Official Announcement: LeChuck's Revenge - Special Edition

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Comments

  • edited April 2010
    From what it seems, the SE version is actually more accurate to the game than the game was to the original painting...
  • edited April 2010
    Guybrush can face other directions in the game.

    lowmoralfiberandmartyse.png
  • edited April 2010
    wallysroom1.jpg
    wallysroom2.jpg
    wallysroom3.jpg

    Notice how the posts in the foreground in the concept art are a lot more detailed and 'Special Edition-looking' than those actually in the Special Edition.
  • edited April 2010
    I still prefer how the original game looks dirtier. And I don't think that's just because of the pixels, but because of the colors and the way the light from the candles are such a contrast to the darkness elsewhere. The new version looks too bright and clean. It could've used a little more contrast in the colors.

    But of course, nothing will ever live up to the original. Because the original is still the original. Just like how any coversong where the original is by The Beatles will never be as good as the original.
  • edited April 2010
    They based it off the game and not the concept art, I think.
    Plus, it could be distracting when you're playing the game to have such a strong foreground. I think it's fine the way it is.
  • edited April 2010
    The originals weren't all that special, honestly. They just made for a good idea of what it would look like in the actual game, and the SE just stylized/cleaned what ended up being in the game. Sure, you may not like the stylization, but that doesn't necessarily means it's bad. I think these backgrounds are a vast improvement on the backdrops of the first game, which weren't that bad in the first place.
  • edited April 2010
    Ultimate nit-pick: One of the grooves on the table runs directly into the tear on the map, they've only used one line, how lazy!

    :D
  • edited April 2010
    I wonder whether Wally's message will be visible.
  • edited April 2010
    That Wally background is awesome! LucasArts really seem to be advertising this game to be awesome. Gameplay videos would be appreciated too soon. If the backdrops, characters, music, tone, voices and features of the game all work out well, it'll be absolute heaven to play! Speaking of voices, I wonder if Neil Ross is still voicing Wally. Hmm. I really liked him as Wally, and as I understand, Neil has done some voices for LucasArts since CMI, not to mention he has a very impressive resume: http://www.neilross.com/, I'd love him to return.

    Really curious about the cast for this game, there've been no confirmations of anybody voicing a character in the game (except for Alexandra Boyd who said that 'another monkey island's in the can!', so I assume she meant MI2...) The LeChuck laugh on the site sortof sounds like Earl Boen (which is frawsome), but there's no confirmation on Dom being back at all. I'd be VERY surprised if they didn't use him, but usually we'd hear about the voice cast by now, yes?
  • edited April 2010
    A little test for fun:

    wallyorig.jpg
    (Original SE)

    wallyedit.jpg
    (More contrast, sharpness and grain)
  • edited April 2010
    Look at that, actual texture. Now it looks like you can walk on those planks, instead of constantly slipping as if you're walking on ice.
  • edited April 2010
    is this a new one?

    16619orig.jpg

    16620orig.jpg
  • edited April 2010
    Yes! Awesome!
    I also found a website with the game's official title screen on it:
    http://www.jvn.com/jeux/articles/nouvelle-galerie-pour-monkey-island-2.html
  • edited April 2010
    i KNEW it was Gérard Depardieu all along!

    b185889cb0monkeyisland2.jpg

    gerarddepardieu.th.jpg

    :D
  • edited April 2010
    Actually Peter Chan was the background artist and not Purcell like the numerous people that posted above stated.... I think they did a good job with Wally's so far I am really pleased with what I am seeing.
  • edited April 2010
    I still think he looks too much like a manga character. Where'd all that gel come from?

    Still, I'm happy with how this is turning out. If I end up disliking it, the original version is just a click away :)
  • edited April 2010
    Irishmile wrote: »
    Actually Peter Chan was the background artist and not Purcell like the numerous people that posted above stated.... I think they did a good job with Wally's so far I am really pleased with what I am seeing.
    From what I understand, they both did backgrounds, though Purcell did the "original" wally's house painting posted above.
  • edited April 2010
    StarEye wrote: »
    But of course, nothing will ever live up to the original. Because the original is still the original. Just like how any coversong where the original is by The Beatles will never be as good as the original.

    I disagree:

    http://www.youtube.com/watch?v=033yPIf_HEQ&feature=related

    http://www.youtube.com/watch?v=HmpOe69wvT4
    Irishmile wrote: »
    Actually Peter Chan was the background artist and not Purcell like the numerous people that posted above stated.... I think they did a good job with Wally's so far I am really pleased with what I am seeing.

    I think it was Purcell and Peter Chan.
  • edited April 2010
    It was both of them. Purcell, for example, did the Voodoo Lady's hut. You can see very small, subtle stylistic differences. Doesn't matter, anyways, as those two are incredible. Seriously. Chan could cement his reputation as a legend based on Grim Fandango alone.

    It's weird how distinguised everyone who worked on the LucasArts games was and is. They had a deep understanding of their respective crafts that very few teams seem to have. (Telltale are awesome too, and have the potential to outdo LucasArts; they just need to work a little on their puzzle structure, for now.)
  • edited April 2010
    Both Purcell and Chan did the backgrounds. A little snippet from THIS interview with Steve Purcell:
    How was it to work at LucasArts, and especially on a game like Monkey Island 2?

    I worked on both Monkey 1 and 2. On the first one we only had sixteen colors we could use so nighttime and the color black became our friends. Black looked the same on everyone's monitor so we ended up building a lot of our backgrounds onto black. By the time we were working on Monkey 2 the idea of scanning painted backgrounds was available to us. Peter Chan was handy with the markers and he could do backgrounds super fast. I did some marker work and painted some as well or mixed the two. We had more disk space to do elaborate animations. I spent weeks laboring over the animation frames of a corpse reassembling in a coffin.
  • edited April 2010
    Fealiks wrote: »

    Haha, cool, but I still think the original is the best. Either way, you know what I meant.
  • edited April 2010
    the shnken ship in the voodoo swamp looks like an old umbreller in the original
  • edited April 2010
    StarEye wrote: »
    Haha, cool, but I still think the original is the best. Either way, you know what I meant.

    Well yeah, I got the sentiment, but I respectfully disagree. You should give all art a chance; saying that something can't work just by principal without actually watching/listening to/playing/whatevering it is wrong, in my opinion.
  • edited April 2010
    I hope they won't have a narrator in this SE. Some things are better being read than spoken.
  • edited April 2010
    Mataku wrote: »
    I hope they won't have a narrator in this SE. Some things are better being read than spoken.

    Aww, I loved the Narrator! :p
  • edited April 2010
    wasn't the narrator Denny Delk... AKA Murray? I also really liked the Narration.
  • edited April 2010
    Irishmile wrote: »
    wasn't the narrator Denny Delk... AKA Murray? I also really liked the Narration.

    it will sound great on the "deep in carabian yada yada yada"
  • edited April 2010
    Irishmile wrote: »
    wasn't the narrator Denny Delk... AKA Murray? I also really liked the Narration.
    Yep.
  • edited April 2010
    I loved how silly and over the top that narrator was.
  • edited April 2010
    OH YEAH!!! YOU'RE NOT MY FRIEND!!!

    Just kidding we are BFF's
  • edited April 2010
    Definitely have the narrator over the shots of LeChuck's castle, but we really didn't need him reading out the directions to Monkey Island. :p
  • edited April 2010
    Teeth wrote: »
    Definitely have the narrator over the shots of LeChuck's castle, but we really didn't need him reading out the directions to Monkey Island. :p

    it helps with thoes long words :P
  • edited April 2010
    Fealiks wrote: »
    Well yeah, I got the sentiment, but I respectfully disagree. You should give all art a chance; saying that something can't work just by principal without actually watching/listening to/playing/whatevering it is wrong, in my opinion.

    I never said any of those things. I'm very open to new stuff. And yes, the original is the best always, imo, because it takes more to actually create it from nothing, than to polish someone else's work. That's what I meant, a copy can never live up to the original, because it's missing so many factors that the original had.
  • edited April 2010
    Phatt Island is next

    http://lucasartsworkshop.wordpress.com/2010/04/09/the-world-of-woodtick/
    The World of Woodtick
    by Jedi Mudkip

    This week our community got their first tastes of Monkey Island 2’s Special Edition. Featuring locales from Scabb Island, we really wanted to begin giving fans a taste of how much time we were putting in to each backgrounds. Using the original art both in execution as well as inspiration, these scenes have amazing levels of details in them – and quite a few secrets for those die-hard enough to notice. Like Wally’s new maps.

    But the world itself is the real story here. Woodtick, a seaside port on Scabb Island has been taken over the evil and diminutive Largo LaGrande. Luckily, our hero has allies to help him in his time of need. While Scabb has many sights to see, my memories of the island always take me right back to the first time I crossed that bridge with piles of coins and gold in my pockets. For those who missed out on all the nostalgia and want to join in, hit the jump to see Scabb Island in its high-res glory.

    Next week we’ll be doing updates of Phatt Island, and if you’re nice about it we will be showing you a full set of concept art and telling you about the process all these backgrounds went through. If you’re nice, that is. Want to see the screens first? Hit up our Facebook and Twitter feeds and join up for the latest news.
  • edited April 2010
    Mataku wrote: »
    I hope they won't have a narrator in this SE. Some things are better being read than spoken.

    Turn the speech off.
  • edited April 2010
    Turn the speech off.

    HURR DURR 127271.gif
  • edited April 2010
    Too much for you?
  • edited April 2010
    It was a sarcastic durr. As seen in movies and the likes all around the globe.
  • edited April 2010
    So, now we wait for the trailer/phatt island screens I guess. Gee, its going to be a long wait.
  • edited April 2010
    So, now we wait for the trailer/phatt island screens I guess. Gee, its going to be a long wait.

    let's NIT-PICK IN THE MEANTIME!

    ok, i'll start - original Guybrush MI 2 sprite RULES! :D

    the new one SUCKS! :p

    i mean, really - he is not bad but can he do THE DANCE?
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