So the actual question is would you like to see the best adventure game ever redone! Tough one. No for me but yes to implore the newer generation to the game genre. I believe that Lucasarts will do a great job although I do agree regarding the sound. I was replaying it a few days ago and man really the sound in that packed 8mb game is so so so out of this world. The introduction of iMuse which is used extensively throughout the game as it was the first keep showing how great the music in this game is.
Demetris
I´m actually wondering how old everyone on this thread is.
The way I see it, most of the older fans (20+) wouldn't want a new version of a loved classic, because they experience the original work as perfect.
The newer generation might have a harder time seeing past it's age, seeing the lower resolution graphics and no voice acting as a big border to cross.
Just my 2 cents.
I'm not so sure... I thought one of the strong suits of Tales was the atmosphere, especially from Chapter 3 onward. Sure, the scenes might need to be a little more complicated than those in Tales to really reflect the artwork of MI2, but the thieves' den in Tales chapter 5 showed that the engine is more than capable of rendering busier, more item-filled scenes when necessary. And we've already seen that the artwork can be converted into 3D while still doing it justice--just look at those "special uber-edition" videos.
if the guy that made those uber-edition videos did it, i would have a heart attack of pure excitement. that's a different story than telltale though. it shows that sometimes passionate fans have a much clearer, better vision than committees of pro-designers.
I'm 30, played the games when they first came out, but I'd still like a remake. The old favorites but looking and sounding better? Why doubt that? It's still the same story. And when in a nostalgic mood, the originals are still there to play.
I'm 30, played the games when they first came out, but I'd still like a remake. The old favorites but looking and sounding better? Why doubt that? It's still the same story. And when in a nostalgic mood, the originals are still there to play.
Do you really think the Secret of Monkey Island:SE looks and sounds better?
The character designs are just horrible, the backgrounds look sloppy and it really just looks like a rush job.
The sound quality might be better, but I don't think a lot of the secondary voices fit the characters that much and the music just doesn't sound all that Monkey Islandy to me (What's with all the flutes?)
I would've felt different if we might have gotten a remake, you know, new people lending their vision on a classic game. But Lucasarts flushing all their talent out of the company and then have some second rate team ruïn a classic game? Now way.
Now if they'd do it like the über special edition movies on youtube, then I might be interested. But like SMI:SE, no way!
how the hell does SMI SE ruin the game? You get an updated version PLUS the original classic. How was that a bad thing? Everyone keeps labeling it as a "rush job" but it sounds like it's really just blind devotion to the original.
if the guy that made those uber-edition videos did it, i would have a heart attack of pure excitement. that's a different story than telltale though. it shows that sometimes passionate fans have a much clearer, better vision than committees of pro-designers.
I agree, I'd love for that guy to be hired to help do the remake of MI2! But I also had the impression he actually is a pro-designer who probably sits on committees somewhere, even if he is a committed, passionate fan (as he clearly is). Maybe the difference is in one person's vision vs. the compromises agreed to by a committee?
I think a Special Edition of LCR needs to made just because it would include an orchestrated version of Woodtick (which is one of my favorite songs in any MI game.) It's enough justification for the rest of the game!
I like SMI:SE better than I like the original, despite a few problems with it (like the characters and their paths not matching the backgrounds).
I would like a remake of MI2, but I have some misgivings about it... For example, the title theme there is still my favourite edition of the MI theme. I'm not sure if it would be as good with new music.
Also, there are some technical difficulties. Like one of the two pirates in the beginning, whom you can get to start singing "X bottles of beer on the wall". X can be a number as high as 300 (perhaps even higher) which he keeps subtracting 1 from. Would they record 300 different lines for that?
I like SMI:SE better than I like the original, despite a few problems with it (like the characters and their paths not matching the backgrounds).
I would like a remake of MI2, but I have some misgivings about it... For example, the title theme there is still my favourite edition of the MI theme. I'm not sure if it would be as good with new music.
Also, there are some technical difficulties. Like one of the two pirates in the beginning, whom you can get to start singing "X bottles of beer on the wall". X can be a number as high as 300 (perhaps even higher) which he keeps subtracting 1 from. Would they record 300 different lines for that?
I think a Special Edition of LCR needs to made just because it would include an orchestrated version of Woodtick (which is one of my favorite songs in any MI game.) It's enough justification for the rest of the game!
Me too. Woodtick is one of my favourite places on Monkey Island saga, along with Blood Island.
I didn't really remember, just that it was a very high number.
Even if they could just record the actor's voice word-by word (Like "nine", "thousands", "ninety", "nine" etc) and make it sound normal when you put it all together instead of like an answering machine, it will take up too much space.
It would have to be either that or remove the shanty from the game -and SMI:SE did manage to be 100% the same as the original script-wise, AFAIK.
Although... I'm sure I remember the cook flailing his arms around when speaking about Elaine's kidnapping, and that didn't happen in SE, not even if I switched the graphics.
Do you really think the Secret of Monkey Island:SE looks and sounds better?
From a pure technical perspective, I really do. Now, when you're talking about "art" and "personal preference", I can see how many people are against it, but I'm okay with most of it. When it comes to the characters' closeups, I do agree the originals are way better; the remake is too cartoony in that regard. However, I don't have a thing against the voices, I like the music as well ...
This same discussion has been going on for years concerning a "Final Fantasy 7" remake: there are people who want it to look like the "Advent Children" movie, and then there are others who totally hate that movie and don't want anything even remotely similar.
If they were to do a remake, i think the option to have the voices played with the original version would be a necessity. I loved the graphics of SMI:SE, but the originals had a certain charm, that was unmatchable. If the voices would have been carried over, the changeover would be seamless, and i woud enjoy it much more.
I didn't really remember, just that it was a very high number.
Even if they could just record the actor's voice word-by word (Like "nine", "thousands", "ninety", "nine" etc) and make it sound normal when you put it all together instead of like an answering machine, it will take up too much space.
It would have to be either that or remove the shanty from the game -and SMI:SE did manage to be 100% the same as the original script-wise, AFAIK.
One, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fifteen, teen, twenty, thirty, fourty, fifty, sixty, seventy, eighty, ninety, hundred, and thousand would be all the words you'd need. That's 25 words, so it wouldn't take up that much space. Making it sound like an actual person is singing it will be difficult though.
One, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fifteen, teen, twenty, thirty, fourty, fifty, sixty, seventy, eighty, ninety, hundred, and thousand would be all the words you'd need. That's 25 words, so it wouldn't take up that much space. Making it sound like an actual person is singing it will be difficult though.
I like SMI:SE better than I like the original, despite a few problems with it (like the characters and their paths not matching the backgrounds).
I would like a remake of MI2, but I have some misgivings about it... For example, the title theme there is still my favourite edition of the MI theme. I'm not sure if it would be as good with new music.
Also, there are some technical difficulties. Like one of the two pirates in the beginning, whom you can get to start singing "X bottles of beer on the wall". X can be a number as high as 300 (perhaps even higher) which he keeps subtracting 1 from. Would they record 300 different lines for that?
They'd probably have to take it out. I noticed that in MI1 special edition, some lines were actually cut out .
Really? Which ones? I only noticed the missing stump joke.
Technically the missing stump joke doesn't take away from SE's accuracy to the original script, since SE is based on the CD-ROM version of SoMI and LucasArts had removed it from that version.
Well, okay, it takes away from the original script, but it's still accurate to a previous release of the original game.
Probably you already seen this: but in the case see this movie.
Everyone will mouth off at how good-looking that is, but listen: a game with those graphical settings would curbstomp your PC, rape your family and then make you say thanks. It just isn't financially or technically feasible for them to make the game like that. I'd be surprised if 1% of the people here had a rig that could actually run games fully utilizing the CryEngine at medium-to-high settings - without their computer blowing up in their face, I mean.
i'm not sure, but the video mentioned by ezzetabi doesn't look like its made with the cry-engine, look at the graphics, they are pretty blured and pixelated.
and even if it's the cry-engine, it doesn't look that überawesome...
From a technical standpoint, it is the only MI game now not to have voiceover work. even if they do nothing to improve the graphics, I would love voiceover work for it.
just to clarify, Im responding to the OP, I've not read the whole 8-page thread...
I'd love to see _ALL_ the MI games remade with modern technology (in fact ALL the old Adventure games from LA and Sierra). I think we have nothing to lose and everything to gain (provided it's done properly) Keep in mind I've played neither hte original nor the remake of SoMI (though I did purchase the remake and have an odl abandonware copy of SoMI from before MI was commercially viable again) sometime I'll play them both and compare them and give you a better answer. Right now I have too many other fish to batter and fry
just to clarify, Im responding to the OP, I've not read the whole 8-page thread...
I'd love to see _ALL_ the MI games remade with modern technology (in fact ALL the old Adventure games from LA and Sierra). I think we have nothing to lose and everything to gain (provided it's done properly) Keep in mind I've played neither hte original nor the remake of SoMI (though I did purchase the remake and have an odl abandonware copy of SoMI from before MI was commercially viable again) sometime I'll play them both and compare them and give you a better answer. Right now I have too many other fish to batter and fry
I'd like to see a special edition of Curse and Escape too, but not with new graphics. Just a rerelease compitable with modern PCs without having to resort to emulators, and bugfixes (and adding in that missing cutscene in Curse).
I'd like to see a special edition of Curse and Escape too, but not with new graphics. Just a rerelease compitable with modern PCs without having to resort to emulators, and bugfixes (and adding in that missing cutscene in Curse).
Curse and Escape run fine on my laptop which runs on vista.
I thought the character design in Secret: SE was fine, really, except for Guybrush, and I didn't care for Elaine's weird hair, but otherwise it never bothered me. I actually thought the character design for Curse was worse but that's probably because they had to go for much more simplicity for animation. (don't know what's up with the dead eyes though) The animation in SE WAS bad, however. I hate the dumb sliding sprite effect. If a game that is 20 years older manages to animate better than the modern remake, something is wrong here. I really hope they change this if they make a special edition of LeChuck's Revenge, especially since it had such nice animation in the first place.
I find the art in both SE and Curse good, (SE's art style reminds me of this awesome screensaver I used to have back in the days that I really wish I could have again) but I do find Curse's to be superior.
Yeah, just re-draw the sprited in HD and scan in the backgrounds at a higher resolution.
Sounds like something everyone could do - but that doesn't work, unfortunately.
I'd buy MI2 (again) if it was redone:
- with a proper budget
- as a traditional 2D point and click game
- with repainted backgrounds, NOT on top of the old ones
- containing orchestrated iMuse
- with Steve Purcell involved in determining the graphic style
- with a little more courage to deviate from set paths (more riddles, slightly different dialogue...)
- and released in DVD form/retail from the first day
Sounds like something everyone could do - but that doesn't work, unfortunately.
I'd buy MI2 (again) if it was redone:
- with a proper budget
- as a traditional 2D point and click game
- with repainted backgrounds, NOT on top of the old ones
- containing orchestrated iMuse
- with Steve Purcell involved in determining the graphic style
- with a little more courage to deviate from set paths (more riddles, slightly different dialogue...)
- and released in DVD form/retail from the first day
A lot for LucasArts to live up to!
I have a solution: Get Telltale to do it instead of LucasArts. Telltale would do it properly.
I have a solution: Get Telltale to do it instead of LucasArts. Telltale would do it properly.
I wouldn't be so certain about that. For one, all of Telltale's games have been 3D. A move to 2D would be a big step from that. Also, while a few of Telltale's employees have come from LucasArts, there's a lot who haven't, and to properly do a remake of MI2, they would need to build on top of the SCUMM engine.
No, while I love Telltale and admit that it seems they can do no wrong, I think they would be the wrong people to remake MI2.
I hope Lucasarts makes the MI 2 SE asap. Also I would love it to be released as a DVD box and not only as a stupid online download like SoMI SE.
I think it would be wise of Lucasarts to release them both as DVD boxes, because im sure there are a lot collectors out there who would love to see both games decorating their shelves. Another great option would be to release both games in one box, like the Monkey Madness CD from 15 years ago. That would be awesome too!
Comments
Demetris
The way I see it, most of the older fans (20+) wouldn't want a new version of a loved classic, because they experience the original work as perfect.
The newer generation might have a harder time seeing past it's age, seeing the lower resolution graphics and no voice acting as a big border to cross.
Just my 2 cents.
Would love a voice patch tho!
if the guy that made those uber-edition videos did it, i would have a heart attack of pure excitement. that's a different story than telltale though. it shows that sometimes passionate fans have a much clearer, better vision than committees of pro-designers.
Do you really think the Secret of Monkey Island:SE looks and sounds better?
The character designs are just horrible, the backgrounds look sloppy and it really just looks like a rush job.
The sound quality might be better, but I don't think a lot of the secondary voices fit the characters that much and the music just doesn't sound all that Monkey Islandy to me (What's with all the flutes?)
I would've felt different if we might have gotten a remake, you know, new people lending their vision on a classic game. But Lucasarts flushing all their talent out of the company and then have some second rate team ruïn a classic game? Now way.
Now if they'd do it like the über special edition movies on youtube, then I might be interested. But like SMI:SE, no way!
I agree, I'd love for that guy to be hired to help do the remake of MI2! But I also had the impression he actually is a pro-designer who probably sits on committees somewhere, even if he is a committed, passionate fan (as he clearly is). Maybe the difference is in one person's vision vs. the compromises agreed to by a committee?
I would like a remake of MI2, but I have some misgivings about it... For example, the title theme there is still my favourite edition of the MI theme. I'm not sure if it would be as good with new music.
Also, there are some technical difficulties. Like one of the two pirates in the beginning, whom you can get to start singing "X bottles of beer on the wall". X can be a number as high as 300 (perhaps even higher) which he keeps subtracting 1 from. Would they record 300 different lines for that?
I was pretty sure that X could go up to 9999.
Me too. Woodtick is one of my favourite places on Monkey Island saga, along with Blood Island.
Even if they could just record the actor's voice word-by word (Like "nine", "thousands", "ninety", "nine" etc) and make it sound normal when you put it all together instead of like an answering machine, it will take up too much space.
It would have to be either that or remove the shanty from the game -and SMI:SE did manage to be 100% the same as the original script-wise, AFAIK.
Although... I'm sure I remember the cook flailing his arms around when speaking about Elaine's kidnapping, and that didn't happen in SE, not even if I switched the graphics.
From a pure technical perspective, I really do. Now, when you're talking about "art" and "personal preference", I can see how many people are against it, but I'm okay with most of it. When it comes to the characters' closeups, I do agree the originals are way better; the remake is too cartoony in that regard. However, I don't have a thing against the voices, I like the music as well ...
This same discussion has been going on for years concerning a "Final Fantasy 7" remake: there are people who want it to look like the "Advent Children" movie, and then there are others who totally hate that movie and don't want anything even remotely similar.
One, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fifteen, teen, twenty, thirty, fourty, fifty, sixty, seventy, eighty, ninety, hundred, and thousand would be all the words you'd need. That's 25 words, so it wouldn't take up that much space. Making it sound like an actual person is singing it will be difficult though.
They'd probably have to take it out. I noticed that in MI1 special edition, some lines were actually cut out .
Really? Which ones? I only noticed the missing stump joke.
i'm not sure exactly, but I know it has something to do with two lines playing at the same time and interrupting each other, i think.
Technically the missing stump joke doesn't take away from SE's accuracy to the original script, since SE is based on the CD-ROM version of SoMI and LucasArts had removed it from that version.
Well, okay, it takes away from the original script, but it's still accurate to a previous release of the original game.
Everyone will mouth off at how good-looking that is, but listen: a game with those graphical settings would curbstomp your PC, rape your family and then make you say thanks. It just isn't financially or technically feasible for them to make the game like that. I'd be surprised if 1% of the people here had a rig that could actually run games fully utilizing the CryEngine at medium-to-high settings - without their computer blowing up in their face, I mean.
http://www.youtube.com/watch?v=3bInZ7_y4Lw
i'm not sure, but the video mentioned by ezzetabi doesn't look like its made with the cry-engine, look at the graphics, they are pretty blured and pixelated.
and even if it's the cry-engine, it doesn't look that überawesome...
From a technical standpoint, it is the only MI game now not to have voiceover work. even if they do nothing to improve the graphics, I would love voiceover work for it.
I'd love to see _ALL_ the MI games remade with modern technology (in fact ALL the old Adventure games from LA and Sierra). I think we have nothing to lose and everything to gain (provided it's done properly) Keep in mind I've played neither hte original nor the remake of SoMI (though I did purchase the remake and have an odl abandonware copy of SoMI from before MI was commercially viable again) sometime I'll play them both and compare them and give you a better answer. Right now I have too many other fish to batter and fry
when you said "I want to be a fireman!" they should say "start by putting out that fire" and they don't
I'd like to see a special edition of Curse and Escape too, but not with new graphics. Just a rerelease compitable with modern PCs without having to resort to emulators, and bugfixes (and adding in that missing cutscene in Curse).
Maybe it's because I still use a single core and XP that it works just fine?
CMI works fine on my computer too. Plus the graphics really don't need to be improved. I wouldn't see the point of a remake.
Curse and Escape run fine on my laptop which runs on vista.
The art direction & character design on Secret of Monkey Special Edition was just awful.
I wish they'd go back to the same art direction as Curse of Monkey Island.
That was really charming and special.
I find the art in both SE and Curse good, (SE's art style reminds me of this awesome screensaver I used to have back in the days that I really wish I could have again) but I do find Curse's to be superior.
Yes.
Sounds like something everyone could do - but that doesn't work, unfortunately.
I'd buy MI2 (again) if it was redone:
- with a proper budget
- as a traditional 2D point and click game
- with repainted backgrounds, NOT on top of the old ones
- containing orchestrated iMuse
- with Steve Purcell involved in determining the graphic style
- with a little more courage to deviate from set paths (more riddles, slightly different dialogue...)
- and released in DVD form/retail from the first day
A lot for LucasArts to live up to!
I have a solution: Get Telltale to do it instead of LucasArts. Telltale would do it properly.
I wouldn't be so certain about that. For one, all of Telltale's games have been 3D. A move to 2D would be a big step from that. Also, while a few of Telltale's employees have come from LucasArts, there's a lot who haven't, and to properly do a remake of MI2, they would need to build on top of the SCUMM engine.
No, while I love Telltale and admit that it seems they can do no wrong, I think they would be the wrong people to remake MI2.
I think it would be wise of Lucasarts to release them both as DVD boxes, because im sure there are a lot collectors out there who would love to see both games decorating their shelves. Another great option would be to release both games in one box, like the Monkey Madness CD from 15 years ago. That would be awesome too!