Do you want Lucasarts to reveal the secret at MI2:SE?

2

Comments

  • edited March 2010
    No, I think the revelation of the secret deserves something a little bigger. A cutscene, at least (with the Voodoo Lady).

    This one. But he edited it now.
  • edited March 2010
    Craig Derrick said that in the devolpers commentaries they "..maybe reveal some secrets about it"

    I think they will tell where they were trying to go with that end. Nothing really explicit or direct, but they will finally bring some light to that subject.
  • edited March 2010
    The Scumm Bar many years ago before the site went offline used to have a great write up explaining the secret of monkey Island showing all the references and was pretty much confirmed by the developers (even Ron Gilbert I recall stating your not far off or something along those lines).

    Unfortunately the article appears to have been lost but the secret is there for everyone to see at the end of MI2, Guybrush is a kid in an amusement park. His adventures through the first two games are just his over active imagination and the real world creeps through in specific spots which is what was pointed out in the article. Chucky and his glowing eyes were merely a door to keep open for further games.

    In particular the information that the ending of MI2 was originally intended for MI1 but the others convinced Ron Gilbert to keep it for a sequel which he did.
    The ending to this game is how Ron Gilbert originally wanted to end The Secret of Monkey Island, before the team talked him out of it. As the two games were made back-to-back, several ideas originally intended for Monkey Island 1 that were cut were carried over to the sequel.

    Of course the team went there separate ways and the Monkey Island series was continued by others but that pretty much is what the secret was far as I'm concerned.

    Don't think it needs any more explaining than that.
  • edited March 2010
    Nope, don't want to.
    Starscream wrote: »
    The Scumm Bar many years ago before the site went offline used to have a great write up explaining the secret of monkey Island showing all the references and was pretty much confirmed by the developers (even Ron Gilbert I recall stating your not far off or something along those lines).

    Unfortunately the article appears to have been lost but the secret is there for everyone to see at the end of MI2, Guybrush is a kid in an amusement park. His adventures through the first two games are just his over active imagination and the real world creeps through in specific spots which is what was pointed out in the article. Chucky and his glowing eyes were merely a door to keep open for further games.

    In particular the information that the ending of MI2 was originally intended for MI1 but the others convinced Ron Gilbert to keep it for a sequel which he did.



    Of course the team went there separate ways and the Monkey Island series was continued by others but that pretty much is what the secret was far as I'm concerned.

    Don't think it needs any more explaining than that.

    That article is still online, if this is the one you mean

    http://www.scummbar.com/resources/articles/index.php?newssniffer=readarticle&article=2

    http://www.scummbar.com/resources/articles/index.php?newssniffer=readarticle&article=15
  • edited March 2010
    The idea that the whole story of SMI and LCR is pure fantasy isn't really satisfying and I like to think there's more behind it.
    It would be more interesting if Guybrush REALLY was a kid in a themepark and if all that stuff were clever hints at this, but if the MI world was also real and only accessible through a child's imagination or something... idk.
    In either case, there was most probably going to be a 3rd game and this must have had some more substance behind it other than "Guybrush goes back to his fantasy world".
  • edited March 2010
    Well, I read somewhere that MI1 and 2 was supposed to be one game. Which means, The Secret of Monkey Island could've been a merged version of MI1 and 2, and not like we have today. Also, planning three games was not a common thing, so it makes sense to think there was to be two games in the series, with a mix between MI1 and 2 being the first, and MI3 being the second.

    But all in all, there's been so many contradictions if you read all the interviews made since the first game was released. If you use one of the interviews as arguments, you can't just pretend other interviews that says something else didn't happen. Personally, I've given up on believing any interview, and just listen to my instinct. And my instinct tells me the ending of MI2 was a set up for a third game, while being conclusive enough to never release a MI3.
  • edited March 2010
    StarEye wrote: »
    Uhm, no I don't think he's been lying to the masses for 20 years. And he's already said numerous times that had the story for MI3 already in his head and that the secret would be revealed in that.

    He also lied about what had been his inspiration to create Monkey Island in the first place (it was _not_ the Pirates of the Caribbean ride at Disney's), so why would it be impossible to think that he has made up a secret in the meantime, after realizing how much fun it is to see us twist and turn, ceaslessly guessing what the secret may be? After all, the secret may have been the catacombs beneath Monkey Island, that makes a lot of sense to me.

    About the question whether or not to reveal it: Don't. If it's revealed, it's not a secret anymore and replaying "The Secret of Monkey Island" would just feel odd...
  • edited March 2010
    Mermaid wrote: »
    He also lied about what had been his inspiration to create Monkey Island in the first place (it was _not_ the Pirates of the Caribbean ride at Disney's), so why would it be impossible to think that he has made up a secret in the meantime, after realizing how much fun it is to see us twist and turn, ceaslessly guessing what the secret may be? After all, the secret may have been the catacombs beneath Monkey Island, that makes a lot of sense to me.

    About the question whether or not to reveal it: Don't. If it's revealed, it's not a secret anymore and replaying "The Secret of Monkey Island" would just feel odd...

    How is that a lie, is he not allowed to find inspirations in more than one place? It WAS one of the inspirations, as well as "On Stranger Tides...", which is probably what you referred to. You don't just find inspiration in one thing. Also, lying about it one or two times back in the days would've been fun for a laugh, but seriously, for twenty years? You got to be kidding.

    And why do you say playing SOMI if the secret is revealed would be odd? If anything, it would make even more sense. Do you only ever replay SOMI because you want to know the secret, only to be disappointed to find out everytime that it's never revealed? I would love to know the secret, playing the first two games again after learning the secret will make them feel entirely fresh. I'm pretty sure you'll notice a lot more stuff because of it.
  • edited March 2010
    No she is right there seems to have been a little bit of revisionist history... but I also do think he did have more than one inspiration.
  • edited March 2010
    Mermaid wrote: »
    After all, the secret may have been the catacombs beneath Monkey Island, that makes a lot of sense to me.

    That's actually what I thought the secret was when I first played the game, how many islands have hellish catacombs where the walls bleed undeneath them? I didn't realise that there was more to it until MI2.
  • edited March 2010
    I don't want the secret revealed. Ever.

    First, I think there is so much hype about what the secret might be that, whatever the secret is, it would always be a disappointment to many if it were actually revealed. The true Secret of Monkey Island is as nothing compared to the legend built up around what the secret might be, and I believe it should stay that way.

    Second, quite possibly, if the secret were ever revealed, then such a revelation might act as a conclusion to the overall storyline of the Monkey Island series. Quite simply, if we were told the secret, then the series may end at that, and there may not ever be any more following Monkey Island games... and none of us want that.
  • edited March 2010
    Chyron8472 wrote: »
    Quite simply, if we were told the secret, then the series may end at that, and there may not ever be any more following Monkey Island games... and none of us want that.
    I do.
  • edited March 2010
    I do.

    Yesh but you're different, you're one of those who thinks anything post MI2 is milking crap that's destroying the series and that there should only be two MI games.
  • edited March 2010
    Ash735 wrote: »
    Yesh but you're different, you're one of those who thinks anything post MI2 is milking crap that's destroying the series and that there should only be two MI games.
    Even if that was the case, so what? "Because your opinion is different...it doesn't count toward nobody's opinion being different."
  • edited March 2010
    So how about this: There'll be an entire last game about Guybrush trying to find out the secret (that is: that'll be the one and only purpose in the game) and the moment he's about to find out, he dies by the Voodoo Lady's hand (for good this time). That would end the Monkey Island saga, yet the secret would remain a secret. The secret is too dangerous to be revealed.
    Just an idea..
  • edited March 2010
    Mermaid wrote: »
    So how about this: There'll be an entire last game about Guybrush trying to find out the secret (that is: that'll be the one and only purpose in the game) and the moment he's about to find out, he dies by the Voodoo Lady's hand (for good this time). That would end the Monkey Island saga, yet the secret would remain a secret. The secret is too dangerous to be revealed.
    Just an idea..

    I don't think Id stop crying :(
  • edited March 2010
    Mermaid wrote: »
    So how about this: There'll be an entire last game about Guybrush trying to find out the secret (that is: that'll be the one and only purpose in the game) and the moment he's about to find out, he dies by the Voodoo Lady's hand (for good this time). That would end the Monkey Island saga, yet the secret would remain a secret. The secret is too dangerous to be revealed.
    Just an idea..
    I really doubt Guybrush cares. If he does, I hardly doubt he cares as much as we do. It would feel forced. Because it would be forced.
  • edited March 2010
    I really doubt Guybrush cares. If he does, I hardly doubt he cares as much as we do. It would feel forced. Because it would be forced.

    Right, he doesn't care _yet_, but what if he somehow finds out that there'll be a necessity to find out the secret in order to get rid of, say, LeChuck AND The Voodoo Lady?

    sailorcuteness: I'd probably joing your crying. But one day, it'll have to end. Or would you rather have Monkey Island live on and on and there'll be further sequels even after you've died? ;)
  • edited March 2010
    Mermaid wrote: »
    sailorcuteness: I'd probably joing your crying. But one day, it'll have to end. Or would you rather have Monkey Island live on and on and there'll be further sequels even after you've died? ;)

    they can end it on the last one I play b4 I die
  • edited March 2010
    they can end it on the last one I play b4 I die

    Hey, you're not the only fan out there! What if we live a little longer? :p

    But seriously, I really find it hard to accept that this saga might come to an end anytime soon, yet I don't want it to be milked. As long as it's in TTGs hands though, I'm confident.
  • edited March 2010
    Mermaid wrote: »
    But seriously, I really find it hard to accept that this saga might come to an end anytime soon, yet I don't want it to be milked. As long as it's in TTGs hands though, I'm confident.

    This. At the moment I don't care how many sequels there are as long as it's Telltale that's making them. If Lucasarts were to start making them, then I might be concerned.

    At the same time, it's pretty hard to definitively end anything these days, as long as there's money in a franchise it'll keep getting milked. (exhibit a: Star Wars) Even if the series was to be given a definite end, I wouldn't be surprised if 5/10 years down the line it gets picked back up again (probably by Lucasarts) and the ending gets retconned.
  • edited March 2010
    Jen Kollic wrote: »
    At the same time, it's pretty hard to definitively end anything these days, as long as there's money in a franchise it'll keep getting milked. (exhibit a: Star Wars) Even if the series was to be given a definite end, I wouldn't be surprised if 5/10 years down the line it gets picked back up again (probably by Lucasarts) and the ending gets retconned.

    What you say is probably true. Sad but true.
    (Or, as Murray puts it: "Will it never end?!")
  • edited March 2010
    I would have been happy if the series ended with an alternate version of Tales that cut off without that final puzzle, just a slow zoom out and fade to credits.
  • edited March 2010
    Monkey Island ended twice before, and it came back both times, so I don't see it ending permanently antime soon.
  • edited March 2010
    Ya know. It's been like 18 years for me, at this point I don't even care if there is a Secret anymore. (If it was a giant robot monkey, I'd think that's pretty lame.) In CMI you can ask LeChuck what the secret is and he says he doesn't know. So why would we ask if we find out in MI2SE?
  • edited March 2010
    Mermaid wrote: »
    He also lied about what had been his inspiration to create Monkey Island in the first place (it was _not_ the Pirates of the Caribbean ride at Disney's)

    Where did you get that from? What motivation would he even have to lie about that? As far as I know, On Stranger Tides, among other things, inspired him story-wise (not necessarily in terms of plot, but in terms of elements such as voodoo and whatnot), and the PotC ride inspired him aesthetically. He wanted to capture the environment from that ride.

    I wonder what reason you think he has to lie..?
  • edited March 2010
    I think Ron Gilbert could easily do HIS version of the MI3 without it horribly effecting the rest of the series. The COMI and EMI are both good games that were made without Ron's input. The great thing about the new MI buzz and what Telltale is doing is they are making new stories based on the wonderful MI characters. I think it's appropriate that they are calling their games Tales of Monkey Island. That's all they are, great games/stories using the awesome characters that Ron and team created more than twenty years ago.

    Even if they were to negate the events of COMI and EMI they could still make Monkey Island games. This is especially true if the secret is what most of the MI base believe it to be. If it's just a kid and his wild imagination then there is room for PLENTY more stories.

    I say let Ron make his version of the game and let him make it without the influence of the COMI and EMI. I think it's the only way it could be done right.

    Obviously this is all my opinion and it will get revealed how it gets revealed. I have been playing Monkey Island since it first came out in 1990. There is one thing I've wanted for a long time and that is Ron's rendition on what is actually going on. There is a great majority of fans that are in similar boats. COMI and EMI are both great MI games, but Ron's MI3 will be the bread and butter that brings HIS story together.
  • edited March 2010
    I'm not sure I want Ron's MI3. I hated the end to MI2.
  • edited March 2010
    Same here. CMI is my most favorite MI after all, I wonder if a MI3 actually continuing the end of MI2 would suit me...
  • edited March 2010
    I'm totally with aztdaniel.
    I'd be ok with a Gilbert MI3, which finishes the game, and then telltale to just carry on, ignoring the ending.
    I cannot think of an example of this being done, but it would be fine for me.
  • edited March 2010
    I'm totally with aztdaniel.
    I'd be ok with a Gilbert MI3, which finishes the game, and then telltale to just carry on, ignoring the ending.
    I cannot think of an example of this being done, but it would be fine for me.

    The anime Tenchi Myuo had 3 versions ignoring the conniuety of the others
  • edited March 2010
    CMI isn't MI3.

    Cue flame war!
  • edited March 2010
    *burns down MusicallyInspired*

    War? You need a bigger army for that! :D
  • edited March 2010
    ohh I wana start a flame war um..anything that isnt Monkey Island 2 is jumping the shark in the series and non canon...hmm that was just nonsensical
  • edited March 2010
    Chyron8472 wrote: »
    I'm not sure I want Ron's MI3. I hated the end to MI2.

    The ending to MI2 was annoying, but it was supposed to be. It's was supposed to leave us all hanging in suspense. It generated confusion and a desire to know what had just happened. A very annoying ending it is, but look at all the attention it has drawn. Thousands of MI fans all over the world desire nothing more than to know if LeChuck is really Guybrush's brother or if it was all a curse meant to stifle Guybrush so LeChuck could carry out his evil designs without Guybrush's interference.

    20 years have passed and I agree that COMI was a fantastic game. I loved the animation, the voice acting, and the story. But the fact is it wasn't Ron's original design or idea. It was a good attempt to answer some questions that were generated from the first two games, but none of the development team knew what the Secret was.

    Ron's third game would bring the Secret out, whatever it may be, and therefore shouldn't leave us all in suspense as we would have the answer. It was meant to be a trilogy, HIS trilogy, and he hasn't been able to finish it yet. I will continue with my stance that Ron's MI3 wouldn't destroy the other MI games for me at all. The single and more important reason behind that is COMI and EMI were not what Ron had originally intended and therefore have no real bearing on the MI world for me. They are great adventures that brought me many hours of laughter and pleasure, but they're not Ron's MI3.
  • edited March 2010
    personally i did like the ending of Monkey Island 2, its was interesting, and the following games were good aswell, but i wouldnt mind seeing a Ron Gilbert's Monkey Island, after all he is the Father of Monkey Island, the creator etc, but of course its great to have different stories follow off like Tales did, and i absolutly loved the story,with a zombie guybrush and ghost guybrush, it was great and dark...but you can tell a story in different ways, for example, the Batman series and they rebooted it with batman begins, Bond they rebooted with Casino royale making it more gritty, and the story of Spiderman was altered for the big screen, and there doing a reboot of the spider-man movie with the director from 500 days of summer, and also theyre doing a superman reboot with Chris Nolan as the producer...so you get where im going with this, the story can be retold
  • edited March 2010
    Wolfstar27 wrote: »
    personally i did like the ending of Monkey Island 2, its was interesting, and the following games were good aswell, but i wouldnt mind seeing a Ron Gilbert's Monkey Island, after all he is the Father of Monkey Island, the creator etc, but of course its great to have different stories follow off like Tales did, and i absolutly loved the story,with a zombie guybrush and ghost guybrush, it was great and dark...but you can tell a story in different ways, for example, the Batman series and they rebooted it with batman begins, Bond they rebooted with Casino royale making it more gritty, and the story of Spiderman was altered for the big screen, and there doing a reboot of the spider-man movie with the director from 500 days of summer, and also theyre doing a superman reboot with Chris Nolan as the producer...so you get where im going with this, the story can be retold


    I would hate a reboot sooooooooooo much
  • edited March 2010
    I'd hate a series reboot as well, it would wipe out absolutely everything that's happened and start over. Chances are that it would then proceed to become entirely too dark or entirely too silly. Of course, it might turn out awesome, but it still wouldn't feel like Monkey Island to me.
  • edited March 2010
    I would hate a reboot sooooooooooo much

    I as well. The series does NOT need a reboot, it just needs the original ending and some sweet new adventures afterwards.
  • edited March 2010
    Didn't Ron once say in an interview that he could actually fit Curse into his original planned idea, so that if he did make the next game, it would be easy to include Curse in the timeline.

    And then a few years later we got Escape :p
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