vira wrote: »
    Because now it looks like she's doing the same thing with Morgan. It even looks like they're setting her up to become the next villain.

    Oh nononononono. Morgan is not a villain! She's shown time and again that she has a heart of gold. She's in love with Guybrush, but she knows and accepts that he loves Elaine. So why should she become a villain? Because of unrequited love? Come on! She's way better than that! I have another idea - give her her own spin-off.

    Hey, what? Can't a grown man have a crush on a game character anymore? Sheesh!
  • edited December 2009
    mattgs wrote: »
    Oh nononononono. Morgan is not a villain! She's shown time and again that she has a heart of gold. She's in love with Guybrush, but she knows and accepts that he loves Elaine. So why should she become a villain? Because of unrequited love? Come on! She's way better than that! I have another idea - give her her own spin-off.

    Hey, what? Can't a grown man have a crush on a game character anymore? Sheesh!

    I know how you feel. But villainesses are always sassy, which ain't a bad thing.
  • edited December 2009
    Falanca wrote: »
    I know how you feel. But villainesses are always sassy, which ain't a bad thing.

    Oh, absolutely. I just want to fight on her side, whichever one that is. Where Morgan leads, I follow.
  • edited December 2009
    mattgs wrote: »
    Oh nononononono. Morgan is not a villain! She's shown time and again that she has a heart of gold. She's in love with Guybrush, but she knows and accepts that he loves Elaine. So why should she become a villain? Because of unrequited love? Come on! She's way better than that! I have another idea - give her her own spin-off.

    Hey, what? Can't a grown man have a crush on a game character anymore? Sheesh!

    Yah, I don't foresee Morgan becoming a villainess anytime soon. She may be jealous of Elaine, but she loves Guybrush too much to hurt the love of his life. Playing through the season I almost hoped Guybrush would dump Elaine (I always thought she was a bit of a controlling bully, and really stopped liking her after MI2) and go for Morgan instead. But Guybrush is nice and really loves his plunderbunny.
  • edited December 2009
    Frogacuda wrote: »
    Then how come Guybrush can stick his head through a Treasure chest, but he can't walk through the door of Club 41?

    probably because they wanted to limit the download size of the game

    i wondered that same thing though
  • TimTim
    edited December 2009
    Oh Morgan..

    Bgglw!!
    Mfrnkf?
    Dmnkly...

    <3

    About the Club 41 door vs the treasure chest. I noticed that Guybrush was semi-transparent from his trousers upwards, so perhaps he could actually use his legs & feet (to stand, to use the raft, to walk) but not use his arms, hands or head (apart from talking) This would effectively allow him to put his head into the treasure chest, but prevent him from actually leaving Club 41.

    Although that's a bit farfetched.
  • edited December 2009
    xeemo wrote: »
    probably because they wanted to limit the download size of the game

    i wondered that same thing though

    No the answer is very simple. Guybrush is an idiot.
  • edited December 2009
    mattgs wrote: »
    Where Morgan leads, I follow.

    Hehe. Ouweeh, it's past midnight here.
  • edited December 2009
    No the answer is very simple. Guybrush is an idiot.

    Exactly, notice he doesn't try to go through the door, he says he can't open it because he can't touch the doorknob. He can walk through it, he just doesn't realise and instead stands there flailing at the door handle...
  • jmmjmm
    edited December 2009
    No the answer is very simple. Guybrush is an idiot.

    Guybrush can be an idiot from time to time, but I'm more inclined to call him "dolt" or "klutz".

    Considering all the times he tried things that wouldn't work, he should have tried opening the door or crossing through it. His preemptive comment felt a bit out of character.
  • edited December 2009
    Jazzy wrote: »
    Exactly, notice he doesn't try to go through the door, he says he can't open it because he can't touch the doorknob. He can walk through it, he just doesn't realise and instead stands there flailing at the door handle...

    Exactly. It's the same mentality as a scenario like -

    John dies.

    Sarah wants flower taken to his grave. She calls over her friend Guythreep.

    Sarah: Guythreep would you take these flowers to John?
    Guythreep: Sure. *goes to leave* Wait...isn't John dead?
    Sarah: Yes...why?
    Guythreep: Well...what would he want with flowers then?
  • edited December 2009
    I agree that the ending is set up heavily for a sequel but it was a bit dull, I mean,
    back to the ship, one line of dialogue and that's it?
    Compared to the rest of the episode, the end just seems to be rushed and without much heart in it...still great episode, can't wait for season 2 :-D
  • edited December 2009
    SoWhy wrote: »
    I agree that the ending is set up heavily for a sequel but it was a bit dull, I mean,
    back to the ship, one line of dialogue and that's it?
    Compared to the rest of the episode, the end just seems to be rushed and without much heart in it...still great episode, can't wait for season 2 :-D

    Did you wait through the credits too?
  • edited December 2009
    mattgs wrote: »
    Oh nononononono. Morgan is not a villain! She's shown time and again that she has a heart of gold. She's in love with Guybrush, but she knows and accepts that he loves Elaine. So why should she become a villain? Because of unrequited love? Come on! She's way better than that! I have another idea - give her her own spin-off.

    Hey, what? Can't a grown man have a crush on a game character anymore? Sheesh!

    How about Morgan trying to kill Elaine to make Guybrush her demon groom?

    I don't think Morgan will become the main villain, but as a ghost pirate hunter I'll expect she'll keep an edge with a hint of evil. Luckily, she isn't all too smart...
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