Did you replay your game to change the S2 ending? (SPOILERS)
Now we all know there have been cases that people replay the season 2 game final scene, just to get a different ending. Mainly because, they misjudged Kenny as a lose cannon, who only desires to kill Jane. In that situation Kenny was depicted as the aggressor, because during the choice, he was on top trying to kill Jane, while Jane looked like a victim despite the fact that she took the knife out first. So most of them shoot Kenny thinking it's the right choice. However upon learning that Jane manipulated Clementine to shoot her friend dead, most of them either left alone and receive the ALONE ending, while others decided to replay the final scene in order to stay with Kenny.
I personally did not do anything, just as Jane asked, I did not interfere, thus I did not pick up the gun, so I didn't need to make a choice in that situation. That's why I stayed with Kenny all the way till the end. That's what Lee wanted. However some of my friends were unhappy with the choice they made, so they came back and replayed to get the Kenny ending.
How many of you did the same and why?
Comments
I ended up with Kenny..Thats all I wanted from the beggining of ep5.So no,I didnt replay it
I did I play the game over and over again that is why Telltale made 4 save files.
i only replayed it so see janes death again upclose
I didn't. I got the ending where Im with Jane and I don't want to cheat by changing my ending. :P
I got to Wellington with Kenny before saying "fuck it" and walking off with him, so of course not. lol.
Nobody changes THAT ending.
But I am also asking those players who weren't satisfied with their ending, did you replay or plan to replay and choose another ending, because you did not like the one you got?
My main ending is the one i agreed most with so no, didn't replay to fix my mistakes, i did play all endings though just to have them for season 3.
I've seen alot of people that shot Kenny go back and change their game. Personally I didn't because I got my perfect ending (staying with Kenny)
I know it's none of my business, but it really aggravates me when people rewind in these games. The fucking theme is "make choices and live with the consequences".
No one should rewind to not shoot Kenny. Face it you wimps, if Jane fooled you, then you've been bamboozled. Deal with the consequences.
Two times and I felt very bad about it,. But I got finally ending where I feel it's what my Clem would do.
Mainly because TTG tricked us to shoot Kenny.
So my Clem shoot Kenny, said her goodbye and went straight alone without Jane. I think she is best better off without anyone. Shes seen enough.
Yes, I felt the same way. BUT you have to realise that TTG tricked most of the people over by giving you option to shoot kenny when he was on top of Jane, I bet if other option would be "LET KENNY KILL JANE" instead of just LOOK AWAY, most people wouldnt shoot him.
So I blame TTG for this one.
But also at the same time I feel like I betrayed myself too by changing it. I've never rewind or replay TWD game.
Kenny was my bro since S1E1 . I understood that Jane was manipulated Clem when she said :" You're gonna see what he really is " , that's why I didn't shoot Kenny , and I stayed with him instead of Wellington. So I didn't replayed it .
so basically you're asking the jane fans
I have to replay to get the Kenny ending (I ended up with Jane). To be honest it wasn't Jane fooling me, it was curiosity re. Jane and Telltale's writing confusing me.
My first playthrough was the shoot Kenny, abandon Jane. But after hearing about the other endings, Kenny's in particular, I replayed the end to see them all.
I replayed the entire first season three times to get the choices I wanted because it wasn't always clear to me what the outcome would be for instance I didn't anticipate Lee loosing his temper with Clementine in the back garden of the house in Savana, so I rewound. There have been other instances like that, where the line didn't accurately represent the emotional content of the reaction.
I just lost my save file again so, yes, I'm going to play through series one a fourth time and series two a second time (and four hundred days a third/fourth/fifth time (I repeated different segments a different number of times the first two times through)).
The whole thing kind of confused me. I didn't feel like there was a clear choice. Jane was too schismatic and Kenny's aggression has bothered me since series 1.
Nope, and i never do this.
My ending is with Jane and the family, and I like it
I think the real problem is Telltale having to direct things so that they get close to an even split in player choice between Kenny and Jane. Maybe it was a bit heavy handed (or maybe I'm looking for too much subtlety). Though I still prefer Jane to Kenny (and though I don't particularly like Kenny) I still feel compelled to rewind to go with Kenny because of the illogic in the writing (e.g. Jane's a really good person that behaves like a psychopath; Kenny's passionate, driven and focused but to the point of being closed-minded, hostile, aggressive, pushy, disruptive and borderline dangerous).
I'd trust Jane more if she didn't have such a schism in her character but I think the schism's only there to make a decision to follow her a little harder (or to make things ambiguous enough to avoid a forum hate war between fans of Kenny and people who want to go with Jane).
My choice is Jane but there are too many aspects of her behaviour that don't match her character and I think this is just so that she's not too clearly the better choice etc. For instance I think they probably took that weird sheep joke out because it would have made her too creepy and turned the audience against her probably en mass. Meanwhile Kenny seems to be able to get away with all kinds of aggressive and antisocial behaviours and people don't seem to mind. If Kenny had told the sheep joke the way it was written I think most peoples would have been unsettled enough to (from there on) be repelled by Kenny.
Maybe the only different between someone like Carver and Kenny is that a Carver type character is composed and calculating (pre-meditating) where's Kenny acts out of "passion". I think it's an emotion verses logic type thing, but that doesn't make the outcome any less harmful. If anything a Kenny type character is more destructive due to their being more chaotic and more prone to act on impulse...
...maybe Kenny's the closest thing we can get to a psychopathic character without it disrupting the game mechanics, likewise Jane.
Problem with Kenny always was his temper. That alone would not be the reason hate him. I even consider myself to be good with communicating with fast to lose temper people. But Kenny lost everyone in the end And i hate what Jane did and risk to prove it but as Lee once told Clem: sometimes to do the right thing we have to hurt the people we love.
Kenny lost to much and death was release for him. And then you forget Jane because she risked her life too for Clem. It was not easy decision and ppl should not rewind. Its a game's concept not to.
I got the Jane, clementine AJ ending. And after I saw my choices again... I'm kinda heartless :0
However I really loved Jane and Sarah this season
I did replay the ending but then decided to play fair and replayed it again to get the original ending.
I don't think the writing/design is robust enough not to have to rewind every once in a while. I don't think that's Telltale's fault, I think they're doing a mind-bowing job, I think it's just down to the nature of the animal, so to speak.
Again I think it comes down to Telltale manipulating player choice to get a more even split and not make the choices too clear-cut (and therefore too divisive).
But yes, Kenny's temper was always a problem. I tried to remain neutral and balanced and to maintain co-operation and harmony from the very first episode so I didn't perceive any of my choices as being betrayals of Kenny. Kenny just became a pain in the ass for me to have to deal with. It was a relief to me when he left the game and when he didn't come with me to search for Clem at the end of season 1 (no matter how implausible it seemed for him not to help.)
I guess weather or not those decisions are "heartless" comes down to your motivation for making them.
Thats the point. She fooled you and you have to live with it.
I don't agree. I think it was a matter of the writing / design not being clear enough. When that happens I rewind.
That's the way to go in my honest opinion.
I think it's more unfair to expect Telltale to be able to make a game like this fool-proof and robust enough for us to not need to rewind.
Also, if people are accepting the fictional motivations and the illogical behaviours of the characters as being moral examples to live by I think there's a problem here.
I think the Know Thy Avatar study (etc.) should be cited at this point. I think if this is how people are going to react to the narrative then Telltale arguably have a responsibility to their audience to encourage them to rewind.
People are too impressionable and easily lead. I'm being told I was "fooled" by Jane and so shouldn't rewind but ultimately that's by people who are letting themselves be lead by and are accepting a narrative that's barely within their own control and arguably written to prioritise things other than their own moral edification.
70% of people shot Kenny sooo there may be a lot of controversy..... I wasn't "fooled" by Jane I already knew the baby was alive... I was in the moment and when Kenny was over her with that knife with that wild look on his face...
I was thinking "should I really let another person who cares about me die because of my sentiment to Kenny, how many more people who clearly don't deserve to die am I going to let die because of Kenny?" Is it worth it for my Clem??
So I shot....
But If Jane's ending wasn't so lack luster I might not have rewinded.. I liked Kenny's ending much more.. Its the only time I rewinded and it will be the last.. Its my game, I spent my money on it so I can choose my own ending.
She havent fooled me. I knew exactly whats shes up to. I didnt like it and i know "look away" means kill Jane, and yet i shot Kenny.
I've noticed that might be country-mentality related. And yeah there are only two or three characters that have realistic behaviour and morals to live by.
I never felt like I was confused by bad/incoherent writing, quite the opposite.
You do not need to worry about me seeing the behaviours of the characters as moral examples, I am old enough not to blindly copy everything I see in the games. I'm not telling you you should rewind (and neither is Keep_dat_hair_short, I think) and neither do I think I am being led.
I did not see Clem nor Lee as my "avatar", they were not me, but characters I was given a limited control over. I think people who perceive characters in TWD as avatars are making a big mistake and are setting themselves up for a disappointment.
Could you post some link to the Know Thy Avatar study? I made a very quick search but it did not come up with anything that would not require some sort of registration.
I agree, I never rewind. You make choices and live with them. Making a choice then changing it once you know the full effect of the choice is cheating imo.
Exactly. The choices I made are far from ideal but I believe thats what Clem (at least the way I played her) would do.
I don't rewind my saves because it's not fun to cheat your way to a preferred ending. Living with the choices you make and debating over whether you did the right thing is what the series is all about. I feel horrible about shooting Kenny but I mainly did it because only Jane knew where AJ was and her dying could've been almost certain death for him. However, if the shoe was on the other foot and Jane had the upper hand on Kenny I don't know what I would've done.
Didn't have to, since I had already figured out what Jane was doing and that disgusted me, she immediately lost my respect and affection. I tried to stop her everytime I was given the opportunity, she never listened, she wanted this fight, she made her decision. If she was ready to fight to the death to get rid of Kenny, so be it. Her agenda wasn't mine.
When I realized I could pick up the gun I picked it, because I wasn't sure the fight was over and in case she would still take back the advantage I wanted to be ready to shoot her. Turned out I didn't have to. I wasn't "glad" she died, but I didn't feel too much pity either.
When I heard the baby, I wasn't surprised at all. I was relieved because I thought we would have to look for him and I was worried he might be in danger somewhere.
When we found Wellington, I went from 100% sure I had made the right choice to over 9000%.
I liked my first ending, it was a bittersweet goodbye. I thought it was perfect because my Clem was now in Wellington which had been a subplot for her all along and even though we could have gone with Kenny, I decided I'd listen to him that last time and do something he wanted Clem to do: be safe. Seeing Kenny leave was really sad because although he was alive, I knew he was determinant and we'd probably never see him again. I thought this was one of the better but sadder endings. I especially loved the last line "I'm sure glad to have met you, Clementine".
I'm not going to change mine.
I shot Kenny and I felt incredibly guilty. So I changed my ending.
No, but in my second save file I'm gonna go with a different ending. I won't ever shoot Kenny but I will probably not leave Wellington with him.
There's an easy to follow summary (From Gamespot) here:
There are some of my thoughts on the topic in this thread "Against Your Will" (not my title) at the Star Citizen forum (I post there as Average Joe)...
https://forums.robertsspaceindustries.com/discussion/132212/
There's also talk in that thread of people being made to do things against their will willingly, which some people on the forums don't seem to understand is a complete oxymoron and contradiction in terms.
Star citizen is particularly interesting as it's a game that potentially could be a little like a mix of second life and EVE-Online where there's a possibility of players being able to take other player's avatars hostage and imprisoning them, subjecting other players to psychological torture etc. (and as we know Eve-Online metagame has spilled into the real world and when you consider the grounding of that plane carrying the Sony Online Entertainment president last week, it seems this is an issue that could do with some consideration.)
http://kotaku.com/sony-online-presidents-flight-diverted-after-hacker-bom-1626249376
It's a pretty heavy topic but one that I personally totally think deserves to be addressed.
And this absolutely blows my mind:
http://www.straitstimes.com/digital-life/gaming/story/ubisoft-apologises-australian-stunt-bomb-scare-20140529
Seriously guys, what are we doing?
With the blending of the virtual and the real people are basically loosing touch with reality. Either that or reality is just evolving to incorporate "artificially fabricated" realities. Why not make Watchdogs an augmented reality game played with mobile phones? One perfectly good reason is it would almost certainly cause in increase in gun violence among those already with a tendency to shoot at others with real guns and that's a behaviour that could spread. And that's just the most obvious example.