Noooo! The saddest loss in the entire series...
The hook!
Damn it, why did he have to get his hand back?
The hook worked so well for the guy. I had just gotten used to seeing him with it all the time, and now that he got the hand back, it's like watching someone who usually wears glasses taking them off! Or someone shaving his beard!
It was a very fitting gadget for him, and something I was looking forward to seeing as part of Guybrush's future appearances. : P
Someone here HAS to agree with me.
Damn it, why did he have to get his hand back?
The hook worked so well for the guy. I had just gotten used to seeing him with it all the time, and now that he got the hand back, it's like watching someone who usually wears glasses taking them off! Or someone shaving his beard!
It was a very fitting gadget for him, and something I was looking forward to seeing as part of Guybrush's future appearances. : P
Someone here HAS to agree with me.
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I loved the hook! And I've just gotten used to drawing him with it, too. D8
I vote in favor of the hand!
And how on earth will he unlock random chests left lying around in the jungle now?
it didnt work on the grog cabnet on lechucks ship i was suprised
That'd be if Lucasarts made the next game, though.
What if he lost his hand again and got something else, like a spatula for a hand? Or a Beelzenef?
That would be awesome and funny.
If Lucasarts made it, then it would be a third-person action game, in which you could disarm opponents using your hook. I seriously doubt that they'll make another adventure game, new administration aside.
*bows*
ToMI may have sold well for an independent company, but I seriously doubt it sold hundreds of thousands of copies, let alone millions. A company like Lucasarts invests a lot more money into their games, a lot more than Telltale Games does, primarily due to the fact that Lucasarts has more money.
SoMI:SE probably did sell well, and it will encourage them to remake older games, but that doesn't mean they'll start to make new adventure games. The last adventure game Lucasarts released was Escape 9 years ago. If adventure games were that profitable then they wouldn't have stopped. Unfortunately for both of us, adventure games is a niche market, and so adventure games can only survive through smaller, independent companies such as Telltale.
I could be wrong about all of this, though. I've been wrong before. Nothing would please me more than to see a new Lucasarts adventure game.
The next season should be released in two versions. One done with the Telltale Tool and the other redone with the SCUMM engine.
i wonder why his hook is replaced by flesh but his ear-piercings are not…
But the Use Hook On Lock that you do far too many times in this game is...annoying.
I also loved the fact that he could open most chests with it, simply because it made sense and made the game feel more interactive. This is something I wish telltale did more: adventure gameplay doesn’t always have to be just puzzles, why not also have us do stuff that makes the world feel more alive and interactive? To me opening chests with a hook is not a puzzle, it’s a feature; Because it makes guybrush`s hook hand feel useful. And if I had a knife and a screwdriver as well I want all 3 items to work as a lockpick for random chests, simply because it makes sense.
And this wont make the game "easy" because its not a part of the puzzles, its just an interactive feature. While stuff like this wont enhance the game`s story or puzzle design in any way; it does enhance immersion, and immersion is an important part of adventure games.
Also, I hate the way the hand magically reappears at the end, couldn’t the missing hand issue at least be some kind of season cliffhanger. just for fun?
I'll definitely miss the hook though!
I didn't mind the reuse of the hook as a lockpick because I didn't really see it as a puzzle. I think it would have been better though if instead of having to use the hook on chests and doors Guybrush did it automatically when you first interacted with them.
Im playing a game, not watching a movie. Or in other words: I wanna be a pirate!
But by chapter 4, I'd changed my mind and wanted him to keep it forever! It was really cool! It made Guybrush unique!
To be honest, I can't totally agree with this. TTG did a great job with TMI. I'd rather see them continue the franchise than have LA take over themselves.
TTG did do a good job, but Lucasarts can afford to put more time and effort into an adventure game. Besides, a return to the mainstream for adventure games would only be good.
Though I actually like that one situation
I agree Tales is my fav monkey island out of all 5
I mean...doesn't his hand is in that mad scientist pocket.
It's unknown how he got the hand back, it's like the Voodoo Lady said:
"It's a power far beyond voodoo".
Or something like that. And as for the hook, I hope they bring it back.
This also included his earrings as well, but minor inconsistencies are to be expected, given Telltale's limited budget and time constraints.