Wallace & Gromit's Grand Adventures have commenced! Let's get playing!
Jake Telltale Alumni
edited June 2009 in Wallace & Gromit
Woo it's finally started! We've just released the first episode of Wallace & Gromit's Grand Adventures, "Fright of the Bumblebees." Are you guys checking it out? What do you think so far?
We've got more at the W&G website, including Wallace & Gromit hints and walkthroughs for those who are stuck right out of the gate. (It's okay, we'll only mock you behind your back!)
Grand Adventures continues in May with episode two, "The Last Resort," followed by "Muzzled!" and "The Bogey Man." We'll have more about those guys in the near future. For now, enjoy!
Also, since we love deals, we have another one:
To celebrate the launch of the series, we're following up last week's crazy deal with an all new crazy deal. We're crazy, apparently! During launch week, the game bundle is marked down to $29.95 (usually $34.95), and when you buy W&G you can add as much other stuff from the store as you'd like into your cart, and it'll all be 50% off! This is a ridiculous deal, if you were curious.
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Ah well. I jumped on the first deal. I suppose that's the way it works. =/
Did you get the email yet? If you ordered the game through TTG, you should have gotten a 50% off code as well. Woohoo!
Actually, as a preorder customer, you'll be getting a 50% off coupon in the email that contains your download link. We wouldn't want to snub the early adopters, after all.
EDIT: Derwin beat me to it! Telltale, give that man a job!
You don't know how long I have been waiting to hear you say that.
I will be in the office tomorrow morning at 8:30 am. I would be in earlier but it is going to be quite a long drive from MT, and I figure I should only speed so much...
Back on topic, thanks for releasing the game like this. both releasing it a day early (based on your timezone) and providing a 50% off coupon code has made this one of the best TTG releases yet... and I haven't even played the full game yet!
Okay. Now I'm not considering holding off on Telltale games anymore out of some ominous fear of the strange forces of price volatility. =p
Nice. Can we use the coupon on Strong Bad DVDs? I like to make my Australian pesos go further.
Also very impressed by the release timing on this, it's almost 6pm local time, I can play when I get home from work!
Will it be possible to order and download a single episode or is it only going to be available as a full series? As far as I can see there's no way to pay for just the first episode at the moment?
The new controls were easy to get used to, and the resulting presentation was fantastic. I think you've refined the clay shaders and textures since the demo, right? They looked way better here... photoreal in some situations. What I liked a lot as well was the use of depth-of-field (especially in the hallway), although I hope you use it much more in the further episodes, as most of the close-ups could look even better through the addition of the effect. Altogether a visually stunning game... the best looking Telltale game by far.
The music volume was far better than in the demo, but still I'd prefer a separate volume dial for the music in the further episodes. Performance was near perfect on my AMD X2 4200 at FullHD (1920x1200) resolution and highest graphics settings... and that's already a dated PC.
Altogether a great start for the series. Looking forward to the next episode :-)
(Oh, and I loooooooved the ending shot over which the credits rolled... the perspective, the composition... and if the episodes are seamless, I wonder how they get out of that pickle )
Hmmm, looks like I have my answer. Little bit miffed by that to be honest but I doubt it will stand in the way of me ordering the season.
Just had to take a break since my hand was getting tired.
One thing I noticed - you can click on hotspots and the character will automatically go there... so the game already has some sort of pathfinding in there... ah well, I won't go into this again
I would just like to thank everyone on the team. Everything comes together so well, it's amazing. If you compare this to Out from Boneville (which was cool as well, but you know, had a bit of a tighter budget), it's amazing how far Telltale has come. I can't wait for the second episode. I was going to play just a bit of this today (I actually thought it would be released later today), as I had a lot of work to do, but I just couldn't stop playing. Speaking of which, I should probably get started on that.
My favorite moment had to be
So, yeah. Awesome.
waiting until may for more? sigh!
Anyway, very nice game. Will you make those bee posters available as desktop wallpapers?
If it were that easy, we probably would have done it. (But I'm glad to hear you liked the game even if the controls aren't your favorite!)
I found this very true to the original source. The graphics are great (I decided to run it at 7 on my system), and it actually had some puzzles that require thought, contrary of the demo being far too easy. Of course these are individual observations.
Still not too keen on the keyboard movement, it has many serious flaws especially when the camera is on the move. A gamepad would come in handy, but it still has those blind camera angles. True Point'n'click would work much better for me. I wish it was added as an optional feature.
The second thing I'm dissapointed about is not about gameplay but business. Why break a perfectly good model of releasing each episode for sale individually? Even if most people bought the season anyway, and true W&G fans knowing it's going to be worth every pence, it still wouldnt hurt giving the option of getting one and then upgrading, like with every other product you've had.
This series does have a whole lot of potential, be it in gameplay or the script. A few technicalities aside, it's off to a cracking start, which I'm sure almost every W&G fan will enjoy, and newbies to this will go and see the animations. Hooray!
Minor cons tho, The control scheme I haven't got use to but I will in time and it feels not right for Wallace's voice just a little... can you alter pitch so he sounds like Peter Sallis because I'm still ok with his back up, just need to get used to it.
All in all.... 9/10
Oh and loving it so far...
I was annoyed at first at the controls but they weren't that much of a pain. I'm guessing that the game being released for the 360 has something to do with that.
There was one annoyance however. The cursor isn't locked in the game and I sometime clicked outside of it on my second monitor wich minimized the game. It was mostly a problem with the bee shooting where I was minimizing the game every 15 seconds. If that could be taken care of for future releases it would be fantastic.
I decided to play it on my HDTV with my 360 gamepad. Graphics and animation were absolutely stunning for a game this small and this low on hardware requirements thanks to a pretty much flawless art direction.
Only thing that bothered me at times is a few minor problems related to the control with the gamepad. Sometimes, selecting the right item to interact with can be a bit of a struggle, even with all the different ways available (stick, pad or buttons). It's not that bad, but I would also have appreciated if the item you just interacted with kept being selected after doing so (wasn't always the case apparently) to reduce the effects of this slight inconvenience. I hope you'll find a way to tune this whole thing a bit before the game hits Xbox Live Arcade, so casual users won't get instantly turned down by this when trying out the demo. Personally, I didn't care that much, especially since the inventory system is very well done.
One last thing about gamepad controls. Since I'm playing far away from my PC (the TV is not even in sight and the wireless mouse is out of range), I was quite pleased to see that you could use the gamepad to navigate through all the menus. Well... all except for the saving system. I couldn't seem to be able to select anything in there and it would definitely be great if it's tweaked out for next episodes.
That's all. Everything else was pure enjoyment. Once again, well done Telltale
its an awesome process all should do it..
WARNING SPOILER BELOW!
Whilst in Wallaces basement with th major present (suitcase open), i handed gromit his dog tags, which he promptly threw away. Unfortunatly they landed underneath a control panel which cannot be seen (Since its hidden behind the suitcase). After ages of agony i found an odd spot in the bottom left corner where you could see the dog tags and click on them, sending wallace after em.
Did anybody else have this problem?