What was the main message of season 2

For me the main message from season 2 was that sometimes it is harder to distinguish what decision is right and it sometimes is the immoral decision that works out best for the group. It also showed that often you have to make a that hurts the people you care about. Comment what you think the main message from season 2 was.

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Comments

  • Survival vs. Family

  • I feel the main message of the Season was who you want your Clementine to become, that was the overall goal of the season. Even in the first season, the main focus was Clementine, but instead of playing as her, we played as Lee and we had to protect her and give her the tools that she would need to survive. For Season 2, we now have full control over Clementine's character, giving us the ability to make her who we want her to be. A lot of the situations and choices we had were more tests of Clem's morality, such as giving the dying man water, stealing from Arvo, helping the baby, watching Carver die, etc. Throughout The Walking Dead, whether it be the show, comics, or game, a theme of it is the lost sense of humanity, how people, in order to survive, revert to a primal version of themselves and lose their humanity, you see that in characters like Winston, Michelle, Carver, etc. The main message is, with all of this around her, do you want Clementine to adapt to this world, or do you want her to keep her humanity, do you want her to be someone like Jane, who is dead set on her survival that she would leave people behind, even her own sister, to save herself, or someone like Kenny, who puts those close to him above himself and wants to do what's best for the group. That's why they gave us multiple endings, they reflect who our Clementine has become as a result of our choices.

  • loss and sacrafice

  • ^ Yup

    Survival vs. Family

  • Exactly. This is also why I feel like Clementine's story is over.

    I feel the main message of the Season was who you want your Clementine to become, that was the overall goal of the season. Even in the first

  • I doubt it, I would still like to see Clementine's story play out, but I will buy the game whether she's in it or not (but be very depressed if she's not in it).

    Belan posted: »

    Exactly. This is also why I feel like Clementine's story is over.

  • I just feel like it doesn't make sense for the writing to try and throw all of these separate endings all back into one cohesive storyline. I suppose it could happen, but I personally think it would be difficult to effectively pull off. The way Season Two ended felt like a conclusion to Clem's story to me, especially in the case of the Kenny endings.

    I doubt it, I would still like to see Clementine's story play out, but I will buy the game whether she's in it or not (but be very depressed if she's not in it).

  • It's about becoming an adult. Season 1 Clem didn't have to make any hard choice, Lee did. This season Clem learned that every choice has a consequence. And that consequence affects the people around her, not just herself.

  • At first I had it pegged as a deep rooted "trust" theme. Clementine couldn't trust them, they were keeping secrets, they were strangers. The cabin group couldn't trust her, she was a stranger, she had too well of a thought out story, she had secrets.

    Then everyone started trusting each other utterly, with no cause to, and that fell through. Afterwards I lost track. I want to say it was family vs. survival, but that was only the very last part of the last episode, and to be honest I don't consider Kenny family. So it boils down to "Go with the manipulative woman, or go with the crazed man." What a fantastic theme.

  • We'll just have to find out, won't we.

    Belan posted: »

    I just feel like it doesn't make sense for the writing to try and throw all of these separate endings all back into one cohesive storyline.

  • Same, it really feels like Clem's story is indeed over. How are they going to work with the multiple endings?

    Belan posted: »

    I just feel like it doesn't make sense for the writing to try and throw all of these separate endings all back into one cohesive storyline.

  • They could do it by somehow pulling the story back together, but it would be incredibly forced, and it would take away from how meaningful the separate endings were. The extreme differences in starting location alone would make it very unrealistic.

    I really doubt we're going to be playing as Clementine next season.

    Same, it really feels like Clem's story is indeed over. How are they going to work with the multiple endings?

  • Forgiveness. It begins with you choosing whether or not to forgive a dog for instinctively attacking you, and ends with you deciding if you can forgive a woman for abandoning a baby, forgive a man for murdering her, or abandoning them out of moral principle.

    I went with the ending where Jane & Kenny are both dead and Clem is the last person standing, having rejected their insanity for her own. Far as I'm concerned, Season 3's going to use that ending anyway.

  • Never trust Russians

  • edited December 2014

    "Who can you trust in a world where no one can be trusted"

    and

    "Who will become Clementine in this worls"

    Alt text

    IamClementine #MyClementine

  • edited December 2014

    Season 1 - Decisions matter.

    Season 2 - Decisions matter.

    Season 3 - All Decisions don't matter anymore because Clem dies in the end.

  • but but... clemmy can not die ;-;

    Season 1 - Decisions matter. Season 2 - Decisions matter. Season 3 - All Decisions don't matter anymore because Clem dies in the end.

  • There is no message its just a bunch of horrible things that happened. You can't make meaning out of crazy, trust me I've tried.

  • edited December 2014

    "What was the main message of season 2?"

    That being an inconsistent confused linear train wreck is probably going to end with a BOOM of disppointment that will rupture your internal organs? o_o

  • I don't really know, but I felt that the game was forcing you to become Crawford but you can have Clementine give in, or resist and keep her humanity.

  • Never trust a junkie.

  • to fuck bitches

  • edited December 2014

    Everyone must do horrible things to survive. Two years into the ZA and there will not be many good guy's left.

  • This is the only possible true message of S2.

    Lilacsbloom posted: »

    "What was the main message of season 2?" That being an inconsistent confused linear train wreck is probably going to end with a BOOM of disppointment that will rupture your internal organs? o_o

  • edited December 2014

    People will do terrible and unspeakable things to prolong their own lives. "I'd eat the shit out of that raccoon" Mike.

  • Alt text

    -Kenny posted: »

    to fuck bitches

  • What a nice description on something that might not even happen :)

    Season 1 - Decisions matter. Season 2 - Decisions matter. Season 3 - All Decisions don't matter anymore because Clem dies in the end.

  • edited December 2014

    Meaning? okay.

    You've got a blank canvas. Wait no, a torn, ripped and disturbed blank canvas. Now try and paint your picture. I dare you. Try and create a masterpiece, decide what colors your want, what way you want it on there and using what brush. Now, you're not fully done yet. You've got three options:

    1. Engulf it in flames.
    2. Punch the hell out of it.
    3. Let it be.

    Now, tell me, what's your masterpiece called?

  • They could go the Dragon age: origins route, having multiple starts that all end up the same.

    Belan posted: »

    They could do it by somehow pulling the story back together, but it would be incredibly forced, and it would take away from how meaningful t

  • Crappy writing.

  • I'll give you Amid the Ruins, that was pretty crappy, and that's me putting it lightly, but episodes like A House Divided and No Going Back are not crappy, those are great episodes, and even All That Remains, while slow, is a really well-written episode, but to each his own.

    Gary-Oak posted: »

    Crappy writing.

  • DLC bringing Clementine back to a singularity? That could be interesting.

    Belan posted: »

    They could do it by somehow pulling the story back together, but it would be incredibly forced, and it would take away from how meaningful t

  • edited December 2014

    I could see it happening, and it could be interesting in of itself, but I still feel like it would take away meaning from the multiple different endings to Season Two. For once it feels like our choices did heavily impact the outcome of the story, and I think it would be good for Telltale to keep it that way. With the story being so focused on Clem's character growth, and that growth now being complete, I feel like Telltale is at a spot to move on.

    I'll say that I am conflicted though, as Clem was a huge part of the magic behind the game. I think we can all say we loved her character. It would feel... weird not having her around.

    Viva-La-Lee posted: »

    DLC bringing Clementine back to a singularity? That could be interesting.

  • What was the main message of season 2

    Screw logic.

  • You let them both die.

    Bokor posted: »

    Forgiveness. It begins with you choosing whether or not to forgive a dog for instinctively attacking you, and ends with you deciding if you

  • Without a message, you're not doing anything.

    CrazyGeorge posted: »

    There is no message its just a bunch of horrible things that happened. You can't make meaning out of crazy, trust me I've tried.

  • You can't make meaning out of crazy

    Your message.

    Without a message, you're not doing anything.

  • That stealing is good!!!
    Alt text

  • That's why I'd prefer them devote some time to them bringing it back to a singularity, like the dedication of an entire DLC. Let's be completely honest. The chances of them ending her story are slim to none. She has raked in the cash for them and the fans have it well known the majority of them want her to return even at the sacrifice of good story (look at S2). So with that option pushed aside you're limited to choices where she does return and further her story. Now it's just making the best of what you're given, for better or worse.

    Belan posted: »

    I could see it happening, and it could be interesting in of itself, but I still feel like it would take away meaning from the multiple diffe

  • I don't know man, I'm not so sure that Clementine coming back for Season Three is such a certainty. Its not as if her character is so absolutely polarizing that it would undeniably dictate the decision from a dollars sense. I really think a very large population of people will buy the game regardless of whether the story moves in a different direction or not. Sure, there will be some people who refuse to buy the game if the story moves away from Clementine, but I don't think that group of people would be substantial enough to actually essentially force Telltale's hand in writing their story in a way that they otherwise wouldn't want to. If they simply can not put together a reasonable script that they feel is up to their working standards, then they aren't going to just risk doing that for the sake of making sure that the die hard Clementine fans stay on board. Also, Telltale is only growing in popularity, and will more than likely draw in a crowd of newcomers to the game series.

    Don't get me wrong, you could absolutely be correct in what you're saying. It definitely makes sense of its own, but there is another side of the coin that needs to be looked at here. As for a DLC piecing everything back together, that may end up happening as well. Like I said before though, I'm not entirely sure how I would feel about that (pulling all of the multiple story angles all back into one).

    Viva-La-Lee posted: »

    That's why I'd prefer them devote some time to them bringing it back to a singularity, like the dedication of an entire DLC. Let's be comple

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