Maybe, I love the Walking Dead in all but I am happy they have now moved on to talking about Wolf Among Us, season 2 will be here soon enough as it is.
Just saw the vine! It must be coming soon! The physics are very good with the tie swing around lol hopefully more physics like that will be in their future games like WD season 2!!!
I love the hard blending of the colours. Look how the shirt perfectly changes colour when the cigarette is lit, it really resembles ink/watercolour. The most impressing Cel Shading ever seen on a videogame IMHO.
Let's hope for the animations quality.
And for multilanguage. :P
(Question: is the tie animated manually or has TT added a little physics routine on their engine?)
Yes the physics and graphics are amazing! Good work TellTale!
I would love to play this game, but I have seriously yet to play TWD without getting major bugs like choices not transferring and weird shadows. And even with the support forum it hasn't helped.
Maybe I'm just venting my anger here instead of writing something of any value but I have some serioust trust issues now. I know that there's an amazing game behind all this but for some damn reason either my computer refuses to work with it properly, or the mac version is somehow busted.
I would love to play this game, but I have seriously yet to play TWD without getting major bugs like choices not transferring and weird shadows. And even with the support forum it hasn't helped.
Maybe I'm just venting my anger here instead of writing something of any value but I have some serioust trust issues now. I know that there's an amazing game behind all this but for some damn reason either my computer refuses to work with it properly, or the mac version is somehow busted.
No offense but Macs are not great for playing any kinds of games, they're not made to do it, even low end games
No offense but Macs are not great for playing any kinds of games, they're not made to do it, even low end games
None taken. Blizzard and other companies make games that work fine though, but I understand that it must be harder to develop for or something, because this game is a hassle to get to work.
Presto is bringing the remake of the original Journeyman Project game to Windows and OSX, but they became tight-lipped once they unveiled the final, boxed copy two months back.
So if the first chance to play it will be at Pax during labor day weekend can we tentatively expect the first episode the first or second week of September?
It will be out in September. As the official blog says, the game will be premiered at Pax Prime (30/8 - 2/9) so no chance for August. Since the game will be released in summer, it must be out before the end of September.
It will be out in september. As the official blog says, the game will be premiered at Pax Prime (30/8 - 2/9) so no chanche for August. Since the game will be released insummer, it must me out before the end of september.
Isn't Telltale based in the states? September shouldn't be considered a summer month.
I kinda feel like a game development company would go by the basic classification of seasons. Though, technicalities do let them get off the hook from the whole summer release bit.
No offense but Macs are not great for playing any kinds of games, they're not made to do it, even low end games
This has to be one of the single most ridiculous statements I have ever seen in regards to computing before and it shows you either have no understanding of computers in general or just have some sort of bias against Mac's. Mac's are just as capable of playing games as any other computer. Even back in the day there were game companies out there that programmed for the Mac and ported over to PC at a later date. Bungie and Spiderweb Software are 2 examples.
The reason why you see bugs more often in Mac's isn't because Mac's aren't suited to play games, its because most of the big games were originally made for PC and wound up getting ported over to Mac's. You get a lot of bugs when you port games over to different platforms. It takes a LOT of debugging and programming to do it right. There are literally hundreds of games being released annually now that are getting proper native Mac version's and they run just as good as any PC version. You can even boot up a Mac in Windows now so technically every Mac out there today is also a PC and its not an emulation like Parallels Desktop.
I have been a Mac user since Apple released the Macintosh back in 1984 and have been running PC's and Mac's side by side for the last 15 years. I have played games made natively on Mac's, games ported to Mac, PC games on my Mac using Bootcamp/Windows, PC games on my Mac using emulation tools like Parallels, and have even played PC games on my Mac using the newer tools like Wineskin. Mac is just as capable a machine at playing games as any PC is. Again to suggest otherwise only shows that you have no understanding of computers and the computer programming languages and tools used for game creation. The only difference between PC's and Mac's, in regards to games, is that PC's have held the vast majority of market share the last 29 years running so the vast majority of games that got made, got made for PC. If there was a Mac version, chances are it was ported over to the Mac, using the PC version. Macsoft is one of the main companies that ported windows games over to Mac the last 20 years. Again, you get lots of bugs when you port games from platform to platform.
Thankfully, Mac has gained a LOT of ground the last 10 years in regards to market share and as a result, your now seeing FAR more native mac games than ever before. Even Steam and GOG.com now have Mac sections. Again, Mac's are just as capable of playing games as any other computer on the market. Not sure how you think games are made or why you think Mac's aren't great at playing games but you couldn't possible be more wrong if you tried. Don't get me wrong, Mac's are definitely inferior gaming machines but its not because they can't do it or weren't designed to do it. Its simply because PC's have a MUCH larger selection of games and I already explained why that is. Had the tables been turned, and Mac's held the vast majority of market share the last 29 years, you would see the exact opposite of what you see today, in that the vast majority of games would be available on Mac's and not PC's.
This has to be one of the single most ridiculous statements I have ever seen in regards to computing before and it shows you either have no understanding of computers in general or just have some sort of bias against Mac's. Mac's are just as capable of playing games as any other computer. Even back in the day there were game companies out there that programmed for the Mac and ported over to PC at a later date. Bungie and Spiderweb Software are 2 examples.
The reason why you see bugs more often in Mac's isn't because Mac's aren't suited to play games, its because most of the big games were originally made for PC and wound up getting ported over to Mac's. You get a lot of bugs when you port games over to different platforms. It takes a LOT of debugging and programming to do it right. There are literally hundreds of games being released annually now that are getting proper native Mac version's and they run just as good as any PC version. You can even boot up a Mac in Windows now so technically every Mac out there today is also a PC and its not an emulation like Parallels Desktop.
I have been a Mac user since Apple released the Macintosh back in 1984 and have been running PC's and Mac's side by side for the last 15 years. I have played games made natively on Mac's, games ported to Mac, PC games on my Mac using Bootcamp/Windows, PC games on my Mac using emulation tools like Parallels, and have even played PC games on my Mac using the newer tools like Wineskin. Mac is just as capable a machine at playing games as any PC is. Again to suggest otherwise only shows that you have no understanding of computers and the computer programming languages and tools used for game creation. The only difference between PC's and Mac's, in regards to games, is that PC's have held the vast majority of market share the last 29 years running so the vast majority of games that got made, got made for PC. If there was a Mac version, chances are it was ported over to the Mac, using the PC version. Macsoft is one of the main companies that ported windows games over to Mac the last 20 years. Again, you get lots of bugs when you port games from platform to platform.
Thankfully, Mac has gained a LOT of ground the last 10 years in regards to market share and as a result, your now seeing FAR more native mac games than ever before. Even Steam and GOG.com now have Mac sections. Again, Mac's are just as capable of playing games as any other computer on the market. Not sure how you think games are made or why you think Mac's aren't great at playing games but you couldn't possible be more wrong if you tried. Don't get me wrong, Mac's are definitely inferior gaming machines but its not because they can't do it or weren't designed to do it. Its simply because PC's have a MUCH larger selection of games and I already explained why that is. Had the tables been turned, and Mac's held the vast majority of market share the last 29 years, you would see the exact opposite of what you see today, in that the vast majority of games would be available on Mac's and not PC's.
Comments
Damn, that is some good cell shading, I hope other Telltale games uses that.
It was sad seeing most of the replies thought it was a teaser for The Walking Dead. *sigh*
Oh damn, it's not showing anything for me.
Wow! Not the biggest fan of Bigby, but I'm really liking how Telltale designed his character.
"You think my job is easy?"
It showed a man wearing a tie lighting a cigarette, his face wasn't shown but obviously it's the wolf.
Check it out on their Vine account!
Yes the physics and graphics are amazing! Good work TellTale!
EDIT: (OK, so it's in a another thread, but now it's in this one, too!)
Hahaha
Maybe I'm just venting my anger here instead of writing something of any value but I have some serioust trust issues now. I know that there's an amazing game behind all this but for some damn reason either my computer refuses to work with it properly, or the mac version is somehow busted.
No offense but Macs are not great for playing any kinds of games, they're not made to do it, even low end games
Wait, what's this now?
None taken. Blizzard and other companies make games that work fine though, but I understand that it must be harder to develop for or something, because this game is a hassle to get to work.
Presto is bringing the remake of the original Journeyman Project game to Windows and OSX, but they became tight-lipped once they unveiled the final, boxed copy two months back.
Very excited to finally see some movement (literally) on this...
Isn't Telltale based in the states? September shouldn't be considered a summer month.
This has to be one of the single most ridiculous statements I have ever seen in regards to computing before and it shows you either have no understanding of computers in general or just have some sort of bias against Mac's. Mac's are just as capable of playing games as any other computer. Even back in the day there were game companies out there that programmed for the Mac and ported over to PC at a later date. Bungie and Spiderweb Software are 2 examples.
The reason why you see bugs more often in Mac's isn't because Mac's aren't suited to play games, its because most of the big games were originally made for PC and wound up getting ported over to Mac's. You get a lot of bugs when you port games over to different platforms. It takes a LOT of debugging and programming to do it right. There are literally hundreds of games being released annually now that are getting proper native Mac version's and they run just as good as any PC version. You can even boot up a Mac in Windows now so technically every Mac out there today is also a PC and its not an emulation like Parallels Desktop.
I have been a Mac user since Apple released the Macintosh back in 1984 and have been running PC's and Mac's side by side for the last 15 years. I have played games made natively on Mac's, games ported to Mac, PC games on my Mac using Bootcamp/Windows, PC games on my Mac using emulation tools like Parallels, and have even played PC games on my Mac using the newer tools like Wineskin. Mac is just as capable a machine at playing games as any PC is. Again to suggest otherwise only shows that you have no understanding of computers and the computer programming languages and tools used for game creation. The only difference between PC's and Mac's, in regards to games, is that PC's have held the vast majority of market share the last 29 years running so the vast majority of games that got made, got made for PC. If there was a Mac version, chances are it was ported over to the Mac, using the PC version. Macsoft is one of the main companies that ported windows games over to Mac the last 20 years. Again, you get lots of bugs when you port games from platform to platform.
Thankfully, Mac has gained a LOT of ground the last 10 years in regards to market share and as a result, your now seeing FAR more native mac games than ever before. Even Steam and GOG.com now have Mac sections. Again, Mac's are just as capable of playing games as any other computer on the market. Not sure how you think games are made or why you think Mac's aren't great at playing games but you couldn't possible be more wrong if you tried. Don't get me wrong, Mac's are definitely inferior gaming machines but its not because they can't do it or weren't designed to do it. Its simply because PC's have a MUCH larger selection of games and I already explained why that is. Had the tables been turned, and Mac's held the vast majority of market share the last 29 years, you would see the exact opposite of what you see today, in that the vast majority of games would be available on Mac's and not PC's.
Sorry, bro :eek:
Don't worry. The Wolf among Us comes first. Whether that means that Season 2 of TWD will ALSO be delayed, we can't yet know.