Graphic Intensive - Huge Mistake

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  • edited July 2009
    I wouldn't say it's graphics intensive, ran fine on my laptop and it doesn't even meet their requirements. I like how the textures scaled to the hardware.
  • edited July 2009
    people gotta upgrade their computers you just cannot expect everything to run on a 5-10 year old piece of garbage sorry :S

    Gaming is a hobby, hobbies cost money, and pc hobby is pretty damn cheap, compared to alot of other hobbies.
  • edited July 2009
    I hope threads like this don't discourage Telltale from releasing prettier games in the future. My PC is relatively old now and I, as I suspect a lot of other people, was getting a solid 60fps throughout with everything turned to full. Those with older PCs have the option of turning the detail down to S&M levels, I don't see the problem.

    By all means Telltale, more fancy effects and higher resolution textures if you please! :P
  • edited July 2009
    Ran smooth as silk at level 9 at my monitor's max resolution, for me, and I have what would probably be described as a lower-mid range PC.
  • edited July 2009
    If you call this game graphics intensive was your last pc a zx spectrum. If anything crank up the graphics all THE WAY TO 11 BABY.
  • edited July 2009
    TofuHead wrote: »
    In terms of effects, CoD5 has ones that blow TMI out of the universe.


    Looking at this I very much doubt that CoD5 runs all that smooth throughout on a 8400M, to be honest. In any case, check your drivers. You should definitely be fine unless you're running the game in super high screen resolutions!
    Performance is poor enough to cause stutter in image and sound during the intro and even the main menu, let alone the rest of the game.

    I have an 8600GT myself - seriously, that card was already struggling with some games in 1280x1024 resolution when I bought it two years ago - it's just not a very fast card. You can get cards thrice as fast now for less than 60 bucks now. But in this res Monkey works fine for me on max settings. And it should for you as well, unless you own one that is clocking in at lower speeds than the reference models.
  • edited July 2009
    I'm running this on a P4HT 3.4ghz with 4gb ram that is 7 count em 7 years old and it runs just fine. of course it has a GeForce 9600 GT 512 mb video card in it.
  • BasBas
    edited July 2009
    I have an 8600GT myself - seriously, that card was already struggling with some games in 1280x1024 resolution when I bought it two years ago - it's just not a very fast card. You can get cards thrice as fast now for less than 60 bucks now. But in this res Monkey works fine for me on max settings. And it should for you as well, unless you own one that is clocking in at lower speeds than the reference models.

    And yet, it doesn't. Which suggests to me that it's an issue with the game, not the card. Especially since other games run just fine on that card.

    I tried toning down the AA and moving to 1280x800 by the way: no effect.
  • edited July 2009
    Bas wrote: »
    And yet, it doesn't. Which suggests to me that it's an issue with the game, not the card. Especially since other games run just fine on that card.

    I tried toning down the AA and moving to 1280x800 by the way: no effect.


    Did you try to update your drivers? Standard question I know. Edit: Just saw that you're running a 8600M, the mobile version. Well that's slower than a desktop 8600GT anyways at least according to this ranking. But I'd still give it a shot - I mean maybe Telltale added various detail settings for a reason - that is, giving people running 40$+ video cards the option to utilize at least some of its powers, whilst not leaving those running older computer behind in the dust. Or maybe there are issues with the engine and you should be able to totally max out every single setting as well. But that's a question for the TT fellas.
  • edited July 2009
    e5200 @ 4ghz + radeon 4870 + 4gb ram

    no problems at all *cough*

    btw: Vista 64bit
  • edited July 2009
    As I'm sure you all know, regardless of the specs of your computer, sometimes the way a game is programmed does not mesh well with your particular hardware configuration. This isn't really anybody's fault, it is just a product of there being so many types of hardware out there.

    My wife's laptop plays this game pretty well at 800x600 (budget laptop), but my Core 2 Duo E8400, 4GB 1066Mhz RAM, GA-P35-DS3L Mobo, Saphire ATI Radeon 4870 512MB computer won't even launch the game. C'est la vie!

    Hopefully it will be fixed either with a game patch or new drivers for my computer, but I'm not pointing fingers at anyone just yet.
  • edited July 2009
    Krajab wrote: »
    My computer is less than a year old, and it's an HP desktop. 2GB of ram and I think and Intel duo processor.
    The same goes for my Dell machine at work. And guess what? They still put a totally crummy graphics card in it.

    I bet the same goes for your HP, as HPs are either machines made for office apps or web browsing, but definitely not for playing recent games at high settings.

    Also, you'd probably get more useful comments if you had posted what graphic card your HP came with... because it's not the HP itself that's makeing ToMI run sucky, but the usually crappy graphics card they put into those PCs.

    An ATI Radeon 4850 can be had around here starting at 83 EUR, and it runs the game without a single hitch from start to end. If that's too much for you, maybe playing newer games just isn't for you?

    np: Evil Nine - Icicles ft. Seraphim (They Live!)
  • edited July 2009
    Frogacuda wrote: »
    I have a 286/10 Mhz, and a brand new EGA (that's ENHANCED graphics adapter) card, and DOS 4.0 is telling me that the executable is not valid. What gives?

    4.0! Now you're player with POWER! :cool:
  • BasBas
    edited July 2009
    Did you try to update your drivers? Standard question I know. Edit: Just saw that you're running a 8600M, the mobile version. Well that's slower than a desktop 8600GT anyways at least according to this ranking. But I'd still give it a shot - I mean maybe Telltale added various detail settings for a reason - that is, giving people running 40$+ video cards the option to utilize at least some of its powers, whilst not leaving those running older computer behind in the dust. Or maybe there are issues with the engine and you should be able to totally max out every single setting as well. But that's a question for the TT fellas.

    If you had kept reading, you'd have read that that card runs more graphically intensive games just fine at that resolution. So my money is on the game engine being the limiting factor here rather than the cad.
  • edited July 2009
    It seems that alot of people don't really know the hardware they are running, the 8600GT was a mid to low range card when it was released 2 years ago. @ year old cards, unless top of the line aren't going to cut it with most software these days. The best cards may cost more, but they last alot longer, I was running an ATI X850 up until a few months ago when I got a marginally better, GeForce 9600 for nothing. Next time I buy a card will probably be when I build a new system or if they come out with something faster than PCI express and I build a new rig.

    As for those with intel graphics, you get what you pay for. You should've spent the couple bucks to upgrade to a computer with at least a PCI express slot if you wanted to game.
  • edited July 2009
    Bas wrote: »
    If you had kept reading, you'd have read that that card runs more graphically intensive games just fine at that resolution. So my money is on the game engine being the limiting factor here rather than the cad.

    Yeah, but you can't compare different game engines in terms of performance. Top 3D engines from id soft or Epic are often times supremely optimized pieces of code, whilst on the other end of the scale there's haphazard PS3 porting jobs a la GTAIV that can give just about any computer hell given the right settings. Like I said, I think I had some very slight stuttering on a desktop 8600GT during some of the introduction.

    You still haven't said whether you had updated your drivers or not.
  • edited July 2009
    Game runs on 60fps on 1920x1200 for me.
    QX6700 @2.66Ghz
    4GB 667Mhz DDR2
    8800GTX
    7200RPM S-ATA drives. Game runs on a Seagate Barracuda.
    Windows 7 x64 RC1 Build 7100

    And whilst recording it it runs on 30fps with an occasional drop to ~27.
    Recording i'm using 1280x720 resolution. Full detail on everything.
  • edited July 2009
    I'm running the game on an Athlon XP 2800+, 1GB RAM, Geforce 7600 GS, which isn't running on full power because I haven't plugged the PSU into the Videocard.

    My resolution is 1024x786 in windowed mode with graphics set at 9.

    I have absolutely no problems, the game is running all smoothly.
  • edited July 2009
    My PC is not the newest, either:
    almost 2 years old
    AMD Athlon 64 X2 Dual Core Processor 4400+
    2.31 GHz
    896 MB RAM
    nVidia GeForce 6100 (up to 256 MB shared memory)
    Windows XP Home Edition, Service Pack 2

    I'm running the game at 1024x768 fullscreen, and first it was so slow. I lowered the quality down to 3, then it went smoothly. I don't mind the lower quality at all, though.
  • edited July 2009
    Got:
    Core2Duo 1.86GHz
    2GB RAM
    GForce 9800
    Res: 1920x1080
    Windows XP x64

    Runs perfectly on full :D

    Come on... geforce 9 series are less that £100 now.. get a new gfx card if it can't run it :p
  • edited July 2009
    In my case I'm trying to run on a year-old Dell laptop (with a fairly weak NVidia Quadro 135M card, admittedly, though all other specs are about as high as can be), and it runs extremely slowly (unplayably slow) in anything above level 3 - and even at level 1, it's pretty choppy. Drivers are all updated, etc. I definitely wasn't expecting blazing performance, but Sam+Max, HomestarRunner, and Wallace+Gromit run as fast as can be. It's slow enough that I suspect there is a bug.

    On the Other Hand, it plays super-fast with settings maxed on my 1-year-old Macbook Pro inside CrossOver - go DirectX-to-OpenGL translation! =)
  • edited July 2009
    No problems here at 1920x1200

    Granted im running a 3GHz OC'ed Q6600...

    People with decent rigs should update their graphics drivers if theye are having trouble though as it's been said if your nvidia card doesnt have a 6 or above as its second number then you're going to struggle.
  • edited July 2009
    I played it at 3 and it ran fine. My computer is 8 years old, so I'm glad that when I brought it down from 5 to 3 it ran extremely well (in fact, I was a bit worried at first because it was running extremely slow).
  • edited July 2009
    I can run this on a laptop that doesn't even have a proper graphics card. Just some cheapo one they threw in. It's slow but very playable (especially when windowed)
  • edited July 2009
    I ran it on "medium pretty"tm on my seven year old computer and it worked fine. You didn't have any ram intensive programs running at the same time as your game, did you?
  • edited July 2009
    Best explanation on the thread
  • BasBas
    edited July 2009
    Well, after some tinkering with background services it runs fine on 1440x900 at level 9. Turns out that is possible on an 8600M GT.
  • edited July 2009
    My pc is old old old and ran it fine...
  • edited July 2009
    My PC is a Dell XPS, only about 5 years old. Anything above quality 3 and you could see pieces missing from the title screen. The news guy and the voodoo lady are always a mess of polygons and when guybrush goes into the jungle he becomes a mess of polygons. The way I fixed this was just to take it off full screen and just set the resolution to your screen size. Then there are no missing polygon issues. I think it only lets me go up to quality 6, but anything above 3 still trashes parts of the title screen, so you can see what your max quality is before returning to the game.

    After playing it again with no graphical issues, I can say that I like it. It does make me feel nostalgic and therefore earns a place in the monkey island collection. I can't wait for more. Monkey Island should be a game everybody can play, how about releasing it for the playstation store and xbox live, then you wont have to worry about PC issues.
  • edited July 2009
    Athlon 64 x2 5000+ (2.6Ghz)
    5GB RAM
    GeForce 8500 512MB set to "performance" in nVidia control panel.

    Game is unplayable in 1680x1050. Had to lower it to 800x600 to be playable. :( Crashes in Wine (v1.1.25) bringing X with it under Ubuntu 9.04 as well for me.

    From the small taste I've had of the game it brings back good memories of playing SMI on my 286 back in middle school :) I am impressed, just need to get it to run well at a reasonable resolution (800x600 looks _awful_ on my 20" WS)
  • edited July 2009
    I don't even have a video card in my computer (just some memory stolen from my ram to simulate one), and it ran great on 9 with no problems.

    But, since it seems many others are having problems, there could be conflicts from the game with certain graphics cards.
  • DjNDBDjNDB Moderator
    edited July 2009
    NickD wrote: »
    Athlon 64 x2 5000+ (2.6Ghz)
    5GB RAM
    GeForce 8500 512MB set to "performance" in nVidia control panel.
    [...]
    just need to get it to run well at a reasonable resolution

    The Problem is obviously your Geforce 8500. I have an older but still better 7600 GT that runs fine at 1920x1200 with Graphic Level 3.

    A recent Nvidia 9500 GT would probably give you a performance much better than mine for a low price. I would however advice you to test it.
  • DjNDBDjNDB Moderator
    edited July 2009
    echoboi wrote: »
    I don't even have a video card in my computer (just some memory stolen from my ram to simulate one), and it ran great on 9 with no problems.

    That would be onboard graphics then.
    What resolution are you using and what Mainboard is that?
    It sounds a little odd to me.
  • edited July 2009
    If there's one thing this game can't be accused of then its having a too powerful graphics engine.. ;) Honestly, the geometry couldn't be much simpler anymore. Just take a look at De Singe's house for example, the rope on his bridge is mostly just a texture!
    If your PC can't run it smoothly then either your PC is really, really messed up or you should really buy a new one. I bought mine for 500 bucks a year ago, so it really is no high end machine, but its more than sufficient for this game on the highest settings
  • edited July 2009
    DjNDB wrote: »
    The Problem is obviously your Geforce 8500. I have an older but still better 7600 GT that runs fine at 1920x1200 with Graphic Level 3.

    A recent Nvidia 9500 GT would probably give you a performance much better than mine for a low price. I would however advice you to test it.

    I over estimated my video card... It runs fine in games like TF2 and and others at 1680x1050. I reduced the graphic quality and wasn't seeing a difference. I dropped it down to 1 and things ran near perfect, so I am content now. Honestly I don't see much of a difference aside from some lighting, shadows and fog in the lower graphic levels.
  • DjNDBDjNDB Moderator
    edited July 2009
    NickD wrote: »
    Honestly I don't see much of a difference aside from some lighting, shadows and fog in the lower graphic levels.
    ...and Antialiasing.
    From my point of view the higher graphic levels are just a bonus for those who have better graphics cards. Imagine there were only level 1. Then no one would complain or miss a thing.
  • edited July 2009
    Damn slow on my 2.2Ghz, 4Gb, 7900GTX, I've to reduce the quality a lot to be able to have something a bit fluid. Disapointed a lot by this game :-(
  • TimTim
    edited July 2009
    Alkerion wrote: »
    Damn slow on my 2.2Ghz, 4Gb, 7900GTX, I've to reduce the quality a lot to be able to have something a bit fluid. Disapointed a lot by this game :-(

    May I ask on what resolution you're running? Which quality level? And fullscreen, yes/no?
  • edited July 2009
    The only graphic problem i had its more a detail thing. I dont know if anyone else have the same problem:

    Im playing at graphic level 4 (i know its not a high level, but its not a 1) and sometimes i can see like "seams" on Guybrushs hand, you know, like thin white rings around his fingers and wrist.
    It kinda ruins the illusion of the game to see that, so if this can be solved for futures episodes it would be great.
  • edited July 2009
    Ignatius wrote: »
    The only graphic problem i had its more a detail thing. I dont know if anyone else have the same problem:

    Im playing at graphic level 4 (i know its not a high level, but its not a 1) and sometimes i can see like "seams" on Guybrushs hand, you know, like thin white rings around his fingers and wrist.
    It kinda ruins the illusion of the game to see that, so if this can be solved for futures episodes it would be great.

    Actually, I'm running it on 9 and I see them occasionally, too, particularly on the pox hand.
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