Monkey Island 6 - possibility of 2D?
I know Telltale does games exclusively using 3D, but I would love the next Monkey Island to come back in two dimensional form.
I finished TOMI yesterday and while it was a good game, the style of graphics only made me think how much better and funnier the game would look and feel with hand drawn 2D characters and scenery.
2D is still the best style for adventure games in my opinion.
So just wanted to let you know that, as a long time Monkey Island fan
I finished TOMI yesterday and while it was a good game, the style of graphics only made me think how much better and funnier the game would look and feel with hand drawn 2D characters and scenery.
2D is still the best style for adventure games in my opinion.
So just wanted to let you know that, as a long time Monkey Island fan
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Oh.
...
Third...sequel?
OH MY GOD I HAVEN'T PLAYED THAT ONE.
Or at least, that was my reaction when I read the post. Now I've been playing it for a bit and I'm about halfway done with the third game and I've hit a major rut. This is awesome!
Wait, that sounds pretty wrong.
Also, now I beat Thy Dungeonman 3, so now I'm sad again.
I didn't get it either at first. I think I didn't realise the game had a
Secondly, i don't think telltales engine would work with 2D gameplay. Although they could always go back to Scumm.
I do agree with you, when you said 2D looked better (at least in curses case) but you have to remember TTG's tight schedule. Given a budget like curse had (with appropriate adjustments for inflation and rising cost of making games) they could create a frankly beautiful 3D game. But as it stands, Tales is good enough as it is.
And, time consuming.
time = money ^^
True, but my point is there's no way a 2D game could be done on TTG's schedule.
Mathmatical proof that the teletubbies(annoying kids tv programme click here ) are evil.
They cost time and money to make. (TimeXMoney). Time=Money, so that becomes Money^2 (squared). Money is the (square)Root of all evil, so =(Rt(Evil))^2=evil.
Random, but interesting.
That's a derivative of the old "women are the root of all evil"-joke:
Drat i've been caught out!:)
exactly..
is it a yes?
[Mostly Useless In Real World, but True]
A and B translates to A * B
A or B translates to A + B
[/Mostly Useless In Real World, but True]
So when someone says:
"You can have the car or the house."
They in fact tell you that you get both! Brilliant!
Uh... Basic probability logic? Anyone?
I believe Telltale has made it pretty clear that they will stick to 3D, so this discussion is of course purely hypothetical.
This only works with probability where A and B have values of 1 and 0.
If I have a 5 dollar bill and a 10 dollar bill, I have 15 dollars, not 50 dollars.
The woman equation is obviously flawed, but when you analyze a joke(which is what it is) you will almost always find flaws. Jokes aren't meant to be analyzed.
As for the technique of using 3D sprites on a 2D backdrop (à la Escape from Monkey Island), I see even less reason to do that. Pre-rendered backgrounds don't give any room for cinematic camera work, and the 3D objects often (not always, of course) clash with the background. Hand-drawn pictures even more so, though they can look really nice on their own.
Curse was nice, but, I dunno, there's just something more dramatic about the way Telltale has it right now. I'd rather just stick with the way they've got it right now.
Of course, if they decide to advance some more and make it even more epictasticful, that's fine by me, too.
1. 3D's come a long way since.
2. Use it creatively. You don't have to stick 3D on pre-rendered 2D, stick your pipe in your mouth and nod over what an amazing artist you are.
Though I'm curious to know what people would think of 3d cellshading so long as it was done well and doesn't make everything look too childish.
*shudders at the thought*
AHHH! You SPOILED IT!
AHH!