lol im not for a reboot, i was just saying that storys can be told in many different ways, like tales branched off and became its only little series with its own story, but no im not for a reboot
Didn't Ron once say in an interview that he could actually fit Curse into his original planned idea, so that if he did make the next game, it would be easy to include Curse in the timeline.
And then a few years later we got Escape
That would be a wonderful compromise if it was true. I really don't want to have to ignore Curse or Tales OR Escape in the canon. =(
I always thought the Secret was the giant robot...
Seriously, though, I would only be happy if the Secret was revealed by Ron Gilbert himself. Either in-game or from his mouth. I hope there really is a Secret but I agree that it would be nice to find out eventually. I'm happy accepting all the games as canon, even though I have the same problems with Escape as expresses by many (HT Marley, capitalist themes, the Threepwood-Marley marriage, the aforementioned robot etc).
The games are generally good to great and I'm happy overall with how they have panned out. If Mr. Gilbert can figure a way to get his secret into a future game then fantastic. If not, it should not be included.
Special Edition commentary features may be one way that everyone is happy with. But I have a funny feeling that they will use this as ann excuse to tease the fans and make everything even MORE confusing.
I still say that I think the series would end if the Secret was revealed, that is, if it were something epic. If it turned out to be something inconsequential, then I could imagine Guybrush being all "THAT'S the Secret of Monkey Island? Somehow, I was expecting so much more." and then moving on down the road to make more games with no deference to whether he knew the Secret or not.
I could agree that if Ron truly is the only one to know the Secret, then he should a lead designer in the game where it is revealed. However, I'm not on board with the obvious Ron-Gilbert-fanboys/girls that Monkey Island games suck when he's not directly creating a game (with the exception of EMI.)
...Although CMI is an exception in my book, since it was my favorite MI game for a long time (and may still be, idk it's a toss up,) I would have to say that I'm happy so long as either Ron Gilbert, Dave Grossman or Tim Schafer are directly involved.
I don't think the secret needs to be revealed in MI2:SE.
In some ways, I think it would be nice for the secret to never actually be revealed. Yet at the same time I'm curious to know.
If it ever is revealed then I'm hoping for something that suggests all the MI games are canon (yes I realise there are certain parts in EMI that aren't easy to get around, but the overall storyline should at least be canon). And of course, it needs to come from Ron. Even if the game/video is directed by someone else, Ron should be in control of the storyline.
If it is an epic secret, then it could end the series. But for some reason I can imagine, if that happens, loads of fan sequels and spin-offs to do with whatever the secret is.
I'd like to think of it as an alternate continuity. Not wiping the others out.
CMI and TMI (and even EMI) were all good games. Pretending they never existed is something I'd never do.
But MI3a was definitely supposed to be something WAY different than those 3 games, as far as my feeling goes, and this is why I think revealing the secret in let's say TMI2 wouldn't work.
Tomi kind of hinted at an alternative continuity with the other guybrush!:eek:
ooh! I'm getting excited now.:D:
Tomi kind of hinted at an alternative continuity with the other guybrush!:eek:
ooh! I'm getting excited now.:D:
But then, the Guybrush from Monkey Island 1 and 2 would have to become two Guybrushes before CMI and MI3a.
I personally think they should just make a MI3 and then have the rest of the series continue like they do. That is, after Ron's MI3, make sure that people know that this was just a "what if" scenario and that it won't make an impact on the official storyline. It's just games, I think it's wrong to be so bound by rules. Maybe Monkey Island should become more like Zelda... no obvious continuity, and every game is a new story with little to no connection to any of the other games.
Maybe Monkey Island should become more like Zelda... no obvious continuity, and every game is a new story with little to no connection to any of the other games.
There's a problem with that. This works in Zelda because the games take place centuries apart, using several characters who all happen to look similar and have the name Link. Each incarnation of Link starts off fresh, with no personal history, so they can pretty much do whatever they want with him without the baggage of past games. And in some cases, they choose to have the same Link continue on with another adventure (as in Ocarina of Time/Majora's Mask, A Link to the Past/Link's Awakening, Four Swords/Four Swords Adventures, and The Wind Waker/Phantom Hourglass) or be somehow distantly connected to one of the past Links (as in Ocarina of Time/Link's Awakening, The Minish Cap/Four Swords, and Phantom Hourglass/Spirit Tracks).
And I say that it works in Zelda, but then you get enthusiasts like me who actually want to string together a coherent history of Hyrule. It's supposed to be possible, but the split timeline makes it even more frustrating. The announcement that the split timeline was canon was some of the most upsetting news I've ever heard out of Nintendo.
The announcement that the split timeline was canon was some of the most upsetting news I've ever heard out of Nintendo.
Don't listen to Nintendo about that. I watched the AVGN retrospective on the Zelda timeline, and he said that Miyamoto once said in an interview that OoT was the first Zelda game, then Zelda 1, then Zelda 2, then LttP. He then points out that this makes not sense at all, which I agree with.
I just think they can't make any sense out of it themselves and just gave up. You can think of the Zelda timeline in any way you want. I'm certainly not going to listen to Nintendo's trash about Zelda as long as they're making crap titles like Phantom Hourglass and Spirit Tracks. Hopefully they still have some sense in them for the newest Wii Zelda title coming out....whenever.
Don't listen to Nintendo about that. I watched the AVGN retrospective on the Zelda timeline, and he said that Miyamoto once said in an interview that OoT was the first Zelda game, then Zelda 1, then Zelda 2, then LttP. He then points out that this makes not sense at all, which I agree with.
I've seen detailled timelines before. they all agree on several things. If I recall, what Chyron said is right, then Windwaker happens a long time later.
OoT is the first one because Ganon/Ganodorf is still human if I recall. And I heard that they wanted to kinda start the series over with the N64 because there was a new audience, so they made the game happen before everything else because of that.
Either way, what I wonder the most about is why each hero goes back to dungeons to put his equipment there instead of just giving it to the next hero or keeping it altogether in one place. I wish they had some explanation for that, it just seems kinda silly, you know.
I think I prefer it the Final Fantasy way, which each story completely new, no timeline, but wth lots of similarities of course. Like they're all in parallel universe, although there too it's starting to change a bit (with all the Ivalice games for instance).
The Zelda thing timeline is just an excuse to make the same characters in different styles over and over again. I never think of Zelda as a continuous series, 'cause it makes no difference wether you connect them or not. They feel as connected as Final Fantasy X is to Final Fantasy VII, even though they are connected somehow. I just meant having Monkey Island follow a set of rules, without thinking about continuity, and just write an entirely new story every time. References to earlier games are allowed, and maybe have a two-game story even. But no more than that. Just start over with the story and try different ways every time. As long as it has LeChuck, Stan, Guybrush and Elaine, you're set. Heck, even have you play LeChuck as in Kyrandia 3 - Malcolm's Revenge, but without any continuity of the series whatsoever.
I just think they can't make any sense out of it themselves and just gave up. You can think of the Zelda timeline in any way you want. I'm certainly not going to listen to Nintendo's trash about Zelda as long as they're making crap titles like Phantom Hourglass and Spirit Tracks. Hopefully they still have some sense in them for the newest Wii Zelda title coming out....whenever.
To me, Spirit Tracks managed to take everything I hated about Phantom Hourglass's structure and interface and somehow turned it into a game I really enjoyed. I was disappointed when I heard that they would be going with an entirely touch screen system again, and while I still want a 2D Zelda with buttons again, I was actually really satisfied with it (mostly) in Spirit Tracks, which is a lot more than I was expecting.
Anyway, I got lost in my earlier argument and left off the end of it.
There's a problem with that. This works in Zelda because the games take place centuries apart, using several characters who all happen to look similar and have the name Link. Each incarnation of Link starts off fresh, with no personal history, so they can pretty much do whatever they want with him without the baggage of past games.
Monkey Island, on the other hand, is all about Guybrush, Elaine, and LeChuck. Maybe, just maybe, you could pull off a MI game without the latter two, but if you were to attempt to replace Guybrush (see: Apollo Justice), the game would no longer feel like the same series. And a series of games about Guybrush that don't retain any of his personal history would just be downright frustrating.
To me, Spirit Tracks managed to take everything I hated about Phantom Hourglass's structure and interface and somehow turned it into a game I really enjoyed. I was disappointed when I heard that they would be going with an entirely touch screen system again, and while I still want a 2D Zelda with buttons again, I was actually really satisfied with it (mostly) in Spirit Tracks, which is a lot more than I was expecting.
I can't wait to pick this game up. I originally thought it was a sequel to Hourglass and I haven't played the final boss battle yet (because I've been collecting all golden ship parts and want to finish that first) so I didn't buy it.
But it looks like actually it's a different timeline, so I have to get it
If anything does seem like a spoiler, it's not. The end of Phantom Hourglass is just a return to status quo. There is a twist to it, but there's no mention of it in Spirit Tracks, so you're good.
I would be happy if Ron Gilbert got a chance to do his alternative version of MI3 and then they could just continue with the CoMI, EfMi, ToMI continuity. I think everybody would be satisfied this way.
Now a different question. I haven't played ToMI yet, does the game explain how did LeChuck recover after the whole Ultimate Insult incident?
While I don't think that the Secret will be explained at the end of MI2:SE I would be perfectly happy with the ending being extended with new story material.
Comments
After ToMI, I don't want to though.
That would be a wonderful compromise if it was true. I really don't want to have to ignore Curse or Tales OR Escape in the canon. =(
Seriously, though, I would only be happy if the Secret was revealed by Ron Gilbert himself. Either in-game or from his mouth. I hope there really is a Secret but I agree that it would be nice to find out eventually. I'm happy accepting all the games as canon, even though I have the same problems with Escape as expresses by many (HT Marley, capitalist themes, the Threepwood-Marley marriage, the aforementioned robot etc).
The games are generally good to great and I'm happy overall with how they have panned out. If Mr. Gilbert can figure a way to get his secret into a future game then fantastic. If not, it should not be included.
Special Edition commentary features may be one way that everyone is happy with. But I have a funny feeling that they will use this as ann excuse to tease the fans and make everything even MORE confusing.
I could agree that if Ron truly is the only one to know the Secret, then he should a lead designer in the game where it is revealed. However, I'm not on board with the obvious Ron-Gilbert-fanboys/girls that Monkey Island games suck when he's not directly creating a game (with the exception of EMI.)
...Although CMI is an exception in my book, since it was my favorite MI game for a long time (and may still be, idk it's a toss up,) I would have to say that I'm happy so long as either Ron Gilbert, Dave Grossman or Tim Schafer are directly involved.
In some ways, I think it would be nice for the secret to never actually be revealed. Yet at the same time I'm curious to know.
If it ever is revealed then I'm hoping for something that suggests all the MI games are canon (yes I realise there are certain parts in EMI that aren't easy to get around, but the overall storyline should at least be canon). And of course, it needs to come from Ron. Even if the game/video is directed by someone else, Ron should be in control of the storyline.
If it is an epic secret, then it could end the series. But for some reason I can imagine, if that happens, loads of fan sequels and spin-offs to do with whatever the secret is.
... It's a DUCK!
ooh! I'm getting excited now.:D:
But then, the Guybrush from Monkey Island 1 and 2 would have to become two Guybrushes before CMI and MI3a.
I personally think they should just make a MI3 and then have the rest of the series continue like they do. That is, after Ron's MI3, make sure that people know that this was just a "what if" scenario and that it won't make an impact on the official storyline. It's just games, I think it's wrong to be so bound by rules. Maybe Monkey Island should become more like Zelda... no obvious continuity, and every game is a new story with little to no connection to any of the other games.
Parallel realities! Two different lives depending on some choice he made at some point. That could work. It has before.
There's a problem with that. This works in Zelda because the games take place centuries apart, using several characters who all happen to look similar and have the name Link. Each incarnation of Link starts off fresh, with no personal history, so they can pretty much do whatever they want with him without the baggage of past games. And in some cases, they choose to have the same Link continue on with another adventure (as in Ocarina of Time/Majora's Mask, A Link to the Past/Link's Awakening, Four Swords/Four Swords Adventures, and The Wind Waker/Phantom Hourglass) or be somehow distantly connected to one of the past Links (as in Ocarina of Time/Link's Awakening, The Minish Cap/Four Swords, and Phantom Hourglass/Spirit Tracks).
And I say that it works in Zelda, but then you get enthusiasts like me who actually want to string together a coherent history of Hyrule. It's supposed to be possible, but the split timeline makes it even more frustrating. The announcement that the split timeline was canon was some of the most upsetting news I've ever heard out of Nintendo.
When did Tales do this? wtf are you two talking about?
Don't listen to Nintendo about that. I watched the AVGN retrospective on the Zelda timeline, and he said that Miyamoto once said in an interview that OoT was the first Zelda game, then Zelda 1, then Zelda 2, then LttP. He then points out that this makes not sense at all, which I agree with.
I've seen detailled timelines before. they all agree on several things. If I recall, what Chyron said is right, then Windwaker happens a long time later.
OoT is the first one because Ganon/Ganodorf is still human if I recall. And I heard that they wanted to kinda start the series over with the N64 because there was a new audience, so they made the game happen before everything else because of that.
Either way, what I wonder the most about is why each hero goes back to dungeons to put his equipment there instead of just giving it to the next hero or keeping it altogether in one place. I wish they had some explanation for that, it just seems kinda silly, you know.
I think I prefer it the Final Fantasy way, which each story completely new, no timeline, but wth lots of similarities of course. Like they're all in parallel universe, although there too it's starting to change a bit (with all the Ivalice games for instance).
To me, Spirit Tracks managed to take everything I hated about Phantom Hourglass's structure and interface and somehow turned it into a game I really enjoyed. I was disappointed when I heard that they would be going with an entirely touch screen system again, and while I still want a 2D Zelda with buttons again, I was actually really satisfied with it (mostly) in Spirit Tracks, which is a lot more than I was expecting.
Anyway, I got lost in my earlier argument and left off the end of it.
Monkey Island, on the other hand, is all about Guybrush, Elaine, and LeChuck. Maybe, just maybe, you could pull off a MI game without the latter two, but if you were to attempt to replace Guybrush (see: Apollo Justice), the game would no longer feel like the same series. And a series of games about Guybrush that don't retain any of his personal history would just be downright frustrating.
I can't wait to pick this game up. I originally thought it was a sequel to Hourglass and I haven't played the final boss battle yet (because I've been collecting all golden ship parts and want to finish that first) so I didn't buy it.
But it looks like actually it's a different timeline, so I have to get it
Well, sequel in the Zelda sense, right? I don't have to finish Hourglass to be able to follow, do I? Or will it spoil things?
Now a different question. I haven't played ToMI yet, does the game explain how did LeChuck recover after the whole Ultimate Insult incident?
Guybrush mentions it being the form he takes after the statue