Why this is not TTG biggest game...

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Comments

  • edited December 2010
    Farlander wrote: »
    2boumbh
    Though I like Space Quest and Sierra games, dead ends like these always bugged me.
    Yes, it sounds like it was an unlucky conception either due to laziness of the developers or the aim to make unbeatable games :( . Never could have make it without a walkthrough :D ... Latter games were less sticky though.
    Farlander wrote: »
    Anyway, I wouldn't call that stealing. After all, Monkey Island are full of anachronisms, and Space Quest are full of pop culture references and just strange jokes.
    Yes, I shouldn't have use the word stealing.
    tredlow wrote: »
    Well, Telltale Games aren't exclusively based on LucasArts stuff, so a Space Quest 7 by them wouldn't be impossible.
    In my dreams :) . Oh, there is already a topic about that...
    I'm done with off-topics.
  • edited December 2010
    Yes, it sounds like it was an unlucky conception either due to laziness of the developers or the aim to make unbeatable games

    Well, I think dead ends were something unintended, considering Sierra later on tried to avoid them (they haven't always succeed, though). After all, the genre was just born, and Sierra stuff was kinda better than Interactive Fiction, where it was not unusual to go TWO SCREENS WEST AND SUDDENLY DIE. ... Oh yeah, and I will never forget King's Quest's 'ifnkovhgroghprm' puzzle.

    Why I like Sierra's games, though, is that they tried to make puzzles have different solutions. Which is always a plus in my opinion. That is why I like Quest for Glory series so much: not only it's a hybrid of an adventure game and an RPG, the classes have different methods of solving puzzles AND the player is pretty much free to act as he likes (though in QfG2 there's A LOT of timed events, sadly).

    I remember playing QfG1 for the first time, and it was great. Working on the stables do get at least some money, training with the Sword Master (yeah, my first class was a fighter :p ), sleeping at the same stables because I didn't want to spend all the gained money on the inn, exploring the forests, running away from trolls, and the parser interface really added to the conversation making you to think what you wanted to ask about, instead of just going through the conversation topics like later in the series (or in the remake). Ah, good times.
  • edited December 2010
    Farlander wrote: »
    Oh yeah, and I will never forget King's Quest's 'ifnkovhgroghprm' puzzle.

    At least when you get that puzzle wrong, you get the key to the stairway. If you get it right, you have to tediously climb the beanstalk. So the game actually REWARDS you for missing that puzzle.
  • edited December 2010
    doggans wrote: »
    At least when you get that puzzle wrong, you get the key to the stairway. If you get it right, you have to tediously climb the beanstalk. So the game actually REWARDS you for missing that puzzle.

    And the stairway isn't also tedious to climb? And at least the beanstalk doesn't have one of those thieving dwarfs on it.
  • edited December 2010
    The stairway didn't kill you if you missed a step (in the original version, anyway). Just press Page Up, sit back, and wait. Sure, the dwarf popped up sometimes, but not very often in my experience.

    Okay, maybe it wasn't much of a reward, but it was no more of a punishment than making you climb that stupid beanstalk.
  • edited December 2010
    Well, if it comes to King's Quest, I really hate KQ5 puzzles. No alternate solutions to puzzles (if there are, I can't recall any), and the solutions there are are quite ridiculous, many puzzles based on tiny-tiny TIMED events (if you do not do them, you're screwed later in the game), and, well, it's just not designed that well.
  • edited December 2010
    I'm with you on that. KQ5 is my least-favorite to play, and Sierra employees do not make good voice actors. But I like the artwork, most of the music, and the fact that they tried to tie the story in with KQ3. Made it feel more like a franchise and less like a series of puzzle games with some of the same character names.

    Still, it's amazing how they turned it around so quickly to create the awesome KQ6.
  • edited December 2010
    We'll soon know if this is Telltale's biggest game once we see the filesize.
  • edited December 2010
    Still, it's amazing how they turned it around so quickly to create the awesome KQ6.

    Two words. Roberta Williams. Well, actually, six: Roberta Williams DIDN'T design it.
  • edited December 2010
    I really dislike the first maniac manson

    I want the series to distance its self from the first game and be a spin off DOTT.

    He was referring to how Day of the Tentacle was a sequel to Maniac Mansion, so when you say you want "Day of the Tentacle 2" you really mean "Maniac Mansion 3."

    Reminds me of how many people would call Nolan's next Batman movie "The Dark Knight 2." :p
  • edited December 2010
    Don't forget The Warriors, that had an all new prequel story, that felt like it was made by the ones who worked on the movie. Now that's epic.

    Oh, and why most movie games turn out bad, one word: Greed.

    They are only doing it, cause they know they will get a quick buck. TTG actually cares how their product turns out.
  • edited December 2010
    He was referring to how Day of the Tentacle was a sequel to Maniac Mansion, so when you say you want "Day of the Tentacle 2" you really mean "Maniac Mansion 3."

    So... Jedi Academy is Star Wars: Dark Forces IV? :p Oh, wait, I know! Star Wars: Dark Forces IV: Jedi Knight III: Jedi Academy. And Need for Speed: Underground (the last of the good NFSes I know, before it went all downhill) is NFS7, and the latest Hot Pursuit is Need for Speed 18? Or what about Blood Omen/Soul Reaver games, which are a series that takes place kinda parallel to each other until converging in Defiance? Which is... what, Legacy of Kain: Blood Omen 3: Soul Reaver 3: Defiance? :p

    I think I've made my point :p So, Day of the Tentacle's full name may be (well, it is) Maniac Mansion: Day of the Tentacle, which kinda makes it Maniac Mansion 2, but it doesn't mean that a hypothetic Day of the Tentacle 2 is Maniac Mansion 3. Nomenclature of game series can be a crazy bitch sometimes, I know...
  • edited December 2010
    That's sortof how it should have gone: First Blood; Rambo First Blood Part 2; Rambo 2 First Blood Part 3; and ending with Rambo 3 First Blood Part 4. :p
  • edited December 2010
    They should've just call it Rambo 2 and not showboat with their Rambo 3 crap :p
  • edited December 2010
    They shoulda called the first sequel Rambo: Second Blood
  • edited December 2010
    Can't speak as to whether or not this will be Telltale's "biggest game".

    I do know that this is the first Telltale game I've ever had people telling me about. "Did you know they're coming out with a Back to the Future game?!?" It's entered the radar of folks who've never heard of Telltale's previous works, which seems promising enough.
  • edited December 2010
    He was referring to how Day of the Tentacle was a sequel to Maniac Mansion, so when you say you want "Day of the Tentacle 2" you really mean "Maniac Mansion 3."

    Reminds me of how many people would call Nolan's next Batman movie "The Dark Knight 2." :p

    Except Nolan himself named the film The Dark Knight Rises, not Batman Rises. So Nolan did it too. Nyah nyah nyah nyah boo boo step in doggie doodoo. Still, I agree that it should be Maniac Mansion 3, not DOTT 2.
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