Michael Land's Music

While I really liked the new compositions, I was somewhat disappointed about the lack of real instruments.

C'mon, you've got Michael Land to do the music.... give the man some live players!
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Comments

  • edited July 2009
    I agree, more live instruments would be nice, I think these are budget reasons.

    That said, the background music in the beginning was great, as were the opening titles and the first background music of Flotsam
  • edited July 2009
    I third this. After reading that Land was involved, I expected more than MIDI in this year. (2009, as of this writing)
  • edited July 2009
    I don't think it's for budget reasons... Sam & Max had a lot of real instrumentation
  • BasBas
    edited July 2009
    What I want to know is will they be selling a soundtrack CD and will there be MP3 samples of songs on that CD? Because that was one great rendition of the Monkey Island theme. I'd pick up one of those CD's in a snap.
  • edited July 2009
    Seconded. I would love to get my hands on an official MI soundtrack!
  • edited July 2009
    If it's Michael Land I don't care if they go back to midi, it'll still be awesome. :D
  • edited July 2009
    I loved the iMUSE-like transitions in the music on flotsam bay,
  • edited July 2009
    Wasn't the W&G music done with real instruments? Sounds splendid.

    iMUSE is like the greatest thing ever. Man, now after having played three hours and still not finished I'm getting slight Grim Fandango vibes from this one. The kind of feeling that makes you force to take a break and let this last a while longer... Whilst not all the jokes are super funny, I think Telltale did something right on this one, ay?
  • edited July 2009
    To be honest the title scene music didn't give me that excited, epic feeling, they really could do with a few more live instruments in there to spruce it up a bit.

    In general though the new music is brilliant, very natural and movie like, though that could also be a negative point I suppose.

    The mark of a good film soundtrack is usually the fact that you never notice it, it's just there, pulling your emotions in the required directions from the background whereas if you think back to the first two games there were lots of very structured melodies that you could hum afterwards.

    Curse of Monkey Island had the same feel, I'm not saying it's a bad thing, I just miss the little ditties :)
  • edited July 2009
    Oh yeah the imuse type effect was brilliant, it adds so much to the vibe.
  • edited July 2009
    I'm not even sure it would need to be actual live instruments (although that would be good - the occassional live instruments worked well for CMI), just good sampled instruments and someone good at instrumentation - and some better reverb. Since the TMI soundtrack right now just sounds like cheap synths from the Monkey Madness CD era. I'd love to hear this music just sounding semi-real :p

    Since TMI episode 1 takes up 190MB compressed, and the Wii restrictions (I think) say around 40-50MB for a game, I'll assume Telltale is intending to somehow use MIDI for the Wii. And then it becomes a budgetary problem to do a live instrument version as well as a MIDI arrangement. Which is a shame, and which is why the Wii must die.

    But again, at least get some proper samples and do a better job at the digital audio for the PC version.

    Telltale could probably secure a return on that investment by releasing a CD/iTunes soundtrack. But the current quality of the music recording wouldn't allow for one. :(
  • edited July 2009
    Only music i liked sadly was the music in the Voodoo lady's house, the rest of it felt kind of bland and didn contribute anything to the atmosphere of the game imo.
  • edited July 2009
    I also loved the IMuse-y transitions.
  • edited July 2009
    I kind of liked the old-schoolness of it. Reminded me a bit of MI2.
  • edited July 2009
    IMuse transitions are great, I always loved it :)

    And the music of the game is good, but there is for me a lack of freedom. It feels a lot more like EfMI than Curse, and Curse's soundtrack was an incredible experience... with IMuse AND real intrsuments, that was great !

    Just a reminder of CoMI's soundtrack with its incredible feeling :)
  • edited July 2009
    I think it's interesting when you watch the behind the scenes video for Secret of Monkey Island Special Edition on the lucasarts website and they show the bit where they are re-recording the music and the say they want as many "real" instruments and live players as possible.

    Did they do that for Tales as well or not?
  • edited July 2009
    Very nice and moody, in the jungle, near the bar.

    The music i liked the most was the one in the credits.
  • edited July 2009
    Yohmi wrote: »
    IMuse transitions are great, I always loved it :)
    Just a reminder of CoMI's soundtrack with its incredible feeling :)

    Consider me reminded. Ohh... What I'd give for music like that in all games.
    I remember when I used to play WoW I got a soundtrack mod and put all the CMI tracks to replace WoW ones :)

    Those were the days.
  • edited July 2009
    The lack of live instrumentation is odd. Why do it without them? It's certainly a bit of a step down from Sam and Max and Wallace & Gromit.
  • edited July 2009
    I didn't notice...
  • edited July 2009
    I like the music, will give it a few more listens, was impressed with the multiple versions of Flotsam Beach and Docks and how the music also had alternate versions for the "pox" version of the Flotsam Island.
  • edited July 2009
    The music is spot on.
  • LGHLGH
    edited July 2009
    I also appreciate the interactivity of the score, and how Michael Land once again played with different musical themes that he associated to persons, places and situations.
    The dock/village is perhaps the best example. It already offered so many variations at the beginning of the game (e.g. jungle drums when you get near the jungle), and then ALL these variations are even available a second time in a darker mood once the disease is spreading.

    I also love how the Marquis de Singe got his own villain theme (one variation during the first dialogue, another one during the scene where Guybrush starts to escape, a subtle hint on his theme that is already mixed to the dock theme when you approach his house and a version mixed to the jungle theme).

    I also found it quite original how the LeChuck theme has been altered once he became human...

    On the other hand, it is a pitty that the music quality has been so strongly compressed (perhaps Telltale will release a few songs as high quality MP3s?) and that there has been no (or almost no) use of live musicians.

    Looking forward to the SOMI special edition in that regard. The music in LucasArts' video looked very promising.

    But all in all, I'm really happy with the music in Tales. Glad they got Michael Land on board!
  • edited July 2009
    Yes. It's a shame that the theme music was a let down. CMI still stands as the ultimate introduction sequence of any Monkey Island game. With Curse, I got a brilliant epic feeling that a monkey island game has surfaced in five years and has aimed to come back better than ever. I had the same hopes for TMI, especially when I heard Michael Land was going to do the music, but it never happened.

    However, I thought the new music wasn't bad. As LGH pointed out, he did some good things with the LeChuck theme in the introduction and end puzzles. It still didn't hold a candle to CMI's but that's what happens when you don't use real instruments.

    Seriously, it couldn't have been difficult to get in organ players and guitarists and train someone up on basic steel pans. I would have thought the brass sections of W&G and S&M would have been harder to come by. Jared Emerson-Johnson helped out with the voice acting and sound design on TMI so maybe he could collaborate with Michael Land on the score.
  • edited July 2009
    For me, my favorite song from this game was when you approach De Singe's mansion for the first time; that subtle variation of his theme song was quite atmospheric and I enjoyed hearing it. And I thought that the theme song was done fine; but the lack of the maps being utilized with the credits, to say the least, downplayed that scene quite a bit.

    I think the biggest problem was that the music was so hard to hear properly, we couldn't distinguish the distinguishable parts to it. I managed to configure my audio settings in the game to remedy this somewhat, but it didn't fully fix it.
  • edited July 2009
    For me, my favorite song from this game was when you approach De Singe's mansion for the first time; that subtle variation of his theme song was quite atmospheric and I enjoyed hearing it. And I thought that the theme song was done fine; but the lack of the maps being utilized with the credits, to say the least, downplayed that scene quite a bit.

    I think the biggest problem was that the music was so hard to hear properly, we couldn't distinguish the distinguishable parts to it. I managed to configure my audio settings in the game to remedy this somewhat, but it didn't fully fix it.

    Happen to me too. I have even lower the sound effect volume but still keep hearing the annoying wind.
  • edited July 2009
    I also thought the theme music at the beginning was a little too short, but when I think about the meaning of the games as a series (like a TV series), it seems fine. Like a shortened TV-sized version of the theme. The only point where I was really let down was in the lab, when Marquis de Singe told Guybrush he had to
    cut of his arm, and pushed him on the chair.
    I expected the music to become more dramatic, but it just remained the same over the entire sequence in the lab.
  • LGHLGH
    edited July 2009
    Mataku wrote: »
    I expected the music to become more dramatic, but it just remained the same over the entire sequence in the lab.

    No, it hasn't. The dialogue sequence has a complety different music loop than the chair sequence. Obviously, they are both based on the same theme, and the 2nd one isn't really more dramatic, just different. But I think that's fine, since this is one of the best puzzles and too dramatic music throughout the whole escaping scene coud have been to heavy. But there could have been a more dramatic cut scene music at that point, I agree.

    However, I really love the cutscene music when the ship is departing and is being blocked by his hand. And also the cutscene at the very end. Here, themes are really interacting in a fast pace. For example, when Guybrush looks through the spyglass, you hear a tiny bit of the love theme from Monkey Island 1 & 2, followed immediately by the (altered) LeChuck theme once he discovers his arch enemy.
  • edited July 2009
    LGH wrote: »
    For example, when Guybrush looks through the spyglass, you hear a tiny bit of the love theme from Monkey Island 1 & 2, followed immediately by the (altered) LeChuck theme once he discovers his arch enemy.
    How did I miss that...it's probably my favourite theme in the series!
  • VainamoinenVainamoinen Moderator
    edited July 2009
    To be honest, I was a little disappointed with Land's score.

    In order to conjure up the "monkey island" feeling, Land did a lot of variations on the older themes, most notably the main theme and the jungle theme, but others as well. Yet although these compositions originally had a very strong melody to them, the playful, hinted-at re-use of the old material washes up a lot of what made these pieces excellent.

    The pieces sound improv partially - that was a very strong pro in JEJ's Jazz "Sam&Max"-Soundtrack, but I seem to not like that in ToMI, although improvisation arguably was a strong part of the much-beloved "LeChuck's revenge".

    I'll have to replay the game thoroughly before a final verdict; there are scenes with a lot of music potential, and I naturally liked the iMuse-parts. However, I have hopes for more spectacular pieces in future MI episodes. After all, this was just the beginning. I'd consider it a natural move for Land to first draw on old themes to make the game atmosphere recognisable for players and to move on to more new compositions in episodes 2-5.

    So, it's a 3.5 out of 5 up to now - much room for improvement, but never-waning hopes for future episodes!
  • edited July 2009
    Personally, I adore the ToMI version of the classic Monkey Island theme. It's my favourite sounding version yet.
  • LGHLGH
    edited July 2009
    Besides, I recommand to everyboday to turn the sound-fx considerably(!) down. All that wind really overlays the music (and dialogues) way too much for my taste.
  • edited July 2009
    i really liked the music in ToMI, it had the MI vibe dialed, and it gave me that relaxed laid back feeling, perfect for puzzle solving x)
  • edited July 2009
    Well, considering the majority of our favorite good ol' Monkey Island tunes were done with variations of Midi music, or clever use of trackers and audio samples (The original Amiga versions of MI1&2), it's hard to think that the choice was really out of place, for the series. Of course, Sam and Max really takes off with the instruments used in the new games.... Live instruments, or at least something from a huge giga sampling base (like many of the late Castlevania games) would be an impressive leap for the series, but I think it's good to know that some great midi-style music can be appreciated since it doesn't really lower the quality of compositions.

    I still hum the tunes I remember from back in MI 1. Including the one for which Guybrush Threepwood introduced himself for the very first time and wanted to be a Mighty Pirate.
  • edited July 2009
    I'm so glad they got Michael Land back. The music in ToMI was one of the key elements that made the game feel like a true addition to the series. While a lot of it felt recycled and there wasn't anything in the way of a memorable new theme, the composing may have been rushed for this first episode and we'll probably hear some great tunes in future episodes.
  • edited July 2009
    The Town and Lab music were great. The song playing during the stormy sea battle reminded me of the roller coaster of death music from CMI. I was very pleased with the music. The intro piece was good exept the flute didnt have enough punch to it.
  • edited July 2009
    wdrpgwd wrote: »
    The Town and Lab music were great. The song playing during the stormy sea battle reminded me of the roller coaster of death music from CMI. I was very pleased with the music. The intro piece was good exept the flute didnt have enough punch to it.

    It's a flute. If you punch it too much, you end up sounding a little too Jethro Tull.
  • edited July 2009
    I thought the music and sound effects were great personally, nothing to criticise per se, great that they managed to get Land on this.
  • edited July 2009
    bobhobbit wrote: »
    It's a flute. If you punch it too much, you end up sounding a little too Jethro Tull.

    It's possible to sound too Jethro Tull?
  • edited July 2009
    I agree that adding some live instruments in the TMI score would be nice. The music definitely sounds synthetic, but it's not bad. SOMI:SE music with the live instruments sounds WAY better, so when you have that comparison, the music in TMI sounds a little weak. I hope they can put in some live instruments in future episodes.
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