Is there anyone else... (ending spoilers)

edited December 2009 in Tales of Monkey Island
... who kind of wishes the game had ended
when Guybrush finds himself alone in the Crossroads?
Don't get me wrong, I'm a sucker for happy endings, but I dunno, the chilling feeling I got when the camera panned out, the silence, the atmosphere... it was pretty damn perfect.

Granted, we would have probably stormed TTG's offices and lynched the lot of them had they ended things in such a cliffhanger :p but still... would've made for one hell of an ending. That having been said, the very final puzzle was amazing, so that made up for my very slight disappointment.

Anyway, I just finished the game, loved it, and wanted to say a big thank you to everyone in Telltale for breathing life into one of my favourite sagas :) It was a great ride, guys! Hope we get another kickass season soon!
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Comments

  • edited December 2009
    I could feel like that, the atmosphere was just perfect and all. But there is something...


    You can't kill a LucasArts' character if you're not working for them.
  • edited December 2009
    I just said that's exactly where I would have ended it in another thread.
  • edited December 2009
    I wasn't suggesting ending the whole series there and be done with it; just end the season there, and continue next season right where they left off ;)

    Though I can see your point, yes. Just wondering if there would be some sort of loophole, like say, not planning to keep him dead for good, simply... extending the time he spends in the afterlife? xD

    Anyway, I sure as hell don't want to see Guybrush dead for good! But I love a good cliffhanger.
  • edited December 2009
    When it went there I thought....holy crap...what an ending. O_O


    Then I thought.....why isn't it ending.

    Okay I'll go somewhere...

    ...

    ...why can't I go anywhere?


    ARRRRRGGGGHHH.

    @$&;%!!!!
  • edited December 2009
    Standing at the crossroads without even a ferry to take me off treasure hunting... I pretty much convinced myself that the game would just fade out. I hesitated to even move Guybrush as I felt like it would be a trick- that as soon as he moved, we'd go to a cutscene showing us the futility of life... Then I wondered if I was meant to just quit. Was this a metaphor or a radical reinvention of the adventure game?

    But then about ten seconds later I thought that I should try using the ring. And was kind of disappointed it was actually that simple. So yes, I kind of wish it had ended. I mean, it was a good sacrifice. I was content with it.
  • edited December 2009
    That would've been horrible. But in a very good way.
  • edited December 2009
    Crys wrote: »
    Anyway, I sure as hell don't want to see Guybrush dead for good! But I love a good cliffhanger.
    If I had full control of the IP, I'd kill him. I'd give him the most epic, fulfilling death I could muster for him, and keep him dead forever.

    Or I'd open up a line of Monkey Island-themed pizza joints. Tough call.
  • edited December 2009
    I guess it's the part of the deal, you know. All changes that's been made are erased after the ring-trick, including the hook of Guybrush. So a major cliffhanger like that looks unlikely.
  • edited December 2009
    Falanca wrote: »
    I guess it's the part of the deal, you know. All changes that's been made are erased after the ring-trick, including the hook of Guybrush. So a major cliffhanger like that looks unlikely.

    I'll miss that hook. :(
  • edited December 2009
    I'll miss that hook. :(

    Me, too! It made Guybrush more... piratey!
    If I had full control of the IP, I'd kill him. I'd give him the most epic, fulfilling death I could muster for him, and keep him dead forever.

    An epic death is always a good finale for a hero, no arguments there. I just hope we won't get one for Guybrush for a long, long, loooooong time.
  • edited December 2009
    I was kind of happier with
    Mancomb-uh-Guybrush at the crossroads too. Maybe not stuck there, but maybe ending with a bright flash as he steps through the portal, and then onwards to the final credits. Then perhaps the Morgan scene with some kind of hint to how Guybrush is doing.

    Or at least a more dramatic reaction from Elaine and Winslow... AND WHERE'S FRANKLIN?!

    That being said, im really glad that we got to enjoy another adventure with Monkey Island. I hope to see more piratey tales from TTG in the future :)


    hmm... We didn't even get close to
    Monkey Island
    this time, did we?
  • edited December 2009
    Zephyer wrote: »
    hmm... We didn't even get close to
    Monkey Island
    this time, did we?

    I feel like the series are going further and further away from the original. I mean, this episode didn't have that awesome island top-view.
  • edited December 2009
    Falanca wrote: »
    I feel like the series are going further and further away from the original. I mean, this episode didn't have that awesome island top-view.

    Yes but the game as a whole did. They just did it more dramatically and 3D-ish. I liked the way they did it. But I really miss the maps in the opening credits. That, THAT, I consider a staple of MI that shouldn't be removed. Though the crossroads and the manatee interior should have had a topdown map too.

    You've got the have the maps. :winslow:
  • edited December 2009
    Yes it did.

    Wh-... Where?
  • edited December 2009
    Falanca wrote: »
    Wh-... Where?

    Oh, sorry you meant this episode. I misread it as this sequel.
  • edited December 2009
    Ending it that way would have been very much like the end of Final FAntasy X--which I quite liked, and found very powerful.

    The thing is that, as other people above have said--it couldn't have been The End. There would have had to be a season two (which I hope and believe there will be anyway) that involved him coming back to life. And when that happened at the end of Final Fantasy X-2, as lovely as it was--and as happy as it made me, in some ways--the power and poignancy of the FFX ending just didn't remain for me. Sometimes, fading out and not-knowing if you end up finding your way away from the crossroads is more powerful than knowing for certain someone will make his way home.

    And, in this case, it would have been certain Guybrush would have made his way home.

    That said, the scene was incredibly powerful and moving, for me, as it was.
  • edited December 2009
    Falanca wrote: »
    I feel like the series are going further and further away from the original. I mean, this episode didn't have that awesome island top-view.

    Change isn't always a bad thing. I, too, miss the maps and some of the staples of the series, but not returning to Monkey Island didn't bother me. Taking the story into different directions may have been just what the series needed.

    Correct me if I'm wrong, but we didn't visit Monkey Island in LeChuck's Revenge either, right? Unless the tunnels under Dinky Island connected with Monkey Island in some way and I've forgotten.

    Oh and... Secret Awful, is that a Frollo icon I see? [double thumbs up icon which doesn't exist but what the heck]
  • edited December 2009
    Crys wrote: »
    Oh and... Secret Awful, is that a Frollo icon I see? [double thumbs up icon which doesn't exist but what the heck]

    Oh, it's only an icon of my favorite Disney villain and one of my favorite movie villains of all time. :D My my Frollo is quite the popular guy.
  • edited December 2009
    Oh, it's only an icon of my favorite Disney villain and one of my favorite movie villains of all time. :D My my Frollo is quite the popular guy.

    Guh, Hunchback gets so little credit :( It's, in my opinion, one of Disney's best (and certainly more mature) films and it gets so overlooked. It's a pity, because yes, Frollo made a superb villain. Re-watching it and listening to Hellfire still gives me chills.

    Kudos to you for your excellent taste :D
  • edited December 2009
    Crys wrote: »
    Guh, Hunchback gets so little credit :( It's, in my opinion, one of Disney's best (and certainly more mature) films and it gets so overlooked. It's a pity, because yes, Frollo made a superb villain. Re-watching it and listening to Hellfire still gives me chills.

    Kudos to you for your excellent taste :D

    Aye! The same to you.
  • edited December 2009
    When it went there I thought....holy crap...what an ending. O_O


    Then I thought.....why isn't it ending.

    Okay I'll go somewhere...

    ...

    ...why can't I go anywhere?


    ARRRRRGGGGHHH.

    @$&;%!!!!

    I thought the exact same thing...My heart dropped and I just sat there for about 2 minutes then thought... oohh crossroads?? Use...Ring...With...Crossroads Centre :D

    :confused:Great ending for the season... just a little anti-climax after that genius part.
  • edited December 2009
    Ending there would have been really nice, but given the scene after the credits, I don't think recycling the crossroads for all of about 10 minutes of play in any future series would have been worth it.

    I thought
    the ring would go in the middle
    since the original riddle. Seemed kinda obvious, especially given he'd had it since the start of the game.
  • edited December 2009
    That would have been an awesome ending!
  • edited December 2009
    Oh, it's only an icon of my favorite Disney villain and one of my favorite movie villains of all time. :D My my Frollo is quite the popular guy.

    I've been thinking of asking you if that was Frollo for days.
  • edited December 2009
    Yeah, I kind of hoped for a Monkey Island appearance as well, thought they might go there with the whole Guybrush being dead/Big Whoop connection and all. And to the person asking about Dinky Island... apparently it's an ahem 'dinky' island off the coast of Monkey. The tunnels underneath connect from Dinky to Monkey as we see them in MI2.
  • edited December 2009
    I feel it would have made a good joke on those impatient people and start the credits at the point with Guybrush at the crossroads. Leaving to those to stick around after the credits to get the final puzzle and the real ending. Hehe
  • edited December 2009
    I've been thinking of asking you if that was Frollo for days.

    Gosh, I hope I haven't been causing anybody sleepless nights with this. :p
  • edited December 2009
    Naw, I just kept forgetting. :D

    The weird thing is that when he's shrunk down like that, he looks sort of like toon shaded 3D, kind of Wind Waker style.
  • edited December 2009
    Naw, I just kept forgetting. :D

    The weird thing is that when he's shrunk down like that, he looks sort of like toon shaded 3D, kind of Wind Waker style.

    My first thought when I saw it shrunken down was literally that he looked like a character out of Broken Sword 1.

    I could see a Hunchback adventure game working very well actually.
  • edited December 2009
    I agree - an ending at the crossroads would've been incredible. An Guybrush's earnest little voice saying "Hello? Is it over? Did we win? .....Oh, I guess we did. Sigh." <Roll credits> WOW...
    Either that, or a much more dramatic return to the land of the living. (I've said this in another thread) - I think that the brief closeup of Guybrush looking at the ring and then "What a rush!" was insufficient.

    I would've liked some crazy whirlwind to have picked him up, hurled him around in a vortex with him screaming, an enormous crescendo in the strings and percussion sections... and then BANG. He bursts up from under the water next to the ship, and is hauled on by Winslow. Then a shot down of a gurgling hole closing up in the sea...

    I dunno. Something like that.
  • JakeJake Telltale Alumni
    edited December 2009
    But I really miss the maps in the opening credits.

    We got piratey illustrations in the closing credits to at least sorta kinda make up for it, a little!

    I was originally hoping to have scraps of maps and engraved illustrations blowing through the opening credits on the wind with Guybrush at the start of Screaming Narwhal, but we ran out of time. Oh well!
  • edited December 2009
    Jake wrote: »
    We got piratey illustrations in the closing credits to at least sorta kinda make up for it, a little!

    I was originally hoping to have scraps of maps and engraved illustrations blowing through the opening credits on the wind with Guybrush at the start of Screaming Narwhal, but we ran out of time. Oh well!

    It's great that you tried, and there wasn't much else in the game I was disappointed with. I'd ask for you guys to try to work it into the DVD version, but I'm honestly so content right now I feel like a happy fat little pig fed on the best scraps while lying in mud and just can't be pushed to constantly ask for my every whim to be satisfied.

    At first I was disappointed there as no De Singe in Chapter 5, but then I realized, hey! he's not a pirate so he couldn't be in the Pirate Crossroads.
  • edited December 2009
    I think it would have been incredible if the ending of this chapter had been at the crossroads, except instead of fading out after Guybrush was done talking, the player would have to actually quit the game for the credits to roll. Possibly leaving people to wander around the crossroads island trying to figure out what they're supposed to do. Realistically that could never happen because the number of people who would like it would be a tiny minority in comparison to the people it would infuriate.
  • edited December 2009
    My first guess at that point was that we'd finally find out what that little red dot near the bottom of the map went. I mean, all the other red dots went somewhere, when do we get to unlock that one? Still, I think the ending was fine, ending the game on that kind of note would be great for atmosphere, but wrong for Monkey Island's tone.
  • edited December 2009
    octochan wrote: »
    Still, I think the ending was fine, ending the game on that kind of note would be great for atmosphere, but wrong for Monkey Island's tone.

    I totally agree, I just think it's an interesting idea for video games in general. Leaving the player stranded at the end of a game with nothing to do and thus sort of forcing them to give up is sort of an interesting idea (sort of depressing, but still interesting).
  • edited December 2009
    Seepgood wrote: »
    I totally agree, I just think it's an interesting idea for video games in general. Leaving the player stranded at the end of a game with nothing to do and thus sort of forcing them to give up is sort of an interesting idea (sort of depressing, but still interesting).

    Aye, I would love to see a game end that way. Especially a Silent Hill type game, in which that sort of symbolism is rampant. The only thing I'd change is letting the player interact (they'd likely get frustrated at not knowing what to do, and completely miss the point of the scene).
  • edited December 2009
    I would have like the game to end at the crossroads. It would have been potent. All would had sacrificed something important to defeat LeChuck. It would have been a really good ending. But an ending wasn't what was wanted.

    Elaine had sacrificed Guybrush's trust. Morgan her reputation, and Guybrush his life. (Yes, i know they all got their sacrfices back)
  • edited December 2009
    Am I the only one here who disagrees with the idea of Guybrush's death as the end? I've just read an entire topic on how there is a massive plotline left unanswered in the voodoo lady's intentions, and now people here are saying they want even more questions via the whole "Will Guybrush come back or not (etc)?" deal...

    That would have been a horrible ending to the game, purely because it left so much unanswered...plus it also meant that the ring being in your inventory was almost unnecessary...and lest we forget the whole idea that our man, the man, Guybrush Threepwood Mighty Pirate, was left to waste in the crossroads as nothing more than a zombie version of himself? No Thanks...I prefer the ending we got, even if it was a bit rushed/forced...

    As for other games, yeah maybe...maybe something like Max Payne or even Metal Gear Solid 4 could have ended like that and it might have worked...However I have never been a fan of finishing something on a negative tone...but its an interesting thought...
  • edited December 2009
    I would have liked if
    the Voodoo Lady had appeared to Guybrush after the defeat of LeChuck.

    Guybrush is alone in the Crossroads, victorious but at a bitter cost. Then the Voodoo Lady appears and answers at least some of the questions regarding her role in the story (but keeping some stuff mysterious, as always ^^)

    Then Guybrush asks if there is some way to escape the Crossroads, and the Voodoo Lady, before disappearing (I'm pretty sure at this point the Voodoo Lady is not human, but an avatar of a Loa) tells him "Maybe you have something that still link you to the world of the living ?" And only THEN you would have used the ring.

    That would have put a better sense of closure to the game, I think. But don't get me wrong, I liked it as it is.
  • edited December 2009
    At first I was disappointed there as no De Singe in Chapter 5, but then I realized, hey! he's not a pirate so he couldn't be in the Pirate Crossroads.

    Technically, Morgan isn't one either.
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