Ron left Hothead. Telltale is hiring.

From http://grumpygamer.com/8789972 :
Ron left Hotdead

From http://www.telltalegames.com/company/jobs/ :
Telltale is hiring

I'm the only one associating these 2 things?
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Comments

  • edited April 2010
    No. No, you are not.

    I'm not getting my hopes up, but...it is technically possible. We can dream, right?
  • edited April 2010
    I'm always puzzled when I see Ron mentioned =)

    I may be the only one on these forums not convinced that Ron is some sort of magical Adventure Game genie, who poos witte reparte and coughs up rainbows.

    He was a big part of a team that produced two games I like very much. He was not part of teams that produced two Monkey Island games I like even better.

    I don't know that Ron would integrate well with the existing team or be a particularly big contributor. Do you, general forums public? I'll admit that on paper it sounds like it'd be a great matchup, but I doubt anyone here has any inside knowledge of the situation, or even real game development process, to have much clue. And so the level of clamoring and worship that I see on this board seems unwarranted. It also seems disrespectful to the very talented people that have brought us the last two (discounting EMI, or counting it if you like it) games.

    This post isn't directed at anyone in particular. Just general observation. It's just weird to me the kind of legendary status he's achieved and I'm not quite sure why. It reminds me of those posts that talk about "wouldn't it be great if LucasArts made a new MI game", as if that meant anything.


    With that said, I hope Telltale continue to attract talented designers - they've done a great job so far. Also done a good job of attracting people willing to work 90+ hours a week, eating TellTale-brand Gruel in the Telltale-brand dungeons.
  • edited April 2010
    I'm also not trying to slam Gilbert *at all*. I just think the cult-like status on these forums is a little over the top.
  • edited April 2010
    Ripcord wrote: »
    I may be the only one on these forums

    If it makes you feel better, whenever people say "Is it just me" or "I may be the only one" several people who share the same opinion will show up. ;)

    And yeah there are people here who agree with you.
  • edited April 2010
    Just look up my post in the "We are SO hiring" thread.
    I definitely agree. Wants to make MI3 but leaves LA, leaves Hothead before DeathSpank is done...

    Yup, sounds like a pretty lousy resume to me...
  • edited April 2010
    Maybe LucasArts could grab him while he's inoccupied and they could make Monkey Island 3!
    If there was ever a time for a Monkey Island 3, it would probably be now, Ron's done with his project, 1 got a remake, 2's getting a remake, newcomers will be thinking "WTFH!!!!" at the ending of 2, and if they go through with it, us classic fans may get the conclusion of the story that we were hoping for for 20 years. And yes...the secret will finally be revealed! It would have to be an alternate timeline to curse, escape and tales though, probably.
  • edited April 2010
    Maybe LucasArts could grab him while he's inoccupied and they could make Monkey Island 3!
    If there was ever a time for a Monkey Island 3, it would probably be now, Ron's done with his project, 1 got a remake, 2's getting a remake, newcomers will be thinking "WTFH!!!!" at the ending of 2, and if they go through with it, us classic fans may get the conclusion of the story that we were hoping for for 20 years. And yes...the secret will finally be revealed! It would have to be an alternate timeline to curse, escape and tales though, probably.

    Yeah, you pretty much collapsed everything I was talking about into one post.
  • edited April 2010
    Ripcord wrote: »
    Yeah, you pretty much collapsed everything I was talking about into one post.

    I agreed with what you said ^^
  • edited April 2010
    Actually, I think this is a bit like the Lennon and McCartney collaboration. Together, they created something really special (yeah, I know they didn't write everything together), and I think it was that kind of chemistry that just works. Despite hating eachother by the end, the Beatles had such a connection, musically, that regardless of what they wrote it just sounded fantastic.

    Ron Gilbert made great games after he left LucasArts. I don't think he's ever been involved in a bad one. He's got a great philosophy when it comes to game design it seems. The reason people love Ron so much, is basically because Monkey Island was the brainchild of his, and while a lot of other people also had a good say in how the games turned out, I think Ron's involvement was kinda like that Beatles chemistry I was talking about. Ron's MI is just that something special, and while games without him were great, they were basically great because of Ron's ideas in the first place. Not to mention, the games have more or less been the same since MI2. LeChuck's back (with or without a companion), only way to stop him is to get a legendary item or some sort, confront him, the end. That's basically how it's been since MI2 - and that's odd, 'cause SOMI wasn't really about that at all, and only MI2 had that sort of idea, but even there it was much more vague than the other games.

    The first two built up the Monkey Island universe we all love so much, but it hasn't really changed much since then. MI3a could've been something entirely different, and probably even change the Monkey Island universe to something quite different from what we have now. If MI3 was really supposed to be the definitive ending for the story, then the first two games were probably building up the Monkey Island universe, and then tear it down completely in the third and final game.

    The thing is, the game's have been more or less stagnant since MI2 (not including). No questions have been answered, the Monkey Island universe is now in a bubble, which cannot burst. It's kinda like having a Lord of the Rings part 1 and 2, but skipping part 3, then start a spinoff story from after what would've happened in 3, that never really affects the universe at all.
  • edited April 2010
    StarEye wrote: »
    Ron Gilbert made great games after he left LucasArts.
    Enlighten me... since I can think up... well... none.
  • edited April 2010
    Enlighten me... since I can think up... well... none.

    Just because they were made for children, doesn't mean they weren't great. Or is childrens games automatically mean bad?

    Also, Total Annihilation. And we don't know for sure yet how DeathSpank turns out, but so far it looks fabulous. And like I said, you assume the game wasn't finished, but it was. He just said "mission accomplished" and moved on, after the game was sent for certification and whatnot. He didn't leave in the middle of the game. You could, you know, check the link that was provided in the very first post about this news to see what he himself said.
  • edited April 2010
    Isn't this a bit...professionally risky?
  • edited April 2010
    StarEye wrote: »
    And like I said, you assume the game wasn't finished, but it was.
    No, it isn't... after all it hasn't been released yet. If it was finished, why can't I buy it yet? (It's like saying S&M 301 PC is finished...) It still has debugging and stuff, and if there are any important tweaks that have to be done for some reason now Ron isn't there to help with it. Doesn't sound very ensuring to me.

    I supppose he can be consulted (like TTG did during ToMI development), but leaving before your game ships, hell... even goes gold doesn't sound very promising at all to me.
  • edited April 2010
    No, it isn't... after all it hasn't been released yet. If it was finished, why can't I buy it yet? (It's like saying S&M 301 PC is finished...) It still has debugging and stuff, and if there are any important tweaks that have to be done for some reason now Ron isn't there to help with it. Doesn't sound very ensuring to me.

    I supppose he can be consulted (like TTG did during ToMI development), but leaving before your game ships, hell... even goes gold doesn't sound very promising at all to me.

    From Grumpygamer:

    "As DeathSpank ends the creative and production phases and start down that long and winding road of certification and testing of the XBox and PS3 and [REDACTED] versions, it's looking quite amazing and is damn funny. So, to quote my childhood hero George W. Bush: Mission Accomplished. "

    The game's done. What happens next is something he wouldn't be involved in anyway. He was part of the creative team, he's not a gametester, and whatever bug they find will be fixed by the codemonkeys, not him.
  • edited April 2010
    (It's like saying S&M 301 PC is finished...) It still has debugging and stuff, and if there are any important tweaks that have to be done for some reason now Ron isn't there to help with it. Doesn't sound very ensuring to me.
    That's all technical. There is nothing left in terms of creative input. There is nothing in terms of technical input. He's even still sticking around to promote the game, so it's not like he won't be around in your dream scenario in which a gaping hole is discovered that requires a comprehensive rethinking of the very way the game itself works. Seriously, it's at bug-testing and certification.

    He's still around for the final stages of DeathSpank, he's just not working at HotHead anymore in a paid position, and honestly there's nothing for him to do over there anymore. This idea that Gilbert builds ships and then laughs as he bails into the ocean, sending them into tumultuous storms, is patently ridiculous.
  • edited April 2010
    "Certification" may include more than just bugs, including possible struggles with ethical issues and stuff (ie. censoring).

    Now it doesn't seem likely from what I have seen from DeathSpank that's likely, but who knows.

    And none of it all changes the fact it doesn't fill me with hope for the game if he leaves the company before release...
  • edited April 2010
    And none of it all changes the fact it doesn't fill me with hope for the game if he leaves the company before release...
    Why? The idea that a person can give their contribution to something, get done with it, and then move on to new creative projects in different areas isn't at all plausible or understandable? I seriously doubt he's "abandoning" DeathSpank.

    Now, I don't think DeathSpank looks all that awesome, to be honest. I probably won't pick it up right away. So if he WAS abandoning the project a few months from release, I wouldn't be too affected. Still, it's downright silly to think that this was some heinous crime intended to let the game....apparently not sell without him, or...whatever else happens to games a couple months from release when the head guy looks away for a couple seconds in your magical dreamworld. I suppose the ESRB will decide that everybody in the game needs to have gigantic handlebar mustaches, and the creative input of the Hothead guys without Ron Gilbert's guidance will allow them the freedom to make these gigantic handlebar mustaches NEON PINK.

    DEAR GOD.

    ....seriously, what the hell is going to ruin the project if Ron Gilbert isn't working there full time? What is he avoiding by leaving, especially considering his name is pretty tied to the thing anyway? He's not AVOIDING anything, this isn't a physical ship that can sink with him on it. This isn't some shunned, half-finished production that has no real sense of direction or form.
  • edited April 2010
    this is monkey 2 all over agin

    ron gilbrt u bastrud
  • edited April 2010
    Ripcord - You're not alone, I agree with you. Ron Gilbert made some great games, but he's not some kind of adventure gaming god, and in my opinion LCR is not the greatest adventure game ever made. (though it is one of the best) Mind you, I'd be less irritated by people calling him the father of adventure gaming than I am by people calling Roberta Williams the mother of adventure gaming, every time I hear that I have to scream into a pillow.

    Anyway, it's been a long time since LCR, and at this point I have more trust in Telltale making a good Monkey Island game than I have in Telltale + Ron Gilbert. (yes, I know he was an adviser on Tales, but that's not the same as actually being on the team) It's not just his series any more, he gave that up when he left Lucasarts. I'm not saying that I think he'll retcon everything that's happened since LCR (given that the franchise still belongs to Lucasarts, I don't think he'd be allowed to) but I would still be concerned at what he wants to do with the characters and the story.

    Of course, this is all very premature since we don't even know that Ron has left Hothead for Telltale, but if he has then I'm more inclined towards trepidation than enthusiasm. Though if he HAS joined Telltale then hey, that pretty much guarantees more Tales, which is a win in my book. If he is on board for the next installment of Tales, then I seriously hope that all my doubts are proven wrong, and the second season is just as good/even better than the first. In that circumstance I'll be happy to eat my words along with a large helping of humble pie. Until then, I'll remain doubtful. Unless of course Ron isn't joining Telltale, in that case I'll shrug and go back to watching the trailers for Fallout: New Vegas.
  • edited April 2010
    Honestly, the comments in this thread are hilarious. It's interesting how people are always ready for a Gilbert-bash.
  • edited April 2010
    I doubt that Ron will be hired by Telltale, I think now he is more the collaboration with an idea type.
    Said that, I think that he maybe could be able to do something about the constantly increasing drop of quality and lack of care for details of Telltale's games. I wish to see them more like they where at the beginning of the first season of S&M.
  • edited April 2010
    Why? The idea that a person can give their contribution to something, get done with it, and then move on to new creative projects in different areas isn't at all plausible or understandable? I seriously doubt he's "abandoning" DeathSpank.
    Because in the past, key people leaving companies usually result in the death of said company. LA Adventures, Bullfrog, Cavedog, Troika... they are all dead. Now I don't say this is the fate Hothead is going for, but the past has shown more companies dying as of stuff like this than flourish better than before.
    Moving on is perfectly normal... however those people usually do that within the company they work in, unless they no longer wish to work for them for whatever reason. And tell me, how does that suppose to increase my faith for HotHead and their games?
    Even if the reason for leaving IS TellTale has a better offer, it still means he turns his back somewhat on the developer of his game.

    If actions like this caused less company deaths or dissapointing games in the past, I wouldn't be worried. But it does, thus my concern.
    Still, it's downright silly to think that this was some heinous crime intended to let the game....
    I never said it was a crime. Just usually an indication that that person (in this case Gilbert) lacks faith in his own product, or is not happy with the product created.
    And that never gives me a reason to be postive at all.

    Of course it *could* be what he left he is satisfied with, but in the past some have said the same (it's bad PR otherwise etc.), so I am not going to take word for it.
    Once again, this is not specific about Ron Gilbert, I would be suspicious of any game where it's leads (especially the famous ones) depart before it's fully gold.
    ....seriously, what the hell is going to ruin the project if Ron Gilbert isn't working there full time?
    I am not worried about what will happen, but what already is. And that that is of such "quality" that it made Ron turn his back on it.
    As said, it happened. More often than not.
    What is he avoiding by leaving, especially considering his name is pretty tied to the thing anyway?
    Landing a new gig before his name is tarnished, securing him work when HotHead burns down in flames?
    I suppose this is really dark thinking, but that is mostly what happens in situations like these.
    Get a job before people learn his "Daikatana"...
  • edited April 2010
    Yeah, God forbid we showed some actual faith in the guy. It's hilarious that Tim Schafer is supposed to be so damn important that nobody wants a sequel to his games unless he works on them, while Ron would have to do something miraculously good before he's allowed to touch his own created.

    Actually, to me, the only thing that's come out from splitting all the best LucasArts profiles is show me that they're all good at their own things. None of the stuff that's come out from any of the individuals have been remotely as good as the stuff they did at LucasArts. Here's what I've actually learnt:

    Bill Tiller is great at art... and mostly art.
    Tim Schafer is great at creating wacky stuff with lots of humour. Lacking in gameplay.
    Telltale is great at making fun and entertaining stories, although to me they're not quite the level of the original games.
    Ron apparently is great at the philosophy of game making. Which traps to avoid, which rules you should follow and which you should or could break. Well, it seemed like it with his SOMI playthrough article he did some time ago.

    Yet, Ron is the only one given NO benefit of the doubt whatsoever, while all the others are continuesly getting new chances to prove themselves. The grail would probably be to have them all together again, but that's not happening. I suspect Tim Schafer likes having his own company, and I don't think he wants to go to Telltale if he was asked. Bill Tiller is probably still convinced that great art is enough to make a good game.

    For all we know, Ron leaving Hothead could have nothing at all to do with DeathSpank. Hell, maybe even private reasons, maybe something's happened in his life (good or bad) that made him reconsider his career as a developer. And seriously, I think he deserves to be believed when he says the game is awesome and fun. At least give him the benefit of the doubt.
  • edited April 2010
    Because in the past, key people leaving companies usually result in the death of said company. LA Adventures, Bullfrog, Cavedog, Troika... they are all dead. Now I don't say this is the fate Hothead is going for, but the past has shown more companies dying as of stuff like this than flourish better than before.
    Moving on is perfectly normal... however those people usually do that within the company they work in, unless they no longer wish to work for them for whatever reason. And tell me, how does that suppose to increase my faith for HotHead and their games?

    Actually, there is some evidence that something funny is going on at Hothead.
    • Penny Arcade Adventures canceled so that more work can be done on Deathspank and Swarm
    • Deathspank is completed, and Ron leaves the company
    • Former Telltaler Deirdra Kiai lost her job at Hothead
    • Is anything happening with Greenhouse? Their newest game was added in June 2009
    Even if the reason for leaving IS TellTale has a better offer, it still means he turns his back somewhat on the developer of his game.
    The creative stuff in Deathspank is done. What if he has another project up his sleeve, and it won't be done at Hothead for whatever reason? Does he have to wait until the game is actually released to give his notice and start his new project? He's not getting any younger.

    The status of Hothead as an ongoing concern does seem a bit questionable at the moment.
  • edited April 2010
    StarEye wrote: »
    Ron apparently is great at the philosophy of game making. Which traps to avoid, which rules you should follow and which you should or could break. Well, it seemed like it with his SOMI playthrough article he did some time ago.
    That's exactly why I would love to see him again on a monkey island title, but ones that he directs.
    StarEye wrote: »
    Yeah, God forbid we showed some actual faith in the guy. It's hilarious that Tim Schafer is supposed to be so damn important that nobody wants a sequel to his games unless he works on them, while Ron would have to do something miraculously good before he's allowed to touch his own created.
    The problem is that MI franchise was used by so many people for it's selfselling value more than because "it was the time to do a great sequel" and so the result was not so good.
    MI4...
    MISE and MI2SE, cute but it's clear that most of the guy who made them never played the originals once. And it's probably something that an amatorial fan group could have made without some huge mistake.
    TOMI like the latest TT games is a cheap, hasty and final result sacrificing production (in all sense).
    That's adding the fact that this game are more likely to be known by old fan and mostly fail to please them or take them in consideration (porting, interface, restyle without respect of the originals, ect...)
  • edited April 2010
    @Bloody Eugene:

    You should make a poll for this thread.

    Something like:
    Should Ron work for Telltale?

    1) Strongly Agree
    2) Agree
    3) Uncertain
    4) Disagree
    5) Strongly Disagree
    (btw, count me in as "uncertain" for all the reasons listed in above posts as to why it's not Ron's baby anymore, and as he's helped to make all of 1 or 2 games of note (including DeathSpank) that I've even heard of since MI2.)
  • edited April 2010
    Ron Gilbert is not god.
    MI3 is canon. Leave it.
    Ron is just another person like you or me, and if he is somehow hired by Telltale, well, good for him.
    /thread.
  • edited April 2010
    Neither is Tim Schafer, Dave Grossman, Mike Stemmle, etc etc. What is the deal here?
  • edited April 2010
    Chyron8472 suggested me to add a pool about TT & Ron.
    I added it!
  • edited April 2010
    I voted "uncertain" but what I really mean is "I don't care".
  • edited April 2010
    Shame that Ron has left Hothead. He'd be a great addition to Telltale. His writing in the early point and click days was great and his ideas were fantastic. Sure, Dave Grossman and Tim Schaefer deserve a lot of credit for what made these games great but it was Ron's brainchild. I've not played any of his games after Monkey Island 2 but he seems to be pretty switched on. It would be really cool if he could contribute to a rising company like Telltale in any capacity. Though I have a feeling it won't happen.
  • edited April 2010
    And I've just read the list of positions Telltale are looking to fill. Ron could easily fill either a senior designer or executive producer type of role.
  • edited April 2010
    So is Deathspank a full game and not episodic? I hope he owns the rights to it, If its awesome and sequel worthy it would be a shame if someone else did it.
  • edited April 2010
    Ron Gilbert is not god.

    No, but he is the creator of Monkey Island, and he was instrumental in defining and shaping the characteristics of post-1980's adventure games.
  • edited April 2010
    Irishmile wrote: »
    So is Deathspank a full game and not episodic? I hope he owns the rights to it, If its awesome and sequel worthy it would be a shame if someone else did it.
    It started out as being episodic, but then it wasn't.

    As for the rights, I would imagine he's savvy enough to negotiate for the rights to sequels, but I bet no one outside of Hothead and Ron knows for sure.
  • edited April 2010
    I guess I missed the announcement that it was no longer episodic
  • edited April 2010
    I don't worship the ground Ron walks on, even though the posters in this thread seemed to think that I do. However, I can't seem to think of any reason that Dave Grossman and Ron Gilbert working for the same company could possibly be even slightly a bad thing.
  • edited April 2010
    You know what? Unless these people REALLY want to do it, I'd say don't.

    I love Ron's work, but unless he actually wants to join TellTale and make "THE REAL MI3". Because, from what I've seen most of us really liked CMI. Of course, I didn't really find the "explanations" to be all that satisfying, or the ending either, it was a really nice game overall.

    And if there is an "orginal explanation" for MI2's ending, then I'm sure that Telltale will find a way to weave it into the games they make next.
  • edited April 2010
    Wapcaplet wrote: »
    The creative stuff in Deathspank is done. What if he has another project up his sleeve, and it won't be done at Hothead for whatever reason? Does he have to wait until the game is actually released to give his notice and start his new project? He's not getting any younger.
    Nope, but there is no evidence of such a project. As such, it cannot be taken into account with the info as of yet.

    Of course if we hear he's hired for TTG to work on something, that would leviate some of my fear for the state of DeathSpank. Until then, the only logical thing for me to be is, based on the evidence available at the time, to fear that DeathSpank isn't what it was intended to be, it will be a letdown.
    (Another project is an option besides TTG of course, but I doubt if that's the case it will be announced remotely soon, and DeathSpank's release would be earlier to already solidify or debunk my fears...)

    As for the poll, "unsure". Yeah, LCR was nice, but the guy hasn't really shown anything of value after that. And 10 years is a long time to go from good to aweful (Daikatana is a beautiful example of this, or how about DNF?)
  • edited April 2010
    I don't see how having his perspective could be a bad thing. Ron Gilbert would make an excellent addition to the Telltale team, I feel. He's not an Adventure Game God or anything, but he's proven that he can make fun games with great puzzles, so I don't see why he shouldn't!

    Just don't let him make Monkey 3. He can work on Monkey Island, but he can't invalidate CMI, EMI or TMI.
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