Telltale, LucasArts, and human resources.
I was thinking about this the other day, and while discussed extensively I thought "why not?". So here goes.
How is it that LucasArts seem able to pull anyone at anytime to see to their every whim, especially with LeChuck's Revenge just released and all the voice-actors/actresses appear to be in it, e.g. Wally, Stan, LeChuck.
Why I say this is the obvious mountains TTG had to climb to get Earl Boen out of retirement, and LucasArts just muster him without a hint of defiance. (though this may have something to with hime already being pulled out of retirement, his commitment to the fans, LucasArts would never reveal any hiccups with development).
And I can't remember for what reason, but TTG couldn't get the guy that played Stan from Curse, but for both SE's LucasArts was able to. What's with that?
And while I have the ball rolling, the Voodoo Lady, is her voice different in LeChuck's Revenge SE?
How is it that LucasArts seem able to pull anyone at anytime to see to their every whim, especially with LeChuck's Revenge just released and all the voice-actors/actresses appear to be in it, e.g. Wally, Stan, LeChuck.
Why I say this is the obvious mountains TTG had to climb to get Earl Boen out of retirement, and LucasArts just muster him without a hint of defiance. (though this may have something to with hime already being pulled out of retirement, his commitment to the fans, LucasArts would never reveal any hiccups with development).
And I can't remember for what reason, but TTG couldn't get the guy that played Stan from Curse, but for both SE's LucasArts was able to. What's with that?
And while I have the ball rolling, the Voodoo Lady, is her voice different in LeChuck's Revenge SE?
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The reason is probably money. LA has more money to throw at their games than TTG does. Plus, as the remakes weren't new games as such, the money that would have gone on level design etc could went on graphics and sound (Voices included). Earl Boen is a pretty famous actor, and that, aswell as the fact he is retired would probably place him as one of the pricier voices, and TTG just couldn't afford him at first.
It's not. The line SoMI-Curse has the same main character voices.
But I totally dig ToMI's Voodoo Lady and Stan more than the LA SE versions, so, in a sense, I'm kinda glad TTG didn't have enough money for other actors
Yeah. This is going slightly off-topic now, but the voice of the voodoo lady in MI2 SE combined with her model in that game totally dissapointed me.
Also, that their voice director apparently forgot to let Neil Ross hear what voice he used in CMI, since in MI2:SE he sounds nothing like the performance he delivered for Wally in CMI.
Don't you mean
http://www.youtube.com/watch?v=ETxmCCsMoD0?:p
Wait.... That was the same guy? And here I was thinking, "Well, it seems LA got a decent replacement for Wally. Sounds a lil like... enough to make you not hate it, but that's DEF not the guy from CMI..."
And you're telling me that it is? That's... that's BAD voice acting (even though he sounds OK). Any HUMAN voice actor would review his work before reprising a role.
Well, his original work was, what, ten years ago? He might not even be capable of doing the exact voice anymore, due to age.
Personally, i thought it was quite good.
Speaking of which, the guy that voiced Bernard in DoTT is about 65 atm too, if we ever see a DoTT comeback, I wonder if he'll still be capable of doing the voice/doing it well.
I'd rather they had just recast the role instead of bringing on the same voice actor to do a totally different voice. Seems pointless to bring him in if they don't even give a crap what voice he uses.
I like the new voice (but prefer the original voice), but Stan is supposed to sound annoying.
And one can be annoying in different ways. SMI-LR-CMI representation of annyoing is not exactly what I had in mind, though I DO admit that when we, in LR, nail Stan in the coffin, Pinney puts up an AWESOME performance that I actually didn't want to leave the room to hear him. Sadly, that doesn't apply to his normally recorded lines.
I think I may be lost, also because I do not have the English version of EMI anymore: How many different Stan voice actors are there in total?
The voice in MI1 & MI2 SE are one and the same, right?
CMI, featuring the very first Monkey Island speechie, had what the majority of the fans claimed to be a bad voice for Stan so as far as I know, EMI got another one...which is...the same as the TOMI one?
SMI, LR and CMI have Pat Pinney.
EMI has Pat Fraley (the one I, personally, like more than SMI-CMI one)
ToMI has G. Hammon (the one I, personally, like the most).
So, three Stan actors in total.
Ah, thanks. For a moment I thought there might have been four different VA, but that would have been an all time record.
Funny you mentione S.Scott Bullock, because didn't he voice lemonhead in Curse? But in the SE he voiced Red Skull.
My new explanation is that Red Skull killed Lemonhead and ate him, then he felt bad for murdering and eating his friend, so he became a vegetarian, moved to Blood Island, and wore his dead friend's mask and took his name as a reminder of what a monster he was as a cannibal.
I don't mind so much if they hire an actor that sounds close to the original (I actually didn't know the Voodoo Lady was performed by a different voice actor until someone mentioned it in the forum and even today I don't notice a difference). But to have a a totally different sounding voice and performing in a totally different way changes the character entirely and really irritates me.
As for Red skull and Lemonhead I thought they sounded similar in SMI:SE - a nice tip of the hat I think to Curse.
So who voiced the Voodoo Lady in each installment?
Leilani Jones in every game except Tales, where she was voiced by Alison Ewing.
LucasArts should have asked Telltale Games about how to cast voice actors.
I think the problem is less with their casting and more with their direction. Regardless of how well an actor fits the role, they seem to just record everything in one take with little to no direction whatsoever.
I think the main problem is that MI 1 & 2 were never designed to have voice actors saying the lines.
Yeah I totally agree with this... she seemed... dumb.... Like not legally handicapped or anything... Just really stupid. I was expecting a voice that sounded confident...
That has very little to do with it, we're talking about the voices fitting the characters, not the voices fitting the game. 90% of the lines in the games sound wooden and as though they weren't being given any amount of direction by anyone competent.
That. Her voice had a nice, soft tone to it, but she didn't really move far from that "basic tone", that's probably why she sounded rather dumb.
It would have been okay had LA recorded more tones/moods for her repeated lines, like the various "neat's" Guybrush always remarks.
Alas.
No, I think you mean http://www.youtube.com/watch?v=5sVUvpdT-NY
That would have been a good idea, yeah. I didn't grind my teeth but hurried past her every time I had to go somewhere.
No, I think you mean http://www.youtube.com/watch?v=sor9GzivGbk.