Official Announcement: LeChuck's Revenge - Special Edition

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Comments

  • edited April 2010
    Here, I just a bit of editing to the couch in MS Paint.

    changedcouch.png

    Edit: Before...

    26979_375829703363_78883723363_3898563_3350413_n.jpg
  • edited April 2010
    also, i'm sure there WAS some point of placing the pillar right in front of the stairs.. like a non-sense point or something

    or that guy
  • edited April 2010
    Whadyaknow, Pegbiter actually looks like a crocodile this time.

    Mm, in the original, the wood actually appears to be wood. Here it's more polyethylene, like a bad movie set.
  • edited April 2010
    Whadyaknow, Pegbiter actually looks like a crocodile this time.

    Mm, in the original, the wood actually appears to be wood. Here it's more polyethylene, like a bad movie set.

    I always thought he seemed a bit small to be of any threat. Originally, I thought he was a lizard.
  • edited April 2010
    StarEye wrote: »
    Originally, I thought he was a lizard.

    Somehow I've played that game end-to-end 4 or so times and am just now learning that he's NOT a lizard.
  • edited April 2010
    I have to correct myself: he's an alligator, not a crocodile.

    I seem to remember asking the innkeeper about him, though I might have imagined that (I'm always coming up with questions to ask NPC's that aren't included in dialogue trees ... )
  • edited April 2010
    Yay, now there's no longer a pillar right in front of the staircase. :P Pegbiter isn't just a pulsating green blob anymore, and his bowl actually has cheese squigglies in it! The door to Largo's room is still extremely narrow though.
  • edited April 2010
    Man, some of you guys are awfully demanding and picky. Whatever happened to artistic license? Obviously there are some issues or weird inconsistencies in both the old and new versions, but what does it really matter? With the exception of the static images in the first game, MI has never been "realistic" by any stretch, and the game has always been one of the best adventures of all times and still is.

    As long as the SE is 99% true the original, I can deal with that 1% artistic license. From the looks of all those screenshots it's pretty apparent to me that LA is striving to make that the case.
  • edited April 2010
    Teeth wrote: »
    The door to Largo's room is still extremely narrow though.
    Ahem... you're looking at it from an angle... you know? Perspective? No?
  • edited April 2010
    Teeth wrote: »
    The door to Largo's room is still extremely narrow though.

    doorandcouchchanges.png

    Another bad attempt at editing.
  • edited April 2010
    sigh...
  • edited April 2010
    sigh?

    Yes, I did read Laserschwert's post.
  • edited April 2010
    Or was the sigh directed at just how terrible the editing is? Or how it is just unnecessary because it was the proper size and proportions in the first place?
  • edited April 2010
    The last one. Just leave it alone. It's fine.
  • edited April 2010
    Are you sure it's not a mix of both?
  • edited April 2010
    I guess it would be at that.
  • edited April 2010
    Awkward.
  • edited April 2010
    LucasArts should just release Monkey Island editors instead of remakes, that way no one will complain.
  • edited April 2010
    They should hire LordTrilobite to help with the art, since apparently we, the fans, need people like him to fix what they don't finish working on.
  • edited April 2010
    I think the game looks good, much better than the first Special Edition one.
  • edited April 2010
    26979_376029608363_78883723363_3902733_3549420_n.jpg

    26979_376130153363_78883723363_3904286_1455534_n.jpg
  • edited April 2010
    Eduardo wrote: »
    26979_376029608363_78883723363_3902733_3549420_n.jpg

    26979_376130153363_78883723363_3904286_1455534_n.jpg

    391291-188175-knuckles_large.jpg
    Knuckles the Cartographer?
  • edited April 2010
    Fealiks wrote: »
    Awkward.

    No, not really.
  • edited April 2010
    The only thing that looks weird to me is how GB is constantly looking away, with his head turned.
  • edited April 2010
    @knuckles now thats all il be avel to see
  • edited April 2010
    I guess it would be at that.

    Yeah, only so much I can do with Paint. And, by the way, I only mess around with the images because I'm bored and have nothing better to do :).
  • edited April 2010
    Avistew wrote: »
    The only thing that looks weird to me is how GB is constantly looking away, with his head turned.

    But he's like that in both of them, the eyes are just placed differently.
  • edited April 2010
    I'm fine with his body in both of them, but his head in SE is seriously hurting my neck.
  • edited April 2010
    Soooo, the map in the background is now Monkey Island instead of Scabb/Booty/Phatt?
  • edited April 2010
    fixed

    mi2k.jpg
  • edited April 2010
    Why is his hand poxed?
  • edited April 2010
    This latest one is fascinating because we have the Purcell concept art to compare it to in addition to how it appeared in the original game.
  • edited April 2010
    Ash735 wrote: »
    Soooo, the map in the background is now Monkey Island instead of Scabb/Booty/Phatt?

    It doesn't really look like Scabb/Booty/Phatt. Actually it looks more like 3 large islands (none of which are familiar) and even more tinier islands in the middle.
  • edited April 2010
    Avistew wrote: »
    Why is his hand poxed?

    Why? You want to know WHY?! WELL LET ME JUST TELL YOU..

    *runs
  • edited April 2010
    "Who is that impostor!"
    guybrush13.png
  • edited April 2010
    It doesn't really look like Scabb/Booty/Phatt. Actually it looks more like 3 large islands (none of which are familiar) and even more tinier islands in the middle.

    Actually, the one to the RIGHT looks eerily like Scabb Island:

    ScabbIslandMap.gif
  • edited April 2010
    Let's put all three pictures together, to make comparisons easier:
    26979_376029608363_78883723363_3902733_3549420_n.jpg
    26979_376130153363_78883723363_3904286_1455534_n.jpg
    Cart_Cabin.jpg

    Apparently, they did mess up the maps a bit in the SE...
    Another thing I noticed, is that the SE art seems so angular. Both in the original version and the concept art, things like Wally's bed and whatever that round thing is to the right of the table are round shapes. In the SE art, you can see the angles.
    Also, the dent in Wally's table looks weird.
    And like Avistew said, Guybrush's head looks weird. In the original art, you can clearly see his eye, but in the SE his head is turned so far you can't really see the eye anymore.

    Well, that's enough nitpicking and art-bashing for one day :p
  • edited April 2010
    I like how some people are being too indepth with how accurate it is with the original purcell stuff when he himself didn't really think of them too highly.
  • edited April 2010
    Apologies to Mr Purcell, but I think the Special Edition artwork is better. :D Guybrush staring into the distance right over the top of people's heads all the time is really starting to grate with me though. He was like that in Curse as well, mind.
  • edited April 2010
    lined them up to be in the same size and orientation, as well as I could. The concept art doesn't really line up perfectly with the end product but I did what I could

    wallysroom1.jpg
    wallysroom2.jpg
    wallysroom3.jpg

    big ol' gif
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