Pete deserved more screen time

It's always the characters that have sense or likable by many die soon.

Comments

  • Pete did deserve more screen time...so did Nick, Sarah, Carlos, Rebecca, and Alvin....

  • Damn Right he deserved more screen time.

    Pete was my 4th favorite character (behind Clem, Lee,and Kenny) and I was so pissed that he died so early on, some people use the "it was for Nicks character development" excuse but how much screen time did Nick have!? Pete was a wasted character :(

  • Sarah was a plot device in my eyes. Alvin was screwed when you prevent his death. Rebecca's death could have been if you didn't give medicine or didn't wait for a while. Carlos had his moment honestly and Nick was screwed also. I agree with what you're saying.

    NOHATCLEM posted: »

    Pete did deserve more screen time...so did Nick, Sarah, Carlos, Rebecca, and Alvin....

  • You. You get it.

    I like you.

  • I agree.He was actually the only cabin group survivor i liked and tried to befriend in the 1st episode.If I had an option to save only one character from that group,i would definetly chose Pete over Luke or Nick.

  • Yeah, he never judged Clementine and was nice from the beginning. I just hope they don't screw anyone like Pete in Season 3. I have high hopes for Season 3 as well.

    I agree.He was actually the only cabin group survivor i liked and tried to befriend in the 1st episode.If I had an option to save only one character from that group,i would definetly chose Pete over Luke or Nick.

  • DeltinoDeltino Moderator
    edited July 2015

    Well, at least he got a worthy send-off, even if it was a little too soon

    He was around long enough to cement himself as one of my favorite characters, even if he had a total screen time of about 20 minutes. So credit where credit's due: they managed to make me like this guy and care about him in under 30 minutes.

    Anyways, I'd be fine with Pete's death if they actually used the potential of it happening in the first place. Making Nick determinant so soon after wasn't the best idea in hindsight, since that just prevented more character development for Nick, which in turn undervalues Pete's death and makes it feel like more of a waste

    It's the same issue with Carlos: I'd be fine with both of their deaths if they weren't intent on basically killing Nick/Sarah before they could explore what those deaths meant to them, and what changes it could bring to both their characters and the story.

  • Ditto here. I liked him pretty much from the beginning. More than anyone else in the Cabin Group, by a mile.

    I agree.He was actually the only cabin group survivor i liked and tried to befriend in the 1st episode.If I had an option to save only one character from that group,i would definetly chose Pete over Luke or Nick.

  • Yeah. The moment Rebecca wanted to be a bitch, I disliked her from there. I don't get the option to still dislike her and I'm forced to be friends with her. -__-

    Rock114 posted: »

    Ditto here. I liked him pretty much from the beginning. More than anyone else in the Cabin Group, by a mile.

  • Not really. Pete died. Not much else you can do once someone is dead. The writer believed it was his time, and so it happened. Unless you have word on how TellTale should direct their scripts, either apply for a job as a writer there, or go along with the story.
    Everyone views this game differently but the way i see it...what happens happens, you are part of the story in this game...even though, of course I would wish some characters stayed alive, I wouldn't want anything to change AT ALL in the story. Because it is how it is...if that makes sense. Forget TellTale, forget scripts, forget outcomes. In that EXACT situation, Pete was bit. You were there, you were Clementine, and there wasn't much you could do.

  • Wow, I actually made a facebook post about this not too long ago. This is what I said in that post:

    Am I the only one who feels like Uncle Pete's death was way too early/pointless? I mean, he was the only one besides Sarah and Luke that were nice to Clementine from the get-go. (Alvin did try, but Rebecca was all, "ALVIN!" and he's just all like, "Uhm. Nevermind. Sorry kid, I can't help you.") Some people say that Pete had to be killed to further Nick's characterization, but seeing as how Nick can determinately die in Episode Two and does not do much of really anything in Episode Three before dying (if you saved him in E2) in Episode Four, I don't see what characterization he had to begin with that could have been furthered. Don't get me wrong, I'm not hating on Nick or anything, I would have loved to be able to converse/bond with everyone in the S2 group but unfortunately Telltale was like "Nah, bruh. Ya gotta keep doing all these tasks and not socialize until there's a cutscene for it". I still love the game though.

    Anyway, at the end of All That Remains, I stayed with Pete because he was bitten, and I thought he should have someone with him in his last moments, for support/comfort. I just wish that we could have had more of what we had in Season One in the second season: More opporunities to bond with fellow survivors.

  • DeltinoDeltino Moderator

    I hate to be that guy, but just because it's their story, doesn't necessarily mean it's a good one, nor that they're making the best decisions possible for their story.

    I don't agree with the idea that I should just grin and bear their writing/design decisions and accept them as an objectively good choice for the narrative, just because they're the ones that wrote it. I'd like to believe that my concerns and criticisms are still valid and hold some merit, as would most people here.

    Chilled posted: »

    Not really. Pete died. Not much else you can do once someone is dead. The writer believed it was his time, and so it happened. Unless you ha

  • I know.

  • don't agree with the idea that I should just grin and bear their writing/design decisions and accept them as an objectively good choice for the narrative, just because they're the ones that wrote it

    Thank you, i wish other people would use this way of thinking as well, and understand how i feel about S2.

    Deltino posted: »

    I hate to be that guy, but just because it's their story, doesn't necessarily mean it's a good one, nor that they're making the best decisio

  • I understand you, but still disagree. I suppose it depends on who is playing it and how. When I play TellTale games, I forget everything about anything except for the story. I sit down in a session and just play, taking it all in. Any thoughts of writing/design choices are irrelevant and I find I end up coming out with a better outlook on the story as a whole. As Clementine, these people were killed, or these things happened, and thats just how it is, I did my best to help everyone but unfortunately something happened. e.g.. Pete got bit, end of story (is how I think of it). I find thinking about plot and narrative arcs/story/design that were made outside the game etc takes away the 'reality' you build up as you continue to enjoy the series. I take it how it is, right until the end of the season, then I look back and make judgements....and even so these are more physical design/physics rather than actual plot points.

    Deltino posted: »

    I hate to be that guy, but just because it's their story, doesn't necessarily mean it's a good one, nor that they're making the best decisio

  • Pete have so much potential... In my opinion Telltale shouldn't have killed a cabin member on every episodes. They have survived the Apocalypse for two years and should have been far more capable and experienced

  • THANK YOU. Maybe the main character is bad luck. If Clem never met them, then they wouldn't be dead that soon

    Pete have so much potential... In my opinion Telltale shouldn't have killed a cabin member on every episodes. They have survived the Apocalypse for two years and should have been far more capable and experienced

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