In an old interview Ron has said that Curse can be fit in with his idea of a Sequel, so that alone, from the main man, is enough for me to consider Curse cannon!
This poll is a lie, that or too many people have a hard on for Ron Gilbert, he's way over rated in the case that the series will end if he contributes to another game. Come on, there's no reason Monkey Island shouldn't and can't go on for a little longer.
We don't need to really invest into Ron Gilbert to the extent where we end the entire series just to see his big secret that in all probability never even really existed.
People are going to miss the franchise, are going to want to revive it. Some day, like TOMI, Monkey Island will make a come back and will be all fubar like this ^^^....seriously, what's the big deal about this secret?
What's up with Ron Gilbert and secrets anyways? Big Whoop, The Secret of Monkey Island, seriously it's just a writing vice, don't over rate it. Enjoy it sure, but we really don't need to end the series. When my brother played CMI this cursed part of the game just about killed the experience for him...
I'm sure he would have hated the ending to LR too...so please, for the sake of a good character, good stories can we skip this BIG SECRET??
Do yourselves a favorite. Go and play "Deathspank". Would you really want the same guy who did that turkey to mess with MI? I don't think so!
What are you smoking, Deathspank is great, and has recieved great reviews. It's not perfect, but it's got puzzles, adventure gaming and Diablo style action in one game. What more can you ask for? Sure, the humour is hit and miss, sometimes it's funny as hell, sometimes it's dumb. But don't forget - Ron didn't write all the jokes in MI1 and 2 alone, Tim Schafer helped a lot (and probably a couple of others too, like Dave Grossman). And, Ron was the one responsible for the "dropping pants on the graveyard" joke. His humour is of the childish kind, obviously.
They are all fine, and compendium of 5 Monkeys should be released on sale in real shops to run on modern computers.
I admit I honestly preferred Monkey 1 and 2 back when they were selling lots on Amiga, and became bored towards the end of Monkey 3 - 4 - and 5 on PCs...
The secret is one of the things that still makes the original games so interesting to go back and explore. It's what makes SMI an as yet unsolved puzzle, and that makes it fascinating in the way, say, Indiana Jones, just isn't any more.
The secret was one of Ron's best moves, but is only successful because it hasn't been revealed.
The secret is one of the things that still makes the original games so interesting to go back and explore. It's what makes SMI an as yet unsolved puzzle, and that makes it fascinating in the way, say, Indiana Jones, just isn't any more.
The secret was one of Ron's best moves, but is only successful because it hasn't been revealed.
To add to this and what I said before. The secret probably has changed since 3 games later...I highly doubt he had one to begin with and I highly doubt it's the same as it was before even...
As a unconditional fan boy I did enjoy Indiana Jones 4. It definitely has some wild parts to it though that I sort of just sit there blanked faced through. Then again I could use more of a sense of humor.
I say forget Monkey Island 3. They should get the dream team of Gilbert, Schafer and Grossman together again to collaborate on the guaranteed smash hit adventure/puzzle/rpg, "The Secret of Donkey Island." Make sure to get Akira Toriyama to do the character designs, and Michael Land/Nobuo Uematsu to collab on the soundtrack. It'll be next year's GoTY, I tell you!
I say forget Monkey Island 3. They should get the dream team of Gilbert, Schafer and Grossman together again to collaborate on the guaranteed smash hit adventure/puzzle/rpg, "The Secret of Donkey Island." Make sure to get Akira Toriyama to do the character designs, and Michael Land/Nobuo Uematsu to collab on the soundtrack. It'll be next year's GoTY, I tell you!
Well maybe not Donkey Island, but give us something entirely new and that is the coolest idea ever.
What are you smoking, Deathspank is great, and has recieved great reviews. .
There isn't anything wrong with the graphics (I do like the art direction) and the game-play is decent, but it's not funny. Not a bit. I didn't laugh at the 'jokes', nor did I even smile. And the reviews have been far from "great". According to Gamerankings.com, it's been getting an average review so far of 76%-77%, which is "meh".
Actually, it's closer to 78 than 76, but that's just nitpicking. That said, it's not average - average is 50%. A game that scores an 8/10 most places, and at the lowest a 6/10 or 3/5, is a decent game.
And the humour isn't bad... it just isn't for everyone. Humour is impossible to rate, really, since it's so individual what people like. But I find it hard to believe there was nothing in it that was funny. Like the names of some of the weapons and armer sets. Sure, not everything is funny as hell, some are just plain dumb and not really funny at all. But there are certainly stuff in there that's funny.
Still, Ron Gilbert didn't do the jokes all by himself in Monkey Island. Just like in DeathSpank, there were others involved. But people don't want Monkey Island 3: Ron's Edition because of the jokes, but because of the story and his vision for the Monkey Island universe.
But people don't want Monkey Island 3: Ron's Edition because of the jokes, but because of the story and his vision for the Monkey Island universe.
Which he ought to have continued 18 or so years ago, but he didn't.
Ron helped (albeit slightly) in the making of ToMI, CMI is great, and there's no way that Ron telling what the Secret is would ever live up to the hype built around it, if even there really is a Secret or if Ron ever did plan for an MI3 beyond random speculation. There's no reason for an alternate timeline to be created just to satisfy a handful of people's 19 year old curiosity. You might have got me to say that it ought to be made when EMI was the last game, but now that ToMI exists and is one of the best MI games ever, I can't go along with the idea because it would suggest that CMI and ToMI don't deserve to be MI games.
It's one thing to say a person doesn't like the change in tone that CMI started. It's another to say that the whole series of games beyond LCR -- the last not-kid-targeted adventure game Ron ever made, which is 19 years old -- should be disregarded as stupid and pointless.
If Ron ever had thoughts of an MI3, he missed his chance a long time ago. Don't burn CMI and ToMI at the stake just because they don't have the glorious honor of having Ron as lead designer.
It's one thing to say a person doesn't like the change in tone that CMI started. It's another to say that the whole series of games beyond LCR -- the last not-kid-targeted adventure game Ron ever made, which is 19 years old -- should be disregarded as stupid and pointless.
But I don't see anyone saying this at all. It's just a stupid assumption you make about those who would love to see what Ron's plan for an MI3 would be.
Also, I'd rate TOMI the fourth best Monkey Island game, which makes it (statistically) one of the worst, not one of the best. It's not better than SOMI, MI2:LR or CMI, in any way, imo. The last two episodes were dangerously close to being as good as them, yes, but I take the whole game into account and it doesn't stand up quite as good. That's not to say I didn't like it, I just didn't like it as much as the first three. Heck, I like EMI too, to a degree, but because of some really questionable design decisions, it ends up being my least favourite.
So, let me say this easier: I'm curious about what Ron had in mind for MI3. I love all the games in the series to varying degrees, and respect their existance and their creators. That's all there is to it. But it's just a game, I don't think there should be any rules of what can or can't be done. If it's fun, it's fun - and if a Ron Gilbert MI3 would be fun, I see no reason why it shouldn't be made. It's nice to try new things. It's important to leave the track sometimes, and look around, there's always a way to get back on the track afterwards.
But I don't see anyone saying this at all. It's just a stupid assumption you make about those who would love to see what Ron's plan for an MI3 would be.
It's not stupid.
If an alternate timeline was created, the Monkey Island fanbase would be officially split between those who are fans of Ron, those who think MI belongs to more than Ron alone, and those who tell everyone else to shut up cuz it's just a game and doesn't matter.
To make an official alternate "Ron's MI3" game would do more than satisfy curiosity. It would make the Ron fanboy version of supposed events official and give much greater weight to the opinion that CMI, EMI and ToMI should be thrown in the trash because only Ron's opinion matters... and I don't want that.
Alternate timeline plot devices are a tool used by science fiction. It wouldn't be Monkey Island's style to suddenly go sci-fi and create a parallel dimension a la STTNG: "Yesterday's Enterprise" or Star Trek XI. For all the games to remain canon but in parallel dimensions would compel one or more characters to converse about it, or a GB-is-thrown-into-a-new-timeline cutscene, and address the existence of the other timeline and why it's also canon. This is too sci-fi for Monkey Island, so it would be both stupid and impractical.
And the humour isn't bad... it just isn't for everyone. Humour is impossible to rate, really, since it's so individual what people like.
The humor isn't bad. It's just not there. It's a case of trying way too hard. Ron's the M. Night Shyamalan of video games. He put out a couple of classics and everything since then has been horrible.
Instead, CoMI is a remake of SoMI, and characters of Guybrush, Elaine and LeChuck, instead of being developed further, are pushed back to their SoMI state.
It's a remake of SoMI because LeChuck wants to marry Elaine and there's swordfight? That's quite a stretch. If anything, EMI is closer to being the remake of the first game with dozens of references, including the return to Monkey Island once again in the 3rd chapter...
In a broader sense, every sequel to SOMI is a "remake" (LCR being the least as such). There's always one basic villain returning every time, sometimes accompanied by co-villains. But the main villain has always had the same goals.
Also, have you noticed that there's always one scene towards the end of each game where the three main characters meet? Okay, not so much in LCR, but other than that: in the church in Melée in SOMI, the carnival in CMI, at the Monkey Kombat in EMI and at Guybrush's death scene in TOMI?
It's a remake of SoMI because LeChuck wants to marry Elaine and there's swordfight? That's quite a stretch. If anything, EMI is closer to being the remake of the first game with dozens of references, including the return to Monkey Island once again in the 3rd chapter...
No, it's a remake of SoMI because Guybrush Threepwood finds himself on a piratey island where he gathers a crew of three men to set sail on a pretty mysterious and barely inhabited island to save Elaine from danger and then kicks LeChuck's butt. And many other details, though I do admit that CoMI brings a nice array of new and interesting side characters which spruce the plot up.
EMI is less a remake of SoMI than CoMI, in my opinion. Yes, we have Melee Island and Monkey Island. And both islands have a lot of references to original games, yes. But Guybrush sets sail to help Elaine return her political power over Melee Island, to do it he must also acquire a powerful Voodoo artefact to defeat LeChuck and Ozzie. And, well, Monkey Island is Monkey Island, but in EMI our goal is to, well, Escape this mysterious and barely inhabited island, and in SoMI to actually find this mysterious and barely inhabited island. So... yeah, CoMI is basically a remake. With main characters also basically returning to their SoMI state, like LR never happened and they were never developed.
But the main villain has always had the same goals.
If by main villain you mean LeChuck... in SoMI, LR, and ToMI he has quite different goals (though one goal of ToMI quite coincides with his goal from SoMI). In CMI and EMI he basically combines the SoMI and LR ones - marry Elaine while killing Guybrush.
No, it's a remake of SoMI because Guybrush Threepwood finds himself on a piratey island where he gathers a crew of three men to set sail on a pretty mysterious and barely inhabited island to save Elaine from danger and then kicks LeChuck's butt.
So technically Space Quest II just copies the plot of Space Quest I cause in both games you're trying to save Xenon from Destruction (from Vohaul technically)...
Fate of Atlantis copies the Idea from Last Crusade that the Nazi's are looking for a lost secret and Indy tries to stop them.
So both those games can be considered remakes? Doesn't make sense to me.
and about Curse.....
- What game isn't Guybrush on a Piratey Island?
- I find hard to believe Guybrush could sail a ship all by himself. Even Toothrot needed his buddy. The three people rule might be based off the first game but it makes sense.
- It'd be pretty boring if Guybrush was looking for ring for Elaine's curse in a thriving city or island. I wouldn't think it was a pirate game (even jambayla island was a little weird).
-Guybrush just lost in MI2 when he fell in LeChuck's trap. What cause he because he won in the first one he's never supposed to win again at the end?
I thought Ron Gilbert said he thought Curse was pretty good (except Elaine marrying Guybrush which he never intended) and I'm not expecting Lucasarts to let him rewrite the game.
So technically Space Quest II just copies the plot of Space Quest I cause in both games you're trying to save Xenon from Destruction (from Vohaul technically)...
Fate of Atlantis copies the Idea from Last Crusade that the Nazi's are looking for a lost secret and Indy tries to stop them.
So both those games can be considered remakes? Doesn't make sense to me.
Doesn't make sense to me either, because you've missed the point. They have quite different plots (I don't call ToMI a remake of something despite the fact that one of our main goal is to save Elaine, don't I?)
and about Curse.....
- What game isn't Guybrush on a Piratey Island?
- I find hard to believe Guybrush could sail a ship all by himself. Even Toothrot needed his buddy. The three people rule might be based off the first game but it makes sense.
- It'd be pretty boring if Guybrush was looking for ring for Elaine's curse in a thriving city or island. I wouldn't think it was a pirate game (even jambayla island was a little weird).
-Guybrush just lost in MI2 when he fell in LeChuck's trap. What cause he because he won in the first one he's never supposed to win again at the end?
I don't really see how any of those questions tries to be an argument against my point? Of course Guybrush CAN start on a piratey island, of course he CAN gather a crew, of course he CAN set asail a mysterious island and of course he CAN kick LeChuck's butt (though I do consider LeChuck to be far too overused in the series, though he does shine in ToMI). All these are plot ELEMENTS (some of the few), and plot consists of combining those elements accordingly.
I thought Ron Gilbert said he thought Curse was pretty good (except Elaine marrying Guybrush which he never intended) and I'm not expecting Lucasarts to let him rewrite the game.
I too think Curse is pretty good. It's my least favorite MI, but that's not the point. I already said about great new sidecharacters, add to that interesting puzzles and great acting. But I do find it's plot greatly uninspired. To me, CoMI is like Blues Brothers 2000 to the original Blues Brothers movie - yes, pretty enjoyable, yes, kind of a sequel and continuation to the story, but essentialy just the same thing, only not as good.
No, it's a remake of SoMI because Guybrush Threepwood finds himself on a piratey island where he gathers a crew of three men to set sail on a pretty mysterious and barely inhabited island to save Elaine from danger and then kicks LeChuck's butt. And many other details, though I do admit that CoMI brings a nice array of new and interesting side characters which spruce the plot up.
EMI is less a remake of SoMI than CoMI, in my opinion. Yes, we have Melee Island and Monkey Island. And both islands have a lot of references to original games, yes. But Guybrush sets sail to help Elaine return her political power over Melee Island, to do it he must also acquire a powerful Voodoo artefact to defeat LeChuck and Ozzie. And, well, Monkey Island is Monkey Island, but in EMI our goal is to, well, Escape this mysterious and barely inhabited island, and in SoMI to actually find this mysterious and barely inhabited island. So... yeah, CoMI is basically a remake. With main characters also basically returning to their SoMI state, like LR never happened and they were never developed.
Too much generalization. All 5 games start with Guybrush finding himself on a piratey island that features the Voodoo Lady and he always has to find either a ship by itself, either with a crew included to get out if it (and in the last 3 games, before the island there's some sort of sea battle). The three men crew is repeated in EMI with some members from the SoMI gang.
Blood Island is not as inhabited as Melee or Booty but it's still a civilized island unlike Monkey Island. Yes, the Cannibals make a comeback, but that's still less references than in EMI. It's quite a stretch to say going to Blood Island is more similar to going to Monkey Island than the same island featuring again...
Same thing for saving Elaine, it's a very different situation and is hardly similar to SoMI because back then she "had everything under control" just that Guybrush didn't know, but in CoMI she's really helpless and needs Guybrush. There's no curse-lifting in SoMI either.
There's also the clear-headed potion puzzle that is repeated twice, which mirrors MI2 where the voodoo doll is done in two chapters. The political power thing in EMI is also a reference to SoMI, just that she didn't have any candidates. Not to mention LeChuck disguising himself again in town.
LeChuck doesn't care about Elaine in MI2 so it might apply to him that he goes back to SoMI state (though it can be argued he just spent the whole game getting rid of Guybrush so he can get to Elaine again), it's not like Elaine & Guybrush had THAT much going on with each other in SoMI.
I could go on and on, it's really not CoMI that feels like a remake, it's especially ToMI that's swarming with tributes to the original games.
I guess one would feel disappointed with CoMI because they'd feel it's a "cop out" from the mysterious/inspired/ridiculous/joke ending of MI2, but that really doesn't make it a regression. It's just not what you expected as a sequel.
About the Ron Gilbert subject, I'm not sure what people want. The ending of MI2 gave 2 possibilities, either that the first 2 games were just jokes and it's "over" , either that the ending was a trick on Guybrush so the story could go on. CoMI used the latter story, Big Whoop had to be relegated to a curse, had Gilbert wanted to make MI3, what else could he have done with it? In fact, I'm not even convinced he wanted to be with MI for the rest of his life at that point and that's reflected in MI2 ending. We all know the whole series is a pop culture satire and the ending had that "but is it real?" hint to get people talk. Plus it's not like the Lucasarts adventure games have a long history of sequels, usually they kept on jumping onto different games (Full Throttle, The Dig...) instead of making actual series.
Doesn't make sense to me either, because you've missed the point. They have quite different plots (I don't call ToMI a remake of something despite the fact that one of our main goal is to save Elaine, don't I?)
I didn't miss the point, I just thought it was a silly comparison. Yes I did think puzzle wise "Hey how you have to get all the stuff to travel to Blood Island is similar to Secret's way of going about it" but it didn't exactly follow the same plot, which you compare Curse and Secret.
I don't really see how any of those questions tries to be an argument against my point? Of course Guybrush CAN start on a piratey island, of course he CAN gather a crew, of course he CAN set asail a mysterious island and of course he CAN kick LeChuck's butt (though I do consider LeChuck to be far too overused in the series, though he does shine in ToMI). All these are plot ELEMENTS (some of the few), and plot consists of combining those elements accordingly.
All I'm saying is you were complaining about curse copying secret, and I don't think it did in every aspect so I raise an eyebrow when you say it's a remake. Although will agree LeChuck is overused. I actually enjoyed Mandrill being the main villain.
If an alternate timeline was created, the Monkey Island fanbase would be officially split between those who are fans of Ron, those who think MI belongs to more than Ron alone, and those who tell everyone else to shut up cuz it's just a game and doesn't matter.
I'm gonna go with my vote: Humorous answer...
Why does Legend of Zelda come to mind?
In any case, Ron Gilbert seems to approve of the series as it has gone. Do we really need anything more?
Tales was a bit of an oddball because it took some serious turns in places the previous game never went. (Seriously, anybody else here freak out after giving a second click on
dead Morgan
? Guybrush's voice sounding serious for once... wow.) Yet, through it all, the goofball pirate never lost his personality, which is what makes the games so endearing if you ask me.
Comments
We don't need to really invest into Ron Gilbert to the extent where we end the entire series just to see his big secret that in all probability never even really existed.
http://www.youtube.com/watch?v=h9aJzwyTUeg
People are going to miss the franchise, are going to want to revive it. Some day, like TOMI, Monkey Island will make a come back and will be all fubar like this ^^^....seriously, what's the big deal about this secret?
What's up with Ron Gilbert and secrets anyways? Big Whoop, The Secret of Monkey Island, seriously it's just a writing vice, don't over rate it. Enjoy it sure, but we really don't need to end the series. When my brother played CMI this cursed part of the game just about killed the experience for him...
I'm sure he would have hated the ending to LR too...so please, for the sake of a good character, good stories can we skip this BIG SECRET??
What are you smoking, Deathspank is great, and has recieved great reviews. It's not perfect, but it's got puzzles, adventure gaming and Diablo style action in one game. What more can you ask for? Sure, the humour is hit and miss, sometimes it's funny as hell, sometimes it's dumb. But don't forget - Ron didn't write all the jokes in MI1 and 2 alone, Tim Schafer helped a lot (and probably a couple of others too, like Dave Grossman). And, Ron was the one responsible for the "dropping pants on the graveyard" joke. His humour is of the childish kind, obviously.
I admit I honestly preferred Monkey 1 and 2 back when they were selling lots on Amiga, and became bored towards the end of Monkey 3 - 4 - and 5 on PCs...
Do you really want this to happen to you??
The secret was one of Ron's best moves, but is only successful because it hasn't been revealed.
To add to this and what I said before. The secret probably has changed since 3 games later...I highly doubt he had one to begin with and I highly doubt it's the same as it was before even...
As a unconditional fan boy I did enjoy Indiana Jones 4. It definitely has some wild parts to it though that I sort of just sit there blanked faced through. Then again I could use more of a sense of humor.
It's called "The Curse of Monkey Island." It's pretty good, too!
Well maybe not Donkey Island, but give us something entirely new and that is the coolest idea ever.
There isn't anything wrong with the graphics (I do like the art direction) and the game-play is decent, but it's not funny. Not a bit. I didn't laugh at the 'jokes', nor did I even smile. And the reviews have been far from "great". According to Gamerankings.com, it's been getting an average review so far of 76%-77%, which is "meh".
And the humour isn't bad... it just isn't for everyone. Humour is impossible to rate, really, since it's so individual what people like. But I find it hard to believe there was nothing in it that was funny. Like the names of some of the weapons and armer sets. Sure, not everything is funny as hell, some are just plain dumb and not really funny at all. But there are certainly stuff in there that's funny.
Still, Ron Gilbert didn't do the jokes all by himself in Monkey Island. Just like in DeathSpank, there were others involved. But people don't want Monkey Island 3: Ron's Edition because of the jokes, but because of the story and his vision for the Monkey Island universe.
Which he ought to have continued 18 or so years ago, but he didn't.
Ron helped (albeit slightly) in the making of ToMI, CMI is great, and there's no way that Ron telling what the Secret is would ever live up to the hype built around it, if even there really is a Secret or if Ron ever did plan for an MI3 beyond random speculation. There's no reason for an alternate timeline to be created just to satisfy a handful of people's 19 year old curiosity. You might have got me to say that it ought to be made when EMI was the last game, but now that ToMI exists and is one of the best MI games ever, I can't go along with the idea because it would suggest that CMI and ToMI don't deserve to be MI games.
It's one thing to say a person doesn't like the change in tone that CMI started. It's another to say that the whole series of games beyond LCR -- the last not-kid-targeted adventure game Ron ever made, which is 19 years old -- should be disregarded as stupid and pointless.
If Ron ever had thoughts of an MI3, he missed his chance a long time ago. Don't burn CMI and ToMI at the stake just because they don't have the glorious honor of having Ron as lead designer.
But I don't see anyone saying this at all. It's just a stupid assumption you make about those who would love to see what Ron's plan for an MI3 would be.
Also, I'd rate TOMI the fourth best Monkey Island game, which makes it (statistically) one of the worst, not one of the best. It's not better than SOMI, MI2:LR or CMI, in any way, imo. The last two episodes were dangerously close to being as good as them, yes, but I take the whole game into account and it doesn't stand up quite as good. That's not to say I didn't like it, I just didn't like it as much as the first three. Heck, I like EMI too, to a degree, but because of some really questionable design decisions, it ends up being my least favourite.
So, let me say this easier: I'm curious about what Ron had in mind for MI3. I love all the games in the series to varying degrees, and respect their existance and their creators. That's all there is to it. But it's just a game, I don't think there should be any rules of what can or can't be done. If it's fun, it's fun - and if a Ron Gilbert MI3 would be fun, I see no reason why it shouldn't be made. It's nice to try new things. It's important to leave the track sometimes, and look around, there's always a way to get back on the track afterwards.
It's not stupid.
If an alternate timeline was created, the Monkey Island fanbase would be officially split between those who are fans of Ron, those who think MI belongs to more than Ron alone, and those who tell everyone else to shut up cuz it's just a game and doesn't matter.
To make an official alternate "Ron's MI3" game would do more than satisfy curiosity. It would make the Ron fanboy version of supposed events official and give much greater weight to the opinion that CMI, EMI and ToMI should be thrown in the trash because only Ron's opinion matters... and I don't want that.
Alternate timeline plot devices are a tool used by science fiction. It wouldn't be Monkey Island's style to suddenly go sci-fi and create a parallel dimension a la STTNG: "Yesterday's Enterprise" or Star Trek XI. For all the games to remain canon but in parallel dimensions would compel one or more characters to converse about it, or a GB-is-thrown-into-a-new-timeline cutscene, and address the existence of the other timeline and why it's also canon. This is too sci-fi for Monkey Island, so it would be both stupid and impractical.
The humor isn't bad. It's just not there. It's a case of trying way too hard. Ron's the M. Night Shyamalan of video games. He put out a couple of classics and everything since then has been horrible.
It's a remake of SoMI because LeChuck wants to marry Elaine and there's swordfight? That's quite a stretch. If anything, EMI is closer to being the remake of the first game with dozens of references, including the return to Monkey Island once again in the 3rd chapter...
Also, have you noticed that there's always one scene towards the end of each game where the three main characters meet? Okay, not so much in LCR, but other than that: in the church in Melée in SOMI, the carnival in CMI, at the Monkey Kombat in EMI and at Guybrush's death scene in TOMI?
No, it's a remake of SoMI because Guybrush Threepwood finds himself on a piratey island where he gathers a crew of three men to set sail on a pretty mysterious and barely inhabited island to save Elaine from danger and then kicks LeChuck's butt. And many other details, though I do admit that CoMI brings a nice array of new and interesting side characters which spruce the plot up.
EMI is less a remake of SoMI than CoMI, in my opinion. Yes, we have Melee Island and Monkey Island. And both islands have a lot of references to original games, yes. But Guybrush sets sail to help Elaine return her political power over Melee Island, to do it he must also acquire a powerful Voodoo artefact to defeat LeChuck and Ozzie. And, well, Monkey Island is Monkey Island, but in EMI our goal is to, well, Escape this mysterious and barely inhabited island, and in SoMI to actually find this mysterious and barely inhabited island. So... yeah, CoMI is basically a remake. With main characters also basically returning to their SoMI state, like LR never happened and they were never developed.
If by main villain you mean LeChuck... in SoMI, LR, and ToMI he has quite different goals (though one goal of ToMI quite coincides with his goal from SoMI). In CMI and EMI he basically combines the SoMI and LR ones - marry Elaine while killing Guybrush.
So technically Space Quest II just copies the plot of Space Quest I cause in both games you're trying to save Xenon from Destruction (from Vohaul technically)...
Fate of Atlantis copies the Idea from Last Crusade that the Nazi's are looking for a lost secret and Indy tries to stop them.
So both those games can be considered remakes? Doesn't make sense to me.
and about Curse.....
- What game isn't Guybrush on a Piratey Island?
- I find hard to believe Guybrush could sail a ship all by himself. Even Toothrot needed his buddy. The three people rule might be based off the first game but it makes sense.
- It'd be pretty boring if Guybrush was looking for ring for Elaine's curse in a thriving city or island. I wouldn't think it was a pirate game (even jambayla island was a little weird).
-Guybrush just lost in MI2 when he fell in LeChuck's trap. What cause he because he won in the first one he's never supposed to win again at the end?
I thought Ron Gilbert said he thought Curse was pretty good (except Elaine marrying Guybrush which he never intended) and I'm not expecting Lucasarts to let him rewrite the game.
Doesn't make sense to me either, because you've missed the point. They have quite different plots (I don't call ToMI a remake of something despite the fact that one of our main goal is to save Elaine, don't I?)
I don't really see how any of those questions tries to be an argument against my point? Of course Guybrush CAN start on a piratey island, of course he CAN gather a crew, of course he CAN set asail a mysterious island and of course he CAN kick LeChuck's butt (though I do consider LeChuck to be far too overused in the series, though he does shine in ToMI). All these are plot ELEMENTS (some of the few), and plot consists of combining those elements accordingly.
I too think Curse is pretty good. It's my least favorite MI, but that's not the point. I already said about great new sidecharacters, add to that interesting puzzles and great acting. But I do find it's plot greatly uninspired. To me, CoMI is like Blues Brothers 2000 to the original Blues Brothers movie - yes, pretty enjoyable, yes, kind of a sequel and continuation to the story, but essentialy just the same thing, only not as good.
Too much generalization. All 5 games start with Guybrush finding himself on a piratey island that features the Voodoo Lady and he always has to find either a ship by itself, either with a crew included to get out if it (and in the last 3 games, before the island there's some sort of sea battle). The three men crew is repeated in EMI with some members from the SoMI gang.
Blood Island is not as inhabited as Melee or Booty but it's still a civilized island unlike Monkey Island. Yes, the Cannibals make a comeback, but that's still less references than in EMI. It's quite a stretch to say going to Blood Island is more similar to going to Monkey Island than the same island featuring again...
Same thing for saving Elaine, it's a very different situation and is hardly similar to SoMI because back then she "had everything under control" just that Guybrush didn't know, but in CoMI she's really helpless and needs Guybrush. There's no curse-lifting in SoMI either.
There's also the clear-headed potion puzzle that is repeated twice, which mirrors MI2 where the voodoo doll is done in two chapters. The political power thing in EMI is also a reference to SoMI, just that she didn't have any candidates. Not to mention LeChuck disguising himself again in town.
LeChuck doesn't care about Elaine in MI2 so it might apply to him that he goes back to SoMI state (though it can be argued he just spent the whole game getting rid of Guybrush so he can get to Elaine again), it's not like Elaine & Guybrush had THAT much going on with each other in SoMI.
I could go on and on, it's really not CoMI that feels like a remake, it's especially ToMI that's swarming with tributes to the original games.
I guess one would feel disappointed with CoMI because they'd feel it's a "cop out" from the mysterious/inspired/ridiculous/joke ending of MI2, but that really doesn't make it a regression. It's just not what you expected as a sequel.
About the Ron Gilbert subject, I'm not sure what people want. The ending of MI2 gave 2 possibilities, either that the first 2 games were just jokes and it's "over" , either that the ending was a trick on Guybrush so the story could go on. CoMI used the latter story, Big Whoop had to be relegated to a curse, had Gilbert wanted to make MI3, what else could he have done with it? In fact, I'm not even convinced he wanted to be with MI for the rest of his life at that point and that's reflected in MI2 ending. We all know the whole series is a pop culture satire and the ending had that "but is it real?" hint to get people talk. Plus it's not like the Lucasarts adventure games have a long history of sequels, usually they kept on jumping onto different games (Full Throttle, The Dig...) instead of making actual series.
I didn't miss the point, I just thought it was a silly comparison. Yes I did think puzzle wise "Hey how you have to get all the stuff to travel to Blood Island is similar to Secret's way of going about it" but it didn't exactly follow the same plot, which you compare Curse and Secret.
All I'm saying is you were complaining about curse copying secret, and I don't think it did in every aspect so I raise an eyebrow when you say it's a remake. Although will agree LeChuck is overused. I actually enjoyed Mandrill being the main villain.
I'm gonna go with my vote: Humorous answer...
Why does Legend of Zelda come to mind?
In any case, Ron Gilbert seems to approve of the series as it has gone. Do we really need anything more?
Tales was a bit of an oddball because it took some serious turns in places the previous game never went. (Seriously, anybody else here freak out after giving a second click on