Monkey Island 6 - possibility of 2D?

edited December 2009 in Tales of Monkey Island
I know Telltale does games exclusively using 3D, but I would love the next Monkey Island to come back in two dimensional form.
I finished TOMI yesterday and while it was a good game, the style of graphics only made me think how much better and funnier the game would look and feel with hand drawn 2D characters and scenery.
2D is still the best style for adventure games in my opinion.

So just wanted to let you know that, as a long time Monkey Island fan :)
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Comments

  • edited December 2009
    I think it has the same chance of being 2D as it has of being a pure text adventure.
  • edited December 2009
    if hell freezes over and they will in fact do it in 2d, don't expect an episode every month, that's all i can say...
  • edited December 2009
    Eduardo wrote: »
    I think it has the same chance of being 2D as it has of being a pure text adventure.
    Oh you think so? That would be so incr--

    ...

    Oh.

    :(
  • edited December 2009
    Don't worry Rather Dashing, you can always play Thy Dungeonman to get in your text adventure fun.
  • edited December 2009
    StoutFiles wrote: »
    Don't worry Rather Dashing, you can always play Thy Dungeonman to get in your text adventure fun.
    I've already played that! And the sequel! Multiple times! :(
  • edited December 2009
    But have you played Thy Dungeonman 3? You can actually get ye flask in that one!
  • edited December 2009
    I couldn't even get past the first screen of the first.
  • edited December 2009
    GaryCXJk wrote: »
    I couldn't even get past the first screen of the first.
    Wait, really? Like, seriously? The game was incredibly easy and...

    ...

    Third...sequel?

    OH MY GOD I HAVEN'T PLAYED THAT ONE.

    Or at least, that was my reaction when I read the post. Now I've been playing it for a bit and I'm about halfway done with the third game and I've hit a major rut. This is awesome!
  • edited December 2009
    Yeah, I've been suckered everytime I went to Dennis, and I can't get out.

    Wait, that sounds pretty wrong.
  • edited December 2009
    GaryCXJk wrote: »
    Yeah, I've been suckered everytime I went to Dennis, and I can't get out.

    Wait, that sounds pretty wrong.
    Nah, you're joking. There are seriously 2 steps to that game. It's about the easiest thing ever made. =p

    Also, now I beat Thy Dungeonman 3, so now I'm sad again.
  • edited December 2009
    If you can't leave after going Dennis, try going Not Dennis.

    I didn't get it either at first. I think I didn't realise the game had a
    give option
    , because it was so simple. Or something, it's been a while.
  • edited December 2009
    First of all, i don't see how having the game in 2D would make it any funnier. The reason the first three are so funny is because the script was mjuch fresher. Although, personally Tales/escape were funnier than SMI for me.

    Secondly, i don't think telltales engine would work with 2D gameplay. Although they could always go back to Scumm.

    I do agree with you, when you said 2D looked better (at least in curses case) but you have to remember TTG's tight schedule. Given a budget like curse had (with appropriate adjustments for inflation and rising cost of making games) they could create a frankly beautiful 3D game. But as it stands, Tales is good enough as it is.
  • edited December 2009
    2D stuff is usually a lot more expensive than 3D stuff. I know that would be one of those "no excuses for the love of art" stuff, but more for richer and bigger companies like Disney. It would be a pretty risky move for a gaming company that releases by episodes.
  • edited December 2009
    PecanBlue wrote: »
    2D stuff is usually a lot more expensive

    And, time consuming.
  • edited December 2009
    PecanBlue wrote: »
    2D stuff is usually a lot more expensive than 3D stuff. I know that would be one of those "no excuses for the love of art" stuff, but more for richer and bigger companies like Disney. It would be a pretty risky move for a gaming company that releases by episodes.
    Thespis wrote: »
    And, time consuming.

    time = money ^^
  • edited December 2009
    time = money ^^

    True, but my point is there's no way a 2D game could be done on TTG's schedule.
  • edited December 2009
    I really don't see it happening. It would be seen as a backward step in today's gaming world.
  • edited December 2009
    time = money ^^
    You reminded me of something i heard a while back.
    Mathmatical proof that the teletubbies(annoying kids tv programme click here ) are evil.
    They cost time and money to make. (TimeXMoney). Time=Money, so that becomes Money^2 (squared). Money is the (square)Root of all evil, so =(Rt(Evil))^2=evil.

    Random, but interesting.
  • edited December 2009
    Friar wrote: »
    You reminded me of something i heard a while back.
    Mathmatical proof that the teletubbies(annoying kids tv programme click here ) are evil.
    They cost time and money to make. (TimeXMoney). Time=Money, so that becomes Money^2 (squared). Money is the (square)Root of all evil, so =(Rt(Evil))^2=evil.

    Random, but interesting.

    That's a derivative of the old "women are the root of all evil"-joke:

    womenevil4ct.jpg
  • edited December 2009
    Why do we multiply the time and the money, rather than adding them? If you have A as well as B, that should be A+B. I suppose you could say that the time, by costing money, costs unit of time multiplied by unit of money, but then in that case you wouldn't be saying "they're costing me time and money", you'd say "they cost time, which results in costing money", which is obviously not what is meant. The whole proof is flawed, before we even get into the combination of incompatible measurements using a poorly defined conversion system.
  • edited December 2009
    I advice you to run....
  • edited December 2009
    Why do we multiply the time and the money, rather than adding them? If you have A as well as B, that should be A+B. I suppose you could say that the time, by costing money, costs unit of time multiplied by unit of money, but then in that case you wouldn't be saying "they're costing me time and money", you'd say "they cost time, which results in costing money", which is obviously not what is meant. The whole proof is flawed, before we even get into the combination of incompatible measurements using a poorly defined conversion system.

    Drat i've been caught out!:)
  • edited December 2009
    Eduardo wrote: »
    I think it has the same chance of being 2D as it has of being a pure text adventure.

    exactly..
  • edited December 2009
    WOW!

    is it a yes? :D
  • edited December 2009
    I'd love it if it were 2D, but that'll never happen. I can't see any 2D games coming out for a long time to be honest, especially not episodic ones.
  • jmmjmm
    edited December 2009
    Why do we multiply the time and the money, rather than adding them? If you have A as well as B, that should be A+B. I suppose you could say that the time, by costing money, costs unit of time multiplied by unit of money, but then in that case you wouldn't be saying "they're costing me time and money", you'd say "they cost time, which results in costing money", which is obviously not what is meant. The whole proof is flawed, before we even get into the combination of incompatible measurements using a poorly defined conversion system.

    [Mostly Useless In Real World, but True]
    A and B translates to A * B
    A or B translates to A + B
    [/Mostly Useless In Real World, but True]
  • edited December 2009
    jmm wrote: »
    [Mostly Useless In Real World, but True]
    A and B translates to A * B
    A or B translates to A + B
    [/Mostly Useless In Real World, but True]

    So when someone says:
    "You can have the car or the house."
    They in fact tell you that you get both! Brilliant! :D
  • edited December 2009
    I think what the original poster means is "2D-looking", which I don't see happening for a very, very long time. I'm a huge advocate of mixing 3D with 2D art (hence why I'm so looking forward to The Book of Unwritten Tales), so that's something I'd like but doubt I will see in the foreseeable future.
  • edited December 2009
    jmm wrote: »
    [Mostly Useless In Real World, but True]
    A and B translates to A * B
    A or B translates to A + B
    [/Mostly Useless In Real World, but True]
    I thought that was only with probabilities? That works in the real world, aswell as mathsland (which should be a themepark. Maths lessons need more field trips!)
  • edited December 2009
    Katsuro wrote: »
    So when someone says:
    "You can have the car or the house."
    They in fact tell you that you get both! Brilliant! :D

    Uh... Basic probability logic? Anyone?
  • edited December 2009
    Sure, hand-drawn 2D graphics look really nice, but... look at what we have instead. The characters are well designed. The lip synching is very good. And the camera angles and techniques are superb. The two latter aspects are almost never done in 2D games. There are drawbacks to everything but if you consider how much faster (AND cheaper) it is to produce 3D graphics, I really can't see any reasons to return to 2D. In fact, I hardly miss it, personally.

    I believe Telltale has made it pretty clear that they will stick to 3D, so this discussion is of course purely hypothetical. :)
  • edited December 2009
    I see the advantages and appeals of both; which is why I'd like to see them blended. I think it'll happen at some point, though probably not from Telltale. Merging 2D with 3D - the possibilities are endless. Glen Keane was doing something similar with Rapunzel before he had to step down for being sick. This YouTube video (a concept art showcase) illustrates the potential, because it was done with that idea in mind.
  • edited December 2009
    [Mostly Useless In Real World, but True]
    A and B translates to A * B
    A or B translates to A + B
    [/Mostly Useless In Real World, but True]

    This only works with probability where A and B have values of 1 and 0.

    If I have a 5 dollar bill and a 10 dollar bill, I have 15 dollars, not 50 dollars.

    The woman equation is obviously flawed, but when you analyze a joke(which is what it is) you will almost always find flaws. Jokes aren't meant to be analyzed.
  • edited December 2009
    Kroms wrote: »
    Merging 2D with 3D - the possibilities are endless.

    As for the technique of using 3D sprites on a 2D backdrop (à la Escape from Monkey Island), I see even less reason to do that. Pre-rendered backgrounds don't give any room for cinematic camera work, and the 3D objects often (not always, of course) clash with the background. Hand-drawn pictures even more so, though they can look really nice on their own.
  • edited December 2009
    Personally, I like the 3D thing. I didn't like it when they did Escape, but that goes without saying. Technology has advanced since then, and I'm sure it'll only advance further.
    Curse was nice, but, I dunno, there's just something more dramatic about the way Telltale has it right now. I'd rather just stick with the way they've got it right now.
    Of course, if they decide to advance some more and make it even more epictasticful, that's fine by me, too.
  • edited December 2009
    harald wrote: »
    As for the technique of using 3D sprites on a 2D backdrop (à la Escape from Monkey Island), I see even less reason to do that. Pre-rendered backgrounds don't give any room for cinematic camera work, and the 3D objects often (not always, of course) clash with the background. Hand-drawn pictures even more so, though they can look really nice on their own.

    1. 3D's come a long way since.
    2. Use it creatively. You don't have to stick 3D on pre-rendered 2D, stick your pipe in your mouth and nod over what an amazing artist you are.
  • edited December 2009
    While I miss the 2d look, I doubt we'll ever see the monkey island series in that realm again (apart from the MI:SE and a possible MI2:SE.)

    Though I'm curious to know what people would think of 3d cellshading :confused: so long as it was done well and doesn't make everything look too childish.
  • edited December 2009
    Anything's possible, like Aqua releasing a 3rd album! (It's happening! MAUAHAH ehehehohohohoh ho ho!)
  • edited December 2009
    doodo! wrote: »
    Anything's possible, like Aqua releasing a 3rd album! (It's happening! MAUAHAH ehehehohohohoh ho ho!)

    *shudders at the thought*
  • edited December 2009
    But have you played Thy Dungeonman 3? You can actually get ye flask in that one!

    AHHH! You SPOILED IT!

    AHH!



    :p
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