He's heavily based around loyalty so if you kick his ass a bit and support him he'll never leave your side. In my playthrough he put himself on the line for Lee multiple times and they bantered jokingly a hell of a lot. When it came down to it he said that Clementine and Lee were the only family he had left, and that going out and saving her was the least he could do. He apologized to Ben after he stood up to him and made an effort to put him out of his misery even though he got his family killed.
He offered me a spot on his RV, covered me from walkers numerous times, and was extremely thankful that I took care of his family.
This is all stuff coming from the top of my head. You can indeed tailor the game experience, primarily in the character interactions.
This Game is about the story, And In that element it delivers, Thats why it won game of the year, not because of these trivial things you are bringing up.
He's heavily based around loyalty so if you kick his ass a bit and support him he'll never leave your side. In my playthrough he put himself… more on the line for Lee multiple times and they bantered jokingly a hell of a lot. When it came down to it he said that Clementine and Lee were the only family he had left, and that going out and saving her was the least he could do. He apologized to Ben after he stood up to him and made an effort to put him out of his misery even though he got his family killed.
He offered me a spot on his RV, covered me from walkers numerous times, and was extremely thankful that I took care of his family.
This is all stuff coming from the top of my head. You can indeed tailor the game experience, primarily in the character interactions.
Yes season 1 had flaws for sure and the tailored thing was upplayed a bit too much but it was enjoyable with the characters overall. Also to be fair it was more enjoyable than most 60 quid games I play now despite being less than half the price.
I have to admit the game is a bit overated however despite you saying you went in with a blank slate you really never do if you play a game for thi reason... honestly I think this is why people hate season 2 so much they went in with such high expectations the game could never hope to meet them
Also can people stop with the "troll" crap, he's not a troll hes not screaming that he hates the game hes just pointing a few things he didnt like out, given some of the season 2 hate extremist's that arnt called trolls I dont know
Fair enough, season two was definitely lacking in terms of how different characters thought of you depending on your actions. xd I mean, it was there, but never to that awesome Kenny/Lilly extent.
I'm glad to see you had the wherewithal to admit that part was a flaw. I'm not saying it deserves criticism for it, just that it's nice to see someone who can debate without having to be 100% one sided.
Of course the game isn't perfect simply because perfect doesn't exist. There's always something that could have been done better or differently.However, I believe that the main goal of this game was to make you feel like you were a part of the story, to make you care about the characters around you. I've played a lot of different games and I've never been that immersed in the story and this is also the first game (and the only one) that actually made me cry.
I believe that the real questions you must be asking yourself when you finish the game are not 'Why didn't the characters open the shed or why couldn't I save that character?" but "did I get attached to the characters?" and "Did I have a good time playing the game, did I feel involved in the story?" and for me the answer to those questions is definetly a big "yes" and that's how I can tell that it was a great game, because I had fun playing it and I felt immersed in the story. I really don't care about the tiny little details because they didn't cause the story to suffer from it.
Now if you didn't like it, it's perfectly fine and I totally respect your opinion as we all have different tastes and we all see things differently. But I think that the reason why this game was so well received is because there are not many other games that can have such a big impact on people. Who would've thought that so many people would care about a little girl in this post apocalyptic world ? And yet Clem is now for many people the fictional character that they care about the most. That alone is a huge achievment.
I respect both sides, in fact I agree somewhat with @Gloomy. I just thought he was a troll because a user found something on him. I kinda jumped on him for that. My mistake.
Bleh, just seems like a dick move to wander onto a fanbase's forum and declare what they love mediocre from a bunch of stupid nitpicked details. He got the response he wanted.
What did you really expect? You came here with what was essentially a huge invalid argument. I consider this series a masterpiece because it's infinitely better than most AAA titles available.
Okay, this is my final statement. You can read it or not, have a freedom of choice.
First, it's just a game and it shouldn't be seen as e… morexact copy of reality. But hear me out - this game is good. There's plenty of things I can forgive if the story simply keeps making sense. The Walking Dead is good, it's just not the masterpiece. Gaming market lacks this kind of games, that's why people try to convince themselves this game has to be good no matter what and call "the illusion of choice" a perfect way to stay under a false tension.
The things I pointed out before were just examples. Story wouldn't be that good if the plot has stopped with explainations such as "Holy shit, zombies! We gotta run!" . It's obvious that some of the events could've been changed or at least logically explained. Because Lee's death wouldn't be as emocional without Clementine shooting/leaving him (again, just an example).
This game is overrated. Not as much as … [view original content]
Okay, this is my final statement. You can read it or not, have a freedom of choice.
First, it's just a game and it shouldn't be seen as exact copy of reality. But hear me out - this game is good. There's plenty of things I can forgive if the story simply keeps making sense. The Walking Dead is good, it's just not the masterpiece. Gaming market lacks this kind of games, that's why people try to convince themselves this game has to be good no matter what and call "the illusion of choice" a perfect way to stay under a false tension.
The things I pointed out before were just examples. Story wouldn't be that good if the plot has stopped with explainations such as "Holy shit, zombies! We gotta run!" . It's obvious that some of the events could've been changed or at least logically explained. Because Lee's death wouldn't be as emocional without Clementine shooting/leaving him (again, just an example).
This game is overrated. Not as much as I thought at first, but still. You confirmed it to me with the ridiculously behaviour I've encountered. There are so many brainwashed people who can't deal with it, rejecting the opinions of those who disagree and delaying the truth that the game isn't perfect. Because it's easier to say something like this than force the reality.
Yes, there are also people who think differently.
Does this community have "favourite characters list"? Wonder what happens when somebody thinks the opposite. On the second hand, I don't want to know.
I said my piece. I never shouldn't have came here, I see it now. Thank you for your attention.
What did you really expect? You came here with what was essentially a huge invalid argument. I consider this series a masterpiece because it's infinitely better than most AAA titles available.
Cool. Not to be an arse, but... Do you think people really care? You're just baiting people with things such as this title change that makes you come off as a twat.
Sorry that your mind got bogged down with a bunch of details, bro. As I mentioned before, I also noticed a lot of things I didn't like. Example, Kenny's "death" in season 1 was absolute garbage.
There's a scene in episode 4 where lee needs to get back to the group but has no logical way to get there and I'm thinking "Oh no, now how's he gonna get back?" The game deals with it by having him turn around and say "Time to go!" and then the game cuts to him being back in the building.
Some of the puzzles were just filler and only there to take up the player's time, not particularly fun and they just interrupted the pacing of the game.
In season 2 (minor spoiler) a character gets a wound that SHOULD have been a big worry, and the character would probably die without modern medical attention from it, but that wound is dealt with by one character basically saying "Oh you'll be fine." and then it's never mentioned again.
There's loads of these sorts of things that make me frown for a split second or two. You're right.
They just didn't kill the game for me. Why? Because I read books and play lots of other games and every single motherfucking story EVER has annoying shit like this. I've had to learn to forgive these kinds of things very quickly or else I just won't enjoy stories. Same goes for gameplay nitpicks in non-story games. Some design decisions are so dumb it's baffling.
I enjoyed this game series more than I've enjoyed any game series in many many years. That's why I recommend it to everybody. That's why I'd rate it a solid 9/10.
Okay, this is my final statement. You can read it or not, have a freedom of choice.
First, it's just a game and it shouldn't be seen as e… morexact copy of reality. But hear me out - this game is good. There's plenty of things I can forgive if the story simply keeps making sense. The Walking Dead is good, it's just not the masterpiece. Gaming market lacks this kind of games, that's why people try to convince themselves this game has to be good no matter what and call "the illusion of choice" a perfect way to stay under a false tension.
The things I pointed out before were just examples. Story wouldn't be that good if the plot has stopped with explainations such as "Holy shit, zombies! We gotta run!" . It's obvious that some of the events could've been changed or at least logically explained. Because Lee's death wouldn't be as emocional without Clementine shooting/leaving him (again, just an example).
This game is overrated. Not as much as … [view original content]
was arrogant and selfish, he undermines Lee and everybody else;
left me to die on that pharmacy store;
didn't help me at the dairy;
was a hypocrite; killed Larry, but couldn't kill a boy at the attic. I understand he reminded him of Duck, but somehow forgot Larry was Lilly's father.
after his familiy died, he cares for no one but himself;
"Yeah, you saved my life but what have you done for me the last few hours, huh?";
he didn't help me save Clementine.
I don't know the "good Kenny" you were talking about. Can't really picture him doing/saying things you described.
He's heavily based around loyalty so if you kick his ass a bit and support him he'll never leave your side. In my playthrough he put himself… more on the line for Lee multiple times and they bantered jokingly a hell of a lot. When it came down to it he said that Clementine and Lee were the only family he had left, and that going out and saving her was the least he could do. He apologized to Ben after he stood up to him and made an effort to put him out of his misery even though he got his family killed.
He offered me a spot on his RV, covered me from walkers numerous times, and was extremely thankful that I took care of his family.
This is all stuff coming from the top of my head. You can indeed tailor the game experience, primarily in the character interactions.
Cool. Not to be an arse, but... Do you think people really care? You're just baiting people with things such as this title change that makes you come off as a twat.
I wouldn't be all bitchy if the details you chose were significant rather than silly little details... It just seems obnoxious. There's an unnecessarily negative vibe flowing through the entire OP, really. If I were you I'd change the title to something along the lines of "I'm personally not a fan of this game. Persuade me otherwise!" and been a bit less stern in your writing. You'd come across a lot more friendly that way and less of a troll.
So how should I fix the title to calm people down and start a civil discussion?
I don't want anybody to care. My mixed feelings bothered me, and I said it out loud.
Really, details? When Lee fainted, Clem would've been devoured by walkers if a little bit of logic functioned properly. But TT coudn't do that, ya know, it wouldn't be that sad.
"I'm personally not a fan of this game. Persuade me otherwise!"
I wouldn't be all bitchy if the details you chose were significant rather than silly little details... It just seems obnoxious. There's an u… morennecessarily negative vibe flowing through the entire OP, really. If I were you I'd change the title to something along the lines of "I'm personally not a fan of this game. Persuade me otherwise!" and been a bit less stern in your writing. You'd come across a lot more friendly that way and less of a troll.
Sorry that your mind got bogged down with a bunch of details, bro. As I mentioned before, I also noticed a lot of things I didn't like. Ex… moreample, Kenny's "death" in season 1 was absolute garbage.
There's a scene in episode 4 where lee needs to get back to the group but has no logical way to get there and I'm thinking "Oh no, now how's he gonna get back?" The game deals with it by having him turn around and say "Time to go!" and then the game cuts to him being back in the building.
Some of the puzzles were just filler and only there to take up the player's time, not particularly fun and they just interrupted the pacing of the game.
In season 2 (minor spoiler) a character gets a wound that SHOULD have been a big worry, and the character would probably die without modern medical attention from it, but that wound is dealt with by one character basically saying "Oh you'll be fine." and then it's never mentioned again.
There's loads o… [view original content]
Clem would've been devoured by walkers if a little bit of logic functioned properly.
Take a moment to look at the game. It's in a comic book's art-style. Why were you even paying attention to realism? I was having a fucking panic attack at that point of the game and completely losing my shit emotionally, lol. Suspension of disbelief is necessary when it comes to games. I don't think this minor detail bogs down the entire bloody game's storyline.
Really, details? When Lee fainted, Clem would've been devoured by walkers if a little bit of logic functioned properly. But TT coudn't do th… moreat, ya know, it wouldn't be that sad.
"I'm personally not a fan of this game. Persuade me otherwise!"
I'm sure it would've ended in a similar way.
a bit less stern in your writing.
I wasn't stern. I was being realistic.
Because if it doesn't exist, Lee would blow everything up with an atom bomb, survived thanks to his invisible urban armour, and set up a plantation of hyacinth. Logic is important and I can't enjoy the game without it.
I don't think this minor detail bogs down the entire bloody game's storyline.
There are hundreds of similar cases, really. I could've pointed all of them out, but I didn't. I'm not that meticulous.
Clem would've been devoured by walkers if a little bit of logic functioned properly.
Take a moment to look at the game. It's in a co… moremic book's art-style. Why were you even paying attention to realism? I was having a fucking panic attack at that point of the game and completely losing my shit emotionally, lol. Suspension of disbelief is necessary when it comes to games. I don't think this minor detail bogs down the entire bloody game's storyline.
And what exactly is the difference between a "plot wound" or a "plot prop" and a regular wound or a regular prop?
"plot wound" - Lee injures his leg even if in the car was nothing which could've caused it. But we have a dramatic chase, isn't that good?
"plot prop" - Whiskey for example. We had to understand how much "fucked" we were; we had to find a whiskey in the child's belongings to have a bonding conversation about the past.
The cop keeps ingnoring an alarming events (a dozen of police cars, fricking helicopter). Or maybe it just an American way to deal with a pr… moreoblem.
The police officer was intentional shown to have a careless, "I've seen it all so nothing surprises me anymore" attitude.. At one point Lee even asks him whether any of that radio chatter seemed important to him and he replies "All of it, but that box never shuts up. Sit in this seat and pay too much attention and you’ll drive yourself crazy." This is an example of characterization, not a flaw in the game logic.
Duck getting bitten and Kajtaa's suicide. Not real reason to kill of those characters, just to make Kenny.. hmmm, "developed".
Duck and Katjaa died because bad things happen to people in an apocalypse. And yeah, it developed Kenny's character. i don't see what your complaint is here.
No one searched the shed at the mansion's backyard.
Clem did...The rest … [view original content]
Whelp, I guess you're just plain gloomy. Obviously a firm foundation of logic needs to be laid down but anyone capable of immersing themselves is gonna be able to overlook slight realism gripes. You must have a heart of stone. It's almost admirable.
Why were you even paying attention to realism?
Because if it doesn't exist, Lee would blow everything up with an atom bomb, survived… more thanks to his invisible urban armour, and set up a plantation of hyacinth. Logic is important and I can't enjoy the game without it.
I don't think this minor detail bogs down the entire bloody game's storyline.
There are hundreds of similar cases, really. I could've pointed all of them out, but I didn't. I'm not that meticulous.
The reason I'd probably call this a masterpiece is because of the quality of the story. To me, story takes the #1 spot when it comes to vide… moreo games for me, and TWD delivered. It was the first game where I felt attached to the characters, and felt like I should help them. I came to like character like Ben, Clem, Lilly, Doug, Katjaa, Duck, Mark, Chuck, heck, I even liked Larry. This was mostly in part to the fact that the characters were portrayed as flawed beings, not just characters there to make the story function. Everyone had a reason for their actions, and we got to learn about them, and that's something I don't see very often.
I liked Kenny, but in my game he:
* was arrogant and selfish, he undermines Lee and everybody else;
* left me to die on that pharmac… morey store;
* didn't help me at the dairy;
* was a hypocrite; killed Larry, but couldn't kill a boy at the attic. I understand he reminded him of Duck, but somehow forgot Larry was Lilly's father.
* after his familiy died, he cares for no one but himself;
* "Yeah, you saved my life but what have you done for me the last few hours, huh?";
* he didn't help me save Clementine.
I don't know the "good Kenny" you were talking about. Can't really picture him doing/saying things you described.
And what exactly is the difference between a "plot wound" or a "plot prop" and a regular wound or a regular prop?
"plot wound" - Lee… more injures his leg even if in the car was nothing which could've caused it. But we have a dramatic chase, isn't that good?
"plot prop" - Whiskey for example. We had to understand how much "fucked" we were; we had to find a whiskey in the child's belongings to have a bonding conversation about the past.
God, I hate the response this got. Instantly bombard with Tumblr Replies where only their opinions are right and anything else is troll. I agree, the game is alright but no where near a masterpiece. Choice is non existent, Story is okay. Season 2 is defiantly not up to par but it's still an alright game. One game that comes close to a masterpiece would be Mass Effect.
I know that. We're talking about games. And I didn't like this game not beacuse I wasn't capable of immersing myself. Lack of logic isn't the main reason I don't consider TWDG a masterpiece.
Whelp, I guess you're just plain gloomy. Obviously a firm foundation of logic needs to be laid down but anyone capable of immersing themselves is gonna be able to overlook slight realism gripes. You must have a heart of stone. It's almost admirable.
Comments
He's heavily based around loyalty so if you kick his ass a bit and support him he'll never leave your side. In my playthrough he put himself on the line for Lee multiple times and they bantered jokingly a hell of a lot. When it came down to it he said that Clementine and Lee were the only family he had left, and that going out and saving her was the least he could do. He apologized to Ben after he stood up to him and made an effort to put him out of his misery even though he got his family killed.
He offered me a spot on his RV, covered me from walkers numerous times, and was extremely thankful that I took care of his family.
This is all stuff coming from the top of my head. You can indeed tailor the game experience, primarily in the character interactions.
This Game is about the story, And In that element it delivers, Thats why it won game of the year, not because of these trivial things you are bringing up.
Something lost in season two...
Errrrr......Sorry.
Yes season 1 had flaws for sure and the tailored thing was upplayed a bit too much but it was enjoyable with the characters overall. Also to be fair it was more enjoyable than most 60 quid games I play now despite being less than half the price.
I have to admit the game is a bit overated however despite you saying you went in with a blank slate you really never do if you play a game for thi reason... honestly I think this is why people hate season 2 so much they went in with such high expectations the game could never hope to meet them
Also can people stop with the "troll" crap, he's not a troll hes not screaming that he hates the game hes just pointing a few things he didnt like out, given some of the season 2 hate extremist's that arnt called trolls I dont know
Fair enough, season two was definitely lacking in terms of how different characters thought of you depending on your actions. xd I mean, it was there, but never to that awesome Kenny/Lilly extent.
Okay cool story man
Have fun playing COD
I agree somewhat that is overated. Its a good game, but not this masterpiece sent from the heavens some people seem to think it is
Well it was but it is a game, so it doesn't have to be realistic.
wow damn this happened to me when i made opinion threads, but ole well i'm waiting for season 3 and trying to come up with my story ideas XD
You've been mentioning this story a lot, You've got my attention, do you have a thread for it yet?
no i don't have any threads. i've been meaning to write it, but i'm dealing with writers block still
Survival Instinct.
Of course the game isn't perfect simply because perfect doesn't exist. There's always something that could have been done better or differently.However, I believe that the main goal of this game was to make you feel like you were a part of the story, to make you care about the characters around you. I've played a lot of different games and I've never been that immersed in the story and this is also the first game (and the only one) that actually made me cry.
I believe that the real questions you must be asking yourself when you finish the game are not 'Why didn't the characters open the shed or why couldn't I save that character?" but "did I get attached to the characters?" and "Did I have a good time playing the game, did I feel involved in the story?" and for me the answer to those questions is definetly a big "yes" and that's how I can tell that it was a great game, because I had fun playing it and I felt immersed in the story. I really don't care about the tiny little details because they didn't cause the story to suffer from it.
Now if you didn't like it, it's perfectly fine and I totally respect your opinion as we all have different tastes and we all see things differently. But I think that the reason why this game was so well received is because there are not many other games that can have such a big impact on people. Who would've thought that so many people would care about a little girl in this post apocalyptic world ? And yet Clem is now for many people the fictional character that they care about the most. That alone is a huge achievment.
I wasn't referring to you in particular. :> Then again, we all make mistakes.
I didn't count on it. Not after hearing this place is dealing with serious problems.
If the first thing you did here wasn't start complaining about the game then it would have been a warm welcome.
If you came in, said hello, started interacting, we or at least I wouldn't have jumped so hard because then I would have realized you're not a troll.
I got a warm welcome here and I usually welcome people here really nicely.
Bleh, just seems like a dick move to wander onto a fanbase's forum and declare what they love mediocre from a bunch of stupid nitpicked details. He got the response he wanted.
What did you really expect? You came here with what was essentially a huge invalid argument. I consider this series a masterpiece because it's infinitely better than most AAA titles available.
Okay, this is my final statement. You can read it or not, have a freedom of choice.
First, it's just a game and it shouldn't be seen as exact copy of reality. But hear me out - this game is good. There's plenty of things I can forgive if the story simply keeps making sense. The Walking Dead is good, it's just not the masterpiece. Gaming market lacks this kind of games, that's why people try to convince themselves this game has to be good no matter what and call "the illusion of choice" a perfect way to stay under a false tension.
The things I pointed out before were just examples. Story wouldn't be that good if the plot has stopped with explainations such as "Holy shit, zombies! We gotta run!" . It's obvious that some of the events could've been changed or at least logically explained. Because Lee's death wouldn't be as emocional without Clementine shooting/leaving him (again, just an example).
This game is overrated. Not as much as I thought at first, but still. You confirmed it to me with the ridiculously behaviour I've encountered. There are so many brainwashed people who can't deal with it, rejecting the opinions of those who disagree and delaying the truth that the game isn't perfect. Because it's easier to say something like this than force the reality.
Yes, there are also people who think differently.
Does this community have "favourite characters list"? Wonder what happens when somebody thinks the opposite. On the second hand, I don't want to know.
I said my piece. I never shouldn't have came here, I see it now. Thank you for your attention.
And I don't. It's all I wanted to say.
Cool. Not to be an arse, but... Do you think people really care? You're just baiting people with things such as this title change that makes you come off as a twat.
Sorry that your mind got bogged down with a bunch of details, bro. As I mentioned before, I also noticed a lot of things I didn't like. Example, Kenny's "death" in season 1 was absolute garbage.
There's a scene in episode 4 where lee needs to get back to the group but has no logical way to get there and I'm thinking "Oh no, now how's he gonna get back?" The game deals with it by having him turn around and say "Time to go!" and then the game cuts to him being back in the building.
Some of the puzzles were just filler and only there to take up the player's time, not particularly fun and they just interrupted the pacing of the game.
In season 2 (minor spoiler) a character gets a wound that SHOULD have been a big worry, and the character would probably die without modern medical attention from it, but that wound is dealt with by one character basically saying "Oh you'll be fine." and then it's never mentioned again.
There's loads of these sorts of things that make me frown for a split second or two. You're right.
They just didn't kill the game for me. Why? Because I read books and play lots of other games and every single motherfucking story EVER has annoying shit like this. I've had to learn to forgive these kinds of things very quickly or else I just won't enjoy stories. Same goes for gameplay nitpicks in non-story games. Some design decisions are so dumb it's baffling.
I enjoyed this game series more than I've enjoyed any game series in many many years. That's why I recommend it to everybody. That's why I'd rate it a solid 9/10.
I liked Kenny, but in my game he:
was arrogant and selfish, he undermines Lee and everybody else;
left me to die on that pharmacy store;
didn't help me at the dairy;
was a hypocrite; killed Larry, but couldn't kill a boy at the attic. I understand he reminded him of Duck, but somehow forgot Larry was Lilly's father.
after his familiy died, he cares for no one but himself;
"Yeah, you saved my life but what have you done for me the last few hours, huh?";
he didn't help me save Clementine.
I don't know the "good Kenny" you were talking about. Can't really picture him doing/saying things you described.
So how should I fix the title to calm people down and start a civil discussion?
I don't want anybody to care. My mixed feelings bothered me, and I said it out loud.
I wouldn't be all bitchy if the details you chose were significant rather than silly little details... It just seems obnoxious. There's an unnecessarily negative vibe flowing through the entire OP, really. If I were you I'd change the title to something along the lines of "I'm personally not a fan of this game. Persuade me otherwise!" and been a bit less stern in your writing. You'd come across a lot more friendly that way and less of a troll.
Never played it, don't know what this shortcut means.
Really, details? When Lee fainted, Clem would've been devoured by walkers if a little bit of logic functioned properly. But TT coudn't do that, ya know, it wouldn't be that sad.
I'm sure it would've ended in a similar way.
I wasn't stern. I was being realistic.
Thanks, I understand how you feel.
Take a moment to look at the game. It's in a comic book's art-style. Why were you even paying attention to realism? I was having a fucking panic attack at that point of the game and completely losing my shit emotionally, lol. Suspension of disbelief is necessary when it comes to games. I don't think this minor detail bogs down the entire bloody game's storyline.
Because if it doesn't exist, Lee would blow everything up with an atom bomb, survived thanks to his invisible urban armour, and set up a plantation of hyacinth. Logic is important and I can't enjoy the game without it.
There are hundreds of similar cases, really. I could've pointed all of them out, but I didn't. I'm not that meticulous.
"plot wound" - Lee injures his leg even if in the car was nothing which could've caused it. But we have a dramatic chase, isn't that good?
"plot prop" - Whiskey for example. We had to understand how much "fucked" we were; we had to find a whiskey in the child's belongings to have a bonding conversation about the past.
Whelp, I guess you're just plain gloomy. Obviously a firm foundation of logic needs to be laid down but anyone capable of immersing themselves is gonna be able to overlook slight realism gripes. You must have a heart of stone. It's almost admirable.
Which one? Are you talking about his death scene in that alley?
Same thing goes for me.
It's still not out of character though, is it? He wasn't a complete cunt... Couldn't just let Christa die due to his own clumsy mistake.
...He was in a car crash. While the car was going at highway speeds. Everything in the car could have caused that.
Do you think the child personally owned the house himself? The kid had parents. Parents who had whiskey.
Yeah, based on these examples, I think you're kinda nit-picking here.
God, I hate the response this got. Instantly bombard with Tumblr Replies where only their opinions are right and anything else is troll. I agree, the game is alright but no where near a masterpiece. Choice is non existent, Story is okay. Season 2 is defiantly not up to par but it's still an alright game. One game that comes close to a masterpiece would be Mass Effect.
I know that. We're talking about games. And I didn't like this game not beacuse I wasn't capable of immersing myself. Lack of logic isn't the main reason I don't consider TWDG a masterpiece.
Not really.
Is Season 2 very similar to Season 1?
People on here criticize this game very much
Sure they do.