Monkey Island 2: Lechuck's Revenge: Special Edition Reviews, and the removal of imuse

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Comments

  • edited July 2010
    I read though this and had to check for myself. It's not abrupt at all. I just went and listened to it. It sounds seamless. And YES I know what you're talking about, and YES I have perfect hearing.
  • edited July 2010
    I read though this and had to check for myself. It's not abrupt at all. I just went and listened to it. It sounds seamless. And YES I know what you're talking about, and YES I have perfect hearing.

    Thank you!
    Mataku wrote:
    parabolee, you still don't get what is being discussed here. please, play the game and go into Largo's room. you're going head against the wall on something we're not even talking about here...

    I'm sorry but MusicallyInspired said -
    It's all abrupt changes.

    And that is simply not true. Maybe going into Largo's room. But what I am saying is not "something we're not even talking about here".

    Maybe the rest of you are talking about something different, and if that is the case then you need to be more specific.

    All I am saying is the iMuse replication is VERY VERY good. Much better than I expected, and certainly not merely abrupt changes from one piece of music to another (except maybe Largo's room, which I will check later).
  • edited July 2010
    he also said
    I must stress that I'm not talking about iMuse transitions like in Woodtick, I'm talking about the iMuse tracks that switch to alternate versions of the same theme like the low moral fiber guys and mad Marty, the cemetery themes (entrance, hillside, grave, and Rapp's theme), and Largo's room and the inn theme.

    and then you kept on hammering on that subject
    It is far from an abrupt change, it plays a transitional piece at the appropriate time (not immediately after a room change but when it suits the music) and then quickly fades into the music for the new room

    enough with the transitions. no one is talking about the transitions. we like the transitions, we know the transitions, we'd like to marry the transitions because they're so fine and dandy. we're talking about stuff that was crossfaded in the original and was not here. samples for it given by MusicallyInspired in the quote.
  • edited July 2010
    Mataku wrote: »
    he also said
    and then you kept on hammering on that subject

    enough with the transitions. no one is talking about the transitions. we like the transitions, we know the transitions, we'd like to marry the transitions because they're so fine and dandy. we're talking about stuff that was crossfaded in the original and was not here. samples for it given by MusicallyInspired in the quote.

    Oops, you both have my sincerest apologies. I accidentally skipped over that part of his post.

    But you can see how I thought he was talking about all the music changes when he said "It's all abrupt changes". But yes, my bad. I can man up and admit I missed that part of his post and misunderstood.

    As far as the parts you are talking about, I have to admit that I have not noticed them myself. I will check. Sorry for the misunderstanding.
  • edited July 2010
    If you'd have read ALL of my posts instead of skimming you would have known what I was talking about instead of assuming. You know what they say about assuming...you make an "ass" out of "u" and "me." I must have repeated myself 3 times.

    For those that still don't believe me or know what I'm talking about I've made samples:

    Low Moral Fiber Guys (Original) - With crossfade. Also note the accordian instrument.
    Low Moral Fiber Guys (Special Edition) - Missing crossfade. Note the lack of the accordian.
    Low Moral Fiber Guys (Classic Mode) - Also missing crossfade. Note the accordian instrument is very quiet. Intentional?

    Largo's Room/Inn (Original) - With crossfade
    Largo's Room/Inn (Special Edition) - No crossfade
    Largo's Room/Inn (Classic Mode) - Also no crossfade

    Cemetery (Original) - With crossfade
    Cemetery (Special Edition) - No crossfade
    Cemetery (Classic Mode) - Notice the pattern?

    Like I said, it would have been easy enough to implement a crossfading feature with the digital audio. They have it present when transitioning to other tracks like from the cemetery to Scabb Island map and vice versa. There's really no excuse other than they were rushed and ran out of time. But these samples clearly show that what was present in the original is not present in the special edition.
  • edited July 2010
    If you'd have read ALL of my posts instead of skimming you would have known what I was talking about instead of assuming. You know what they say about assuming...you make an "ass" out of "u" and "me." I must have repeated myself 3 times.

    Hey dude, no need to be a jerk. I said I missed that part of your post, and I apologised (TWICE!). I wasn't skimming, it was an honest mistake. When someone is man enough to admit a mistake and decent enough to apologies for said mistake have the manners to accept it in a polite manner.

    Damn, some people don't even know when to drop something once they have won!
  • edited July 2010
    I'm sorry if it sounded like I was being a jerk. Wasn't my intention. I guess I didn't acknowledge your apology at all in my post either, so I apologise for that too and thank you for apologising.
  • edited July 2010
    [on the crossfade]

    Who cares? It sounds fine to me.
  • edited July 2010
    Ok, that's one way to admit you were wrong without actually admitting it. And no, it sounds awful. Certainly not as smooth as the original. I can live with it, don't get me wrong. I just think it's something they certainly could have integrated with few problems. It's just a little jarring to the gameplay experience, especially for someone who's so used to the original and whose gaming experience is largely relative to the presentation of the soundtrack.
  • edited July 2010
    I'm sorry if it sounded like I was being a jerk. Wasn't my intention. I guess I didn't acknowledge your apology at all in my post either, so I apologise for that too and thank you for apologising.

    No problemo.

    So I just checked out what you were talking about. Your right, no cross fade. Damn shame too because they went to the effort to make sure the two tracks stay synced, a cross fade would have been easy and would have sounded great.

    Unfortunately as great as this SE is, there are some rough edges and this is one of them. Others are -
    • No intro
    • Some left over pixels (a lot less than the first SE though)
    • Music out of sync during dream sequence (this may be intentional)
    • Screen stays red after dream sequence
    • No indication of having listened to commentary, or if it's a new one
    • No list at the end

    Still a pretty short list IMO, all pretty minor stuff at the end of the day (miss that intro though). I'd still give the SE a 9.5 out of 10 (and the game itself a 10).
  • edited July 2010
    Also I'd like to point out the the woodtick transitions are much simpler compared to the original. The way the SE version handles transitions from rooms is to finish the current passage of music and then play a few notes to bridge back to the main theme. The original iMuse system was much more complex and would actually vary the ending of the passage itself and you can get completely different variations depending at one point in music you leave the room. The difference is much more apparent if you leave the room in the middle of the theme.

    I'm still impressed with what they actually got working but I am really disappointed by the whole cross fading issue. Especially since they'd done all the hard work in synching the tracks, it almost looks like the remaining work would have taken five minutes. It would be so easy for them to patch but I get the feeling we're not going to get any post release support unless there's something game breaking.
  • edited July 2010
    They video recorded the audio commentary... I would love to see the video... Those three men just seem so funny... you can really see where the game gets its personality from..

    Tim and Dave really should get more credit than they often get in that regard.
  • edited July 2010
    Irishmile wrote: »
    They video recorded the audio commentary... I would love to see the video... Those three men just seem so funny... you can really see where the game gets its personality from..

    Tim and Dave really should get more credit than they often get in that regard.

    Right on. They apparently recorder over 3 hours of commentary and about 40 mins made it into the game. Would love to hear the uncut version. Maybe one day.
  • edited July 2010
    Irishmile wrote: »
    They video recorded the audio commentary... I would love to see the video... Those three men just seem so funny... you can really see where the game gets its personality from..

    Tim and Dave really should get more credit than they often get in that regard.
    I can somehow imagine them doing the video in their underwear. Actually, i don't want to see the video...
  • edited July 2010
    Friar wrote: »
    I can somehow imagine them doing the video in their underwear. Actually, i don't want to see the video...

    http://www.youtube.com/watch?v=aixFVp85QUw
  • Apart from the missing crossfades, some of the transitions are mis-timed.
    This link should automatically start playing a minute in so you can hear what I mean:
    http://www.youtube.com/watch?v=JkMoHEFtnLQ#t=1m0s

    And speaking of the difficulties of digital iMuse, CMI managed it over ten years ago. The coders probably weren't given enough time. Shame on LucasArse*, for some reason I imagine the SE coders working in a sweatshop.

    *not a typo, I've decided that's their name now
  • edited July 2010

    Anyone else think they look like brothers?
  • Gilbert and Schafer definitely.
  • edited July 2010
    Ah, so the secret is finally revealed. The Secret of Monkey Island is... Gilbert and Schafer are brothers, and the whole of Monkey Island series started out as a metaphor for their own lives. It was to be revealed in MI3. So, who's Guybrush and who's LeChuck?
  • Depends which is evil...
  • edited July 2010
    Schafer, obviously. His last two games have been about conspiracies and evil satanic music. Besides, he's obviously in bed with the dark lord of metal.... Ozzy.
  • edited July 2010
    Speaking of imuse, I took a cue from people complaining about that file missing in the xbox version and... deleted it from my PC version.
    Absolutely no offense intended for the developers or anything (though I doubt any of them will read this), but if I have to choose between smooth transitions and the music changing when it's supposed to, I'll pick the latter.
  • edited July 2010
    Speaking of imuse, I took a cue from people complaining about that file missing in the xbox version and... deleted it from my PC version.
    Absolutely no offense intended for the developers or anything (though I doubt any of them will read this), but if I have to choose between smooth transitions and the music changing when it's supposed to, I'll pick the latter.

    So does that completely eliminate the whole of Imuse? And does it fix the Bone song?
  • edited July 2010
    So does that completely eliminate the whole of Imuse? And does it fix the Bone song?
    I was already halfway through the game when I did that (past the bone song) so I can't answer that for now, but the effect was that when you move to a new location the music changes instantly, like in MI1. I'm not sure what happens in the swamp, I didn't really try it yet either.

    You can simply test it. Move the file to another folder, try the game, put it back if you don't like the result.
  • edited July 2010
    I was already halfway through the game when I did that (past the bone song) so I can't answer that for now, but the effect was that when you move to a new location the music changes instantly, like in MI1. I'm not sure what happens in the swamp, I didn't really try it yet either.

    You can simply test it. Move the file to another folder, try the game, put it back if you don't like the result.

    Ok, so do I just remove the MusicCuesNew.xsb and MusicCuesOriginal.xsb?
  • edited July 2010
    it doesn't fix the bone song, just tried it.
  • edited July 2010
    Ok, so do I just remove the MusicCuesNew.xsb and MusicCuesOriginal.xsb?

    Are we talking about the same thing? It was a .csv file.
  • edited July 2010
    Hahaha, you'll get no music at all if you remove those two.
  • edited July 2010
    Hahaha, you'll get no music at all if you remove those two.

    Well, actually the game just crashes:)
    Also, what .csv file? I don't see one anywhere.
  • edited July 2010
    It's there. Unless you deleted it already. It's what makes iMuse work.
  • edited July 2010
    he probably has "hide known extensions" on or something.
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