Graphic Intensive - Huge Mistake

1235

Comments

  • edited July 2009
    Amd X2 4200+ and an ATI 3850, 4Gb Ram on Windows 7 with the highest details and at 1920x1200 and I had no problems, considering the high resolution and in general my system is far away from a High End pc.

    The only graphic bugs I had were on the ground were it seemed like it was split on some locations.
  • ScottAlexanderScottAlexander Telltale Alumni
    edited July 2009
    Shhh. The game has no bugs. The bug is a lie.
  • edited July 2009
    Lol, well it doesn't have NO bugs but a lot of people do seem to be confusing hardware problems with bugs and suggesting Telltale fixes them. Which is just absurd...
  • edited July 2009
    Shhh. The game has no bugs. The bug is a lie.

    I thought the cake was a lie...
  • edited July 2009
    Runs fine on my quadcore with 4 gb ram and an nvidia 8800 gtx, windows vista. :D
  • edited July 2009
    Bas wrote: »
    That's my point. Any attempt to create such a thread is futile, because it will instantly be swarmed by people who wish to hear no ill words spoken about their beloved games, or 'experts' claiming that TOMI's graphics are actually the pinaccle of what's possible on certain hardware configurations.

    Actually no they are not the pinnacle but the engine scales quite well, I was playing Wallace and Grommit on a laptop with an old nivida embedded notebook chipset and even that ran fine on settings 4 or so.

    It is definitely not he pinnacle but the good thing is it scales down pretty well to rather old graphics cards (except notebook decelerators from intel but that is another story)
  • edited July 2009
    XuGator wrote: »
    It seems like very few people are running this game without issue. Even the best computers with fast processors and souped up graphics cards are suffering from slow downs on this game. Its sad when people have to change the resolution and graphics settings to 3 or lower to get this to run properly. This is monkey island - the developers seemed to have lost focus as to what this game is truly about.

    I played it just fine. It worked perfectly. Oh and, uh, my computer is ancient compared to some of the more recent ones. And also:

    "This is monkey island - the developers seemed to have lost focus as to what this game is truly about"

    ...You're kidding me, right?
  • edited July 2009
    According to my Vista Game Explorer, the game requires a rating of 3 or above to run at peak efficiency. Mine's a 5, a custom built laptop with dual Intel 2.50Ghz processors, GeForce 8700M GT and 2Gb of RAM. Its about 8 months old. Running at my native resolution of 1440x900, I had to turn the graphics down to 6 to get rid of the mouse lag and get about 5-10 more frames per second for smooth running.
  • edited July 2009
    Bogey wrote: »
    If there's one thing this game can't be accused of then its having a too powerful graphics engine.. ;) Honestly, the geometry couldn't be much simpler anymore. Just take a look at De Singe's house for example, the rope on his bridge is mostly just a texture!

    I think a lot of people in the thread think like this - they think that because the geometry is simple, the game isn't GPU intensive and they should be able to run it at the highest levels. The geometry is the same at all graphics levels - it's AA/AF/bumpmapping/pixel shaders that put the load on your graphics card and it's precisely these things that less recent graphics cards aren't good at. It may be that at level 9, TMI uses a similar amount of these effects to FPSes (perhaps somewhat subtly) and the like and so this level requires similar amounts of graphics processing power.
  • edited July 2009
    Computer case fans went up a bit but it's summer here, so a little hotter than normal. PC is 2 years old (medium spec), one crash to desktop, nothing to complain about from me, everything on max. Just adding my 2 cents/personal experience.
  • edited March 2010
    jetpak wrote: »
    I played this on Vista with a 1.6 dual core celeron, 2gb RAM, and a 9800GT 512mb nvidia card and had no slowdown what so ever.

    Oh this was on 1024x768 and graphics level 9 too.

    You know, with that card, you could crank the resolution up even higher than that. A lot of people can run it at 1680x1050 with your card. There are a lot of extra post processing effects added in (like the glowing of lechuck's beard) and you will be able to have the game in full screen, instead of those huge black bars at the top and bottom.
  • edited March 2010
    it barely runs on lowest graphics setting for me and i exceed the requirments.
  • edited March 2010
    XuGator wrote: »
    This is monkey island - the developers seemed to have lost focus as to what this game is truly about.
    That's bullshit - if someone baked a cake that tasted amazing and also had a really pretty icing pattern, you wouldn't say "oh, that's sad. the bakery has lost sight of what's important," because it still tastes great. By the same token, Tales of Monkey Island is a good looking game as well as a really fun one - not in stead of.
  • edited March 2010
    (How can you think a cake that has icing still tastes great? Icing tastes gross.)
  • edited March 2010
    3 year old minor-sooped up PC:
    AMD Athlon 3200+ (Single-core, 1.6Ghz)
    GeForce FX9600GT
    2GB DDR1 RAM
    XP SP3

    1440x900, 9, ran smoothly all around.

    "M" (as in Mobile) is bad shit, man... those things cannot be compared to the full desktop version.
  • edited March 2010
    The graphics aren't intensive.

    I have no sympathy for people if they don't bother to make sure their computer is capable of running a game. It's not like it's a new concept to make sure your computer meets the requirements for a game. When you're setting the graphics level lower, you're mostly just disabling the shaders and using a lower texture quality. Really, going down to level 3 is not a bad thing. I played on level 1 for a few minutes and the difference wasn't so huge that someone playing at a low graphic level should feel that they're really lacking a whole lot from the game.

    If graphics truly aren't important, as the OP seems to be saying, playing on level 1 shouldn't be a problem.
    I think thats a little harsh. Sure, RAM,HDD and OS are easy to check, but knowing if your graphics card is supported? Thats another matter. It's not always clear to the non-PC junkies. Heck, i'm good with computers (well i'm happy using them), and i am only now learning about the different things. I'm 18, and i can attest that these things aren't taught in schools. Unless you opt in to study it at a high level.


    Anyway, I run it beautifully (full settings, at 1366X 768, or even when i hook it up to my HDTV) on my laptop (which isn't top of the range, but is only 3 months old)
  • edited March 2010
    It's not like these are state of the art graphics or something. Telltale is running their engine at full throttle, but it still looks like it could be from 2003.


    Fortunately, Telltale makes up for their graphical limitations with their writing and gameplay and design.
  • edited March 2010
    MrFerder wrote: »
    It's not like these are state of the art graphics or something. Telltale is running their engine at full throttle, but it still looks like it could be from 2003.

    Well, not 2003. There's some low-res background stuff, and maybe some of the character models could use an updgrade or re-do, but it's actually a good engine. It's expressive. There's still room for improvement, obviously, but it's not as bad as some people pretend.

    I also get the feeling that the adventure game fanbase, which strikes me as being largely conservative, will refuse to buy any new PC equipment. Any high-end stuff might translate to less sales. People say they want the Monkey Island 2: Voodoo Mama Special Uber Edition tech, but how many of them can actually run it? How many are willing to? Hell, how many people still use IE6?

    Wait a few years. I get the feeling the full 3D stuff might pay off. Really good stylized 3D art is barely distinguishable from 2D, anyways. Check the artwork section of the Book of Unwritten Tales website to be convinced.
  • edited March 2010
    MrFerder wrote: »
    Telltale is running their engine at full throttle, but it still looks like it could be from 2003.
    Hehe. Who doesn't love graphic whores and there ridicilous claims.

    Personally I wouldn't mind lesser graphics. Especially if it means the engine doesn't cost millions to make, forcing folks to sell millions too, reducing "risky" games manufacturing to just sequelmunching and other similar silly stuff which leads to the sorry state videogaming is in the first place these days.
  • edited March 2010
    Yeah, well...I imported my machine from the future. It's a 2019 model iMac, with 32.5 cores and an AMDnVidia (they merged) X32007900GL+Extreme. (It's cool, because it's "retro styled", looks just like the 2007 iMacs).

    At least according to my friend, who sold it to me for way less than the $16,200 it would cost in the future.

    It barely runs ToMI at all on the lowest settings.

    Way to go Telltale. You can't even make games that run well in the future.
  • DjNDBDjNDB Moderator
    edited March 2010
    Ripcord wrote: »
    Way to go Telltale. You can't even make games that run well in the future.

    Maybe you picked the wrong future. You know one of those where Moore's law works the other way around.
  • edited March 2010
    My PC is very old & I can run it. It's a really old TIME computer, 1MB of RAM & a 5 series gfx card.
  • edited March 2010
    They work fine for me. In fact, Telltale's games are some of the very few games my busted up PC actually can run without problems!
  • edited March 2010
    My PC is very old & I can run it. It's a really old TIME computer, 1MB of RAM & a 5 series gfx card.
    You know, I have a hard time believing you could even run Windows 95 on a machine with 1MB of RAM... :D

    Also, what "5 series" graphics card are we talking about? My ATI Radeon 5870 is also a "5 series" model, but it's also state-of-the-art - now, of course, the nVidia Geforce FX series (which was their "5 series") was just awful performance-wise, so I'm surprised it runs well (I think?) for you...
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited March 2010
    XuGator wrote: »
    It seems like very few people are running this game without issue.

    Bear in mind (with all things), you hear from dissatisfied people more than satisfied people. Satisfied people rarely feel compelled to jump on the Internet and post things. 100% of this forum's population could express that they are having graphical issues, and you still wouldn't have enough information to make a blanket generalization such as "most people". "Some of the forum", perhaps...
    XuGator wrote: »
    Its sad when people have to change the resolution and graphics settings to 3 or lower to get this to run properly.

    So you are arguing that we should make 3 the maximum setting? If your computer can't handle it, don't set it higher. It doesn't get simpler than that.
    XuGator wrote: »
    This is monkey island - the developers seemed to have lost focus as to what this game is truly about.

    This is nonsense. People responsible for the renderer are different from people responsible for the art content are different from the people who write the story. There's no such thing as "gameplay vs graphics". Video games are not made by one guy in a garage; graphics and gameplay are developed separately and do not compete for resources.
  • edited March 2010
    1st gen macbook pro, works perfectly accept for Rise of the Pirate God
  • edited March 2010
    I have a bottom of the range computer (the cheapest Dell would sell me at the time!) and can run it perfectly with graphics setting 9.
  • edited March 2010
    Why in the world was this stupid thread revived, anyway =)
  • edited March 2010
    [TTG] Yare wrote: »
    Bear in mind (with all things), you hear from dissatisfied people more than satisfied people. Satisfied people rarely feel compelled to jump on the Internet and post things.

    How can you say that?! That makes me very annoyed and I just had to say it.

    Also it's hard to say nice things, like "You rock Yare, thanks for your hard work, and sorry you have to deal with people like me" for an unrelated example, because there is always the chance that you'll sound like a whore or a brown-nose, plus you'd feel silly typing it.

    Somehow, it's easier dealing with the idea you sound like a jerk than with the idea that you sound pathetic. Although I guess you can also be a pathetic jerk.
  • edited March 2010
    yet we still get the frequent "Dear Telltale Team, You Rock" threads.

    They deserve those threads though
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited March 2010
    Avistew wrote: »
    How can you say that?! That makes me very annoyed and I just had to say it.

    It's the truth. People who are upset will express themselves more often than those who are content. By a huge margin.
  • edited March 2010
    [TTG] Yare wrote: »
    It's the truth. People who are upset will express themselves more often than those who are content. By a huge margin.

    (You said that people who were dissatisfied felt the urge to post about it. So I posted saying I was dissatisfied with your saying that, and felt a urge to post about it.)
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited March 2010
    Avistew wrote: »
    (You said that people who were dissatisfied felt the urge to post about it. So I posted saying I was dissatisfied with your saying that, and felt a urge to post about it.)

    Ha! :)
  • edited March 2010
    I don't know about you guys, but I'm very pleased with Yare's posting about such things. No, seriously, I am. Considering the fact that dealing with video game companies generally involves being knee-deep in watered-down shill approved by the folks in Marketing, sheer unmitigated bluntness is particularly refreshing, even when I don't agree with the guy.
  • edited March 2010
    XuGator wrote: »
    Its sad when people have to change the resolution and graphics settings to 3 or lower to get this to run properly. This is monkey island - the developers seemed to have lost focus as to what this game is truly about.

    Yeah, Monkey Island is not worth playing if I have to set the graphics setting to the lowest, because it's the only thing that matters in the game; graphics.

    Seriously though, you do realize how you just contradicted yourself, right?
  • edited March 2010
    Avistew wrote: »
    Also it's hard to say nice things, like "You rock Yare, thanks for your hard work, and sorry you have to deal with people like me" for an unrelated example, because there is always the chance that you'll sound like a whore or a brown-nose, plus you'd feel silly typing it.

    I feel no shame in saying that when I grow up I want to be as cool as Yare.
  • edited March 2010
    I don't know about you guys, but I'm very pleased with Yare's posting about such things. No, seriously, I am. Considering the fact that dealing with video game companies generally involves being knee-deep in watered-down shill approved by the folks in Marketing, sheer unmitigated bluntness is particularly refreshing, even when I don't agree with the guy.

    Yeah. It was surprisingly nice when I asked something to have him (by the way... Yare is male, right? I never actually verified that fact) answer "that would suck" rather than just ignore me. Although I was glad to have a better explanation afterwards.
  • edited March 2010
    I think most fandoms can be accurately compared to a large group of small dogs. Even if the majority are perfectly content, it's the few that just won't stop yapping which are the most noticeable. Granted, the ones humping your leg might be worse in the long run, but at least they're easier on the ears.
  • edited March 2010
    Leak wrote: »
    Also, what "5 series" graphics card are we talking about? [..] the nVidia Geforce FX series (which was their "5 series") was just awful performance-wise
    Hey! :mad: I'll have you know that my trusty GeForce FX 5900 XT has seen me through Sam & Max, Wallace & Gromit and Tales of Monkey Island without a hitch! I just had to turn the Graphics dial down a bit, which didn't even degrade the image quality that much.

    So running with GeForce 5-series and 1 GB of RAM (which I think is what a3HeadedMonkey meant) is perfectly possible. ;)

    (Also, if I recall correctly, the FX 5900 XT blew Ati's similarly priced 9600 XT out of the water!)
  • nikasaurnikasaur Telltale Alumni
    edited March 2010
    I don't know about you guys, but I'm very pleased with Yare's posting about such things. No, seriously, I am. Considering the fact that dealing with video game companies generally involves being knee-deep in watered-down shill approved by the folks in Marketing, sheer unmitigated bluntness is particularly refreshing, even when I don't agree with the guy.


    Suuuure, you just don't love me anymore.

    Whatever. You're only RATHER Dashing. *pout*
Sign in to comment in this discussion.