Is there anyone else... (ending spoilers)
... who kind of wishes the game had ended
Granted, we would have probably stormed TTG's offices and lynched the lot of them had they ended things in such a cliffhanger but still... would've made for one hell of an ending. That having been said, the very final puzzle was amazing, so that made up for my very slight disappointment.
Anyway, I just finished the game, loved it, and wanted to say a big thank you to everyone in Telltale for breathing life into one of my favourite sagas It was a great ride, guys! Hope we get another kickass season soon!
when Guybrush finds himself alone in the Crossroads?
Don't get me wrong, I'm a sucker for happy endings, but I dunno, the chilling feeling I got when the camera panned out, the silence, the atmosphere... it was pretty damn perfect.Granted, we would have probably stormed TTG's offices and lynched the lot of them had they ended things in such a cliffhanger but still... would've made for one hell of an ending. That having been said, the very final puzzle was amazing, so that made up for my very slight disappointment.
Anyway, I just finished the game, loved it, and wanted to say a big thank you to everyone in Telltale for breathing life into one of my favourite sagas It was a great ride, guys! Hope we get another kickass season soon!
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You can't kill a LucasArts' character if you're not working for them.
Though I can see your point, yes. Just wondering if there would be some sort of loophole, like say, not planning to keep him dead for good, simply... extending the time he spends in the afterlife? xD
Anyway, I sure as hell don't want to see Guybrush dead for good! But I love a good cliffhanger.
Then I thought.....why isn't it ending.
Okay I'll go somewhere...
...
...why can't I go anywhere?
ARRRRRGGGGHHH.
@$&%!!!!
But then about ten seconds later I thought that I should try using the ring. And was kind of disappointed it was actually that simple. So yes, I kind of wish it had ended. I mean, it was a good sacrifice. I was content with it.
Or I'd open up a line of Monkey Island-themed pizza joints. Tough call.
I'll miss that hook.
Me, too! It made Guybrush more... piratey!
An epic death is always a good finale for a hero, no arguments there. I just hope we won't get one for Guybrush for a long, long, loooooong time.
Or at least a more dramatic reaction from Elaine and Winslow... AND WHERE'S FRANKLIN?!
That being said, im really glad that we got to enjoy another adventure with Monkey Island. I hope to see more piratey tales from TTG in the future
hmm... We didn't even get close to
I feel like the series are going further and further away from the original. I mean, this episode didn't have that awesome island top-view.
Yes but the game as a whole did. They just did it more dramatically and 3D-ish. I liked the way they did it. But I really miss the maps in the opening credits. That, THAT, I consider a staple of MI that shouldn't be removed. Though the crossroads and the manatee interior should have had a topdown map too.
You've got the have the maps. :winslow:
Wh-... Where?
Oh, sorry you meant this episode. I misread it as this sequel.
The thing is that, as other people above have said--it couldn't have been The End. There would have had to be a season two (which I hope and believe there will be anyway) that involved him coming back to life. And when that happened at the end of Final Fantasy X-2, as lovely as it was--and as happy as it made me, in some ways--the power and poignancy of the FFX ending just didn't remain for me. Sometimes, fading out and not-knowing if you end up finding your way away from the crossroads is more powerful than knowing for certain someone will make his way home.
And, in this case, it would have been certain Guybrush would have made his way home.
That said, the scene was incredibly powerful and moving, for me, as it was.
Change isn't always a bad thing. I, too, miss the maps and some of the staples of the series, but not returning to Monkey Island didn't bother me. Taking the story into different directions may have been just what the series needed.
Correct me if I'm wrong, but we didn't visit Monkey Island in LeChuck's Revenge either, right? Unless the tunnels under Dinky Island connected with Monkey Island in some way and I've forgotten.
Oh and... Secret Awful, is that a Frollo icon I see? [double thumbs up icon which doesn't exist but what the heck]
Oh, it's only an icon of my favorite Disney villain and one of my favorite movie villains of all time. My my Frollo is quite the popular guy.
Guh, Hunchback gets so little credit It's, in my opinion, one of Disney's best (and certainly more mature) films and it gets so overlooked. It's a pity, because yes, Frollo made a superb villain. Re-watching it and listening to Hellfire still gives me chills.
Kudos to you for your excellent taste
Aye! The same to you.
I thought the exact same thing...My heart dropped and I just sat there for about 2 minutes then thought... oohh crossroads?? Use...Ring...With...Crossroads Centre
Great ending for the season... just a little anti-climax after that genius part.
I thought
I've been thinking of asking you if that was Frollo for days.
Gosh, I hope I haven't been causing anybody sleepless nights with this.
The weird thing is that when he's shrunk down like that, he looks sort of like toon shaded 3D, kind of Wind Waker style.
My first thought when I saw it shrunken down was literally that he looked like a character out of Broken Sword 1.
I could see a Hunchback adventure game working very well actually.
Either that, or a much more dramatic return to the land of the living. (I've said this in another thread) - I think that the brief closeup of Guybrush looking at the ring and then "What a rush!" was insufficient.
I would've liked some crazy whirlwind to have picked him up, hurled him around in a vortex with him screaming, an enormous crescendo in the strings and percussion sections... and then BANG. He bursts up from under the water next to the ship, and is hauled on by Winslow. Then a shot down of a gurgling hole closing up in the sea...
I dunno. Something like that.
We got piratey illustrations in the closing credits to at least sorta kinda make up for it, a little!
I was originally hoping to have scraps of maps and engraved illustrations blowing through the opening credits on the wind with Guybrush at the start of Screaming Narwhal, but we ran out of time. Oh well!
It's great that you tried, and there wasn't much else in the game I was disappointed with. I'd ask for you guys to try to work it into the DVD version, but I'm honestly so content right now I feel like a happy fat little pig fed on the best scraps while lying in mud and just can't be pushed to constantly ask for my every whim to be satisfied.
At first I was disappointed there as no De Singe in Chapter 5, but then I realized, hey! he's not a pirate so he couldn't be in the Pirate Crossroads.
I totally agree, I just think it's an interesting idea for video games in general. Leaving the player stranded at the end of a game with nothing to do and thus sort of forcing them to give up is sort of an interesting idea (sort of depressing, but still interesting).
Aye, I would love to see a game end that way. Especially a Silent Hill type game, in which that sort of symbolism is rampant. The only thing I'd change is letting the player interact (they'd likely get frustrated at not knowing what to do, and completely miss the point of the scene).
Elaine had sacrificed Guybrush's trust. Morgan her reputation, and Guybrush his life. (Yes, i know they all got their sacrfices back)
That would have been a horrible ending to the game, purely because it left so much unanswered...plus it also meant that the ring being in your inventory was almost unnecessary...and lest we forget the whole idea that our man, the man, Guybrush Threepwood Mighty Pirate, was left to waste in the crossroads as nothing more than a zombie version of himself? No Thanks...I prefer the ending we got, even if it was a bit rushed/forced...
As for other games, yeah maybe...maybe something like Max Payne or even Metal Gear Solid 4 could have ended like that and it might have worked...However I have never been a fan of finishing something on a negative tone...but its an interesting thought...
Guybrush is alone in the Crossroads, victorious but at a bitter cost. Then the Voodoo Lady appears and answers at least some of the questions regarding her role in the story (but keeping some stuff mysterious, as always ^^)
Then Guybrush asks if there is some way to escape the Crossroads, and the Voodoo Lady, before disappearing (I'm pretty sure at this point the Voodoo Lady is not human, but an avatar of a Loa) tells him "Maybe you have something that still link you to the world of the living ?" And only THEN you would have used the ring.
That would have put a better sense of closure to the game, I think. But don't get me wrong, I liked it as it is.
Technically, Morgan isn't one either.