I just want characters I save to stay alive. Don't give me the option to save Ben, or Sarah, if you're just gonna kill them off anyway. It's such bullshit, there's no real point to it at all.
I understand if people want a fresh start, but to completely erase Clementine from the next season? They invested their time and money in this character, I wouldn't see why they'd like to just throw her away. :P
That seems like a constant excuse to not progress and explore new story lines and potential. People invested time and money into GTA San Andreas and CJ is praised as the most loved GTA character of all time. I never heard people acting like children when he never appeared again
I understand if people want a fresh start, but to completely erase Clementine from the next season? They invested their time and money in this character, I wouldn't see why they'd like to just throw her away. :P
Yes that was the biggest problem of Season 2, our choices did not matter at all. You could argue season 1 had similar choices that didnt matter like Carley/Doug still died no matter what but they at least made us feel like our choices mattered like siding with Kenny or not throughout the game.
I remember after A House Divided, in the preview for Ep3, if you surrendered to help Carlos, Kenny is seen berating Clem about it and he doesn't if you chose not to surrender, but it didn't matter because it wasn't even mentioned in Ep3, the choices didn't matter.
I love TTG but in my opinion when the season 1 writers left, Season 2 did suffer because of it. Im just hoping Season 3 can at least be similar to Season 1
I think they kinda botched that tbh . I think their goal was to make someone with a brash exterior with a soft spot but mostly he just cane … moreoff as an asshole. I think his redeemable factor in Season 1 is you could choose how he acted towards you with decisions no such thing existed in Season 2
But can't we progress and explore new storylines with Clementine in it? She doesn't exactly have to be the playable character, but I'd surely rather her just be in the game.
CJ is a completely different story to Clementine since CJ basically had an entire game with obviously more hours of gameplay and free-roam, etc, and we don't have that with Clementine. Plus, CJ isn't surviving any zombie apocalypse.
That seems like a constant excuse to not progress and explore new story lines and potential. People invested time and money into GTA San And… morereas and CJ is praised as the most loved GTA character of all time. I never heard people acting like children when he never appeared again
But can't we progress and explore new storylines with Clementine in it
I think her appearing alongside the new main group still seems like the story relies on her too much. TWD won't "cease to function" if she doesn't make an appearance every game
CJ basically had an entire game with obviously more hours of gameplay and free-roam, etc,
They could have had a more adventurous aspect with Clementine for Season 2 but they just didn't... My point is these two are well liked among their respective audiences but people don't argue with GTA's rule of one game per protagonist the way people are arguing over Clementine
But can't we progress and explore new storylines with Clementine in it? She doesn't exactly have to be the playable character, but I'd surel… morey rather her just be in the game.
CJ is a completely different story to Clementine since CJ basically had an entire game with obviously more hours of gameplay and free-roam, etc, and we don't have that with Clementine. Plus, CJ isn't surviving any zombie apocalypse.
Sarah loses her dad, Luke loses Nick, Rebecca's having a baby, Kenny just lost his girlfriend, Mike and Bonnie are looking for supplies but let's give all our time to a bitchy tom boy loner
actually that wouldn't be bad if it isnt forced like the kenndy and jane bonding, and only the relationship was a double determinant choice, meaning that it can only happen if you make multiple of choices consecutively, making it something that happens like 3 percent of gameplay, kinda like the hidden zombie duck, and killing bonnie thing. I like it when telltale surprise us with choices that we thought couldn't happen.
Hopefully not with Clementine.
I don't think they'll ever do that anyway.
But for other characters? A little love in the zombie apocalypse would make the world a little brighter.
Like why couldn't they have just make everyone happy and bring back Molly? She was a fan favorite, and she was only in one episode. It's not like Erin Yvette couldn't do it either; she voiced Bonnie. So wtf happened?
Would've been a hell of a lot easier just to have her voice Molly and Bonnie instead of hiring a new girl.
And i'm pretty sure Erin said she'd love to see Molly back, so it's not like she didn't want to do it.
Instead of copy and pasting a character that already exists and adding shit to it, just bring back Molly.
Also, Molly and Kenny never really saw eye-to-eye, so Molly vs. Kenny would've made more sense than Jane vs. Kenny.
or say Molly/Jane for example!
I find Molly and Jane to be polar opposites. Molly's just really sarcastic, but she does have a heart. Jane on the other hand, doesn't seem to hesitate when it's to save herself over another.
I don't know if I would have supported a Molly comeback, but it would have worked regarding the Wellington argument. Molly would have had a deeper reason than Jane to resent the idea of Wellington due to her past with another settlement...
Like why couldn't they have just make everyone happy and bring back Molly? She was a fan favorite, and she was only in one episode. It's not… more like Erin Yvette couldn't do it either; she voiced Bonnie. So wtf happened?
Would've been a hell of a lot easier just to have her voice Molly and Bonnie instead of hiring a new girl.
And i'm pretty sure Erin said she'd love to see Molly back, so it's not like she didn't want to do it.
Instead of copy and pasting a character that already exists and adding shit to it, just bring back Molly.
Also, Molly and Kenny never really saw eye-to-eye, so Molly vs. Kenny would've made more sense than Jane vs. Kenny.
But fuck it.
actually that wouldn't be bad if it isnt forced like the kenndy and jane bonding, and only the relationship was a double determinant choice,… more meaning that it can only happen if you make multiple of choices consecutively, making it something that happens like 3 percent of gameplay, kinda like the hidden zombie duck, and killing bonnie thing. I like it when telltale surprise us with choices that we thought couldn't happen.
Yea, I think that's something Telltale's newer games have been doing much better (though I still feel like Rhys is supposed to be nice to Sasha... even though I don't want to be) so hopefully they incorporate it in Season 3
Clementine is 11 years old.
The longest time skip Telltale can do is 2 years.
I hope to God you're not talking about Clementine getting a love interest.
Are we? In Season One, you're not "forced to bond" with Kenny at all. You can be cruel to him, if need be. In fact many characters don't really need forced bonding. Lee and Clementine are the only ones who I can think had any of this "forced bonding", and it felt natural anyway.
Clementine is 11 years old.
The longest time skip Telltale can do is 2 years.
I hope to God you're not talking about Clementine getting a love interest.
I don't think he saves Clem from the Stranger, but simply given her a better guardian. I'm sure Clem and the Stranger would of figure something out. Or if Lee doesn't save Clem from the Stranger, Kenny would, after he "gets real lucky"
In a way, Telltale haves some very weak villains. Some of there problems in the series can just be talked over and rationalized.
I think most of us do but comparing a choice that was long running with a similar end to it doesn't compare to having no power of relationships. I think the writers failed to write Kenny at a point and as for the E3 preview it was removed and amounted to nothing as most things did in the second season
Clemenem
Yes that was the biggest problem of Season 2, our choices did not matter at all. You could argue season 1 had similar choices th… moreat didnt matter like Carley/Doug still died no matter what but they at least made us feel like our choices mattered like siding with Kenny or not throughout the game.
I remember after A House Divided, in the preview for Ep3, if you surrendered to help Carlos, Kenny is seen berating Clem about it and he doesn't if you chose not to surrender, but it didn't matter because it wasn't even mentioned in Ep3, the choices didn't matter.
I love TTG but in my opinion when the season 1 writers left, Season 2 did suffer because of it. Im just hoping Season 3 can at least be similar to Season 1
She'll probably be older than 11 by Season 3, and not far from puberty. It might not be a pleasant thing to think about, but it will happen at some point.
Oh okay. I thought it was simply because she's so young instead of it being unrealistic.
But I would like to point out that I've heard on this very forum that the first season takes place in or after 2006. Apparently the map of railway lines in Episode 3 has 2003-2006 or something like that on it. Now since social norms wouldn't change in an apocalypse, it simply depends on the social norm at the time, which I was really to young to care about then.
It's relevant because not a lot of 13-year-olds were dating back then.
And since Clementine only had the social knowledge of a first grader, I doubt she'd want to date someone.
The comic book takes place in 2003, and since the game is based on the comic book, it also means 2003. Not 2006. That's why the railway lines had the map stating 2003-2006.
I wouldn't doubt that social norms would change in the apocalypse. I personally think it'll change definitely.
Oh okay. I thought it was simply because she's so young instead of it being unrealistic.
But I would like to point out that I've heard on… more this very forum that the first season takes place in or after 2006. Apparently the map of railway lines in Episode 3 has 2003-2006 or something like that on it. Now since social norms wouldn't change in an apocalypse, it simply depends on the social norm at the time, which I was really to young to care about then.
Is that common practice to assume that railway lines will last until a specific year? And why would social norms change in the apocalypse? In a time of struggle, why would social norms matter?
The comic book takes place in 2003, and since the game is based on the comic book, it also means 2003. Not 2006. That's why the railway line… mores had the map stating 2003-2006.
I wouldn't doubt that social norms would change in the apocalypse. I personally think it'll change definitely.
Comments
MUAHAHAHA there are in fact people who don't want to play as or even see Clementine in Season 3
I just want characters I save to stay alive. Don't give me the option to save Ben, or Sarah, if you're just gonna kill them off anyway. It's such bullshit, there's no real point to it at all.
That they certainly did.
I just really don't want to be forced to agree with someone
And Jane (mainly Jane)
S3 needs interesting characters. It seems like everyone except like Kenny and Carver were boring.
Jane was just Molly but like shit.
I understand if people want a fresh start, but to completely erase Clementine from the next season? They invested their time and money in this character, I wouldn't see why they'd like to just throw her away. :P
That seems like a constant excuse to not progress and explore new story lines and potential. People invested time and money into GTA San Andreas and CJ is praised as the most loved GTA character of all time. I never heard people acting like children when he never appeared again
Clemenem
Yes that was the biggest problem of Season 2, our choices did not matter at all. You could argue season 1 had similar choices that didnt matter like Carley/Doug still died no matter what but they at least made us feel like our choices mattered like siding with Kenny or not throughout the game.
I remember after A House Divided, in the preview for Ep3, if you surrendered to help Carlos, Kenny is seen berating Clem about it and he doesn't if you chose not to surrender, but it didn't matter because it wasn't even mentioned in Ep3, the choices didn't matter.
I love TTG but in my opinion when the season 1 writers left, Season 2 did suffer because of it. Im just hoping Season 3 can at least be similar to Season 1
But can't we progress and explore new storylines with Clementine in it? She doesn't exactly have to be the playable character, but I'd surely rather her just be in the game.
CJ is a completely different story to Clementine since CJ basically had an entire game with obviously more hours of gameplay and free-roam, etc, and we don't have that with Clementine. Plus, CJ isn't surviving any zombie apocalypse.
I think her appearing alongside the new main group still seems like the story relies on her too much. TWD won't "cease to function" if she doesn't make an appearance every game
They could have had a more adventurous aspect with Clementine for Season 2 but they just didn't... My point is these two are well liked among their respective audiences but people don't argue with GTA's rule of one game per protagonist the way people are arguing over Clementine
Again, it didn't really seem like Clem did that by choice. That's what I meant to say.
Yeah, it ruined Season 2 when they bring Molly V2 with inconsistent outcomes. Leaves in Episode 4, somehow comes back in Episode 5.
actually that wouldn't be bad if it isnt forced like the kenndy and jane bonding, and only the relationship was a double determinant choice, meaning that it can only happen if you make multiple of choices consecutively, making it something that happens like 3 percent of gameplay, kinda like the hidden zombie duck, and killing bonnie thing. I like it when telltale surprise us with choices that we thought couldn't happen.
That would mean we have essentially no choice in who we want to associate with
Like why couldn't they have just make everyone happy and bring back Molly? She was a fan favorite, and she was only in one episode. It's not like Erin Yvette couldn't do it either; she voiced Bonnie. So wtf happened?
Would've been a hell of a lot easier just to have her voice Molly and Bonnie instead of hiring a new girl.
And i'm pretty sure Erin said she'd love to see Molly back, so it's not like she didn't want to do it.
Instead of copy and pasting a character that already exists and adding shit to it, just bring back Molly.
Also, Molly and Kenny never really saw eye-to-eye, so Molly vs. Kenny would've made more sense than Jane vs. Kenny.
But fuck it.
Short Hair
Female loners
Both hog their episode 4s and leave the group later in the episode
Dead sister
I don't know if I would have supported a Molly comeback, but it would have worked regarding the Wellington argument. Molly would have had a deeper reason than Jane to resent the idea of Wellington due to her past with another settlement...
Clementine is 11 years old.
The longest time skip Telltale can do is 2 years.
I hope to God you're not talking about Clementine getting a love interest.
I pointed out personality wise.
True regardless, this kind of game is supposed to be about characters. It's hard to connect with any when they all die right away.
Yea, I think that's something Telltale's newer games have been doing much better (though I still feel like Rhys is supposed to be nice to Sasha... even though I don't want to be) so hopefully they incorporate it in Season 3
Really? I thought Kenny and Carver were the most boring characters in S2. Like, they were so hilariously predictable.
I reckon something like that would be possible, and at 13 it wouldn't be unheard of.
Are we? In Season One, you're not "forced to bond" with Kenny at all. You can be cruel to him, if need be. In fact many characters don't really need forced bonding. Lee and Clementine are the only ones who I can think had any of this "forced bonding", and it felt natural anyway.
A "love interest" ? Nah something lesser than that. She is 11.
I don't think he saves Clem from the Stranger, but simply given her a better guardian. I'm sure Clem and the Stranger would of figure something out. Or if Lee doesn't save Clem from the Stranger, Kenny would, after he "gets real lucky"
In a way, Telltale haves some very weak villains. Some of there problems in the series can just be talked over and rationalized.
I think most of us do but comparing a choice that was long running with a similar end to it doesn't compare to having no power of relationships. I think the writers failed to write Kenny at a point and as for the E3 preview it was removed and amounted to nothing as most things did in the second season
I said "no" to Clementine having a love interest.
True, but this game is dating back to the early 2000's, not nowadays.
I'm not sure how that's relevant.
She'll probably be older than 11 by Season 3, and not far from puberty. It might not be a pleasant thing to think about, but it will happen at some point.
It's relevant because not a lot of 13-year-olds were dating back then.
And since Clementine only had the social knowledge of a first grader, I doubt she'd want to date someone.
Drop Clem & Kenny. We want newer charachters & stories.
Oh okay. I thought it was simply because she's so young instead of it being unrealistic.
But I would like to point out that I've heard on this very forum that the first season takes place in or after 2006. Apparently the map of railway lines in Episode 3 has 2003-2006 or something like that on it. Now since social norms wouldn't change in an apocalypse, it simply depends on the social norm at the time, which I was really to young to care about then.
They should stop killing off antagonist so quickly. And they should go back to the season 1 style.
The comic book takes place in 2003, and since the game is based on the comic book, it also means 2003. Not 2006. That's why the railway lines had the map stating 2003-2006.
I wouldn't doubt that social norms would change in the apocalypse. I personally think it'll change definitely.
Is that common practice to assume that railway lines will last until a specific year? And why would social norms change in the apocalypse? In a time of struggle, why would social norms matter?