The Walking Dead: Facepalm, Unrealistic, or unintentionally goofy moments

The Walking Dead, as we all know, is a vary serious game. It deals with themes of rape, violence, child murder, torture, and suicide. However, every once in a while there will be a moment that makes you face palm and laugh unintentionally. Some for me were:

"I'd put some bourbon in this tea cup if I could"- After Lee almost died and he starts making jokes

"Are you dead!!?? Are you dead???!!!!- After Lee blows the officers head off

Carley can't use batteries

Lee slips on blood

Lee keeps a giant board, Car Battery, Hunting Rifle, and god knows what else in his back pocket.

Lee keeps a Blow Torch in his pocket

Carlos, a doctor, doesn't know the difference between a dog bite and a Walker bite.

The adults can't use a key on the Wind Turbine

"I see a small house- "How big is it?"

Buriko and Vitali switch guns

Comments

  • Lee fell on his ass multiple times throughout episode 1.

  • Whhhhhhaaattttttt?????!!!!!!!!!!!!!

    TheFurryOne posted: »

    Kenny's return.

  • Kenny's return.

  • Season 2's Final fight.

    The whole thing was stupid, made me facepalm the whole time...I was laughing in the truck though.

  • when Lee tells Carley, "...they cut off Mark's legs and tried to feed 'em to us!'

    "you know, cuz you're urban?" when Kenny asks if Lee can pick locks

    "you two sure look like a MATCH"-Kenny speculating that Nick and Luke are lovers

    The cabin group keeping Clem in the shed when they could've easily restrained her and kept her inside the main house

    When the group starts to walk over the ice in S2 and Clem doesn't even warn Luke that they ice is cracking

    Carver calling the group dogsht cripple fcks

  • edited February 2015

    Luke: "I'll catch you if you fall..probably."

    Clementine: o-o

    The part when Arvo shows up and Jane replies "Good Call." to whatever you decided to say besides "..."

  • *Throughout the whole game

    xD

    bloop posted: »

    Lee fell on his ass multiple times throughout episode 1.

  • DeltinoDeltino Moderator
    edited February 2015

    Most of the unrealistic moments are minor nitpicks to me, except for one that I have never been able to get over: Ben and the hatchet in the door

    That scene is the definition of a cop-out. It was the easiest way to kill two birds with one stone: get walkers to flood the building, and give people more reason to drop Ben in the next scene

    I'm the guy that usually tries to justify things, look for some reason that makes sense for why a character does this or that. But for this, there simply isn't any that makes sense.

    Let's note two important details here: first, the hatchet Ben grabbed was the one he gave to Lee. Secondly, it's blocking the door they entered the building from. By the time he grabs it, there is bloody handprints all over the door, so obviously that means something has been banging on it and trying to get in. I know that Ben makes dumb mistakes, but all of his previous ones are justifiable and understandable. Here, he decides to take the hatchet he picked up and gave to Lee which was blocking the bloodied door they came through.

    But if this wasn't bad enough, it's the teleporting walkers in that scene. It plays out like a fucking sitcom. "Where'd you get that?" "Oh I just found it in a door handle over there..." "Oh no..."

    Just insert a laugh track and you have yourself an episode of a comedy show here, seriously.

    Now, when we last saw that door, there were zombies all over it, right? And this is on the second floor of the building. So somehow, in the time that passed, the walkers all decided to stop banging on the door, walk all the way down the stairs for some reason, then suddenly flood back up the stairs and burst through the door just after Ben announces where he got the hatchet?

    Some could say "oh but they were distracted by that bell that goes off!" But that still doesn't make sense. We hear the bell go off as we walk by the doors. So somehow these walkers left the door and walked away, but stayed close enough that they could come back through the doors. We couldn't even hear them outside of that door.

    But that still isn't the kicker of the scene: they're banging on glass door. Despite the fact that we're in the middle of a series where we've seen walkers break open boarded up windows and bust down doors before. So somehow, in all the 10-20 minutes they were out there banging on that door, they never just broke through the glass and flooded in anyways?

    There's so many other ways they could have done this scene to accomplish the same two goals: bring walkers inside and give people one more reason to blame Ben for getting you into trouble. They could have just had the walkers clear out, then have Ben misfire his gun, or knock something over and make a loud noise to bring them back and break down the door. Walkers would come inside, and Ben would still have played a role in it, which would serve as the final straw that makes him admit what happened at the motor inn to the group.

    Any other way of accomplishing it would be better than this

    This is just no

    Telltale no

    Gary Whitta no

    no

    This is a scene that didn't even play into the Ben decision for me. I don't even hold this scene against Ben because it's too stupid for me to even accept that it actually happened. I just try to ignore this scene and block it out of my head entirely on repeat playthroughs.

  • For me... The whole Clem stitching her arm back together scene. It was a fine scene, but Clem's expressions and her overused screaming dialogue made it cringy for me.

  • Tavia's peripheral vision in Episode Three sucks ass.

  • edited February 2015

    Lee trying to open the front gate at the pharmacy with a universal remote. ;]

  • Always funny. :D

    DJSelling posted: »

    Lee trying to open the front gate at the pharmacy with a universal remote. ;]

  • The bridge crossing in S2. In the intro of it, it looks like Clem goes underneath a beam to continue passing (it stretches the width of the bridge) and after the QTEs and Matthew dying you can see the whole cabin group can pass through the bridge with no metal beam in the way. Damn thing just disappears lol.

  • Open sesame!

    Arkady posted: »

    Always funny.

  • i know right, then on top of that, having Clementine make the choice between Kenny or Jane. Sound Familiar lee cough

    TheFurryOne posted: »

    Kenny's return.

  • Or Clementine not being smart enough to realise , if i take a two of the four radios, SOMEONE MIGHT NOTICE.

    Tavia's peripheral vision in Episode Three sucks ass.

  • To add to that, Clementine not being smart enough to know her bright blue jacket can attract unwanted attention to herself in the dark. Luckily, as I said, Tavia's eyesight is horrible.

    CrazyGeorge posted: »

    Or Clementine not being smart enough to realise , if i take a two of the four radios, SOMEONE MIGHT NOTICE.

  • Yeah i know when i was playing it for the first time i was amazed she didn't see it, and when i counted radios there were, i knew this plan wasn't going to work.

    To add to that, Clementine not being smart enough to know her bright blue jacket can attract unwanted attention to herself in the dark. Luckily, as I said, Tavia's eyesight is horrible.

  • You're not alone. I found the hatchet scene to be contrived as hell and completely idiotic as well.

    As far as I know, the scene was originally absent in the game because the choice to drop Ben was very one-sided, with the majority not wanting to drop Ben. Telltale then had Ben appear more unlikable and more of a liability to even things out, hence why the scene where Ben leaves Clementine to die out of cowardice and the hatchet scene exists.

    Deltino posted: »

    Most of the unrealistic moments are minor nitpicks to me, except for one that I have never been able to get over: Ben and the hatchet in the

  • No one (except Jane) paying Sarah's death a second thought if she dies at the observation deck.

  • Maybe if this scene was better directed, this wouldn't have bugged me so much.

    Actually, there is another thing in Season Two that bugged me.

    In Episode Two, Carlos implies that Carver's camp isn't far from the cabin, so this gives the group more reason to haul ass and look for safety. Now the amount of time it took them to get to Walter's cottage was five days...and yet they somehow still managed to avoid Carver's group. Even when they sleep or eat.

    Why did it take Carver so long to finally decide to capture them? Sure you could say he needed something to use as a distraction and make the cabin group use up their ammo (AKA the turbine), but this was a plan that worked out of sheer dumb luck. What if the cabin group walked so far that by the time Carver caught them, the truck would run out of gas and they'd all be stranded? Did Carver somehow know Walt's cottage was there so he made his plan before hand?

    Johnny's life maybe could've been spared if Carver actually lived up to his reputation as "very smart" according to Carlos.

    CrazyGeorge posted: »

    Yeah i know when i was playing it for the first time i was amazed she didn't see it, and when i counted radios there were, i knew this plan wasn't going to work.

  • ...Oh God. I can't believe I never noticed this. I mean, I know Ben wasn't exactly bright, but good Lord is he the walking definition of dipshit if I ever saw one.

    Deltino posted: »

    Most of the unrealistic moments are minor nitpicks to me, except for one that I have never been able to get over: Ben and the hatchet in the

  • How did Carver know what direction to go? They walked for five days. He just happens to find them was a bit far fetched to me. The straw that imo broke the camel's back was when Rebecca just has Alvin, and you are given a choice to either wait a few days to let Rebecca gain her strength or keep moving. If you decide to wait, Somehow Jane shows up magically like out of a harry potter book to save the day. It was so beyond belief @ that moment i stopped caring.

    Maybe if this scene was better directed, this wouldn't have bugged me so much. Actually, there is another thing in Season Two that bugged

  • An unrealistic moment for me is Luke's death, not his death in general but when Bonnie gets out of the water and he doesn't when she has been under for longer, after seeing that I thought 'what the heck Telltale?!'

  • I like to imagine that walker is Greg Miller :)

    Arkady posted: »

    This.

  • I've seen people mention this name...who is Greg Miller?

    I like to imagine that walker is Greg Miller

  • The milksop IGN reviewer for Season 2 of the Walking Dead

    Aerie88 posted: »

    I've seen people mention this name...who is Greg Miller?

  • hold up, 11 year old incoming, shes going for the door !

  • 'DON'T TEST ME...I'LL PASS EVERYTIME' ----after Carver slaps Clem for eavesdropping

  • DeltinoDeltino Moderator
    edited February 2015

    As far as I know, the scene was originally absent in the game because the choice to drop Ben was very one-sided, with the majority not wanting to drop Ben. Telltale then had Ben appear more unlikable and more of a liability to even things out

    And that's exactly why I don't like it, it's such a ham-fisted way to persuade more people to get rid of Ben. Instead of making another situation that makes sense for his character, like his deal with the bandits or leaving Clementine, they make him do... this. You can at the very least justify the other choices he's made, they made sense for the character they established him to be, but the hatchet scene is just dumb. It goes against anything they've had Ben do before. It's an out-of-character lapse in judgement that makes no sense, even for the high-strung, scared and cowardly teenage character that Ben's intended to be.

    Going back and adding the scene of him leaving Clementine is fine. That one is acceptable, because it makes sense for Ben's character. Even if it is flimsy, you can find justification and reason for why Ben would do that. But him taking that hatchet out of the door? I can't see anything in his established character that would justify or provide a good reason for doing something so damn stupid.

    It's like Telltale just started scraping the bottom of the barrel looking for ways to get people to hate Ben, so they just went "fuck it, LOOK EVERYBODY! LOOK HOW ABSOLUTELY DUMB THIS GUY IS! HE IS RUINING EVERYTHING! YOU KNOW YOU WANT TO GET RID OF THIS GUY! HE'S LIKE A SHITTY KING MIDAS, WHERE INSTEAD OF EVERYTHING HE TOUCHES TURNING TO GOLD, IT TURNS INTO SHIT!"

    RichWalk23 posted: »

    You're not alone. I found the hatchet scene to be contrived as hell and completely idiotic as well. As far as I know, the scene was origi

  • Facepalm, Unrealistic, or unintentionally goofy moments

    S2E5: No Going Back

  • "The door to the box car !"

    Hmm...pointy.

  • [Lee looks at a generator]

    Lee: What's that?

    Andy: A generator

    Hmm...pointy.

  • When Clem was in the shed threw a brick at the Walker's head and it immediately fell down

  • ... You try being a walker and getting hit in the head with a 5 pound piece of brick. I honestly didn't think that was unrealistic at all, but that could just be me...

    Yo-da-Man posted: »

    When Clem was in the shed threw a brick at the Walker's head and it immediately fell down

  • "Buriko and Vitali switch guns"

    That's honestly not half as bad as the ones you said above.

    Season Two had several moments like this (thanks Carlos) but I do still think it's ridiculous people call it out as heavy flaws in comparison to the first season when the first one was just as bad with them.

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