Would you like to see Monkey Island 2 lechucks revenge special edition?

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  • edited December 2009
    So the actual question is would you like to see the best adventure game ever redone! Tough one. No for me but yes to implore the newer generation to the game genre. I believe that Lucasarts will do a great job although I do agree regarding the sound. I was replaying it a few days ago and man really the sound in that packed 8mb game is so so so out of this world. The introduction of iMuse which is used extensively throughout the game as it was the first keep showing how great the music in this game is.
    Demetris
  • edited December 2009
    I´m actually wondering how old everyone on this thread is.
    The way I see it, most of the older fans (20+) wouldn't want a new version of a loved classic, because they experience the original work as perfect.
    The newer generation might have a harder time seeing past it's age, seeing the lower resolution graphics and no voice acting as a big border to cross.
    Just my 2 cents.
  • edited December 2009
    I'd like to see it (or a remake as others suggested) but it would need to be a vast improvement over the Secret SE before I'd buy it I think.

    Would love a voice patch tho!
  • edited December 2009
    bobhobbit wrote: »
    I'm not so sure... I thought one of the strong suits of Tales was the atmosphere, especially from Chapter 3 onward. Sure, the scenes might need to be a little more complicated than those in Tales to really reflect the artwork of MI2, but the thieves' den in Tales chapter 5 showed that the engine is more than capable of rendering busier, more item-filled scenes when necessary. And we've already seen that the artwork can be converted into 3D while still doing it justice--just look at those "special uber-edition" videos.

    if the guy that made those uber-edition videos did it, i would have a heart attack of pure excitement. that's a different story than telltale though. it shows that sometimes passionate fans have a much clearer, better vision than committees of pro-designers.
  • edited December 2009
    I'm 30, played the games when they first came out, but I'd still like a remake. The old favorites but looking and sounding better? Why doubt that? It's still the same story. And when in a nostalgic mood, the originals are still there to play.
  • edited December 2009
    I'm 30, played the games when they first came out, but I'd still like a remake. The old favorites but looking and sounding better? Why doubt that? It's still the same story. And when in a nostalgic mood, the originals are still there to play.

    Do you really think the Secret of Monkey Island:SE looks and sounds better?
    The character designs are just horrible, the backgrounds look sloppy and it really just looks like a rush job.
    The sound quality might be better, but I don't think a lot of the secondary voices fit the characters that much and the music just doesn't sound all that Monkey Islandy to me (What's with all the flutes?)
    I would've felt different if we might have gotten a remake, you know, new people lending their vision on a classic game. But Lucasarts flushing all their talent out of the company and then have some second rate team ruïn a classic game? Now way.

    Now if they'd do it like the über special edition movies on youtube, then I might be interested. But like SMI:SE, no way!
  • edited December 2009
    how the hell does SMI SE ruin the game? You get an updated version PLUS the original classic. How was that a bad thing? Everyone keeps labeling it as a "rush job" but it sounds like it's really just blind devotion to the original.
  • edited December 2009
    I loved the new version ^^ and hope theres a LR SE
  • edited December 2009
    RockNRoll wrote: »
    if the guy that made those uber-edition videos did it, i would have a heart attack of pure excitement. that's a different story than telltale though. it shows that sometimes passionate fans have a much clearer, better vision than committees of pro-designers.

    I agree, I'd love for that guy to be hired to help do the remake of MI2! But I also had the impression he actually is a pro-designer who probably sits on committees somewhere, even if he is a committed, passionate fan (as he clearly is). Maybe the difference is in one person's vision vs. the compromises agreed to by a committee?
  • edited December 2009
    I think a Special Edition of LCR needs to made just because it would include an orchestrated version of Woodtick (which is one of my favorite songs in any MI game.) It's enough justification for the rest of the game!
  • edited December 2009
    I like SMI:SE better than I like the original, despite a few problems with it (like the characters and their paths not matching the backgrounds).

    I would like a remake of MI2, but I have some misgivings about it... For example, the title theme there is still my favourite edition of the MI theme. I'm not sure if it would be as good with new music.
    Also, there are some technical difficulties. Like one of the two pirates in the beginning, whom you can get to start singing "X bottles of beer on the wall". X can be a number as high as 300 (perhaps even higher) which he keeps subtracting 1 from. Would they record 300 different lines for that?
  • edited December 2009
    I like SMI:SE better than I like the original, despite a few problems with it (like the characters and their paths not matching the backgrounds).

    I would like a remake of MI2, but I have some misgivings about it... For example, the title theme there is still my favourite edition of the MI theme. I'm not sure if it would be as good with new music.
    Also, there are some technical difficulties. Like one of the two pirates in the beginning, whom you can get to start singing "X bottles of beer on the wall". X can be a number as high as 300 (perhaps even higher) which he keeps subtracting 1 from. Would they record 300 different lines for that?

    I was pretty sure that X could go up to 9999.
  • edited December 2009
    I think a Special Edition of LCR needs to made just because it would include an orchestrated version of Woodtick (which is one of my favorite songs in any MI game.) It's enough justification for the rest of the game!

    Me too. Woodtick is one of my favourite places on Monkey Island saga, along with Blood Island.
  • edited December 2009
    StonkBad wrote: »
    I was pretty sure that X could go up to 9999.
    I didn't really remember, just that it was a very high number.
    Even if they could just record the actor's voice word-by word (Like "nine", "thousands", "ninety", "nine" etc) and make it sound normal when you put it all together instead of like an answering machine, it will take up too much space.
    It would have to be either that or remove the shanty from the game -and SMI:SE did manage to be 100% the same as the original script-wise, AFAIK.

    Although... I'm sure I remember the cook flailing his arms around when speaking about Elaine's kidnapping, and that didn't happen in SE, not even if I switched the graphics.
  • edited December 2009
    Joop wrote: »
    Do you really think the Secret of Monkey Island:SE looks and sounds better?

    From a pure technical perspective, I really do. Now, when you're talking about "art" and "personal preference", I can see how many people are against it, but I'm okay with most of it. When it comes to the characters' closeups, I do agree the originals are way better; the remake is too cartoony in that regard. However, I don't have a thing against the voices, I like the music as well ...

    This same discussion has been going on for years concerning a "Final Fantasy 7" remake: there are people who want it to look like the "Advent Children" movie, and then there are others who totally hate that movie and don't want anything even remotely similar.
  • edited December 2009
    If they were to do a remake, i think the option to have the voices played with the original version would be a necessity. I loved the graphics of SMI:SE, but the originals had a certain charm, that was unmatchable. If the voices would have been carried over, the changeover would be seamless, and i woud enjoy it much more.
  • edited January 2010
    Hell YEAH.
  • edited January 2010
    I didn't really remember, just that it was a very high number.
    Even if they could just record the actor's voice word-by word (Like "nine", "thousands", "ninety", "nine" etc) and make it sound normal when you put it all together instead of like an answering machine, it will take up too much space.
    It would have to be either that or remove the shanty from the game -and SMI:SE did manage to be 100% the same as the original script-wise, AFAIK.

    One, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fifteen, teen, twenty, thirty, fourty, fifty, sixty, seventy, eighty, ninety, hundred, and thousand would be all the words you'd need. That's 25 words, so it wouldn't take up that much space. Making it sound like an actual person is singing it will be difficult though.
  • edited January 2010
    apenpaap wrote: »
    One, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fifteen, teen, twenty, thirty, fourty, fifty, sixty, seventy, eighty, ninety, hundred, and thousand would be all the words you'd need. That's 25 words, so it wouldn't take up that much space. Making it sound like an actual person is singing it will be difficult though.
    Darn it, i was about to post that!
  • edited January 2010
    I like SMI:SE better than I like the original, despite a few problems with it (like the characters and their paths not matching the backgrounds).

    I would like a remake of MI2, but I have some misgivings about it... For example, the title theme there is still my favourite edition of the MI theme. I'm not sure if it would be as good with new music.
    Also, there are some technical difficulties. Like one of the two pirates in the beginning, whom you can get to start singing "X bottles of beer on the wall". X can be a number as high as 300 (perhaps even higher) which he keeps subtracting 1 from. Would they record 300 different lines for that?

    They'd probably have to take it out. I noticed that in MI1 special edition, some lines were actually cut out .
  • edited January 2010
    They'd probably have to take it out. I noticed that in MI1 special edition, some lines were actually cut out .

    Really? Which ones? I only noticed the missing stump joke.
  • edited January 2010
    apenpaap wrote: »
    Really? Which ones? I only noticed the missing stump joke.

    i'm not sure exactly, but I know it has something to do with two lines playing at the same time and interrupting each other, i think.
  • edited January 2010
    apenpaap wrote: »
    Really? Which ones? I only noticed the missing stump joke.

    Technically the missing stump joke doesn't take away from SE's accuracy to the original script, since SE is based on the CD-ROM version of SoMI and LucasArts had removed it from that version.

    Well, okay, it takes away from the original script, but it's still accurate to a previous release of the original game.
  • edited January 2010
    Probably you already seen this: but in the case see this movie.
  • edited January 2010
    ezzetabi wrote: »
    Probably you already seen this: but in the case see this movie.

    Everyone will mouth off at how good-looking that is, but listen: a game with those graphical settings would curbstomp your PC, rape your family and then make you say thanks. It just isn't financially or technically feasible for them to make the game like that. I'd be surprised if 1% of the people here had a rig that could actually run games fully utilizing the CryEngine at medium-to-high settings - without their computer blowing up in their face, I mean.
  • edited January 2010
    thats the video with cry-engine
    http://www.youtube.com/watch?v=3bInZ7_y4Lw

    i'm not sure, but the video mentioned by ezzetabi doesn't look like its made with the cry-engine, look at the graphics, they are pretty blured and pixelated.

    and even if it's the cry-engine, it doesn't look that überawesome...
  • edited January 2010
    My answer is yes. I would love to play MI2-LR:SE.

    From a technical standpoint, it is the only MI game now not to have voiceover work. even if they do nothing to improve the graphics, I would love voiceover work for it.
  • edited January 2010
    just to clarify, Im responding to the OP, I've not read the whole 8-page thread...

    I'd love to see _ALL_ the MI games remade with modern technology (in fact ALL the old Adventure games from LA and Sierra). I think we have nothing to lose and everything to gain (provided it's done properly) Keep in mind I've played neither hte original nor the remake of SoMI (though I did purchase the remake and have an odl abandonware copy of SoMI from before MI was commercially viable again) sometime I'll play them both and compare them and give you a better answer. Right now I have too many other fish to batter and fry ;)
  • edited January 2010
    I know of a line that has been cut..

    when you said "I want to be a fireman!" they should say "start by putting out that fire" and they don't
  • edited January 2010
    Ashton wrote: »
    just to clarify, Im responding to the OP, I've not read the whole 8-page thread...

    I'd love to see _ALL_ the MI games remade with modern technology (in fact ALL the old Adventure games from LA and Sierra). I think we have nothing to lose and everything to gain (provided it's done properly) Keep in mind I've played neither hte original nor the remake of SoMI (though I did purchase the remake and have an odl abandonware copy of SoMI from before MI was commercially viable again) sometime I'll play them both and compare them and give you a better answer. Right now I have too many other fish to batter and fry ;)

    I'd like to see a special edition of Curse and Escape too, but not with new graphics. Just a rerelease compitable with modern PCs without having to resort to emulators, and bugfixes (and adding in that missing cutscene in Curse).
  • edited January 2010
    I don't know about Escape, but what's wrong with Curse on modern PC's?
    Maybe it's because I still use a single core and XP that it works just fine?
  • edited January 2010
    I don't know about Escape, but what's wrong with Curse on modern PC's?
    Maybe it's because I still use a single core and XP that it works just fine?

    CMI works fine on my computer too. Plus the graphics really don't need to be improved. I wouldn't see the point of a remake.
  • edited January 2010
    apenpaap wrote: »
    I'd like to see a special edition of Curse and Escape too, but not with new graphics. Just a rerelease compitable with modern PCs without having to resort to emulators, and bugfixes (and adding in that missing cutscene in Curse).

    Curse and Escape run fine on my laptop which runs on vista.
  • edited January 2010
    I would love that they go ahead with it, but please please please, change the art direction.

    The art direction & character design on Secret of Monkey Special Edition was just awful.

    I wish they'd go back to the same art direction as Curse of Monkey Island.

    That was really charming and special.
  • edited January 2010
    I thought the character design in Secret: SE was fine, really, except for Guybrush, and I didn't care for Elaine's weird hair, but otherwise it never bothered me. I actually thought the character design for Curse was worse but that's probably because they had to go for much more simplicity for animation. (don't know what's up with the dead eyes though) The animation in SE WAS bad, however. I hate the dumb sliding sprite effect. If a game that is 20 years older manages to animate better than the modern remake, something is wrong here. I really hope they change this if they make a special edition of LeChuck's Revenge, especially since it had such nice animation in the first place.

    I find the art in both SE and Curse good, (SE's art style reminds me of this awesome screensaver I used to have back in the days that I really wish I could have again) but I do find Curse's to be superior.
  • edited January 2010
    Every time I see this thread, I just want to post "yes" and then leave, so...

    Yes.
  • VainamoinenVainamoinen Moderator
    edited January 2010
    tomo_cjt wrote: »
    Yeah, just re-draw the sprited in HD and scan in the backgrounds at a higher resolution.

    Sounds like something everyone could do - but that doesn't work, unfortunately.

    I'd buy MI2 (again) if it was redone:

    - with a proper budget
    - as a traditional 2D point and click game
    - with repainted backgrounds, NOT on top of the old ones
    - containing orchestrated iMuse
    - with Steve Purcell involved in determining the graphic style
    - with a little more courage to deviate from set paths (more riddles, slightly different dialogue...)
    - and released in DVD form/retail from the first day

    A lot for LucasArts to live up to!
  • edited January 2010
    Sounds like something everyone could do - but that doesn't work, unfortunately.

    I'd buy MI2 (again) if it was redone:

    - with a proper budget
    - as a traditional 2D point and click game
    - with repainted backgrounds, NOT on top of the old ones
    - containing orchestrated iMuse
    - with Steve Purcell involved in determining the graphic style
    - with a little more courage to deviate from set paths (more riddles, slightly different dialogue...)
    - and released in DVD form/retail from the first day

    A lot for LucasArts to live up to!

    I have a solution: Get Telltale to do it instead of LucasArts. Telltale would do it properly.
  • edited January 2010
    Chyron8472 wrote: »
    I have a solution: Get Telltale to do it instead of LucasArts. Telltale would do it properly.

    I wouldn't be so certain about that. For one, all of Telltale's games have been 3D. A move to 2D would be a big step from that. Also, while a few of Telltale's employees have come from LucasArts, there's a lot who haven't, and to properly do a remake of MI2, they would need to build on top of the SCUMM engine.

    No, while I love Telltale and admit that it seems they can do no wrong, I think they would be the wrong people to remake MI2.
  • edited January 2010
    I hope Lucasarts makes the MI 2 SE asap. Also I would love it to be released as a DVD box and not only as a stupid online download like SoMI SE.

    I think it would be wise of Lucasarts to release them both as DVD boxes, because im sure there are a lot collectors out there who would love to see both games decorating their shelves. Another great option would be to release both games in one box, like the Monkey Madness CD from 15 years ago. That would be awesome too!
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