Sierra Discussion

245

Comments

  • edited February 2011
    a new Space Quest game would be AMAZING.
  • edited February 2011
    If I had my say Kings Quest would have been first followed by Leisure Suit Larry, Space Quest and then Freddy Pharkas..
  • edited February 2011
    I wasn't impressed with Freddy Pharkas.


    Maybe Torin's Passage.
  • edited February 2011
    Maybe Torin's Passage.

    I like that game. My favorite character is Queen Di because she can always express her opinion by mumbling, since King Rupert can't hear or understand what she's saying. What do you think the sequel should be like? Would Torin become the next King? Would he marry Leenah? What would become of Lycentia, his nanny? Will Torin's adoptive parents move in with him if he becomes King, or will they continue working on their farm? What about Boogle? Will Torin want to avenge the men who banished Lycentia to the lands below?
  • edited February 2011
    Space Quest by Telltale is no.1 must buy for me!
  • edited February 2011
    I could sure go for some Space Quest...
  • edited February 2011
    What about Mystery House? :)
  • edited February 2011
    Now that would be something else! My main interest is the animated adventure games, but a totally modern version of Mystery House would be fantastic.

    They could even make it a series. Maybe reuse the same house, but with different groups of people in different time periods, with the upkeep, furnishings, layout and environs matching the period.

    A killer concept that has never yet been done in adventure games! :eek:
  • edited February 2011
    I still would love to see a modern go at a game with full-motion actors like Phantasmagoria.
  • edited February 2011
    I still would love to see a modern go at a game with full-motion actors like Phantasmagoria.

    and how many GB would that game be? Even then they came on 4-6 CDs. And those videos were not really high quality. (but indeed I agree. I really enjoyed these games but making something like this episodic might be difficult. Almost nothing happens in the first part of these games)
  • edited February 2011
    Rather Dashing, I share your wish wholeheartedly.
  • edited February 2011
    It's surprising, to me, that there is actually a lot of disagreement about which Sierra game would be the ideal one for Telltale to tackle.

    Personally, I would have thought that Space Quest was the obvious choice. Especially if they could drag Scott Murphy out of retirement for it.

    Clearly, tastes vary. But I for one am really hoping that I'll get to see Roger Wilco pick up his mop again. That would be an insta-buy for me.
  • edited February 2011
    See, I think Space Quest is the worst choice for a Telltale game. Besides it being my favourite game series and my reservations about Telltale dumbing it down aside, it just isn't Telltale's brand of humour. No matter what game Telltale has made they all have the same humour. Sometimes it's chuckle worthy, but most of the time it's just ok and not anything special. Space Quest wouldn't work with Telltale just because it's a comedy. It's a completely different brand of comedy that I just don't see Telltale replicating properly.

    As much as I want to see a new Space Quest game someday, I don't really think Telltale is the company to bring it. I would NOT buy it.
  • edited February 2011
    No matter what game Telltale has made they all have the same humour.

    You really think so? I thought the humor in SBCG4AP felt like Brothers Chaps humor, the humor in Wallace and Gromit felt like Aardman humor, and the humor in BTTF feels mostly like Gale-Zemeckis humor, and I wouldn't say any of those humor styles feel very much like each other.
  • edited February 2011
    I can't agree with you. Telltale's aroma is smelled in all the writing for their games. Especially in the humour.
  • edited February 2011
    I'll admit that Telltale's personal style does seep through in each game, but to me it's always felt supplemental to each franchise's individual sense of humor. The vast majority of the jokes from SBCG4AP would have felt right at home in a Homestar Runner cartoon, but would have been really out of place in a Wallace and Gromit short. And vice-versa.

    I don't know, maybe my frequently-selective memory is only focusing on the parts that felt right in each game. :P
  • edited February 2011
    Well, I do moreso agree about SBCG4AP, but I always assumed that the Brothers Chaps themselves penned most of the humour, being their creation and all.
  • edited February 2011
    Quest For Glory Same Old Story RPG Style - I Wish :p

    When i Played the QFG Games, i always made the Heroes up as Brothers: Sam The Thief - Conan the Fighter - Connor The Paladin - Willow The Wizard

    In QFG5 i had an Idea in my Head:

    Katrina Marry the Wizard and take over the Science Lab as their Laboratory and send Igor to Mordavia so he can live with that Mad Doctor and his Lady Igor.

    The Paladin Marry Erana, then they travel the World doing Paladin stuff.

    The Thief Marry (whats her name) and take over the Thief Guild, its still Never revealed whats so Important about that Stupid Blackbird.

    The Fighter Marry Elsa and become King and Queen of Silmaria, yet i thought we Killed Toro in Spielburg (QFG1)

    Anywaaayyy, wouldn't it be Cool if theres an RPG Game like Oblivion where we Play as the Children of the Characters and go to the 5 Places from the 5 Games after all the Events and go to New Places Grin

    Katrina the Human (Vampire) and the Wizard gets a Daughter

    Erana and the Paladin also gets a Daughter

    The Fighter and Elsa gets a Son

    The Thief and his Wife also gets a Son
  • edited February 2011
    I think that out of all of the Sierra series, the most likely to continue is actually Quest for Glory. Although it ended well with Dragon's Fire, I think Lori Ann and Corey Cole are still in the business. They still love their games, and they run the School for Heroes, which is based on Quest for Glory. So even if there won't be a direct sequel to Quest for Glory, a spinoff is quite likely. And sign this petition!
  • edited February 2011
    I still would love to see a modern go at a game with full-motion actors like Phantasmagoria.

    This. Mystery House would also be great; I mean, it has a great premise. Although Laura Bow - The Colonel's Bequest already was sort of a update of it.
  • edited February 2011
    Much like King's Quest was inspired by The Wizard and the Princess (AKA Adventure in Serenia), and Leisure Suit Larry was a remake of Softporn Adventure.
  • edited February 2011
    Personally, my favorite Sierra series were Quest for Glory and Space Quest. I like my games to have a bit of humor to them, I guess. and Quest for Glory was so unique in the field of Adventure games because it was a hybrid RPG/Adventre. While your hero got his career pretty well wrapped up in (the sadly lacckluster) QfG 5, there's no saying someone new couldn't want to be a hero.... and I know Corey and Lori Cole have been TRYING to revive the series but were never able to secure the rights.
  • edited February 2011
    A continuation of Gabriel Knight would be a dream come through. It would also be really cool to have a new Phantasmagoria but in 3D.
  • edited February 2011
    I would love to see Telltale do a game where people and environments looked realistic (as opposed to cartoony). I just wonder if the development tool could handle the extra detail needed. It would certainly be a total departure. I hope they have no official policy about doing only family-friendly games.
  • edited March 2011
    Simo - go look at the trailers and screenshots for Jurassic Park: http://www.telltalegames.com/jurassicpark while I do think there are some problems with the animation being stiff, making them land in the Uncanny Valley, (the reason for the cartoony style in most of their other games, I suspect) they did attempt realism. And I think the locations look good
  • edited March 2011
    Thanks, Raye. You are right, those graphics look pretty good, if rather muted in terms of colour and texture - but that may be just the lighting and the selection of shots. Hard to say what the effect will be like full-screen. But at the very least, they are working to expand visually in this direction, and I applaud that...
  • edited March 2011
    Some people are whining about how TT might change this, or change that...
    BUT
    If Sierra was still alive with Josh, Roberta, Jane or any of the original designers working for them making KQ games, do you really think Sierra themselves would be using the same gameplay mechanics for KQ that they did in 1990 or 1992?
    Honestly? Logically?

    Remember, Sierra was a company who went from the pretty hard parser to much easier, accessible point and click interface in just two years (1988-1990), and by KQ7 were using an easy one click "hotspot" interface, no narrator, easier puzzles and less dream logic; just four years after that we got KQ8.

    So for those defaming TT doing KQ as the worst idea ever in the history of mankind...Do you honestly think if Sierra itself, even run by Ken Williams, was alive as a commercial entity doing adventure games that their games would be done in the same exact way as in 1990, as many seem to hope for?
  • edited March 2011
    The answer is clearly 42.
  • edited March 2011
    Wasn't Ken himself moving away from adventure games? Because they weren't commercially viable? Seriously look at the list of 'productivity' crap that came out of Sierra in 1995-1996? Ok, it wasn't all crap.

    It also seemed that many of the games were moving towards clones of other genres and styles there popularized at the time. Like Ken was trying to get on the bandwagon, perhaps a bit too late.
  • edited March 2011
    wilco64256 wrote: »
    The answer is clearly 42.

    The answer is clearly your game sucks.
  • edited March 2011
    You may as well have just said:
    Orange, said the banana.

    You need to take some chill pills.
  • edited March 2011
    Sslaxx wrote: »
    You may as well have just said:



    You need to take some chill pills.

    So Sierra would be doing things the same exact way as they did in 1990?
  • edited March 2011
    They wouldn't be doing what Telltale is doing now.
  • edited March 2011
    Ignatius wrote: »
    They wouldn't be doing what Telltale is doing now.

    Even though they pioneered easy, low interactivity games like Phantas.
    Or, something utterly different like KQ8.
  • edited March 2011
    That's actually pretty easy to answer because Jane still does work in the industry (see "Gray Matter") and her newer stuff still follows relatively similar mechanics to the stuff from the 90's. Things have been updated a bit as far as the actual gameplay methods and the story in Gray Matter is quite a bit deeper (though you'd probably refer to it as "emo crap" since the characters have emotions) than anything that was done in the Sierra 90's era.
  • edited March 2011
    The projected future Sierra wouldn't be doing the exact same things that Telltale is doing now, either. Also, any projected future Sierra would have to be one not sold to CUC, because it is due to the CUC sale that Sierra stopped operating in the way it did(a way that worked toward innovation, with developers that had strong creative control over personal projects).

    Your logic here is the same as: The Silver Lining is different, what Sierra would have done in the future is different, therefore The Silver Lining is just like what Sierra would have made(or is just as valid).
  • edited March 2011
    wilco64256 wrote: »
    That's actually pretty easy to answer because Jane still does work in the industry (see "Gray Matter") and her newer stuff still follows relatively similar mechanics to the stuff from the 90's. Things have been updated a bit as far as the actual gameplay methods and the story in Gray Matter is quite a bit deeper (though you'd probably refer to it as "emo crap" since the characters have emotions) than anything that was done in the Sierra 90's era.

    So, Jane works for Sierra On-Line, Inc. under Ken Williams (who was obsessed with new technology and new ways of doing things) still? I wasn't aware of that.....
  • edited March 2011
    The projected future Sierra wouldn't be doing the exact same things that Telltale is doing now, either. Also, any projected future Sierra would have to be one not sold to CUC, because it is due to the CUC sale that Sierra stopped operating in the way it did(a way that worked toward innovation, with developers that had strong creative control over personal projects).

    Your logic here is the same as: The Silver Lining is different, what Sierra would have done in the future is different, therefore The Silver Lining is just like what Sierra would have made(or is just as valid).

    Actually, it was Sierra's own management (Dave Grenewetzki) that decided to move away from adventure games. This wasn't some order from CUC, Cendant or Vivendi.
    Also, Ken Williams himself said he was gradually moving the company away from adventure games while he was CEO. He had Sierra's future mapped out as early as 1990 and it was to include a gradual move away from adventure games.

    I know you're a TSL fanboy, but that's a big leap of logic there.
  • edited March 2011
    So, Jane works for Sierra On-Line, Inc. under Ken Williams (who was obsessed with new technology and new ways of doing things) still? I wasn't aware of that.....

    You asked what things would be like if any of those people were around still making games. Well Jane is, and she still follows the style pretty closely, so it's a safe assumption that if everybody else were still around they'd probably be following a similar model too. Play Gray Matter (if you can stand it, poor kid having to see characters with emotions and stuff, ew gross) and then play Back to the Future. See the difference?
  • edited March 2011
    Actually, it was Sierra's own management (Dave Grenewetzki) that decided to move away from adventure games. This wasn't some order from CUC, Cendant or Vivendi.
    Also, Ken Williams himself said he was gradually moving the company away from adventure games while he was CEO. He had Sierra's future mapped out as early as 1990 and it was to include a gradual move away from adventure games.
    And as late as King's Quest 8, Roberta Williams was trying to make a game that was an adventure with puzzles. More action than previously, but not as much as we ended up with.

    Source your quotation. I don't recall it, and so it could be anything from entirely fabricated in your world in which fan games are a looming threat to humanity, to a misunderstanding of a simple ideal for portfolio diversification.
    I know you're a TSL fanboy
    I don't really care for it, honestly.
    but that's a big leap of logic there.
    Bigger than "They would have essentially turned into the spiritual successors to their closest competitors"? I doubt it.
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