Doesn't change the fact that No Going Back's my least favorite entry in the entire series.
Don't even get me started. No Going Back … morewas the single worst piece of gaming I've experienced in a very long time. How people give it praise as the "best" episode of The Walking Dead series flabbergasts me.
Flog has a point you know the way Clem shot at him its impact hit his side then he fell over. The way it hit him didn't look like it was from the chest
How can the bullet possibly have passed through his chest and out of his hip from the angle clem shot from?
At best the bullet hit his side. If it did hit his chest, it hit neither his heart nor his lungs so it wouldn't be that bad.
How can the bullet possibly have passed through his chest and out of his hip from the angle clem shot from?
At best the bullet hit his side. If it did hit his chest, it hit neither his heart nor his lungs so it wouldn't be that bad.
It does, but it doesn't hit either the heart or the lungs, which means that it would have been just as bad, if not better, than the rifle wound he suffered.
TBH I always figured that it was meant to be a river and Telltale just did a really bad job with the camera angles.
Well you see, the video I got those snapshots from, in it Clementine says:
And then Kenny is just like:
So Bonnie just says:
Remind me again, how have these people survived a ZA for the last 2 and half years? Even Jane the survival expert falls victim to the 'we must cross the ice, because reasons!'
Also, I don't see how sticking a bunch of trees, high grass and shrubs on the right hand side of the group and keeping the camera locked at certian angles at times [but not ALL the time] suddenly makes a path around the lake impossible. Instead it just badly conceals the fact they could've just walk around and saved themselves a lot of trouble, because in some other shots you can actually a little trail by those very same trees along the lake as the group is about to walk out, that goes right around.
Likewise, No Going Back is not my favorite episode neither...but I do like spoofing it >.>
TBH I always figured that it was meant to be a river and Telltale just did a really bad job with the camera angles.
Doesn't change the fact that No Going Back's my least favorite entry in the entire series.
The rifle shot only struck his flank, it didn't go straight through his gut/stomach. The glock shot however, definitely would have torn through his abdominal cavity.
It does, but it doesn't hit either the heart or the lungs, which means that it would have been just as bad, if not better, than the rifle wound he suffered.
But that would surely be counterbalanced by the fact that the Rifle shot would have been far more powerful and damaging purely because it comes from a rifle?
The rifle shot only struck his flank, it didn't go straight through his gut/stomach. The glock shot however, definitely would have torn through his abdominal cavity.
Hey, at least Amid the Ruins had a plot that stayed relatively on track throughout the episode. "Find the group and help Rebecca with her fast approaching birth." Clear, concise and understandable.
No Going Back's "plot." Head to tow... oh, I mean follow a man that just tried to k... I mean, get a car star... Ok then, actually stop your group from stealing the supp... Jesus Christ, now a dream with Lee for whate... Fucking hell, just choose someone to sa... Or, kill them both? You know what? Go with the flow you sheep. That creates a riveting story right? Confusing the player while simultaneously reducing Clementine's agency to nil.
That's due to blood loss. Remember Jane slashed his stomach earlier in the fight with her knife, that along with the gun shot to the hip was enough. You even see the puddle of blood he lost in the shot when he dies.
That's due to blood loss. Remember Jane slashed his stomach earlier in the fight with her knife, that along with the gun shot to the hip was enough. You even see the puddle of blood he lost in the shot when he dies.
Look I agree with you No Going Back was the second worst of the series but Amid The Ruins... Jesus... It went against everything interactive gaming stands for with shitty writing, shitty character deaths, The Jane forced bonding and lack of development for the group, no recognition and not acknowledging our choices and a predictable cliff hanger
Hey, at least Amid the Ruins had a plot that stayed relatively on track throughout the episode. "Find the group and help Rebecca with her fa… morest approaching birth." Clear, concise and understandable.
No Going Back's "plot." Head to tow... oh, I mean follow a man that just tried to k... I mean, get a car star... Ok then, actually stop your group from stealing the supp... Jesus Christ, now a dream with Lee for whate... Fucking hell, just choose someone to sa... Or, kill them both? You know what? Go with the flow you sheep. That creates a riveting story right? Confusing the player while simultaneously reducing Clementine's agency to nil.
Fuck No Going Back.
Yes, but let's not forget that he also shook that off like it was nothing, a few seconds later he's up and walking about like nothing happened. All we see is a simple groan in the next episode. Writers, in both seasons, allowed characters in the game to shake off injuries that should have caused more harm. I'm not denying what you're saying, how the cut is basically ignored after the fight, but I'm just saying writers in both seasons did this as well where they overexaggerated a character's ability to come back from a major injury, Lee especially. Seriously, considering how much he trips, is hit in the head, and survives a crash in the beginning of the episode, it's amazing all he has is an injured leg.
But considering the knife doesn't really have any negative effects, most of the cause of death would have come from a pistol wound.
And he survived being shot in the stomach with a rifle, which would cause FAR more bleeding.
There is no excuse for the group's stupidity. It wasn't an ocean it was a lake. Its funny when the story goes for emotional and dramatic but comes off as hilarious in a pathetic way
TBH I always figured that it was meant to be a river and Telltale just did a really bad job with the camera angles.
Well you see, th… moree video I got those snapshots from, in it Clementine says:
And then Kenny is just like:
So Bonnie just says:
Remind me again, how have these people survived a ZA for the last 2 and half years? Even Jane the survival expert falls victim to the 'we must cross the ice, because reasons!'
Also, I don't see how sticking a bunch of trees, high grass and shrubs on the right hand side of the group and keeping the camera locked at certian angles at times [but not ALL the time] suddenly makes a path around the lake impossible. Instead it just badly conceals the fact they could've just walk around and saved themselves a lot of trouble, because in some other shots you can actually a little trail by those very same trees along the lake as the group is about to walk out, that goes right aroun… [view original content]
I agree, eff both Amid the Ruins and No Going Back.
I guess I can say eff In Harms Way for being a huge let down after all that build up Carver and his community had, the pointless 400 Days cameos save for just one character who is forced to go to said community no matter what, and how dull the entire community ended up in spite of being perceived as a slave/labour camp. Oh, and let's not forget risking an eleven year old girl to do everything to help break the group out.
Look I agree with you No Going Back was the second worst of the series but Amid The Ruins... Jesus... It went against everything interactive… more gaming stands for with shitty writing, shitty character deaths, The Jane forced bonding and lack of development for the group, no recognition and not acknowledging our choices and a predictable cliff hanger
Fuck Amid The Ruins
In Harm's Way at least had a point even though I agree with Carver dying too soon and him being generic he is the first real villain and someone Clementine hadn't ever encountered before.
I agree, eff both Amid the Ruins and No Going Back.
I guess I can say eff In Harms Way for being a huge let down after all that build up … moreCarver and his community had, the pointless 400 Days cameos save for just one character who is forced to go to said community no matter what, and how dull the entire community ended up in spite of being perceived as a slave/labour camp. Oh, and let's not forget risking an eleven year old girl to do everything to help break the group out.
So basically, eff the second half of Season 2.
Yes, but let's not forget that he also shook that off like it was nothing, a few seconds later he's up and walking about like nothing happen… moreed. All we see is a simple groan in the next episode. Writers, in both seasons, allowed characters in the game to shake off injuries that should have caused more harm. I'm not denying what you're saying, how the cut is basically ignored after the fight, but I'm just saying writers in both seasons did this as well where they overexaggerated a character's ability to come back from a major injury, Lee especially. Seriously, considering how much he trips, is hit in the head, and survives a crash in the beginning of the episode, it's amazing all he has is an injured leg.
I'm just saying Season 1 and 2 have an equal amount of bullshit moments that don't make sense, but it feels like people shit on Season 2 more for it and exempt Season 1.
I'm just saying Season 1 and 2 have an equal amount of bullshit moments that don't make sense, but it feels like people shit on Season 2 more for it and exempt Season 1.
I wasn't saying that you don't, I'm saying others do. I know you were criticizing both seasons, but it feels like others overexaggerate a tiny thing that happened in Season 2, but choose to ignore a giant flaw of Season 1. I wasn't directing that at you personally, and if it came off that way then I apologize.
Ah. Maybe it was just me being hopeful, because Amid The Ruins made it clear that the characters were near a river.
The last two episodes of Season 2 are just plain awful. Episode 3 is middling - I'm mostly let down by the waste of an intriguing setting, the fixation on Kenny (the cabin group suddenly become a bunch of submissive 'sheep' so as to make Kenny seem more likable) and the Storm.
Oh god, the Storm - that has to tie in with the Russians as the nadir of the franchise.
TBH I always figured that it was meant to be a river and Telltale just did a really bad job with the camera angles.
Well you see, th… moree video I got those snapshots from, in it Clementine says:
And then Kenny is just like:
So Bonnie just says:
Remind me again, how have these people survived a ZA for the last 2 and half years? Even Jane the survival expert falls victim to the 'we must cross the ice, because reasons!'
Also, I don't see how sticking a bunch of trees, high grass and shrubs on the right hand side of the group and keeping the camera locked at certian angles at times [but not ALL the time] suddenly makes a path around the lake impossible. Instead it just badly conceals the fact they could've just walk around and saved themselves a lot of trouble, because in some other shots you can actually a little trail by those very same trees along the lake as the group is about to walk out, that goes right aroun… [view original content]
In what way? The cliffhanger was easily one of the highlights of the second season. Extremely tense and culminated in such a way that TT could've taken the story anywhere. Do we kill Clementine and do a bait-and-switch? Do we have it so that Clementine is in mortal danger and we control Mike and try to protect her? Do we have a fucking tyrannosaurs rex eat everyone? Well, anything would be better than what we were ultimately given. Everyone on our side survives with minimal damage and zero casualties as a result, cause all that tension we had established in a Mexican standoff can just be written off as "we got lucky... real fucking lucky." I mean the game lost my interest within the first ten minutes. That's an accomplishment. No, No Going Back still stands as being objectively the worst of the worst.
Look I agree with you No Going Back was the second worst of the series but Amid The Ruins... Jesus... It went against everything interactive… more gaming stands for with shitty writing, shitty character deaths, The Jane forced bonding and lack of development for the group, no recognition and not acknowledging our choices and a predictable cliff hanger
Fuck Amid The Ruins
Damn didn't think this would turn into a hate thread on S2, just poking fun at the game for laughs. As much nit-picking that's going on right now, we should realize that this is just a video game based off a comic book about zombies. The purpose is to have fun.
He was still pissed at Luke and what he did, that's why he tells him to get his shit together. Even after that they didn't see eye to eye and didn't get along. We even see as they're walking they're still arguing and are at odds, so he didn't instantly forgive Luke.
And the reason he acts like that after Clem shoots him is because, as he's dying, he sees and regrets what he has become. He tells her how he let her and everyone down and how she is better off without him. In fact, this incoming death finally gives him peace of mind and gives him what he's wanted basically since Katjaa and Duck, death. He wanted to die, but he just couldn't bring himself to do it. He talks about how you don't end it because it's hard, how you stick it out and help the people around you. He tried to do that, but at the same time, wanted someone to end his suffering. I'm not sure if you watch the show, but there's a moment in the show, Season 4 Episode 6, when one of the characters who has lost everyone and has been walking aimlessly and has survived on his own for months. He's walking in the direct path of a walker, and just before the walker lunges at him, he moves away at the last second and continues walking. He had absolutely no one left and wanted to die, but there was something deep inside him that kept him going and caused him, at the last possible second, to move out of the way of the incoming walker. I've always looked at Kenny that way as well, someone who wanted to die but had something in him that kept him going. That's why he says getting beaten to death was peceful and asks Clem to shoot him after he kills Jane. Kenny wanted to die, but couldn't bring himself to do it, and finally faced with death gives him internal peace. That's just my interpretation of it.
Kenny 2.0, for all his rage and fury, has an odd tendency to instantly forgive people even though he was screaming at them a second earlier:… more
* He calms down when Luke yells at him at the observation deck in Amid The Ruins
* Immediately after getting infuriated by Jane, he gets genuinely concerned about her welfare when they reach a road-block
* If Clem shoots him while he's in murder-mode, Kenny suddenly calms down
There's compartmentalization, there's a fickle temper, and there's just not being human.
Damn didn't think this would turn into a hate thread on S2, just poking fun at the game for laughs. As much nit-picking that's going on righ… moret now, we should realize that this is just a video game based off a comic book about zombies. The purpose is to have fun.
Carver kills Reggie who will do anything to conform to his rule and not oppose him. Carver lets Kenny live who attempted to try to shoot and kill him who is constantly in rebellion.
The more likely explanation is that Telltale didn't have the guts to make Kenny angry at Clem during his death scene because it would make the writers too uncomfortable.
He was still pissed at Luke and what he did, that's why he tells him to get his shit together. Even after that they didn't see eye to eye an… mored didn't get along. We even see as they're walking they're still arguing and are at odds, so he didn't instantly forgive Luke.
And the reason he acts like that after Clem shoots him is because, as he's dying, he sees and regrets what he has become. He tells her how he let her and everyone down and how she is better off without him. In fact, this incoming death finally gives him peace of mind and gives him what he's wanted basically since Katjaa and Duck, death. He wanted to die, but he just couldn't bring himself to do it. He talks about how you don't end it because it's hard, how you stick it out and help the people around you. He tried to do that, but at the same time, wanted someone to end his suffering. I'm not sure if you watch the show, but there's a moment in the show, Season 4 Episode 6, when o… [view original content]
I remember feeling completely let down by that shocking cliffhanger when the intro scene revealed that everyone survived the shootout. All that tension built up for nothing the entire time, and it ends up completely crushing our willing suspension of disbelief to the point where it paints the Russians shooters as comically inept.
They really couldn't land a single bullet on more than two people that close up together? Mike got shot out in the open and manages to find time to hide in spite of standing around for a few seconds talking about how he was shot. Luke only gets shot because he's dumb enough to not wait for the Russians to run out of ammo and decides to get out of cover just so he can get shot by the legs.
I get that the twist is that for once everyone on our side survives the shootout, but to go as far as to have only two people with minimal wounds? What? Did Kenny just sprinkle his 'I got lucky...really lucky' dust on all of us? Come on.
a predictable cliff hanger
In what way? The cliffhanger was easily one of the highlights of the second season. Extremely tense and c… moreulminated in such a way that TT could've taken the story anywhere. Do we kill Clementine and do a bait-and-switch? Do we have it so that Clementine is in mortal danger and we control Mike and try to protect her? Do we have a fucking tyrannosaurs rex eat everyone? Well, anything would be better than what we were ultimately given. Everyone on our side survives with minimal damage and zero casualties as a result, cause all that tension we had established in a Mexican standoff can just be written off as "we got lucky... real fucking lucky." I mean the game lost my interest within the first ten minutes. That's an accomplishment. No, No Going Back still stands as being objectively the worst of the worst.
The more likely explanation is that Telltale didn't have the guts to make Kenny angry at Clem during his death scene because it would make the writers too uncomfortable.
Because what is consistent characterization?
The more likely explanation is that Telltale didn't have the guts to make Kenny angry at Clem during his death scene because it would make the writers too uncomfortable.
Because what is consistent characterization?
I was so let down... I just couldn't believe it. It was like mental overload, it took me a minute to fully understand what I was seeing.
"Ok, so I'm ok. Good to know. Well, Kenny's good (goddammit). Mike is... ok? What's going on here? Did we all just not get shot? Bonnie and Luke aren't shot either?! What? So, that scene was bullshit I guess..."
I remember feeling completely let down by that shocking cliffhanger when the intro scene revealed that everyone survived the shootout. All t… morehat tension built up for nothing the entire time, and it ends up completely crushing our willing suspension of disbelief to the point where it paints the Russians shooters as comically inept.
They really couldn't land a single bullet on more than two people that close up together? Mike got shot out in the open and manages to find time to hide in spite of standing around for a few seconds talking about how he was shot. Luke only gets shot because he's dumb enough to not wait for the Russians to run out of ammo and decides to get out of cover just so he can get shot by the legs.
I get that the twist is that for once everyone on our side survives the shootout, but to go as far as to have only two people with minimal wounds? What? Did Kenny just sprinkle his 'I got lucky...really lucky' dust on all of us? Come on.
Carlos tells clementine they need help with the wind turbine when all they needed to do was insert the key and turn it to turn the turbine off because....
Comments
Uh you spelled Amid The Ruins wrong
Actually, he gets shot through the chest, with the bullet exiting near his hip.
How can the bullet possibly have passed through his chest and out of his hip from the angle clem shot from?
At best the bullet hit his side. If it did hit his chest, it hit neither his heart nor his lungs so it wouldn't be that bad.
Flog has a point you know the way Clem shot at him its impact hit his side then he fell over. The way it hit him didn't look like it was from the chest
Okay, maybe not exactly his hip, but he was definitely shot through the chest.
It does, but it doesn't hit either the heart or the lungs, which means that it would have been just as bad, if not better, than the rifle wound he suffered.
Well you see, the video I got those snapshots from, in it Clementine says:
And then Kenny is just like:
So Bonnie just says:
Remind me again, how have these people survived a ZA for the last 2 and half years? Even Jane the survival expert falls victim to the 'we must cross the ice, because reasons!'
Also, I don't see how sticking a bunch of trees, high grass and shrubs on the right hand side of the group and keeping the camera locked at certian angles at times [but not ALL the time] suddenly makes a path around the lake impossible. Instead it just badly conceals the fact they could've just walk around and saved themselves a lot of trouble, because in some other shots you can actually a little trail by those very same trees along the lake as the group is about to walk out, that goes right around.
Likewise, No Going Back is not my favorite episode neither...but I do like spoofing it >.>
The rifle shot only struck his flank, it didn't go straight through his gut/stomach. The glock shot however, definitely would have torn through his abdominal cavity.
But that would surely be counterbalanced by the fact that the Rifle shot would have been far more powerful and damaging purely because it comes from a rifle?
Hey, at least Amid the Ruins had a plot that stayed relatively on track throughout the episode. "Find the group and help Rebecca with her fast approaching birth." Clear, concise and understandable.
No Going Back's "plot." Head to tow... oh, I mean follow a man that just tried to k... I mean, get a car star... Ok then, actually stop your group from stealing the supp... Jesus Christ, now a dream with Lee for whate... Fucking hell, just choose someone to sa... Or, kill them both? You know what? Go with the flow you sheep. That creates a riveting story right? Confusing the player while simultaneously reducing Clementine's agency to nil.
Fuck No Going Back.
That's due to blood loss. Remember Jane slashed his stomach earlier in the fight with her knife, that along with the gun shot to the hip was enough. You even see the puddle of blood he lost in the shot when he dies.
The stomach wound doesnt' seem that bad if you let him murder Jane though?
I'm just saying that a knife to the gut and a gunshot to the hip would definitely cause someone to lose a lot of blood and would lead to their death.
But considering the knife doesn't really have any negative effects, most of the cause of death would have come from a pistol wound.
And he survived being shot in the stomach with a rifle, which would cause FAR more bleeding.
Look I agree with you No Going Back was the second worst of the series but Amid The Ruins... Jesus... It went against everything interactive gaming stands for with shitty writing, shitty character deaths, The Jane forced bonding and lack of development for the group, no recognition and not acknowledging our choices and a predictable cliff hanger
Fuck Amid The Ruins
Yes, but let's not forget that he also shook that off like it was nothing, a few seconds later he's up and walking about like nothing happened. All we see is a simple groan in the next episode. Writers, in both seasons, allowed characters in the game to shake off injuries that should have caused more harm. I'm not denying what you're saying, how the cut is basically ignored after the fight, but I'm just saying writers in both seasons did this as well where they overexaggerated a character's ability to come back from a major injury, Lee especially. Seriously, considering how much he trips, is hit in the head, and survives a crash in the beginning of the episode, it's amazing all he has is an injured leg.
Kenny magically sobers up once Lee and Clem find a boat in Around Every Corner despite the fact he appeared quite drunk a couple of minutes earlier.
Realism
There is no excuse for the group's stupidity. It wasn't an ocean it was a lake. Its funny when the story goes for emotional and dramatic but comes off as hilarious in a pathetic way
I agree, eff both Amid the Ruins and No Going Back.
I guess I can say eff In Harms Way for being a huge let down after all that build up Carver and his community had, the pointless 400 Days cameos save for just one character who is forced to go to said community no matter what, and how dull the entire community ended up in spite of being perceived as a slave/labour camp. Oh, and let's not forget risking an eleven year old girl to do everything to help break the group out.
So basically, eff the second half of Season 2.
@Lilacsbloom is a funny child.
In Harm's Way at least had a point even though I agree with Carver dying too soon and him being generic he is the first real villain and someone Clementine hadn't ever encountered before.
Right, but that's what this thread is about? Realism.
It's not realistic that he'd shrug off a rifle shot.
I'm just saying Season 1 and 2 have an equal amount of bullshit moments that don't make sense, but it feels like people shit on Season 2 more for it and exempt Season 1.
I was shitting on both in my post so idk why you're directing it at me :P
I wasn't saying that you don't, I'm saying others do. I know you were criticizing both seasons, but it feels like others overexaggerate a tiny thing that happened in Season 2, but choose to ignore a giant flaw of Season 1. I wasn't directing that at you personally, and if it came off that way then I apologize.
Ah. Maybe it was just me being hopeful, because Amid The Ruins made it clear that the characters were near a river.
The last two episodes of Season 2 are just plain awful. Episode 3 is middling - I'm mostly let down by the waste of an intriguing setting, the fixation on Kenny (the cabin group suddenly become a bunch of submissive 'sheep' so as to make Kenny seem more likable) and the Storm.
Oh god, the Storm - that has to tie in with the Russians as the nadir of the franchise.
Kenny 2.0, for all his rage and fury, has an odd tendency to instantly forgive people even though he was screaming at them a second earlier:
He calms down when Luke yells at him at the observation deck in Amid The Ruins
Immediately after getting infuriated by Jane, he gets genuinely concerned about her welfare when they reach a road-block
If Clem shoots him while he's in murder-mode, Kenny suddenly calms down
There's compartmentalization, there's a fickle temper, and there's just not being human.
In what way? The cliffhanger was easily one of the highlights of the second season. Extremely tense and culminated in such a way that TT could've taken the story anywhere. Do we kill Clementine and do a bait-and-switch? Do we have it so that Clementine is in mortal danger and we control Mike and try to protect her? Do we have a fucking tyrannosaurs rex eat everyone? Well, anything would be better than what we were ultimately given. Everyone on our side survives with minimal damage and zero casualties as a result, cause all that tension we had established in a Mexican standoff can just be written off as "we got lucky... real fucking lucky." I mean the game lost my interest within the first ten minutes. That's an accomplishment. No, No Going Back still stands as being objectively the worst of the worst.
omg im crying lmao
Damn didn't think this would turn into a hate thread on S2, just poking fun at the game for laughs. As much nit-picking that's going on right now, we should realize that this is just a video game based off a comic book about zombies. The purpose is to have fun.
He was still pissed at Luke and what he did, that's why he tells him to get his shit together. Even after that they didn't see eye to eye and didn't get along. We even see as they're walking they're still arguing and are at odds, so he didn't instantly forgive Luke.
And the reason he acts like that after Clem shoots him is because, as he's dying, he sees and regrets what he has become. He tells her how he let her and everyone down and how she is better off without him. In fact, this incoming death finally gives him peace of mind and gives him what he's wanted basically since Katjaa and Duck, death. He wanted to die, but he just couldn't bring himself to do it. He talks about how you don't end it because it's hard, how you stick it out and help the people around you. He tried to do that, but at the same time, wanted someone to end his suffering. I'm not sure if you watch the show, but there's a moment in the show, Season 4 Episode 6, when one of the characters who has lost everyone and has been walking aimlessly and has survived on his own for months. He's walking in the direct path of a walker, and just before the walker lunges at him, he moves away at the last second and continues walking. He had absolutely no one left and wanted to die, but there was something deep inside him that kept him going and caused him, at the last possible second, to move out of the way of the incoming walker. I've always looked at Kenny that way as well, someone who wanted to die but had something in him that kept him going. That's why he says getting beaten to death was peceful and asks Clem to shoot him after he kills Jane. Kenny wanted to die, but couldn't bring himself to do it, and finally faced with death gives him internal peace. That's just my interpretation of it.
Yall hear me out can we just get back on topic
I'm not surprised at all.
Carver kills Reggie who will do anything to conform to his rule and not oppose him. Carver lets Kenny live who attempted to try to shoot and kill him who is constantly in rebellion.
The more likely explanation is that Telltale didn't have the guts to make Kenny angry at Clem during his death scene because it would make the writers too uncomfortable.
Because what is consistent characterization?
I remember feeling completely let down by that shocking cliffhanger when the intro scene revealed that everyone survived the shootout. All that tension built up for nothing the entire time, and it ends up completely crushing our willing suspension of disbelief to the point where it paints the Russians shooters as comically inept.
They really couldn't land a single bullet on more than two people that close up together? Mike got shot out in the open and manages to find time to hide in spite of standing around for a few seconds talking about how he was shot. Luke only gets shot because he's dumb enough to not wait for the Russians to run out of ammo and decides to get out of cover just so he can get shot by the legs.
I get that the twist is that for once everyone on our side survives the shootout, but to go as far as to have only two people with minimal wounds? What? Did Kenny just sprinkle his 'I got lucky...really lucky' dust on all of us? Come on.
Would have been a lot more powerful if Kenny died blaming Clementine for siding with a 'baby killer'.
If that's how you interpret it fine.
I was so let down... I just couldn't believe it. It was like mental overload, it took me a minute to fully understand what I was seeing.
"Ok, so I'm ok. Good to know. Well, Kenny's good (goddammit). Mike is... ok? What's going on here? Did we all just not get shot? Bonnie and Luke aren't shot either?! What? So, that scene was bullshit I guess..."
Carlos tells clementine they need help with the wind turbine when all they needed to do was insert the key and turn it to turn the turbine off because....
Realism