Is there anyone else... (ending spoilers)

2

Comments

  • edited December 2009
    When Guybrush was left in the Crossroads all alone, my heart totally went out for him. I was like "Oh NO!! Please, after all he's been through, you can't just leave him there!!" For a while I just did nothing, then tried walking around, discovering there was only the Crossroads Center left. Then I checked out my inventory and saw the ring - and it hit me! I was so happy and relieved when he came back to life.

    Granted, the ending felt a little bit rushed. But I better have a rushed happy ending than a long and painful unhappy ending.
    octochan wrote: »
    My first guess at that point was that we'd finally find out what that little red dot near the bottom of the map went.
    Yeah, I've been wondering about that the whole time! I tried to click it several times, but it didn't work. I thought it looked kinda like an elevator on the map, and we would eventually get to that in order to return to the world of the living - going up, you know. Well, guess it was nothing.
  • NaoNao
    edited December 2009
    I thought it looked like a remote control! Lol.

    @Marzhin>; If anything, it would have been logical. But leading the player by the hand here also defeats the entire idea of making them think the game is over. I'll remember this as one of the great MI moments. Can you quote a lot of MI moments that aren't comical? :)
  • edited December 2009
    BeeKay84 wrote: »
    Yeah, I've been wondering about that the whole time! I tried to click it several times, but it didn't work. I thought it looked kinda like an elevator on the map, and we would eventually get to that in order to return to the world of the living - going up, you know. Well, guess it was nothing.

    Or the workman's elevator at the end of MI2??!! :eek:
  • edited December 2009
    I've always said I'm against cliff-hangers.. But I actually think it would have worked in this case. I feel the ending they actually went with was very abrupt and way too short. An MI2 style ending here would have actually been quite fitting.

    Although then they'd have to start the second season (assuming there ever is one) back in the Crossroads, which would either be a massive repeat, or we'd have Guybrush finding his way back out again right at the start, which kind of removes all the drama of him having to escape and come back to life, etc.
  • edited December 2009
    BeeKay84 wrote: »
    Yeah, I've been wondering about that the whole time! I tried to click it several times, but it didn't work. I thought it looked kinda like an elevator on the map, and we would eventually get to that in order to return to the world of the living - going up, you know. Well, guess it was nothing.

    My best guess is that this is the place the Voodoo Lady was sitting all the time, scheming and possessing animals.

    And yes, I'd love the game to end in the Crossroads. Death is serious, it should have its price. The ending is my most serious complaint. It felt rushed, hardly explained anything and really felt like a setting for a sequel. And I hate when they start doing that :(
    If they're gonna resurrect LeChuck once again (him being dead for good, now), I'm seriously considering not buying the game. Enough is enough :[
  • edited December 2009
    Falanca wrote: »
    Technically, Morgan isn't one either.

    Well..that...that's just because.....*runs away*
  • edited December 2009
    Crys wrote: »
    ... who kind of wishes the game had ended
    when Guybrush finds himself alone in the Crossroads?
    Don't get me wrong, I'm a sucker for happy endings, but I dunno, the chilling feeling I got when the camera panned out, the silence, the atmosphere... it was pretty damn perfect.

    That, and it would have guaranteed a season 2.
  • edited December 2009
    Jake wrote: »
    We got piratey illustrations in the closing credits to at least sorta kinda make up for it, a little!

    I was originally hoping to have scraps of maps and engraved illustrations blowing through the opening credits on the wind with Guybrush at the start of Screaming Narwhal, but we ran out of time. Oh well!

    Do it for a ltd edition collectors CD version and charge about £50 per CD

    ... You never know how crazy people might be when it comes to collectors versions :p
  • edited December 2009
    Marzhin wrote: »
    I would have liked if
    the Voodoo Lady had appeared to Guybrush after the defeat of LeChuck.

    Guybrush is alone in the Crossroads, victorious but at a bitter cost. Then the Voodoo Lady appears and answers at least some of the questions regarding her role in the story (but keeping some stuff mysterious, as always ^^)

    Then Guybrush asks if there is some way to escape the Crossroads, and the Voodoo Lady, before disappearing (I'm pretty sure at this point the Voodoo Lady is not human, but an avatar of a Loa) tells him "Maybe you have something that still link you to the world of the living ?" And only THEN you would have used the ring.

    That would have put a better sense of closure to the game, I think. But don't get me wrong, I liked it as it is.

    HEAR, HEAR!

    Honestly, Marzhin, you should be hired by Telltale!
    Your ending rocks, at least we'd get some exposition and some answers... not that happy-go-lucky, inconclusive family piece at the ending (which I love nevertheless).
  • edited December 2009
    Am I the only one here who disagrees with the idea of Guybrush's death as the end? I've just read an entire topic on how there is a massive plotline left unanswered in the voodoo lady's intentions, and now people here are saying they want even more questions via the whole "Will Guybrush come back or not (etc)?" deal...

    That would have been a horrible ending to the game, purely because it left so much unanswered...plus it also meant that the ring being in your inventory was almost unnecessary...and lest we forget the whole idea that our man, the man, Guybrush Threepwood Mighty Pirate, was left to waste in the crossroads as nothing more than a zombie version of himself? No Thanks...I prefer the ending we got, even if it was a bit rushed/forced...

    As for other games, yeah maybe...maybe something like Max Payne or even Metal Gear Solid 4 could have ended like that and it might have worked...However I have never been a fan of finishing something on a negative tone...but its an interesting thought...

    You have played MI2 right? That was a huge cliffhanger! If they had left it at the crossroads but kept the post-credits scene that they did use with Morgan and the voodoo lady, I think it would have been a great cliffhanger with just enough of an indication that the story will be continued.
    Also you have to remember that the people in this thread aren't necessarily the same people complaining about the Voodoo Lady plot in another thread. As I mentioned in an earlier post, the people who would appreciate this approach are likely a minority with different preferences for different types of stories and endings.
  • edited December 2009
    I tend to agree with the sentiments of ending at the crossroads, but I really liked the use of the ring to embody all the sentiments needed to escape. Perhaps an ending that saw Guybrush use the ring for that purpose, but it fades out there: no indication either way to whether it worked.
  • edited December 2009
    Seepgood wrote: »
    You have played MI2 right? That was a huge cliffhanger! If they had left it at the crossroads but kept the post-credits scene that they did use with Morgan and the voodoo lady, I think it would have been a great cliffhanger with just enough of an indication that the story will be continued.
    Also you have to remember that the people in this thread aren't necessarily the same people complaining about the Voodoo Lady plot in another thread. As I mentioned in an earlier post, the people who would appreciate this approach are likely a minority with different preferences for different types of stories and endings.

    Well, I'm the one dissatisfied with the Voodoo Lady plot and I wanted Guybrush to stay at the crossroads. No offence :) But I think that it'd really be great if the Tales concluded like Marzhin said - with the Voodoo Lady answering some questions and then pointing out the presence of a ring. Or, even better, with Guybrush staying at the crossroads and Morgan cutscene with the Voodoo Lady, provided that the Voodoo Lady would answer some questions first. Of, and a shot of Elaine and Winslow waiting worriedly in the middle of nowhere, then sailing off, mourning. That'd be so epic...
  • edited December 2009
    feverfew wrote: »
    Well, I'm the one dissatisfied with the Voodoo Lady plot and I wanted Guybrush to stay at the crossroads. No offence :) But I think that it'd really be great if the Tales concluded like Marzhin said - with the Voodoo Lady answering some questions and then pointing out the presence of a ring. Or, even better, with Guybrush staying at the crossroads and Morgan cutscene with the Voodoo Lady, provided that the Voodoo Lady would answer some questions first. Of, and a shot of Elaine and Winslow waiting worriedly in the middle of nowhere, then sailing off, mourning. That'd be so epic...

    Agreed, that would be a good ending!!!
  • edited December 2009
    omg - I just posted the same thought in a different thread. The ending would have been perfect. We've already discovered why the original game is called "The Secret of..." - therefore, why should it all continue? It's a perfect close to a quintuplet of a series.
  • edited December 2009
    feverfew wrote: »
    Well, I'm the one dissatisfied with the Voodoo Lady plot and I wanted Guybrush to stay at the crossroads. No offence :)

    Me, too. This idea would be an open ending; that's not the same as an unresolved plot.
  • edited December 2009
    Poppycock wrote: »
    omg - I just posted the same thought in a different thread. The ending would have been perfect. We've already discovered why the original game is called "The Secret of..." - therefore, why should it all continue? It's a perfect close to a quintuplet of a series.

    I don't think feverfew meant that the entire series should be finished with no more games, just that this season of Tales should end this way, leaving the following season (fingers crossed!) to continue from there.
    Also what do we know about the Secret of Monkey Island that makes any other games irrelevant?
  • edited December 2009
    Jake wrote: »
    We got piratey illustrations in the closing credits to at least sorta kinda make up for it, a little!

    I was originally hoping to have scraps of maps and engraved illustrations blowing through the opening credits on the wind with Guybrush at the start of Screaming Narwhal, but we ran out of time. Oh well!

    Maybe in the Boen and concept art icon release?
  • edited December 2009
    Seepgood wrote: »
    I don't think feverfew meant that the entire series should be finished with no more games, just that this season of Tales should end this way, leaving the following season (fingers crossed!) to continue from there.
    Also what do we know about the Secret of Monkey Island that makes any other games irrelevant?

    I'm actually on the fence. On one hand, that would be a great end, if the game would provide a solid resolution - answering questions, showing why was it necessary, giving us (and Elaine/Winslow) some time to grieve... "Do not fear death, fear unlived life".. Guybrush definitely lived his life. If the Voodoo Lady plot was answered satisfactorily, I'd be ready to let Guybrush "go on". Heroics should have a price.

    On the other hand, I magine the majority of fans would get rabid. It's okay, I can understand their point of view. And if we left Guybrush at the crossroads, I could find myself wishing for him to go back, somehow, somewhere. Maybe as a ghost, once again. Maybe as a human. But it also should have its price in the game world. And it shouldn't be too quick. Make him earn his way out of the Crossroads. I see a place for Galeb here...

    LeChuck is said to be finally done for and I hope he stays that way. If they're going to resurrect him, I'm this close from swearing I won't play the game. Unless they have a really SERIOUS explanation why it happened.
  • edited December 2009
    feverfew wrote: »
    LeChuck is said to be finally done for and I hope he stays that way. If they're going to resurrect him, I'm this close from swearing I won't play the game. Unless they have a really SERIOUS explanation why it happened.

    I don't think I'd be able to not play a new Monkey Island game, but I agree that it would be disappointing if LeChuck came back. What I've guessed from the ending is that Morgan is going to take on the role LeChuck filled as Ghost Pirate (hunter) but due to her relationship with Guybrush the dynamics of the Guybrush - Undead Pirate (hunter) relationship.
  • edited December 2009
    Personally, I liked the ending. Guybrush realizing the ring Elaine gave him back at Spinner Cay was the secret he needed to get out all along; it proved that Elaine had been thinking of him the entire time, and the reason she didn't explain her plan to him was because she had infinite trust in him and his ability to get through anything. It was such a perfect, simple proof of their love, and sometimes the simplest things are the most beautiful. Just ask Mies van der Rohe.

    And I don't know if Frollo is the best of all the Disney villains (Maleficient is pretty stylish ... ), but he's definitely the villain with the sexiest voice. And yes, I am disturbed by the fact that I find a sixty year old's voice sexy.
  • edited December 2009
    You're perfectly excused for thinking Tony Jay has a sexy voice. But if you WANT to be disturbed by it...just keep in mind you also find an anthropomorphic Golden Retriever's voice sexy. :P
  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    Thanks to this thread and Secret Fawful's avatar, I saw Hunchback for the first time today (can't believe there was a Disney movie I'd managed to miss all these years). Thanks guys! But as cool as Frollo is, no Disney villain will ever top Scar. :)

    On topic: the ending was fine. The part at the crossroads and the final puzzle were fantastic, but I didn't think the scene back on the Narwhal was so great - it felt a bit rushed and underdone. I'd have hated it if the game had ended at the crossroads though.
  • edited December 2009
    great game, the riddles certainly beat ch4 while the story concluded very satisfying.

    i did’t like guybrush to loose his hook, though. (and i think he felt the same)

    i am very relieved that morgan lives, but: is she now human again or will she remain a ghost able to touch stuff?
  • edited December 2009
    puzzlebox wrote: »
    Thanks to this thread and Secret Fawful's avatar, I saw Hunchback for the first time today (can't believe there was a Disney movie I'd managed to miss all these years). Thanks guys! But as cool as Frollo is, no Disney villain will ever top Scar. :)

    Scar was a great villain, but the Hell Fire scene and having Frollo actually quote scripture as he's about to kill the hero are some of the ballsiest things Disney has ever done with a villain.

    This is all so off-topic, we need a Disney villain appreciation thread.
  • edited December 2009
    Though I dislike the Hunchback of the Notre Dame, I think Frollo is great.
  • edited December 2009
    I don't see any good comparisons between the ending of MI2 and leaving Guybrush stranded alone in the crossroads as a wounded zombie at the end of TMI. The MI2 ending was so great because it alluded to so many different possibilites as to what happened, leaving the players to fill in the blanks themselves. Ending TMI without Guybrush escaping from the crossroads, however, is neither interesting nor clever, just dark and cruel for no real reason, and hardly fitting for a Monkey Island game.
  • edited December 2009
    Bagge wrote: »
    I don't see any good comparisons between the ending of MI2 and leaving Guybrush stranded alone in the crossroads as a wounded zombie at the end of TMI. The MI2 ending was so great because it alluded to so many different possibilites as to what happened, leaving the players to fill in the blanks themselves. Ending TMI without Guybrush escaping from the crossroads, however, is neither interesting nor clever, just dark and cruel for no real reason, and hardly fitting for a Monkey Island game.
    That's why I opted for some exposition from the Voodoo Lady/ some other cutscenes/whatever. BUt staying is an option for me. MAybe Telltale should make a non-linear MI in the future ;)
  • NaoNao
    edited December 2009
    Seepgood wrote: »
    I don't think I'd be able to not play a new Monkey Island game, but I agree that it would be disappointing if LeChuck came back. What I've guessed from the ending is that Morgan is going to take on the role LeChuck filled as Ghost Pirate (hunter) but due to her relationship with Guybrush the dynamics of the Guybrush - Undead Pirate (hunter) relationship.
    She did say at some point in episode 5 that were she to return to her good ol' life as a pirate hunter, she wouldn't be chasing Guybrush... If I understood correctly, at least.
    Hardly something a future nemesis would say, I guess. Plus, she did betray Guybrush once, I don't think she wouldn't let him know that the Voodoo Lady is up to something if she were to realize it.
    It just would be out of character for me.
  • edited December 2009
    I thought the game had ended at the Crossroads scene. It felt like the story was over and everything after that was tacked on. It took me a moment to realize there was still something to do, and really I don't see any reason it couldn't have ended with Guybrush apparently stranded.
  • edited December 2009
    Crys wrote: »
    ... who kind of wishes the game had ended
    when Guybrush finds himself alone in the Crossroads?
    Don't get me wrong, I'm a sucker for happy endings, but I dunno, the chilling feeling I got when the camera panned out, the silence, the atmosphere... it was pretty damn perfect.

    Granted, we would have probably stormed TTG's offices and lynched the lot of them had they ended things in such a cliffhanger :p but still... would've made for one hell of an ending. That having been said, the very final puzzle was amazing, so that made up for my very slight disappointment.

    Anyway, I just finished the game, loved it, and wanted to say a big thank you to everyone in Telltale for breathing life into one of my favourite sagas :) It was a great ride, guys! Hope we get another kickass season soon!

    As soon as LeChuck was killed and that scene played out I thort, "Now thats a ending" and then I waited and waited, and went "Nothing is happening"?

    The and only then my grey cells started to turn
    and I got the Idea to use the ring,
    I thort "Well its a long shot" But I just had this feeling to use that item among all the items I had left, and as well know the rest is history.
  • edited December 2009
    Maybe this is a bad idea, but what if there were two endings to the game, one where you use the ring and get out and another where you do something else, and end up running into Morgan or the Voodoo Lady or totally stranded forever... you know, that sort of thing?
  • edited December 2009
    When it went there I thought....holy crap...what an ending. O_O


    Then I thought.....why isn't it ending.

    Okay I'll go somewhere...

    ...

    ...why can't I go anywhere?


    ARRRRRGGGGHHH.

    @$&;%!!!!

    I felt that way, too! As I played around I was like, "Uh... is this an alternate ending? Did I screw up somewhere? Uh. Ah, the inventory! Let's pull it up and see what we can do..."
  • edited December 2009
    Ending TMI without Guybrush escaping from the crossroads, however, is neither interesting nor clever, just dark and cruel for no real reason, and hardly fitting for a Monkey Island game.
    LOL I know it would be cruel, but I felt that the story was complete. Maybe I just can't take MI seriously, anymore, after 18 yrs of playing the series.

    I laughed, loving what I thought was an unexpected ending (like the one in MI2) and thought it suited Guybrush's overall character. He gets himself into deep trouble, over and over. That has to end somewhere.
  • edited December 2009
    Nao wrote: »
    She did say at some point in episode 5 that were she to return to her good ol' life as a pirate hunter, she wouldn't be chasing Guybrush... If I understood correctly, at least.
    Hardly something a future nemesis would say, I guess. Plus, she did betray Guybrush once, I don't think she wouldn't let him know that the Voodoo Lady is up to something if she were to realize it.
    It just would be out of character for me.

    I didn't mean that she would become his nemesis, instead I think she would take over the role of undead pirate (hunter). While she wouldn't be the main antagonist she would likely have a different agenda from Guybrush resulting in some sort of conflict that would be made more interesting due to that fact that they are friends.
  • edited December 2009
    Personally, I thought the ending was pretty lame. It seemed a bit "last minute", as in "Oh damn, we release in a week, and we haven't come up with an ending yet! Let's see... Yeah, yada-yada-yada and they lived happily ever after. There!"

    The post-credits ending was much more interesting, although having to sit through those unskippable credits for the 5th goddamn time was annoying as hell.

    And what on earth is it that Morgan gives the Voodoo Lady (and what is her name anyway)? It looks like LeChuck's belt buckle in a jar of green fluid.
  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    Wishbone wrote: »
    And what on earth is it that Morgan gives the Voodoo Lady (and what is her name anyway)? It looks like LeChuck's belt buckle in a jar of green fluid.

    It's LeChuck's belt buckle in a jar of liquid LeChuck (you can hear him screaming as Morgan hands the jar over). Creepy.
  • edited December 2009
    No. I like the ending. That silence before Guybrush realises the final puzzle was great, but not a place where you'd end it.

    Maybe Telltale should have you pick the dialogue choices at the end, though, and then end the game when you want to (specific dialogue option: "Let's go adventuring, honey!"/something less lame) for the DVD release :).
    Wishbone wrote: »
    Personally, I thought the ending was pretty lame. It seemed a bit "last minute", as in "Oh damn, we release in a week, and we haven't come up with an ending yet! Let's see... Yeah, yada-yada-yada and they lived happily ever after. There!"

    The post-credits ending was much more interesting, although having to sit through those unskippable credits for the 5th goddamn time was annoying as hell.

    And what on earth is it that Morgan gives the Voodoo Lady (and what is her name anyway)? It looks like LeChuck's belt buckle in a jar of green fluid.

    It's his skull, not his belt buckle. And I think you mean "abrupt," instead of "lame".
  • edited December 2009
    I was actually hesitating for a moment when you were supposed to use the shred of life with LeChuck. Did I want to kill Guybrush off? XD

    Amazing scene.
  • edited December 2009
    Kroms wrote: »
    And I think you mean "abrupt," instead of "lame".
    You can argue semantics all you want. It was certainly abrupt, but that would have been okay, if only the point of it had made more sense than it did. As it was, it seemed like too easy and farfetched an explanation for too many things.
  • edited December 2009
    Wishbone wrote: »
    You can argue semantics all you want. It was certainly abrupt, but that would have been okay, if only the point of it had made more sense than it did. As it was, it seemed like too easy and farfetched an explanation for too many things.

    I think you might benefit from reading this thread.
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