I set myself up a fresh dropbox account, and I'm going to save my project on there, (so its always backed up! ), and I shouldn't imagine whatever I make to exceed 2gb anyway.
So once I get all versed up on Construct 2, I should think about designing something in more depth. Making/getting assets and all that to use.
Just need to come up with a relatively simple idea to practice with.
(Which is much harder than it seems because I can't bring myself just to do something as vanilla as a platformer or a brawler or something...)
EDIT: At the moment I'm thinking of doing some kind of action platformer that takes the idea of hitboxes from fighting games, and then adding in some crazy enemies that can spam projectiles or something, and then you could roll dodge and air dodge like in Super Smash Bros. Melee, and you'd have to time attacks and that.
Fast and fluid fighting. Walljumps. Light Stealth.
Dammit. Damn Mark of the Ninja giving me ideas. X_X
EDIT: Hmmm... designing the game around the enemies, rather than the player or the story and that.
Bit like Dark Souls really. Just cool, badass enemies with increasingly complicated patterns and strategies, and smarter AI. I should just make it like open-world or something, where you just explore and kick ass, and eventually unlock the final boss area, and he's super hard to beat, with multiple forms and that.
I asked Steam Support to remove a game from my Library, and they said that since it was part of a bundle, they would have to remove the whole bundle, not just the one game.
Turns out buying buckets of games via humble indie bundle has a down side.
Telltale Murder Mystery hasn’t really been going anywhere, lately. It’s hard writing out a good plot with why the killer does it and how the murders are carried out, and maintaining good dialogue is also kind of hard for me.
Oh, good murders are easy to write. Writing them in a way that they can be solvable later is the hard part.
I would suggest getting a really good characterization of your murderer first. Start from childhood and work your way up. Any average person can become a murderer with the right incentive and it helps the moral ambiguity of the story if the first murdered person is something of an asshole.
See, the first murder is because the murderer genuinely hates the victim for some reason, or desperately needs them out of the picture. The rest are because the murderer is afraid they'll get caught. And at some point they make a mistake so that the detective can figure out who dun it. That's the hard part, engineering a mistake that not everyone would catch, but would be sufficiently damning.
I asked Steam Support to remove a game from my Library, and they said that since it was part of a bundle, they would have to remove the whole bundle, not just the one game.
Turns out buying buckets of games via humble indie bundle has a down side.
What game do you want removed and why? I feel a story here dang it!
Oh, writing out the way they die is the most fun. I got knifings, shootings, bashings, poisoning, and a strangling. Hitchcock would be proud.
How they die is different from how they were murdered. There can't be witnesses or obvious evidence that links their death back to the killer, yet there still has to be some sort of clue that will allow the detective to figure out who's responsible. Or if there are witnesses, they need to be killed as well. It should be silent or take place far away so that nobody will know the deed is done until they stumble over the body. And the killer needs to have some sort of alibi for the time of death, so that they are not the first suspect, or otherwise they need to implicate someone else in the clues left behind. Or both.
This is partly why you need to have a really good characterization for the killer, so that you know what methods they would prefer to conceal their own involvement. Or to make it more obvious. Would they tend to wiping an area clean of all possible clues, or would they try to frame someone by leaving very obvious clues leading to that person? Would they follow up the murder by killing any who seem to get too close to an accurate solution, or would they wait until the detective got close to an inaccurate solution to make an attempt? Or neither? Do they want to be caught? If this is a murder for personal gain, how do they plan to orchestrate it so that the benefits they will receive seem negligible? And if it's a murder of vengeance, how do they plan to mitigate the slights against them so that they don't point them out as a suspect? Or is it a dispassionate assassination?
Yeah. Tooth ache's suck. Damn wisdom teeth! -_-
(They don't seem so wise to me! Poking themselves up and causing unnecessary pain! BAH! No wonder they are commonly removed! >;/)
I missed the return AND the re-departure of Davies??
You're not alone. I was also gone for the entire period he was back. At least we got another Amazon Queen installment. (Go look at that if you haven't already.)
In other news, I've been staring at screens full of hexadecimal numbers all day, but I think I found the problem I was looking for, so I am feeling proud of myself. At least until I check on the process tomorrow to see if it blew up overnight.
Thanks, div. I can't get into detail here, but Sisyphus sends his greetings every day. I somehow do great and motivated deeds all day long and leave with no sense of achievement at all, as the tide just buries and destroys everything I try to build.
Comments
it's time to sell out and jump the shark
Hey, hey. If your going to sell out I want to be your agent so I can sell you, while your selling out.
Better than your neighbours anyway
And then they'll respond with this:
Hahaha XD
So I'm right!
We will never find out. I ceased writing this particular book project at 109, 383 words. Project complete!
However...
Beware the next one.
I set myself up a fresh dropbox account, and I'm going to save my project on there, (so its always backed up! ), and I shouldn't imagine whatever I make to exceed 2gb anyway.
So once I get all versed up on Construct 2, I should think about designing something in more depth. Making/getting assets and all that to use.
Just need to come up with a relatively simple idea to practice with.
(Which is much harder than it seems because I can't bring myself just to do something as vanilla as a platformer or a brawler or something...)
EDIT: At the moment I'm thinking of doing some kind of action platformer that takes the idea of hitboxes from fighting games, and then adding in some crazy enemies that can spam projectiles or something, and then you could roll dodge and air dodge like in Super Smash Bros. Melee, and you'd have to time attacks and that.
Fast and fluid fighting. Walljumps. Light Stealth.
Dammit. Damn Mark of the Ninja giving me ideas. X_X
EDIT: Hmmm... designing the game around the enemies, rather than the player or the story and that.
Bit like Dark Souls really. Just cool, badass enemies with increasingly complicated patterns and strategies, and smarter AI. I should just make it like open-world or something, where you just explore and kick ass, and eventually unlock the final boss area, and he's super hard to beat, with multiple forms and that.
Sweet robes, Obi Wan-too-many days in the sun
You've ruined the Mayans' prediction!
Tooth Hurty! Xp
I asked Steam Support to remove a game from my Library, and they said that since it was part of a bundle, they would have to remove the whole bundle, not just the one game.
Turns out buying buckets of games via humble indie bundle has a down side.
My sidekick's a doctor because his flows are so ill
I would suggest getting a really good characterization of your murderer first. Start from childhood and work your way up. Any average person can become a murderer with the right incentive and it helps the moral ambiguity of the story if the first murdered person is something of an asshole.
See, the first murder is because the murderer genuinely hates the victim for some reason, or desperately needs them out of the picture. The rest are because the murderer is afraid they'll get caught. And at some point they make a mistake so that the detective can figure out who dun it. That's the hard part, engineering a mistake that not everyone would catch, but would be sufficiently damning.
I wouldn't. Digimon is fuckin' awesome!
(Hell! I got Earthworm Jim on my Hard Drive, and I'm looking forward to watching all of those again!)
Heh I was tired of the crappy bootleg I had.
Totally Jealous dude. When you do get it, you need to marathon that shit!
(I'd love to get all the Megas XLR episodes and do that sometime. Megas XLR. Now that was the shit! )
What game do you want removed and why? I feel a story here dang it!
How they die is different from how they were murdered. There can't be witnesses or obvious evidence that links their death back to the killer, yet there still has to be some sort of clue that will allow the detective to figure out who's responsible. Or if there are witnesses, they need to be killed as well. It should be silent or take place far away so that nobody will know the deed is done until they stumble over the body. And the killer needs to have some sort of alibi for the time of death, so that they are not the first suspect, or otherwise they need to implicate someone else in the clues left behind. Or both.
This is partly why you need to have a really good characterization for the killer, so that you know what methods they would prefer to conceal their own involvement. Or to make it more obvious. Would they tend to wiping an area clean of all possible clues, or would they try to frame someone by leaving very obvious clues leading to that person? Would they follow up the murder by killing any who seem to get too close to an accurate solution, or would they wait until the detective got close to an inaccurate solution to make an attempt? Or neither? Do they want to be caught? If this is a murder for personal gain, how do they plan to orchestrate it so that the benefits they will receive seem negligible? And if it's a murder of vengeance, how do they plan to mitigate the slights against them so that they don't point them out as a suspect? Or is it a dispassionate assassination?
...and I could already puke.
Hugs, Vain. Lots of 'em.
Yeah. Tooth ache's suck. Damn wisdom teeth! -_-
(They don't seem so wise to me! Poking themselves up and causing unnecessary pain! BAH! No wonder they are commonly removed! >;/)
wear a spirit hood while ordering. You'll feel even worse.
...I was.
(yep, I just caught up on 1.5 weeks of this thread)
You're not alone. I was also gone for the entire period he was back. At least we got another Amazon Queen installment. (Go look at that if you haven't already.)
In other news, I've been staring at screens full of hexadecimal numbers all day, but I think I found the problem I was looking for, so I am feeling proud of myself. At least until I check on the process tomorrow to see if it blew up overnight.
Oh damn, I knew I should have informed you properly. I wasn't the only one waiting.
He would have appreciated your flashy new red coat!
Thanks, div. I can't get into detail here, but Sisyphus sends his greetings every day. I somehow do great and motivated deeds all day long and leave with no sense of achievement at all, as the tide just buries and destroys everything I try to build.