What games are considered "Well-written"?

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  • The Shadow Hearts series (Koudelka, Shadow Hearts, Covenant and From the New World) has fleshed out characters, a great story that connects the plot of previous entries without spoiling the preceding games, and the humor is spot-on. The writers crafted a story that intergrated real-world events with fictional elements very well.

    Dark Wizard, Snatcher and Final Fantasy Tactics (original and War of the Lions) have a good narrative as well. If turn-based tactical games are not your forte, you probably want to steer clear of Dark Wizard and Final Fantasy Tactics.

  • edited September 2014

    I liked the pacing better in Season 2.

    I feel like in Season 2 Telltale realized what was working and what wasn't. Season 1 played a lot more like one of their more traditional adventure games with puzzles (some rather nonsensical) and a lot of "explore this small location until you figure out what to do next" bits.

    In season 2 a lot of the traditional small world puzzles and exploration was cut and the work was re-focused on characters interacting with each other, production quality, and other such things.

    I enjoyed both seasons a lot. Season 1's ending was wonderful(ly depressing) and was such a high point in the series that every reference to it in S2 has an impact, like putting pressure on a bruise; however I enjoyed the ride itself more in Season 2.

    damkylan posted: »

    Believe it or not, opinions that make a statement of fact (to the speaker), and are not simply "I liked ____ better" need some backing up, o

  • Agreed.

    Better would have been, Shepard hits the button starting the device... then she/he bleeds out. THE END!

    Seriously, would have been a much better ending than the 3 color ending.

    Colton posted: »

    Mass effect trilogy, until the very end..

  • Hopefully, QD's next game will bring a better writer on board.

    I doubt it.

    Revec posted: »

    Yeah, you're right. Like I said, I think Cage excels at directing more than anything else. Hopefully, QD's next game will bring a better wri

  • edited September 2014

    Yeah, you're right. Like I said, I think Cage excels at directing more than anything else. Hopefully, QD's next game will bring a better writer on board.

    Forgot to mention, surely Valiant Hearts deserves a nod on here? Haven't had a chance to play it yet, but I've heard it's got a really sad emotional story to it.

    AlanSpencer posted: »

    Indeed, his writing does have severe issues (so does his attitude), but structurally speaking there was little wrong with BTS. That

  • Talimancer posted: »

    Can a fighting game even be considered well written.

  • edited September 2014

    i just had the version to watch (at hand) where clementine joins kenny outside. so i might be missing some reckless actions, beside spitting, shouting "shoot him",...

    anyway. the entire world is full of hypocrites. people act a certain way an preach something different when it fits them all the time. you just don't notice almost all of it because the situations they switch sides usual don't happen right in the next moment.

    some time had passed, caver just thought him the price of recklessness and next to kenny with his ridiculous plan what other option had he but to take the side of reason?

    "Rash actions have consequences, regardless of intent." is an phrase he used because it's fits the situation and his position.

    AlanSpencer posted: »

    when did character's personality's change? Carlos, for example. In episode 2, he spits in Carver´s face and a lot of reckless stu

  • spitting, shouting "shoot him",.

    Yeah, thats just it. The problem is that is actitude in episode 2 is really adward, considering that he never shows signs of this actitude again.

    some time had passed, caver just thought him the price of recklessness and next to kenny with his ridiculous plan what other option had he but to take the side of reason?

    I get what you are saying, but is just that never once shows that reckless actitude again.

    2rational posted: »

    i just had the version to watch (at hand) where clementine joins kenny outside. so i might be missing some reckless actions, beside spitting

  • edited September 2014

    Ok. But Kenny stops punching Arvo before Mike drags him away

    not hearing a punch for 3 seconds does not mean it is done. even if he stops it still leaves the impression he might not survive kenny's next attack. just because humans sometimes survive incredible things - you should not underestimate 8 punches. especially to the face.

    i can not believe what you people let kenny get away with.

    after months.

    And?

    the entire situation just accrued because you did not tell her for months and endorsed the notion hear parents are still alive. and when you finally get that option it is "YOUR FUCKING PARENTS ARE FUCKING DEAD, BITCH!!!!!!!!" (not in this words but the way it was presented, it might just as well be)

    She has no delopement as a character. She exist only to be killed and fuck Kenny up even more.

    use that logic and that one guy is just there to be eaten and the bum, to point out the obvious.

    your double standard is totally annoying.

    Carlo´s gets killed in the middle of a herd, by a stray bullet. How fucking improbable is that?

    not at all considering there where quiet a few people shooting with what seems like unlimited ammo down with machine guns?

    to me it seemed more unrealistic not more of them were hit.

    She wants to be saved because she wants to live.

    just because you do not want to be eaten alive by zombis, must not mean you do not want to die.

    honestly, i really missed the option to put the icepick in her head at the trailer park. (i did not dislike sarah by the way)

    Okay. Is still not true, but okay.

    why not?

    Carly calls Lily out of her bullshit, so she shoots her because she is unestable. It makes perfect sense.

    year, right. if insanity is involved things do not need to make any sense at all? she was obsessed with finding the one that handed over the supplies but since she is mad she can just kill anyone without making any less sense.

    how about clementine?

    Nope. Not a single line of dialogue.

    he speaks 3 times in the truck.

    3 time in the yard (excluding talking to him)

    there is also a very nice line implying unlike the others he actually seems to care about bonny. which is combined with bonny's "luke never mentioned me?" and nicks "i wish i were like luke" a very nice touch.

    so was him thinking he was responsible for rechy being left behind an loosing his arm, underlining what we found out about him until now.

    the direct conversation with him in the yard add 20 lines of dialogue (counted from him alone) and reinforces his relation to luke.

    year, there is not much for a while. but what do you expect? the guy that feels like a failure directing their escape plan?

    there are 4 times after kenny was beaten up.

    one of them tied nice in with something kenny said in the truck.

    and finally one time before the horde.

    i felt during my first playthrough too, he was barely there. but now that i actually took a closer look at it, he says more then enough .

    A lot of dialogue options in Around Every Corner.

    when in around every corner?

    the bullshit you just said about nick and the 8 punches becoming 2 lets me doubt there are a lot of dialogue options about the radio.

    Clem and somebody lock the doors behind them, because Walkers are chasing. Clem helps that somebody to dealt with what happened. That somebody expresses regret. That somebody urges Clem to run to the cabin, opens the door, draws the walkers to himself and Clem escapes.

    I am talking about the Pete scene or the Nick scene?

    i don't know are they talking about loosing someone or cooping with one's own death? two completely different persons talking about something different and doing something different, in a similar but not identical environment does not seem to me like the same scene.

    clem does not have to help at all. she can leave nick back in his self-pity.

    AlanSpencer posted: »

    if you do not stop him. mike stops him at eight. Ok. But Kenny stops punching Arvo before Mike drags him away i do not doubt i

  • edited September 2014

    Seems like you're the one who wants to start something. starting a debate is not childish, this is just you getting upset. some can be condescending, but don't act so damn sensitive when it comes your way and when it's not even that bad, calm down.

    AlanSpencer posted: »

    ebating is good for forums and discussion, as long as they are healthy, this is a forum, and looking for a healthy debate isn't really child

  • edited September 2014

    that is the first and last time we see him encountering carver before being "taught a lesson".

    maybe he just realized the obvious. - that sarah would probably pay for his actions and that carver is already too far gone to still realize what value a doctor has in this world.

    AlanSpencer posted: »

    spitting, shouting "shoot him",. Yeah, thats just it. The problem is that is actitude in episode 2 is really adward, considering tha

  • Is still weird we don´t see more signs of that side of his personality.

    Also, this:

    Sarah(when carlos is standing there in the cabin, arms crossed, looking pissed off): Daddy, you are not going to hurt anybody again are you?

    Luke. No. Your father is a nice man. Which is why he not going to do anything bad... or not nice. Rigth?

    Which was completely dropped.

    2rational posted: »

    that is the first and last time we see him encountering carver before being "taught a lesson". maybe he just realized the obvious. - that

  • edited September 2014

    not hearing a punch for 3 seconds does not mean it is done. even if he stops it still leaves the impression he might not survive kenny's next attack. just because humans sometimes survive incredible things - you should not underestimate 8 punches. especially to the face.

    Well, sue me, but it seems like to me that he had stopped just before Mike drags him away.

    the entire situation just accrued because you did not tell her for months and endorsed the notion hear parents are still alive. and when you finally get that option it is "YOUR FUCKING PARENTS ARE FUCKING DEAD, BITCH!!!!!!!!" (not in this words but the way it was presented, it might just as well be)

    Well, yes, that´s true.

    use that logic and that one guy is just there to be eaten and the bum, to point out the obvious.

    And? I never said that Mark was a important character.

    to me it seemed more unrealistic not more of them were hit.

    Nick his also hit. If he is alive.

    just because you do not want to be eaten alive by zombis, must not mean you do not want to die.

    If you convice her at the trailer park, Sarah gets up herself and they escape. She shows the will to live. And then her second death scene happens.

    year, right. if insanity is involved things do not need to make any sense at all? she was obsessed with finding the one that handed over the supplies but since she is mad she can just kill anyone without making any less sense.

    It makes sense. Is obvious Lily was holding a grudge agaist Carley, she was stressed out because of the situation, at then Carley insults her and calls her out of her bullshit.

    he speaks 3 times in the truck.

    He is silent in the truck.

    3 time in the yard (excluding talking to him)

    He only speaks in the yard if you go to talk to him.

    there is also a very nice line implying unlike the others he actually seems to care about bonny. which is combined with bonny's "luke never mentioned me?" and nicks "i wish i were like luke" a very nice touch.

    Okay, I forgot the 'Thank´s bonnie' part. Sue me.

    year, there is not much for a while. but what do you expect? the guy that feels like a failure directing their escape plan?

    I expected him to have some kind of role in the episode.

    two completely different persons talking about something different and doing something different, in a similar but not identical environment does not seem to me like the same scene.

    Like I have explained, the key points of the scene are identical.

    clem does not have to help at all. she can leave nick back in his self-pity.

    And? Clem also doesn´t have to help Pete.

    EDIT:

    when in around every corner?

    When Christa asks Clem about the radio, for example.

    why not?

    The baby is only important in No Going Back. In the rest of the season, he is background noise.

    2rational posted: »

    Ok. But Kenny stops punching Arvo before Mike drags him away not hearing a punch for 3 seconds does not mean it is done. even if he

  • Seems like you're the one who wants to start something.

    Seems like you are assuming too much about me.

    this is just you getting upset.

    Because he was treating another poster like a idiot.

    sensitive when it comes your way

    It didn´t come my way.

    even that bad, calm down.

    I am calm, dude. Perfectly calm.

    J-Master posted: »

    Seems like you're the one who wants to start something. starting a debate is not childish, this is just you getting upset. some can be condescending, but don't act so damn sensitive when it comes your way and when it's not even that bad, calm down.

  • arkham FTW!!! (except for origins)

    Metro Series The Walking Dead Season 1 Batman Arkham Series (Except Origins that shit was retarded) Red Dead Redemption Bioshock

  • edited September 2014

    sarah is such a wimp, she sees even the slightest sign of aggression as monstrous violent outburst.

    luckily she did not live to see what kenny has become.

    ... although. it would have been an interesting ark.

    AlanSpencer posted: »

    Is still weird we don´t see more signs of that side of his personality. Also, this: Sarah(when carlos is standing there in the cabin,

  • sarah is such a wimp, she sees even the slightest sign of aggression as monstrous violent outburst.

    I think that qoute mean that originally Sarah at a pretty good reason for thinking that, but it got written out as soon as Carlo´s personality did a complete turn.

    2rational posted: »

    sarah is such a wimp, she sees even the slightest sign of aggression as monstrous violent outburst. luckily she did not live to see what kenny has become. ... although. it would have been an interesting ark.

  • edited September 2014

    And? I never said that Mark was a important character.

    but he is supposed to be.

    the scene, when you find him legless, looses so much, by him just being some guy you barely know.

    you complain the entire time about the character's in season 2 completely ignoring flaws when it comes to season 1.

    when in season 2 even the most minor characters left a great impression. how many minutes did we knew walter?

    and that random deaths you complain so much were far better ends then most of the season 1 characters could hope for.

    when i encountered the bum's corpse i did not care a bit, all we ever get out of him that hint at some background is "for whom the bell told".

    nick's death in episode 2 was a very good end for his arc and if he dies in season 4, he at least leaves a very "useful" body. this nice scene needed a character you spend two episode's to get to know. and not fucking mark.

    yes, there is a death for alvin where he does not leave, for whoever of carver's men finds him, in that office the impression, he was the one bringing down the horde on them, getting his revenge, destroying everything carver had worked for.

    but guess what... some of the deaths in season one are not very fulfilling ether, depending on your choice. ben's death at the clock tower is great but if he survives that, it seems like they just need to get rid of some characters. kenny's "dying" this way is acceptable. but his other "death" is just pathetic.

    If you convice her at the trailer park, Sarah gets up herself and they escape.

    right. she got her will to live back. that must be why she imminently after sits in fetal position talking about when her dad will finally arrive and does not negate when you ask her if she wants to be left behind.

    He only speaks in the yard if you go to talk to him.

    no. he also talks to rechie thinking he is the one responsible for him loosing his arm.

    Okay, I forgot the 'Thank´s bonnie' part. Sue me.

    considering what you said in your previous post you seem to have forgotten every line of dialogue he spoke this episode. which where actually quiet a few.

    I expected him to have some kind of role in the episode.

    they had to give the new guy some stuff to do.

    Like I have explained, the key points of the scene are identical.

    the only thing that is the same in this scene is that they are locked in somewhere.

    different places
    different characters,
    different dialogue,
    different interactions

    there is quiet a big difference between similar and same.

    When Christa asks Clem about the radio, for example.

    was there any interaction you could in any way influence WITH CLEM about (that man on) the radio except for that STFU at the beginning?

    The baby is only important in No Going Back. In the rest of the season, he is background noise.

    that entire kenny baby bonding that is pretty much responsible for what happens in the end started already in episode 4. the entire episode was pretty much about the baby being born.

    remember carver's line in episode 3 "i will put a bullet in you and the baby before i let you leave with my child."

    the baby was carver's prime objective throughout episode 2. i believe him, when he says he does not really give a shit about the group leaving.

    you must have overlooked nice bonding moment like with rebecka in the lodge

    and the parallels to christa's baby in episode 1, which has the way she behaves died resent, because of a group or even clementine putting the entire season in an entirely different light.

    AlanSpencer posted: »

    not hearing a punch for 3 seconds does not mean it is done. even if he stops it still leaves the impression he might not survive kenny's nex

  • edited September 2014

    the guy who's worst punishment for his daughter is telling her how disappointment he is of her (instead of normal stuff like solitary confinement, starvation and financial penalties) appears really aggressive.

    this seems to me like you judge a book by his cover.

    his voice would really fit a violent guy.

    AlanSpencer posted: »

    sarah is such a wimp, she sees even the slightest sign of aggression as monstrous violent outburst. I think that qoute mean that ori

  • the guy who's worst punishment for his daughter is telling her how disappointment he is of her (instead of normal stuff like solitary confinement, starvation and financial penalties) appears really aggressive.

    What does this have to do with anything I was saying?

    2rational posted: »

    the guy who's worst punishment for his daughter is telling her how disappointment he is of her (instead of normal stuff like solitary confin

  • TWD Season 1

    TWD Season 2

    The Wolf Among Us

    Resident Evil 4

    Fallout 3

    Dragon Warrior 3

    Pokemon Blue

  • the scene, when you find him legless, looses so much, by him just being some guy you barely know.

    But he is some dude you barely know.

    when i encountered the bum's corpse i did not care a bit, all we ever get out of him that hint at some background is "for whom the bell told".

    I didn´t give much of a fuck about Chuck, either, but that´s not the point.

    nick's death in episode 2 was a very good end for his arc

    Yes.

    and if he dies in season 4, he at least leaves a very "useful" body.

    A random off screen death, after an episode in which he basically doesn´t exist in the plot.

    yes, there is a death for alvin where he does not leave, for whoever of carver's men finds him, in that office the impression, he was the one bringing down the horde on them, getting his revenge, destroying everything carver had worked for.

    Yes. Alvin is basically the only determinant character handled right in season 2.

    but if he survives that, it seems like they just need to get rid of some characters.

    He dies pretty much because of bad luck, I know, but you are ignoring the character delopes if you save him.

    but his other "death" is just pathetic.

    Why? He sacrifices himself for Christa, instead of for Ben.

    she got her will to live back. that must be why she imminently after sits in fetal position talking about when her dad will finally arrive and does not negate when you ask her if she wants to be left behind.

    That she was still damaged doesn´t mean she didn´t want to live.

    he also talks to rechie thinking he is the one responsible for him loosing his arm.

    Okay.

    which where actually quiet a few.

    Nope.

    the only thing that is the same in this scene is that they are locked in somewhere.

    Nope. Clem and somebody lock the doors behind them, because Walkers are chasing. Clem helps that somebody to dealt with what happened, or doesn´t care. That somebody expresses regret, and fear of death.. That somebody urges Clem to run to the cabin, opens the door, draws the walkers to himself and Clem escapes. The key points of the two scenes are identical.

    was there any interaction you could in any way influence WITH CLEM about (that man on) the radio except for that STFU at the beginning?

    Nope. That only influences her perception of Lee.

    that entire kenny baby bonding that is pretty much responsible for what happens in the end started already in episode 4. remember carver's line in episode 3 "i will put a bullet in you and the baby before i let you leave with my child."
    the baby was carver's prime objective throughout episode 2. i believe him, when he says he does not really give a shit about the group leaving.
    you must have overlooked nice bonding moment like with rebecka in the lodge

    Do you know the meaning of background noise? That is background noise.

    and the parallels to christa's baby in episode 1, which has the way she behaves died resent, because of a group or even clementine putting the entire season in an entirely different light.

    This only as meaning at the rest stop.

    Clem: “Not again…Not again…”

    2rational posted: »

    And? I never said that Mark was a important character. but he is supposed to be. the scene, when you find him legless, looses so

  • edited September 2014

    Okay other than The Walking Dead game, I really enjoyed the writing in: The Last of Us, Bioshock Infinite and I really liked the writing in Broken Age: Act 1. (Funny and a nice atmosphere, super unique characters. It's enjoyable.)

  • As opposed to The Stranger: "YOU ROBBED ME" "no I didn't" "WELL SCREW YOU ANYWAY" Carver "RULES OF NATURE CLEM" or The Crooked Man ... I would've put something but they never actually develop his character as anything other than smart, he has no motivation. No character in MGS ever addresses themselves as evil, they usually represents the themes of each game. Like loyalty. Kojima himself said that the entire point of silly codecs and scenes was a way of not distressing the viewer too much, it's a culture difference thing I suppose. Ninjas and such are silly yes and I can't offer much more a defense then literally saying it's kooky as shit and I love every second of it. Is it perfectly acceptable? No, but I find it fun.

    Baldex posted: »

    All characters are one note. Bosses? I'm evil! Blah blah blah! MY PARENTS ARE DEAD! Blah Blah! AAAACH, now that I'm dead I'm full of regrets

  • The difference is, it doesn't take five hours to establishmotives and such unlike Kojima cutscenes! So yeah, it's completely different. They also don't change their views after they get defeated which is a really dumb thing like "OH GOD, you beat me at a childrens card game! Now I know that friendship is important and stuff!"

    Just because a character represents themes doesn't make it deep. In fact, most of the time there's barely any character to speak of like the bosses in MGS 2 and 3 just because of how uninteresting they are whilst thinking that wackiness is the only way to make up for it. I SHOOT BEES BEEEEES

    As opposed to The Stranger: "YOU ROBBED ME" "no I didn't" "WELL SCREW YOU ANYWAY" Carver "RULES OF NATURE CLEM" or The Crooked Man ... I wou

  • Red Dead Redemption, Wolf Among Us, all of the BioShock games, Half-Life, Gears of War series, Walking Dead Season 1 and 2, and the Last of Us.

  • he does not appear aggressive. that is just a bullshit claim you made like you claimed, nick did not spoke a single line in episode 3 or kenny punches arvo max 2 times in the unfinished house.

    spitting at a despicable man, when he expects you to tell you where the pregnant woman is whose baby he intends to take. is really something only an incredible reckless, aggressive man would do.

    what did he actually do that you expect him to be some madman. did he intimidate you when he asked you to stay away from his daughter?

    it is really incredible what kenny can get away with. but when carlos shouts to shoot carver...

    AlanSpencer posted: »

    the guy who's worst punishment for his daughter is telling her how disappointment he is of her (instead of normal stuff like solitary confin

  • spitting at a despicable man, when he expects you to tell you where the pregnant woman is whose baby he intends to take. is really something only an incredible reckless, aggressive man would do.

    Yes. They had guns, but the Cabin group didn´t. That´s stupid and reckless.

    2rational posted: »

    he does not appear aggressive. that is just a bullshit claim you made like you claimed, nick did not spoke a single line in episode 3 or ken

  • Walking Dead (both seasons) and TWAU.

    TLOU was pretty good too, but I still prefer TT´s stories.

  • I guess this season had problems with maintaining consistency, characterization, and maintaining the illusion of choice for most of the season (except the ending I guess).

    The games I would bring that have a well written story without those problems (or at least not have it as bad as season 2) would be:

    witcher 2
    bioshock (original)
    999
    Virtue's last reward
    persona 3/4
    last of us
    red dead
    batman arkham city
    hotel dusk
    shin megami devil survivor
    mass effect series

  • edited September 2014

    But he is some dude you barely know.

    that is the problem.

    I didn´t give much of a fuck about Chuck, either, but that´s not the point.

    then what is your point? that all the giant flaws in season 1 do not matter. but even the smallest imperfection makes season 2 shit?

    A random off screen death, after an episode in which he basically doesn´t exist in the plot.

    what did you expect? some shoved in character redemption, that appears totally forced, because you know that character is going to die anyway?

    i really prefer this version of nick's death. because with every single one dying right in front of clementine in some dramatic manner this story would feel less real.

    He dies pretty much because of bad luck, I know, but you are ignoring the character delopes if you save him.

    great character development. reminds me of how kenny was "cured" and sarah "gained back her will to live."

    Why? He sacrifices himself for Christa, instead of for Ben.

    after she jumps like a idiot into danger for a damn radio that was useless for the rest for the season.

    that did not appear forced to you at all?

    that is exactly what i meant. not every death has to be some last minute redemption, end of an epic battle or tear full goodby.

    Do you know the meaning of background noise? That is background noise.

    so background noise means the driving force behind the entire story?

    Sometimes i really ask myself if you read through this before you post it:

    Nope. Clem and somebody lock the doors behind them, because Walkers are chasing.

    May i present to you... "the walking dead".

    Clem helps that somebody to dealt with what happened, or doesn´t care.

    what happened? depending on what choice you made for the person you are with something entirely different happened.

    That somebody expresses regret, and fear of death..

    "the walking dead"?

    That somebody urges Clem to run to the cabin, opens the door, draws the walkers to himself and Clem escapes.

    or not.

    and what would their be to do beside ether helping clementine escape or not?

    The key points of the two scenes are identical.

    i find it hilarious that you point at a scene that is depending on your choice more different then any other scene in season 1 and call them identical.

    you know what. i have enough.

    the way you make things up. like nick not speaking a single world in episode 3 and kenny stop punishing alvo after two hits, the way you complain about every tiny detail in season 2 and dismiss the same problems when they turn up in season 1 take for me really the fun out of this confunsation.

    for days i wanted to continue working on a video comparison on the whole kenny vs. jane - misconception,

    but i just do not get to it wasting my time on consations, that are obviously going nowhere. (all of them with you as i just now realized)

    so lets end this.

    AlanSpencer posted: »

    the scene, when you find him legless, looses so much, by him just being some guy you barely know. But he is some dude you barely kno

  • 2's are pretty interesting in character, 3's aren't as interesting as characters but in both games none of them have this changing views thing to become all rainbows and friendship, ever. The bosses are wacky? Yep, so fucking what this a franchise that openly and unashamedly deals with the supernatural, weird and extreme. If it makes sense within the context of it's own setting then it's fine! They're boss characters designed to be unique and interesting, and each one adds something to the game even if it is just a boss fight. Oh, and theres no cutscene in the whole of MGS is 27 minutes, part of a 71 minute sequence I should add, but thats right at the end of MGS4, which was meant to be the entire end of the whole main series.

    Baldex posted: »

    The difference is, it doesn't take five hours to establishmotives and such unlike Kojima cutscenes! So yeah, it's completely different. They

  • edited September 2014

    Look, those were my original points:

    The relationship between Lee and Clem provides a much stronger emotional attachment that being Clem yourself.

    Determinant characters matter in Season 1, but in Season 2 they get killed/die soon after.

    Every character has a clear middle and end to their character arcs in Season 1, when in Season 2 some characters get killed/die before their character arcs get completed.

    Choices matter more in Season 1 that they do in Season 2.

    And you have twisted this whole argument into 'Season 1 also has faults hur dur dur', like I have said any different. Now, i am going to adress everything else:

    Nick gets killed off screen death, after an episode in which he basically doesn´t exist in the plot. His delopement goes nowhere.

    Ben delopes because he stands up to Kenny.

    Ben: I know I fucked up, but stoop pushing me around and stop wishing I was death.

    Remember that whole scene or not?

    Kenny was not cured, Kenny lets go of his hatred towards Ben and sacrifices himself for him. How is so hard to grasp that?

    Sarah does want to live, but it seems you are just ignoring the obvious, so whatever. Like I said, being still damaged doesn´t mean she wanted to die.

    Christa jumps for the radio because it was Lee´s connection to the Strange. How is so hard to grasp this?

    Background noise means exactly that, Background noise. The baby is just Carver´s motivation until he is born, and at that point he stops being background noise and becomes important to the story.

    About what you said about the Pete or Nick scene, like I said, the key points of their scenes are identical. The scenes are not identical, but their key points are identical.

    2rational posted: »

    But he is some dude you barely know. that is the problem. I didn´t give much of a fuck about Chuck, either, but that´s not the

  • Well, there was one major skip, after Omid died you were 16 months alone with Christa. I honestly don't know what to think about that.

    2rational posted: »

    there were no major time skips except for that and the way to the bridge, as far as I remember. what should have happened until they reac

  • edited September 2014

    oh, you are right.

    completely forgot about that.

    honestly. i think it was just a great idea to start all over.

    i really liked christa. but after her initial interactions with clementine. she just seemed to fade into the background.
    and when lee mentioned he thinks omid is clementines favorite, i really had no idea what he was talking about.
    it seemed to me like they kept on purpose all the other characters away from clementine to make the bond with lee stronger, loosing in the process opportunities to develop them, that just do not come again.

    making clementine much older and keeping her past a secret allowed us to really define who our clementine is.

    Zeilond posted: »

    Well, there was one major skip, after Omid died you were 16 months alone with Christa. I honestly don't know what to think about that.

  • Ye, I guess it is for the best.

    2rational posted: »

    oh, you are right. completely forgot about that. honestly. i think it was just a great idea to start all over. i really liked chris

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