The Next Chapter of TMI???

Can we get any hints about the possible goings on for the next installment of TMI???

The Rise of the Pirate God couldn't have been the end all say all.

Mardagan
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Comments

  • edited March 2010
    Rise of the pirate god was the last chapter. Now telltale can create a new SEASON with new episodes, but for now, that is the last episode.
  • edited March 2010
    I could be comfortable with it ending here. I'm kind of afraid that a new installment wouldn't honor the changes made in its predecessor's ending, like a certain other sequel in the Monkey Island series. I'm at a place where I'd be happy to say that it would have continued marvelously, rather than see a botched sequel.
  • edited March 2010
    I could be comfortable with it ending here. I'm kind of afraid that a new installment wouldn't honor the changes made in its predecessor's ending, like a certain other sequel in the Monkey Island series. I'm at a place where I'd be happy to say that it would have continued marvelously, rather than see a botched sequel.

    We all had that same fear with season one of TOMI. I remember my half excitement/horror I felt when booting up Episode 1. I was still cautious with episode 2, I thought they might have just fluked the quality of episode 1.

    They pulled off series 1 really well, and all of the sam and max installments have been really good too. But I'd rather Telltale wait a year and work out a decent plot, instead of rushing it and ruining it in the process.
  • edited March 2010
    Fury wrote: »
    We all had that same fear with season one of TOMI.
    I didn't. I mean, we ended on the ending of Escape. At the very least, from a story perspective, you couldn't get much worse. And it had been a good number of years since I'd seen Guybrush, so whatever he ended up doing would have been nice, as long as Telltale were developing it and they had the original voice and music talent.

    Essentially, I wasn't afraid of losing anything because THERE WAS NOTHING TO LOSE.
  • edited March 2010
    I could be comfortable with it ending here. I'm kind of afraid that a new installment wouldn't honor the changes made in its predecessor's ending, like a certain other sequel in the Monkey Island series. I'm at a place where I'd be happy to say that it would have continued marvelously, rather than see a botched sequel.

    This is a terrible attitude. I hope you aren't like this about everything. For example, I like to make cheesecakes. I did my fourth one for New Year's, a layered one that was half blueberry, and it was absolutely amazing. I'm not about to swear off making cheesecake now for fear that the next one isn't going to come out as good. I'm going to take what I learned and make one that's even better.

    I suppose what I mean to say is that Telltale has now proven not only that they can make exceptional games, but that they can do it consistently. I firmly believe that if they couldn't make another Monkey Island and have it live up to Tales, they wouldn't make another Monkey Island.
  • edited March 2010
    I understand what Rather Dashing is saying. I feel some people just don't know when to stop, it's mostly obvious with series, be it series of books, of movies, or TV shows. They just keep going and it sucks more and more until it's canceled, and instead of having good memories of it all, you keep thinking about the bad ones and how they ruined the whole thing.

    But Tales was just the first season, the way I see it. The first season of a new series. I don't think the second one will already be going downhill.
  • edited March 2010
    Well, I can agree with that. I'm living in denial that Scrubs has more than 8 seasons. But like you said, that's because in my eyes, it was finished at the end of season 8. The last episode of the season was even called "My Finale". That's where it should've ended, and to me that's where it did end.

    And unlike Scrubs, Monkey Island absolutely does not feel finished, as long as Telltale manages to come up with a worthwhile idea for a game.

    And if LucasArts should ever follow the example Scrubs set and make a Monkey Island game that's entirely about Pegnose Pete or something and sucks out of control, I'll treat it the same way I treat Scrubs: I'll pretend Tales was the last game in the series and won't go anywhere near The Adventures of Pegnose Pete.
  • edited March 2010
    Well, I can agree with that. I'm living in denial that Scrubs has more than 8 seasons. But like you said, that's because in my eyes, it was finished at the end of season 8. The last episode of the season was even called "My Finale". That's where it should've ended, and to me that's where it did end.

    That's good, but what about all the series where they put a cliffhanger at the end of each season, and it gradually went from great to okay to bad to worse, and you can't just take part of it and say "that's where it ended"? Not to mention the okay seasons might have one great episode, and the bad seasons some great lines.

    I had an idea at some point, of a site-based DVD that you'd make yourself. You'd choose which episodes to put on there and stuff like that, and pay a rate per DVD and per episode (with a specific max per DVD). You'd also select which bonuses you want.
    A special feature would allow to select all episodes that are essential to the storyline so you ould do that, then add your favourites that aren't essential. Or you could just make your own "best of" without caring that it's not consistent.

    That would definitely make me buy some DVDs that I won't because there are too many terrible episodes in between the good ones.

    I wonder if something like that will exist someday.
  • edited March 2010
    Yeah, Scrubs isn't the greatest example in that respect. On the other hand, while I'm not saying it doesn't happen, I can't think of a show I've ever watched that did that. I can think of a few that just ended abruptly, which isn't a great situation either, but that's basically what we're facing if the Monkey Island series ends with Tales. Admittedly, Ghost Pirate Hunter Morgan LeFlay and LeChuck-in-a-jar being in the possession of the Voodoo Lady isn't the biggest cliffhanger ever, it'd still suck to leave it unresolved.
  • edited March 2010
    This is a terrible attitude. I hope you aren't like this about everything. For example, I like to make cheesecakes. I did my fourth one for New Year's, a layered one that was half blueberry, and it was absolutely amazing. I'm not about to swear off making cheesecake now for fear that the next one isn't going to come out as good. I'm going to take what I learned and make one that's even better.
    This is less like that, though, in my mind. It's more like a situation where I might hypothetically have a favorite cheesecake restaurant, but the staff has changed a couple times since they made their best layered half-blueberry cheesecake. Lately they feel like they've been making cheap knock-offs of that cheesecake I once loved. Worse than that, the place shut down about 10 years ago, and I hear only now that some of the remaining staff created a new cheesecake place somewhere else, 10 years after the last cheesecake I had, which had some particularly nasty details about it. Maybe it was a texture thing or a weird smell, but while overall enjoyable the couple before they went out of business just didn't feel right.

    Compound this with the fact that I had other places I liked for other kinds of deserts, with their own unique but just as enjoyable textures and flavors. I've been subsiding off a bunch of small, quaint, and downright homey new desert shops. I'm HAPPY, because while they're not the most popular places across town, they make deserts that are similar to, or beautifully different from, the ones I used to love. Sometimes they even surpass my nostalgic memories of a 10 year-old desert. Do I even want to go back to a desert that pretty much took the path of least resistance toward "Bad" near the end of its days?

    Let's say I do visit the place, and I get a satisfying cheesecake. Nothing quite brilliant, like my favorite, but passable, with some really good aspects. Do I just keep coming back to this place? Or is it time to move on to new places? Would I really be crushed if it shut down? I mean, this was a good cheesecake, but am I really going to be coming back and paying them for cheesecake for as long as they may continue to produce them? Should I feel an obligation to do so?

    Not COMPLETELY analogous because I already knew Telltale before Tales. But the basic framework is there, as much as it can be worked into deserts. Also, now I'm hungry. Bastard.
    I suppose what I mean to say is that Telltale has now proven not only that they can make exceptional games, but that they can do it consistently. I firmly believe that if they couldn't make another Monkey Island and have it live up to Tales, they wouldn't make another Monkey Island.
    I wouldn't say Tales is without its annoying faults. Granted, these are far smaller to me than the faults of Escape and Curse are as a whole, but they're glaring enough that I can see both an uphill and a downhill curve for the series, as well as a third, almost worse stagnant road. I'm not sure their storytelling chops are up to it. I mean, YES, brilliantly executed drama-wise, and there was some surprisingly great cinematography. But the actual story WRITING was either filled with some minor but glaring holes, or filled with ingenious story hooks....and some minor but glaring holes. I'm not sure I want to see a game where they just kind of try to forget the ending of the last entry into the series. I don't want to see the result of Ghost Pirate Hunter LeFlay be, well, unsatisfying. In a lot of ways, I expected more from the finale of Tales than was delivered, and I expected less from it. Story was...passable, dramatic execution of story was damn-near brilliant. One cannot supplant the other, though, at least not consistently.
    Avistew wrote: »
    That's good, but what about all the series where they put a cliffhanger at the end of each season, and it gradually went from great to okay to bad to worse, and you can't just take part of it and say "that's where it ended"? Not to mention the okay seasons might have one great episode, and the bad seasons some great lines.

    I had an idea at some point, of a site-based DVD that you'd make yourself. You'd choose which episodes to put on there and stuff like that, and pay a rate per DVD and per episode (with a specific max per DVD). You'd also select which bonuses you want.
    A special feature would allow to select all episodes that are essential to the storyline so you ould do that, then add your favourites that aren't essential. Or you could just make your own "best of" without caring that it's not consistent.
    Avistew wrote: »
    I had an idea at some point, of a site-based DVD that you'd make yourself. You'd choose which episodes to put on there and stuff like that, and pay a rate per DVD and per episode (with a specific max per DVD). You'd also select which bonuses you want.
    A special feature would allow to select all episodes that are essential to the storyline so you ould do that, then add your favourites that aren't essential. Or you could just make your own "best of" without caring that it's not consistent.

    That would definitely make me buy some DVDs that I won't because there are too many terrible episodes in between the good ones.

    I wonder if something like that will exist someday.
    Like this?
  • edited March 2010
    All this talk about "cheese cakes" has me confused. I know about chocolates stuffed with camembert, but a cheese cake?
    Well, I like garlic ice-cream, so why not I guess. Maybe I'll make a miso-tahini cake to have an idea what it would taste like.

    Neat :D
  • edited March 2010
    Avistew wrote: »
    All this talk about "cheese cakes" has me confused. I know about chocolates stuffed with camembert, but a cheese cake?

    "cheesecake," not "cheese cake."

    "Cheesecake is a dessert consisting of a topping made of soft, fresh cheese on a base made from biscuit, pastry or sponge. The topping is frequently sweetened with sugar and flavored or topped with fruit, nuts, fruit flavored drizzle and/or chocolate. [...] Almost all modern cheesecakes in the United States use cream cheese; in Italy, cheesecakes use ricotta; Germany and Poland use quark cheese." -Wikipedia
    http://en.wikipedia.org/wiki/Cheesecake


    newyorkcheesecake.jpg

    omg, yum... :D


    EDIT: @Rather Dashing
    Speaking of restaurants that once were awesome yet now suck or don't exist....

    Several years ago, a restaurant opened nearby to where I live, called "Nothing But Noodles." Suffice it to say they serve pasta, though they also serve soup. Still, the name of the place was catchy. Anyways, my wife and I used to go there all the time because THEY HAD THE BEST FRICKEN MACARONI AND CHEESE, EVAR. omg, It had small rotini noodles, 3 types of cheese in the sauce, and they put shredded cheese sprinkled on top. I mean, wow, it tasted awesome, no description could do it justice.

    3 years ago, they changed their recipe. Forevermore afterward, the rotini noodles are too big, and the sauce is not only runny now, but also if you look closely you can see tiny granules of what I swear means they use powered cheese now. I swear, I can make better Mac and Cheese at home with a box of Kraft (which isn't even the best kind.) AND THEY CHARGE LIKE $6.00 A BOWL, WHICH IS MORE THAN IT WAS WHEN IT WAS GOOD.

    We've been there only one other time since it changed, and that was only to see if they'd made it any better since, but nope. On top of that, at some point they changed their name to "More Than Noodles," which is neither catchy nor indicative of what more they sell. I hate that place now, I wish it would go out of business so that a better restaurant could open there.
  • edited March 2010
    Chyron8472 wrote: »
    "Almost all modern cheesecakes in the United States use cream cheese; in Italy, cheesecakes use ricotta; Germany and Poland use quark cheese."

    Oh, then miso and tahini won't do. All these cheeses you named are much too mild, I'd need to use something like tofu or rice. Or almonds. That would work nicely with almonds.

    (Also, I realised cheese cakes (of strong cheeses) already exist, they're just called quiche or soufflé)
  • edited March 2010
    I didn't. I mean, we ended on the ending of Escape. At the very least, from a story perspective, you couldn't get much worse.
    Essentially, I wasn't afraid of losing anything because THERE WAS NOTHING TO LOSE.

    Dammit I liked MI4 and am proud to say it! :mad:
  • edited March 2010
    I really hope that Telltale continue with Tales, at this point I'd really love to see what they do with the franchise. Naturally, people will have different opinions on this, but mine is that they managed to keep all the existing characters in-character and they managed to introduce new characters that both fitted into the setting and were engaging in themselves. And they wrote a damn good story and made a damn good game to boot. Saying "oh I hope it ends here so they don't ruin it" is all well and good, but it doesn't really do much for the franchise except leave it to stagnate. Given that it's in Telltale's hands now, and they've already proven that their second seasons can be better than the first, (Sam & Max anyone?) having it end at this point would, in my opinion, be a big letdown.

    tl;dr - MOAR TALES PLZ
  • edited March 2010
    I have to say, I didn't expect to spark a big cheesecake discussion. And Rather Dashing, I'm impressed with your take on it. That's the best analogy I've seen in a while. Still, I stand by what I said at the end there. If Telltale can't make a game worthy of being the successor to Tales, I don't think they'll do another one.
  • edited March 2010
    Is it just me or do all these discussions about there being a remake and/or sequel to MI end up leading to comparisons with food? I don't really get the relation between a videogame and food, it just doesn't make any sense to me.
  • edited March 2010
    There's no relation, we're just a hungry bunch of fans around here.
  • edited March 2010
    thatdude98 wrote: »
    Dammit I liked MI4 and am proud to say it! :mad:
    Does it help or hurt that I'm not particularly fond of Curse either, and I'd say that the third and fourth games in the series have something of a parity in relative quality?
  • edited March 2010
    I don't really get the relation between a videogame and food, it just doesn't make any sense to me.

    I like videogames.
    I like food.

    Here, there's your relation.
  • edited March 2010
    I don't really get the relation between a videogame and food, it just doesn't make any sense to me.

    You're a consumer! *whips* You're not allowed to think!
  • edited March 2010
    I don't really get the relation between a videogame and food, it just doesn't make any sense to me.

    There's no relation, we're just a hungry bunch of fans around here.

    Scratch that, I just ate, now I'm stuffed.
  • edited March 2010
    Avistew wrote: »
    Oh, then miso and tahini won't do. All these cheeses you named are much too mild, I'd need to use something like tofu or rice. Or almonds. That would work nicely with almonds.

    (Also, I realised cheese cakes (of strong cheeses) already exist, they're just called quiche or soufflé)

    Ugh... Cheesecake made from tofu, and sprinkled with almonds? Blech.

    ...

    ...ugh, okay I need something to clear my mind of tofu cheesecake.

    White Chocolate Raspberry Cheesecake @ Allrecipes.com

    87581.jpg


    Ingredients

    * 1 cup chocolate cookie crumbs
    * 3 tablespoons white sugar
    * 1/4 cup butter, melted
    * 1 (10 ounce) package frozen raspberries
    * 2 tablespoons white sugar
    * 2 teaspoons cornstarch
    * 1/2 cup water
    * 2 cups white chocolate chips
    * 1/2 cup half-and-half cream
    * 3 (8 ounce) packages cream cheese, softened
    * 1/2 cup white sugar
    * 3 eggs
    * 1 teaspoon vanilla extract

    YUM. (Okay, I feel better now.)
  • edited March 2010
    Augh, now I want to try that. My next one's going to be strawberry, though. I already bought the cream cheese, so it's going to have to be soon, too.
  • edited March 2010
    Chyron8472 wrote: »
    Ugh... Cheesecake made from tofu, and sprinkled with almonds? Blech.

    Lol no, made from tofu OR rice OR almonds (in short, something mild and milk-like), and in the end I decided almonds would work the best.
  • edited March 2010
    I am a firm believer that Telltale has just started to hit their Stride with the TMI series and could very well bring the series to a level that we couldn't believe!

    I am an optimist in this regard and to be honest. The fact that we are all here 10+ years later from EMI should tell us all that we can always have more Monkey Island love!

    Mardagan
  • edited March 2010
    Well, I can agree with that. I'm living in denial that Scrubs has more than 8 seasons. But like you said, that's because in my eyes, it was finished at the end of season 8. The last episode of the season was even called "My Finale". That's where it should've ended, and to me that's where it did end.

    And unlike Scrubs, Monkey Island absolutely does not feel finished, as long as Telltale manages to come up with a worthwhile idea for a game.

    And if LucasArts should ever follow the example Scrubs set and make a Monkey Island game that's entirely about Pegnose Pete or something and sucks out of control, I'll treat it the same way I treat Scrubs: I'll pretend Tales was the last game in the series and won't go anywhere near The Adventures of Pegnose Pete.


    If anything should I thought The Simpsons has overstayed it's run more than Scrubs. Season 9 of scrubs isn't as good but I don't mind watching it right now, I just consider J.D's chapter done.


    {SPOILER}


    The way Tales ended it just didn't feel complete and left me with questions. Like what the heck is going to happen to Morgan? Is she going to hold a grudge against Guybrush or Elaine? What's going to happen to LeChuck-In-A_Bottle? What is the Voodoo lady now? Good, Evil, Neutral?

    I know it can be a mystery, but it'd be neat to be explained in another game.
  • edited March 2010
    Is it just me or do all these discussions about there being a remake and/or sequel to MI end up leading to comparisons with food? I don't really get the relation between a videogame and food, it just doesn't make any sense to me.
    If you haven't played MI with pistachios and beer - you haven't lived.
  • edited March 2010
    Uzrname wrote: »
    If you haven't played MI with pistachios and beer - you haven't lived.
    You mean, at the age of 7 or so?
    I am not sure my parents would have allowed that... :p
  • edited March 2010
    You mean, at the age of 7 or so?
    I am not sure my parents would have allowed that... :p
    Oh, I'm really sorry for your childhood. Would you like a tap on the shoulder?
  • edited March 2010
    I'm of 2 minds:

    1) Tales is great. It's much better for a series to end on a good note than a bad one, so by extension, it's better that EMI was a middle chapter than the final one. This means I'd be okay with TMI as the final game.

    2) Telltale is on a roll with great games. I trust them to make more great content for MI.


    As it stands, I think evidence that MI games are still being made after so many years suggests that, even if we wait several more years, someone (ie. Telltale) will probably make another one.


    ...also, CMI was my favorite adventure game until Tales came out. Don't lump it and EMI into the same category of suck. The art is wonderful (and timeless,) the voices are great, the plot is serious yet funny, the controls are good, and the game is still appropriately piratey.
  • edited March 2010
    Chyron8472 wrote: »
    ...also, CMI was my favorite adventure game until Tales came out. Don't lump it and EMI into the same category of suck. The art is wonderful (and timeless,) the voices are great, the plot is serious yet funny, the controls are good, and the game is still appropriately piratey.
    Why not? LeChuck's Revenge was one of the best adventures, and Curse was content to follow in its shadow, never daring to have the audacity to step out and be grand in its own right.

    Oh, the background art was nice enough. But the characters, rather than evoking an Errol Flynn pirate film with some cartoonish aspects, it gave off the feeling of an entire Saturday morning cartoon. It wasn't the first time LucasArts completely screwed up the atmosphere and was blindly praised for it; after all, Day of the Tentacle took the B Horror atmosphere of the first game in the series and decided that it was completely worthless. When LeChuck is reduced to the laughing stock of a bumbling fool that he is in Curse, it's amazing that anyone thinks there's anything left of him to debase in Escape by following Ozzie. He's goofy, stereotypical, and just not THREATENING in any way. The stupid skull doesn't help either. He's fun for his first apperence in the intro, and then he keeps popping up, being completely pointless, and dolling out the same joke far too many times over. The idea that the atmosphere is any more "pirate-y" Curse than in Escape is absolutely hilarious. Where did you get that atmosphere? The Cabana Boy? Maybe it was the annoying, snot-nosed kid? Maybe it was the trio of singing, hair-cutting dimwits? I mean, Guybrush himself says "you're not pirates, you're just slackers" about his own damn crew. There are no pirates here. Where do you see them? MUPPETS pulled off being more menacing pirates than the jokes in Curse.

    But hey, at least it didn't ruin the the overall story of Monkey Island like Escape, right? Except the negative effect on the story that Escape makes is completely overblown, especially considering that Curse ignores a great deal more of the series canon, because hey, they need to win over new people, and they can't very well win over new people if they go around ACKNOWLEDGING the first two games and their events. So, let's ignore them, until an incredibly hammy villain dialog scene at the very end that happily enough simply discounts the ending of Monkey Island 2, rather than actually attempting to explain it. I suppose I shouldn't expect something serious from a cartoony farce of a character running what is quite possibly the silliest death trap ever conceived outside of Adam West Batman, but I suppose I expected more. I'm sorry if I fail to see where Curse's story was ever "serious", even in the sense of the broadest strokes.

    The puzzles are generally not terrible, but hardly brilliant for the majority of the time. The most grind-y puzzle of the first game is lifted, wholesale, for Curse. There's nothing new here, unless you want to say that a really ambiguous way to cut down on the verb count(The "mouth" being particularly ill-defined in terms of use) is an actual innovation with a straight face. I suppose they innovated by...not having soundtracks that changed with game progression, like the first two. No, wait, that doesn't help, either. We literally have no enhancement, here. The same thing, but prettier, and a great deal more shallow.

    Now, this is all stuff that takes Curse and Escape down to AVERAGE as opposed to being Great like Secret or Amazing like LeChuck's Revenge. Average isn't bad, and I can enjoy both Curse and Revenge for the things that they do end up doing right. The production values are top-notch. There was some well-chosen voice talent...for most roles. Others I hate, like both Stans, and Earl Boen never impressed me at ALL until Tales, maybe that was the script. But when it comes to content that matters, the gameplay and the story? Both fail in places that are pretty obvious.

    That doesn't make them terrible games, or even unenjoyable ones. But it does make them SERIOUSLY flawed, and just not worthy of the legacy of LeChuck's Revenge.
  • edited March 2010
    One thing I've noticed about you is that you're the sort of person that will pick out annoyances that most people consider fairly minor or perhaps don't even think about, and then you dwell on them and let them eat at you.

    First off, LeChuck. Yes, he's less menacing, and that's to be expected with the shift to a more cartoon style. I don't think that means that he's no longer menacing at all, though. Consider the opening. To me, LeChuck has absolutely returned to form, 1. attempting to force Elaine to marry him, as in Secret, and 2. making use of a specially prepared voodoo artifact in order to achieve his goal, as in MI2. When Guybrush shows up, LeChuck attempts to kill him outright, which isn't something we see often from LeChuck. Yes, the screaming chair idea and the dimension of infinite pain things were menacing in their own right, but the acid pit contraption and voodoo doll were also a lot less direct than just killing him outright with a sword, and doing it in front of Elaine makes it that much more ruthless (see Tales). Yes, the Carnival of the Damned sort of hurt his credibility a bit in the end, but his early appearances in the game were classic LeChuck to me.

    Now, look at him in Escape. His evil plan is promising good times and free Grog to the inhabitants of Melee Island. When he has Guybrush right in the palm of his hand and could easily kill him, he instead listens to Ozzie and strands him "in an inescapable, faraway place, where he can't do any harm", except he screws it up and strands him on an island that he's not only escaped from before, but also one that's right on top of a key component of their plans. To me, LeChuck in Escape is the embodiment of bumbling incompetence. There's absolutely no comparison to him in Curse.

    As for Murray, if you don't like him, you can blame audience testing. He was only supposed to be in that first cutscene outside LeChuck's ship, but the response was so positive, he was thrown in the game in a few more places. And hell, he's more menacing than Bob, LeChuck's right hand man. At least Murray embraces his lot in life for the most part, instead of having to be bullied into service.

    Then there's Plunder Island. I wouldn't call it much less piratey than an island where it's Mardi Gras all the time. Yes, the cabana boy and the theater are steps in the wrong direction, but to me, the jungle full of snakes and quicksand, the shipwreck in the swamp, the moonlit cove, the chicken restaurant with a skeletal patron and maggot-infested food, and the barber shop with blood on the smocks and floor are all plenty piratey to me. As for Kenny Falmouth, all pirates have to start out somewhere. For all we know, the kid is the illegitimate son of a pirate who had a one night stand with a wench on Scabb Island, and given what we've seen of him so far, I'd say he's going to grow up into a fine pirate.

    Then there's the crew. All of them have stories of their piratey pasts. Yes, they're all a bit incompetent, but no more so than "victim of society" Otis and "afraid of parrots" Meathook, and if you'll recall, once they set out to sea, Guybrush's Sea Cucumber crew was a lot more helpful than his Sea Monkey crew. At least Haggis would've lit the cannon once Guybrush was in it, unlike those other lazy sods.

    Now we're on to the rectonning. Honestly, the biggest retcon I can remember from Curse was that it made Dinky Island into an atoll off the coast of monkey. I'm just going to refer to a past conversation I've had with you.
    Yeah. I kind of meant, but didn't really communicate, that I meant Big Whoop=Carnival of the Damned was a pretty dumb retcon. In that the whole scene just feels a lot more hokey, cartoonish, and ridiculous than the endings to the first two games, as silly as they still somewhat are.
    Okay, Curse did not retcon Big Whoop into being an amusement park. What it did was play off the ending of MI2 and had LeChuck name the Carnival of the Damned after the Big Whoop treasure, which was the gates of hell. If you remember, the carnival at the end of MI2 was also named Big Whoop.

    The way I see it, MI2 left behind a pretty difficult situation to figure out: how to continue the series after that ambiguous ending. The puzzle pieces it left were 1. that Guybrush ended the game as a child in a carnival, and 2. that Elaine was concerned that LeChuck had put a spell on Guybrush. If we consider that the strange tunnels with a working elevator, a first aid office, a room with a vending machine and helium tanks, and a room full of carnival prizes are part of the game's "real world", it's not so far fetched to say that there's a carnival on the other end of the tunnels. And if you want to discount that, the earliest LeChuck could've cursed Guybrush was when he used the voodoo doll the first time, in the first room of the tunnels, unless you want to say that he cursed him in the fortress and that Dinky Island never happened. I prefer to think that it happened later on.

    Really, given that Guybrush was under the belief that he was a child at a carnival, I find that having him trapped in an actual carnival while under that illusion isn't the worst solution in the world. I guess he could've just been trapped in a jungle while believing he was at a carnival, but that would've felt pretty unsatisfying. Or maybe the third game could've started with him breaking from the illusion that he was at a carnival and finding himself in a prison cell in LeChuck's fortress. Honestly, with what was left behind to work with, I'm okay with the solution they came up with. Nothing was discounted, unless you choose to interpret the end of MI2 so that LeChuck actually transformed Guybrush into a child and sent him forward in time to a modern carnival, then transformed himself into a child to pose as Guybrush's brother and keep an eye on him. Would you have preferred it if Guybrush had suddenly regained his memory and found that he'd become a child, doing his homework in a suburban home, some 400 years in the future?

    And it's easy to say that the game lacked innovation, but it's a challenge to actually define what sort of innovation would've pleased you.

    I admit, Curse was my first Monkey Island, so I'm a bit biased, but I also didn't have six years of waiting in which to envision my perfect follow up to MI2, so that's a bias I'm without.
  • edited March 2010
    *snipped*

    Glad you say these things like they're fact. Anyways, it's obvious I disagree with you - just take most of what you said and invert it - but I'd also like to add that LCR is too hard in the middle, which dilutes any fun into frustration. I'm re-playing it right now and I'm completely stumped. Most people I know gave-up on Monkey mid-LCR.

    It's still great, but inferior to CMI, for my money.
  • edited March 2010
    Curse was content to follow in its shadow, never daring to have the audacity to step out and be grand in its own right.

    Oh, the background art was nice enough. But the characters, rather than evoking an Errol Flynn pirate film with some cartoonish aspects, it gave off the feeling of an entire Saturday morning cartoon.


    Curse follows in Revenge's shadow? Riiight. Curse introduces voice acting for the first time in the series a la Dominic Armato and Earl Boen. It has fully animated cutscenes. It has Monkey Island-style humor. I'm sure alot of things I can say in favor of Curse can be considered subjective, but I still think that you just hate Curse and are grasping at straws for reasons to justify it.

    On the other hand, I thoroughly disliked the end of Revenge. Ending the game at a carnival with no explanation, and LeChuck/Chucky hasn't even been properly defeated. Sure Guybrush tore his limbs off, but nothing comes of it. The end of Revenge is confusing and anticlimactic. wait, didn't I say something earlier about the importance of ending things on a good (ie. not sucky) note? At least Curse takes the time to explain the festering pile of "wtf!" that is the end of Revenge.


    ahem... wtf, "evoking an Errol Flynn pirate film?"

    in Secret:
    - Guybrush haggles with a used-ship saleman during which Stan can ramble about random extra features for it.
    - The Legendary Lost Treasure of Melee Island is a T-shirt, under an X with a plaque nearby that reads "share some with others."
    - Meathook is terrified of parrots.
    - Use... file... with... rhinoceros toenails.
    - Grog eats through iron bars.
    - Cannibals trade a living human head for a leaflet on "how to get ahead"
    - "And it says 'Made by Lemonhead.' Just like one of mine!"
    - Guybrush's crew mutinies in favor of tanning on the deck of your ship.
    - The key to Hell is a giant Q-Tip.
    - Root Beer kills ghosts.

    in Revenge:
    - Largo has a wig... and a bra.
    - Cheese Doodles.
    - Guybrush wears a pink dress to a costume party.
    - Guybrush wins a spitting contest.
    - I'm tired of listing more. you get the point.

    I don't only see Errol Flynn style piracy here. If anything Curse more than holds it's own in the series. How can you say it doesn't? Skull Island looks like a duck, for Christ's sake!
  • edited March 2010
    In Revenge, Guybrush escapes LeChuck's fortress by blowing-up some dynamite and flying out. Also, LeChuck has a fortress. Guybrush also wins the spitting contest by running in fast motion, he shoves Captain "Hellish Terror" LeChuck's underpants up the fundament (tricking him, of all things, with a penny on the ground), he escapes a descent into a pool of acid using grog-drenched spit, and spends the majority of the game hanging above exploded treasure.

    Don't get me wrong, I do love LCR, and I love it a lot - these previous examples aren't points against what the game is. It's just ridiculous think Curse introduced the cartoonish dimension into the series. Monkey's always been satirical and bizarre. I'd liken it more to The Princess Bride than Errol Flynn.
  • edited March 2010
    Well, CMI is my most favorite MI so I am biased. Most others already explained why it's a good addition to the MI serious.

    But I just wish to agree with the assessement than MI2's ending was horrible... plain horrible. I really like the game... but the ending. HORRIBLE!
  • edited March 2010
    First off, LeChuck. Yes, he's less menacing, and that's to be expected with the shift to a more cartoon style. I don't think that means that he's no longer menacing at all, though. Consider the opening. To me, LeChuck has absolutely returned to form
    A return to form, eh? Maybe all that slaw helped.

    "GET ME MORE SLAW!" Might as well cue a piratey Popeye laugh.
    1. attempting to force Elaine to marry him, as in Secret, and 2. making use of a specially prepared voodoo artifact in order to achieve his goal, as in MI2.
    I had to double-check by watching the opening scene of Curse again. I don't know what game you played, but the version of Curse I played has LeChuck start off by crying at Elaine like a pitiful, lost pupppy. All uses of Voodoo are completely accidental, due to some hi-larious hijinks that find our heroes in quite the pickle! LeChuck neither planned the ring nor his resurrection, they just sort of HAPPEN due to chance and happenstance.
    When Guybrush shows up, LeChuck attempts to kill him outright, which isn't something we see often from LeChuck. Yes, the screaming chair idea and the dimension of infinite pain things were menacing in their own right, but the acid pit contraption and voodoo doll were also a lot less direct than just killing him outright with a sword, and doing it in front of Elaine makes it that much more ruthless (see Tales). Yes, the Carnival of the Damned sort of hurt his credibility a bit in the end, but his early appearances in the game were classic LeChuck to me.
    Which part was classic? The bit where he is rebuffed by standard "I'm just not that into you" excuses? Or the part where he's quickly disarmed and distracted? He's goofy here, he's not being a threat so much as a loud nuisance.
    Now, look at him in Escape. His evil plan is promising good times and free Grog to the inhabitants of Melee Island. When he has Guybrush right in the palm of his hand and could easily kill him, he instead listens to Ozzie and strands him "in an inescapable, faraway place, where he can't do any harm", except he screws it up and strands him on an island that he's not only escaped from before, but also one that's right on top of a key component of their plans. To me, LeChuck in Escape is the embodiment of bumbling incompetence. There's absolutely no comparison to him in Curse.
    Somehow, I'm missing the part where LeChuck is displayed as being competent in Curse. At the start, he's pathetic. In the middle, he does nothing. In the end...he's spent the whole thing being this caricature, and he then goes about fixing that by...giving a cartoon villain monologue.
    As for Murray, if you don't like him, you can blame audience testing. He was only supposed to be in that first cutscene outside LeChuck's ship, but the response was so positive, he was thrown in the game in a few more places.
    I've heard the story before, and it definitely seems likely, because he's completely pointless in all of his later scenes, and his presence only serves to break up the flow of the game.
    And hell, he's more menacing than Bob, LeChuck's right hand man. At least Murray embraces his lot in life for the most part, instead of having to be bullied into service.
    "More menacing than Bob"? In what way? I suppose that's a really low bar to set, but still. Murray's whole shtick is "BE SCARED OF ME....p-please? :'(" Cartoonish caricature of a scary statement, followed by pathetic statement due to his state of being as threatening as a tablecloth.
    Then there's Plunder Island. I wouldn't call it much less piratey than an island where it's Mardi Gras all the time. Yes, the cabana boy and the theater are steps in the wrong direction, but to me, the jungle full of snakes and quicksand, the shipwreck in the swamp, the moonlit cove, the chicken restaurant with a skeletal patron and maggot-infested food, and the barber shop with blood on the smocks and floor are all plenty piratey to me. As for Kenny Falmouth, all pirates have to start out somewhere. For all we know, the kid is the illegitimate son of a pirate who had a one night stand with a wench on Scabb Island, and given what we've seen of him so far, I'd say he's going to grow up into a fine pirate.
    Except I'd rather not go with what they "might be at some point in a future formed by conjecture", but rather what they are. Plunder island is a place with a chicken restaurant, a lemonade stand, a theatre, and a cartoon forest. That the cartoon forest contains a snake only promotes it to Jungle Book rather than Snow White. Actually, I take that back. Jungle Book had a far more menacing villain in that tiger, and at least Snow White had the balls to adapt the part about putting her bloody heart in a box.

    Then there's the crew. All of them have stories of their piratey pasts. Yes, they're all a bit incompetent, but no more so than "victim of society" Otis and "afraid of parrots" Meathook, and if you'll recall, once they set out to sea, Guybrush's Sea Cucumber crew was a lot more helpful than his Sea Monkey crew. At least Haggis would've lit the cannon once Guybrush was in it, unlike those other lazy sods.
    They were definitely lazy and ridiculous, but they weren't a trio of singing barbers. Their overpowering character trait was "pirate"(or "pirate-skilled enough"), with Meathook's fear being an EXCEPTION to the otherwise pirate-y character traits rather than the freaking dominant aspects of his life. He didn't walk around, constantly talking about being horrified of parrots, never doing a pirate thing the whole time. That's a major difference between the great Monkey Island games and the mediocre ones. The pirates are first pirates with some odd quirks. The world is pirate-y with oddities and humor being an EXCEPTION, and it's all the funnier for the contrast. Curse and Escape are full-blown CARTOONS that HAPPEN TO FEATURE PIRATES, and I think that's the important distinction.
    The way I see it, MI2 left behind a pretty difficult situation to figure out: how to continue the series after that ambiguous ending.

    [...]

    Nothing was discounted, unless you choose to interpret the end of MI2 so that LeChuck actually transformed Guybrush into a child and sent him forward in time to a modern carnival, then transformed himself into a child to pose as Guybrush's brother and keep an eye on him. Would you have preferred it if Guybrush had suddenly regained his memory and found that he'd become a child, doing his homework in a suburban home, some 400 years in the future?
    I would have preferred it, but not because I want Guybrush to be a kid somewhere. I just want an ending that doesn't feel like it's brushing aside the closing of Monkey 2. Does that mean that Monkey Island's "world" has to be fake and imaginary? By no means! There just should be an explanation that doesn't feel like "Well, magic!", just to re-establish a sense of status quo.
    And it's easy to say that the game lacked innovation, but it's a challenge to actually define what sort of innovation would've pleased you.
    I could have dealt with simply not yanking the puzzles directly out of previous installments.
    I admit, Curse was my first Monkey Island, so I'm a bit biased, but I also didn't have six years of waiting in which to envision my perfect follow up to MI2, so that's a bias I'm without.
    To be fair, it wasn't six years for me, since I wasn't waiting from the release of MI2 straight through the release of MI3, and I wasn't even "waiting" the whole time. After a couple years, one video game fades from your mind and others come in. Especially since I was a good deal younger and a good deal more eager to get to the next thing. I didn't actively think about it much, until Curse went ahead and did...well, THAT to the franchise.


    Kroms wrote: »
    Glad you say these things like they're fact.
    Oh, hey:
    Kroms wrote: »
    Rowling got lazy. Hallows had some great parts, but Prince fumbled the ball, tripped over it, smashed its head on the ground and then barely made it to the finish line. The last chapters are great, but for the most part the book's rather empty.
    -Citation
    Glad you say these things like they're fact.

    What do you expect me to do, preface all statements that are opinions with "I think", close them with "perhaps", or should I just shuffle my feet and look down at the ground so that I appear unsure of my own opinion's validity? Because if that's a standard you're going to hold me to, it'd be nice if you held yourself to it first.
    Anyways, it's obvious I disagree with you - just take most of what you said and invert it - but I'd also like to add that LCR is too hard in the middle, which dilutes any fun into frustration. I'm re-playing it right now and I'm completely stumped. Most people I know gave-up on Monkey mid-LCR.


    It's still great, but inferior to CMI, for my money.
    So the game is bad because...you haven't beat it.
    Chyron8472 wrote: »
    Curse follows in Revenge's shadow? Riiight. Curse introduces voice acting for the first time in the series a la Dominic Armato and Earl Boen. It has fully animated cutscenes.
    Ah, so you're in the "Citizen Kane is inherently inferior because it's not in color" crowd, or those that consider the Star Wars prequels to be better films due to the special effects. Note: A turd filmed with the most expensive cameras, and enhanced with bleeding-edge CGI is still a turd.
    It has Monkey Island-style humor.
    I'm sorry, I need several minutes to laugh hysterically at this one. It's the funniest thing to come out of Curse of Monkey Island, the idea that it has any idea what "Monkey Island-Style" humor even is. Alright, that's too harsh on Curse, in that there are a good number of good one-liners in Curse, and many of those would actually work as Monkey Island quotes. Many of the "big jokes" are just stupid, but the smaller observations are pretty good.
    I'm sure alot of things I can say in favor of Curse can be considered subjective, but I still think that you just hate Curse and are grasping at straws for reasons to justify it.
    I'm not exactly sure what you mean. If I hate Curse, then I hate Curse. There are reasons for that. If I hate it, I don't need to grasp for straws to find reasons to hate it, I just don't like it, and the reasons I don't like it are my actual reasons for not liking it. Unless this is that made-up Internet disease where people are simply blind to the objective greatness of something, and they must be shambling husks hiding from the light under a fog of self-delusion. I'm happy to report that I don't want to hate Curse, nor do I hate Curse. It's just...shallow and mediocre in comparison to its older brothers. Imagine a food you're not particularly fond of. It's not bad, just not good. Now imagine that everybody around you assumes that there is not a sane person on earth who could possibly dislike this food. It is the nectar of the Gods, it is perfection in culinary form. Upon lightly mentioning, "Well, I'm not quite into it", the questioning follows in a manner along the lines of "HOW DARE YOU LOWER IT DOWN TO SUCH A LEVEL, YOU HORRIBLE PIG-BEAST OF WRETCHEDNESS". Eventually, the worship of the dish is going to get on your nerves.
    On the other hand, I thoroughly disliked the end of Revenge. Ending the game at a carnival with no explanation, and LeChuck/Chucky hasn't even been properly defeated. Sure Guybrush tore his limbs off, but nothing comes of it. The end of Revenge is confusing and anticlimactic. wait, didn't I say something earlier about the importance of ending things on a good (ie. not sucky) note? At least Curse takes the time to explain the festering pile of "wtf!" that is the end of Revenge.
    Curse doesn't take time to explain it, though. Rather, it takes the path of least resistance to no affect at all on the new story they're making. "It was magic, well, that's out of the way now". It could have even fucking BEEN magic, but at least give it more credence and attention than that. It was the biggest fucking mystery in adventure games for over half a decade, but the idea was that everyone would be too thick to absorb the idea that MONKEY ISLAND THREE would have TWO GAMES worth of story behind it, so it's best to ditch the majority of it as is convenient.

    I like endings that aren't happy, conventional and pandering to our expectations. Why not? Why not throw a wrench into things every now and again? There are dozens of films made every [measure of time] that will fit the criteria of "simple, linear story with a happy ending". Can't at least a few things get something a bit more unexpected?
    ahem... wtf, "evoking an Errol Flynn pirate film?"

    in Secret:
    - Guybrush haggles with a used-ship saleman during which Stan can ramble about random extra features for it.
    - The Legendary Lost Treasure of Melee Island is a T-shirt, under an X with a plaque nearby that reads "share some with others."
    - Meathook is terrified of parrots.
    - Use... file... with... rhinoceros toenails.
    - Grog eats through iron bars.
    - Cannibals trade a living human head for a leaflet on "how to get ahead"
    - "And it says 'Made by Lemonhead.' Just like one of mine!"
    - Guybrush's crew mutinies in favor of tanning on the deck of your ship.
    - The key to Hell is a giant Q-Tip.
    - Root Beer kills ghosts.

    in Revenge:
    - Largo has a wig... and a bra.
    - Cheese Doodles.
    - Guybrush wears a pink dress to a costume party.
    - Guybrush wins a spitting contest.
    - I'm tired of listing more. you get the point.
    Except all those jokes were relevant satire, and they were oddities in a pirate world, not the other way around. And I don't know about you, but Largo's bra and Guybrush's Dress are far more subversive than anything you'll find in the cartoon happy land of Walt Disney's Curse of Monkey Island. Pirates spit. Pirates drink. Pirates are tough. Drinking a caustic material may be ridiculous, but it fits with the character. And again, you're mixing up the broad strokes with the finer details.

    The broad strokes of the good Monkey Island games are serious pirate stories. It's in the details that things get ridiculous. In Curse and Escape, the main villains stop being menacing, their plans become stupider, everybody gets a great deal more cartoonish as a whole. This isn't a pirate world filled with anachronisms, witty jokes, and oddities. This is a CARTOON world featuring a pirate aesthetic.
    I don't only see Errol Flynn style piracy here.
    The SCUMM Bar, for one. LeChuck, for another, as an actually dangerous pirate. Elaine is very much a pirate movie damsel. The pirate crew is a pirate crew, not singing barbers that wear pirate hats.
    Skull Island looks like a duck, for Christ's sake!
    EXACTLY the kind of stupid crap that doesn't work.
    Kroms wrote: »
    In Revenge, Guybrush escapes LeChuck's fortress by blowing-up some dynamite and flying out. Also, LeChuck has a fortress. Guybrush also wins the spitting contest by running in fast motion, he shoves Captain "Hellish Terror" LeChuck's underpants up the fundament (tricking him, of all things, with a penny on the ground), he escapes a descent into a pool of acid using grog-drenched spit, and spends the majority of the game hanging above exploded treasure.

    Don't get me wrong, I do love LCR, and I love it a lot - these previous examples aren't points against what the game is. It's just ridiculous think Curse introduced the cartoonish dimension into the series. Monkey's always been satirical and bizarre. I'd liken it more to The Princess Bride than Errol Flynn.
    I'd say The Princess Bride may not be the best analogy, but then Errol Flynn is somewhat inaccurate when you get beyond the broad strokes. Still, the Princess Bride did not play like a Saturday Morning Cartoon for a reason. It would be like if they made an animated remake of The Princess Bride, replaced half the adventuring characters with ones of various oddball professions(fast food server, discotech manager, party clown), and exaggerated the characters' proportions and motives to the point that they become unrecognizable. Then you'd have Curse, as long as someone screamed about Slaw and ignored the ending of the first Princess Bride film.
  • edited March 2010
    but the idea was that everyone would be too thick to absorb the idea that MONKEY ISLAND THREE would have TWO GAMES worth of story behind it, so it's best to ditch the majority of it as is convenient.
    I don't recall LCR actually using any story from SMI either. There entirety got ditched too, bar some characters returning. Hey, that sounds a lot like what you accuse CMI from doing. Why can LCR and CMI not?
    I like endings that aren't happy, conventional and pandering to our expectations.
    However ridicilous endings that leave you WTF? are even worse. Think Jurrasic Park III, Indiana Jones IV, and similar horrors.
    The broad strokes of the good Monkey Island games are serious pirate stories.
    What? I can't see any kind of "serious pirate story" in any MI. Not SMI, not LCR, not CMI (and EMI/ToMI neither too).
    EXACTLY the kind of stupid crap that doesn't work.
    I found it funny :D.

    Also, I wonder, if you dislike CMI so much, why like ToMI? ToMI (IMO) resembles CMI far more than LCR. What does ToMI does so different you do not dislike it such?
  • edited March 2010
    Oh, hey

    At least quote me fully.
    I loved Harry Potter as a kid, but think the quality dipped a little towards the end. Rowling got lazy. Hallows had some great parts, but Prince fumbled the ball, tripped over it, smashed its head on the ground and then barely made it to the finish line. The last chapters are great, but for the most part the book's rather empty. (Or maybe I dislike it because a bunch of annoying pre-teenage girls I was related to kept blabbing about Radcliffe, and I couldn't get the cast out of my head as I read the book.)

    See? I added two disclaimers.
    So the game is bad because...you haven't beat it.

    I have beat it. I'm just saying it's ridiculously hard. Now it's four years later and I'm playing it again, and now I'm stuck.
    Ah, so you're in the "Citizen Kane is inherently inferior because it's not in color" crowd, or those that consider the Star Wars prequels to be better films due to the special effects. Note: A turd filmed with the most expensive cameras, and enhanced with bleeding-edge CGI is still a turd.

    Clearly, based on what I said, this is the only logical conclusion. I totally agree with you. I mean, I don't get it, but that's just because I'm dumb. I don't get the intricacies of organic chemistry, but again that's only because I'm dumb. For that matter, I don't get any sex either but hey - it's because, clearly, I must be dumb. Even if it wasn't because I was dumb, I'm obviously too dumb to figure out the real reason, hence me being sexless - because I am dumb. I prefer CMI over LCR; empirically, I must prefer Phantom Menace over Citizen Kane. That's so ingenious it flirts with retarded. Or vice versa. Whicever applies.
    EXACTLY the kind of stupid crap that doesn't work.

    This sums-up your attitude. I think you know it's a great game, can't think of a halfway usable argument and then just drunkenly stumble across any excuses you can find. You've come across as the "I hate that Ron Gilbert was not involved in this" type. Which is why I will not bother arguing with you anymore.
    Still, the Princess Bride did not play like a Saturday Morning Cartoon for a reason.

    Neither did CMI, but you're clearly stuck on that point. LCR was the game with the "lit match in a room of dynamite", which I don't need to tell you is a staple of Saturday Morning Cartoons. It's best not to get your arguments mixed.
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