Can not remap keys by design

edited January 2013 in The Walking Dead
I have just bougth The Walking Dead, and I am unable to change the controls.
When i go into the settings, I have a big xBox control and i cant change anything.

Help please.
«13

Comments

  • edited April 2012
    Sorry, but it's not possible to remap the controls, by design.
  • edited April 2012
    Ok, so how do i play then? I have an azerty keyboard and the game is in qwerty.... And i dont have a xbox or ps3 control...
  • edited April 2012
    Voodz wrote: »
    Ok, so how do i play then? I have an azerty keyboard and the game is in qwerty.... And i dont have a xbox or ps3 control...

    What Country are you from. The only time I have ever seen a AZERTY keyboard was when I was in Greece. Just wondering. TT should patch support for AZERTY as a menu item though. Just in case.
  • edited April 2012
    Who is TT? The developers of the game? And im from France. Do you know when the azerty patch will come out?
  • edited April 2012
    Voodz wrote: »
    Who is TT? The developers of the game? And im from France. Do you know when the azerty patch will come out?

    Sorry Telltale. I have seen it TT, TG, and TTG.

    I think they should patch it for that. Stinks. I do recommend the Wired Xbox controller though. I bought one this year and many games are better with it.
  • edited April 2012
    Mike wrote: »
    Sorry, but it's not possible to remap the controls, by design.

    Lol are you serious??? Why wouldn't you support it?
  • edited April 2012
    there must be an utility somewhere that can remap keyboard controls...
    I've found these:
    http://www.makeuseof.com/tag/remap-keyboard-free-tools-windows/

    Never used them though...
  • edited April 2012
    Are you f**kink kidding me ?

    http://en.wikipedia.org/wiki/AZERTY

    Are you realy f**kink kidding me ?

    25€ for that dumb f**king XBox Game with 5 f**king minutes of work on the PC version ?

    Why did I pre-purcharsed this game ??? Last time in my whole LIFE !!!!!

    It's a shame !!! I CAN'T PLAY !!! I DON'T want to install a keybord mapper !!! I WANT MY MONEY BACK !!!!!!!!!!!!!!!!!!!!!
  • edited April 2012
    Why you don't want to use a keyboard mapper?
    Don't let your proud ruin your past-time. ;)
  • edited April 2012
    Why you don't want to use a keyboard mapper?
    Don't let your proud ruin your past-time. ;)

    The day I'll want an XBox, I'll buy an XBox !
    What's the next step ? An XBox Emulator ? Seriously ?? :confused:
  • edited April 2012
    So is it possible to play the game on a PC without a controller?? Because I don't have one and it never occurred to me that I would need one when I pre-ordered the game.
  • edited April 2012
    If you have a azerty-keyboard and have windows. You can use this:

    http://windows.microsoft.com/en-GB/windows-vista/Change-the-display-language

    add here english united states or something(i speak dutch so i dont know it in english) normally then if you are in game and you press the left alt + the shift key it changes it the english united states. If you are done with the game you don't have to push a button.
  • edited April 2012
    What kind of bull is this. I did not think I was purchasing a console game.
    The only game controllers I own is a N52 and a mouse. So for a game that
    is suppose to for PC and you can't remap the keys just plane sucks.:mad:
  • edited April 2012
    It is not a console game. The ability to remap keys does not a PC game make.
  • edited April 2012
    I would rather remap the keys in the game and not have to map the mouse
    buttons to the game.
  • edited April 2012
    Why do you wanna remap the keys? Keys are just fine.
  • edited April 2012
    WTF ?

    AZERTY is used within major European Countries and being able to play my game in AZERTY or remap the keys is a basic function.

    I supported Teltate so far for all games but this time they did a big mystake and must correct it.
  • edited April 2012
    I have to agree on this one. I've always supported Telltale but this is just ridiculous. How can you honestly claim that not being able to remap the key bindings has anything to do with design?
  • edited April 2012
    Kenneloth, The keys might be fine for you and that is great but for me they suck. And for you (WabbitTwaks) As far as I am concerned this is a ported game if not it is a half a#% attempt at a PC game.
  • edited April 2012
    Kenneloth wrote: »
    Why do you wanna remap the keys? Keys are just fine.

    Can you use the arrow keys? If not I would wanna remap that. Seriously.
  • edited April 2012
    ruger243 wrote: »
    Kenneloth, The keys might be fine for you and that is great but for me they suck. And for you (WabbitTwaks) As far as I am concerned this is a ported game if not it is a half a#% attempt at a PC game.
    Well, you know what they say about opinions....
  • edited May 2012
    By default the keys seemed quite intuitive to me, but I can see how mashing Q might be a problem for some people.
    As far as movement controls, they are WASD like in any other game, I dont see them really being a problem.
    EDIT I just asked my left handed roomate about what he likes to use on a keyboard, since I never cared to notice and he says WASD does him fine too since if you think it about it, if you touchtype at all, you are pretty ambidextrous when you type with both hands so idk.
  • edited May 2012
    It all depends on the person. They did, however, program in the arrow keys for directions. If you want to use those instead of wsad. This may not help with the Q and E key presses though.
  • edited May 2012
    If you're a disabled gamer then sometimes remapping is a must.
  • edited May 2012
    DAISHI wrote: »
    If you're a disabled gamer then sometimes remapping is a must.
    I could not agree more. :)
  • edited May 2012
    I concur. This is completely ridiculous tbh. I'll try and get a refund and won't recommend this game to any of my friends, since they all use AZERTY keyboards.
  • edited May 2012
    I considered post this as a support request but it just occurred to me it's not even a bug, neither is a feature, but just something visibly unplanned.

    I'm playing with a PC. I'm not using a QWERTY keyboard. So the game gets really really messy. How come Tellgame releases a game in 2012 without giving user the ability to configure controls, even by editing a text file?
  • edited May 2012
    There's already been a long thread about the lack of an inverted Y axis.

    Yes, you can play with a USB X360 controller, but again you can't remap, and the Y axis (for me at least) is still wrong.

    A polite email to Telltale asking for a patch went unanswered.

    Someone please tell them it's 2012. Remapped keys/inverted axis options should be standard in every game in this day and age.
  • edited May 2012
    Mike wrote: »
    Sorry, but it's not possible to remap the controls, by design.

    This had occurred to me when i posted about this before.

    The current control scheme does add to the tension of combat moments because of how many steps it takes to hammer something to death.

    Is this what you meant with "by design"?
  • edited May 2012
    They need a tutorial or ingame legend at the very least. You can use the arrow keys instead of aswd, but either way both standards in gaming are covered. I don't see why so many are angry but I agree they should have put more into it. I just use a 360 controller since that's how it was meant to be played
  • edited May 2012
    mikemorton wrote: »
    There's already been a long thread about the lack of an inverted Y axis.

    Yes, you can play with a USB X360 controller, but again you can't remap, and the Y axis (for me at least) is still wrong.

    A polite email to Telltale asking for a patch went unanswered.

    Someone please tell them it's 2012. Remapped keys/inverted axis options should be standard in every game in this day and age.


    Truth. There's one thing I am super thankful to Telltale for regarding this game, and that is that they came out with a demo on Xbox Live. If they hadn't done that, I would have bought the game based on reviews and would, naturally, have assumed that a basic function like controller inversion was available. But since I got to try the demo first, I realized that they screwed up and was able to save myself the cash.

    Such a shame. I had been fascinated by this game's previews for quite a while and was really looking forward to playing it. But because of a poor or stubborn design choice to not allow inversion and custom controls, I can't play it without feeling like my brain is backwards and wanting to throw the controller. Really hoping for an Xbox patch....until then I'll just sit here with my money in my pocket.
  • edited May 2012
    why because ids a adventure game no reason to really remap controlls theres like 4 buttons to use hald the time just point and click so heh thats problably why its not possible they didnt seem to think there was a need for it.
  • edited May 2012
    JCB.... I'm sorry to break the news.... Your brain IS backwards....

    haha jk maybe they'll release a patch and/or include the option in ep2
  • edited May 2012
    Goldrock wrote: »
    why because ids a adventure game no reason to really remap controlls theres like 4 buttons to use hald the time just point and click so heh thats problably why its not possible they didnt seem to think there was a need for it.


    It shouldn't matter. The number of people mentioning this issue show there was a need for it. Oh well. Seems like since they don't even bother to comment on it they're not going to change it. I shall use my MS points to buy the Batman expansion instead....
  • edited May 2012
    Ooh let me know how that is!! I have to restart my game cuz I ran into a weird issue(Got sidetracked) on a critical mission and now have no direction whatsoever pointing me where to go lol Only a couple hours into it, great game tho. I couldn't get into Asylum but the open spaces are much better
  • edited July 2012
    Straga wrote: »
    By default the keys seemed quite intuitive to me, but I can see how mashing Q might be a problem for some people.
    As far as movement controls, they are WASD like in any other game, I dont see them really being a problem.
    EDIT I just asked my left handed roomate about what he likes to use on a keyboard, since I never cared to notice and he says WASD does him fine too since if you think it about it, if you touchtype at all, you are pretty ambidextrous when you type with both hands so idk.
    All you forgot is this.
    WASD on an AZERTY keyboard has to be remap by the player as : QZSD
    Otherwise it give you this :

    wasd_azerty.jpg

    WASD can be remap in QZSD in every seriously developped game.
    And has this game is delivered through episodes or chapters. Devs could seriously make this tuning available with the 3rd chapter.
    Or they should specify that it a US retail game only on Steam.
    For instance. Actually this game is in violation of the French law on video game distribution. Because every game sold on the french market has to have wether French dialogue or french subtitles. Here we have none of that.
    So we can complain about the keyboard mapping AND the game as it's not multi-lingual (with spanish, german, french, italian subs).

    Now I hope that allof you qwerty users understand the problem my follow french player has.
  • edited July 2012
    Mike wrote: »
    Sorry, but it's not possible to remap the controls, by design.
    This is a design mistake. It was ok for now because we could use the mouse, but now that you start making games that are more "action" and less "reflexion", it becomes more and more annoying. Please don't forget us, poor PC users that are buying your games all over the world.

    In order to play Telltales games with a keyboard which has not the same specific layout as the one that was used while developing the games, you will first need to:
    1. Click Start, type intl.cpl in the Start Search box, and then press ENTER.
    2. On the Keyboards and Language tab, click Change keyboards.
    3. Click Add.
    4. Expand English (United States).
    5. Expand Keyboard list, click to select the English (United States) check box, and then click OK.
    6. Click OK to close the windows.
    7. Note The Language bar appears on the taskbar. When you rest the mouse pointer over this bar, a tooltip appears that describes the active keyboard layout.
    Then every time you run a game:
    1. In the game, open the graphic options.
    2. Set the full screen mode off.
    3. Make sure that the game has the focus and click The Language bar, and then click English (United States).
    4. Set the full screen mode back on.
    Ferris wrote: »
    So we can complain about the keyboard mapping AND the game as it's not multi-lingual (with spanish, german, french, italian subs).
    I won't complain about the game not being multi-lingual, because I understand that translating a whole game is big work, I'm glad I can play the game in it's original version, and I would be very frustrated that some stupid laws would prevent me to buy something that I can enjoy.

    I still complain about the keyboard as I know how easy it is to implement (except if the game engine becomes some kind of white elephant), and considered how slight the answer from TTG was.
  • edited July 2012
    can't you just use the arrow keys and the scroll on the mouse?
  • edited July 2012
    trd84 wrote: »
    can't you just use the arrow keys and the scroll on the mouse?
    That's funny, I didn't even think about the arrow keys. There are also the QTE sequences "push W" means that you need to push Z, since it's often a quick choice to do (and since your hand is on your arrow pad), it's prone to failure.

    Actually, it is not a problem for me. I wanted to show the game to my friend. I found so shameful that the game - still being a bit very simple (a bit too much in my view) - can't be played by newbies who liked the series outside of a qwerty country.

    If you ask Telltale to put "qwerty keyboard" in the "PC Recommended System Requirements", they won't do it because it sounds ridiculous. If they can't fix it, it may be because they didn't plan it in advance and now they are stuck. Or maybe they take those kind of complaints as some trolling.

    I really wish they could consider seriously to review their control system for future games. When you sell your games all over the world, the least is to make the minimal effort for keeping them compatible.

    I think that it won't change anything for Telltale's followers like me. Telltale may lose some new customers but that may be ok for their business. And still, I really hope this kind of games will still be available in my country (just get rid of this QTE stuff ^^ ).
  • edited July 2012
    its not really an issue for the pc as they give you two ways of controlling the game either wasd 1234 or cursor keys and wheel mouse and mouse clicks (but only q&e for qte) or a combination of both, but they should have had a key mapping option and an option for weird people who like inverted controls for the xbox
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