I want s3 to be longer and more "intense", I also don't want it to focus on only one character like clem and Kenny and our every choice should matter and have prolong effects
Determinate characters aren't thrown away (like Nick and Sarah)
some sort of closure for Christa
more diverse branching paths, similar to "trust jack" vs "trust Fiona" in tales
AJ
Clementine feeling like an actual preteen around adults that don't ask her to do everything for them
more hidden dialogue or small details specific to a hard-to-determined minor choice (also like tales, I'm still finding out about new stuff after three playthroughs)
* Choices which matter
* Antagonist for the whole season
* New Clothing Style, Clem should really get rid of that stupid jacket given by B… moreonnie, it's ugly as fuck.
* Development on new characters
* New weapons
* Clem not being treated like an adult. Carlos letting Clem work on the wind machine was bullshit as hell.
* HUBS
Oh I got one. Using our sense of hearing to crawl around in a dark area (like a an abandoned building). If we fumble around and not listen properly, we're zombie food. Using our ears, we can navigate out of danger.
A new protagonist, someone stronger with charisma, anyone but clem!
Better writting.
More free roaming.
New walker designs
New weapons designs, telltale barely uses 6 weapons, a glock 17, an ancient revolver, the winchester model 70, ak-47 and one kind of shotgun, there are more kinds of weapons!!!
Choices that can affect the story. In season 2 none of the choices mattered at all! except in the last five minutes of the final episode.
I want more like a Lee figure except he has a family to look after, like a brother and sister since Clementine is old enough to not need a babysitter. Maybe add weapons such as a spear or throwing knives since they have range
* Longer episodes.
* A new protagonist, someone stronger with charisma, anyone but clem!
* Better writting.
* More free roaming.
* New w… morealker designs
* New weapons designs, telltale barely uses 6 weapons, a glock 17, an ancient revolver, the winchester model 70, ak-47 and one kind of shotgun, there are more kinds of weapons!!!
* Choices that can affect the story. In season 2 none of the choices mattered at all! except in the last five minutes of the final episode.
* Better gameplay.
What i'd like in season 3 is to be exactly like season 1's format was:
Puzzles. Not necessarily complicated ones but enough to bring back for the player to play around with
Small optional sidequests for example being able to fix the swing in Starved For Help or finding batteries for the radio in A New Day.
More character interaction and background of their lives. Also when talking to a character and choosing a certain line, maybe finding out info, taking that info and asking another character a question with a new choice being able to use during the convo.
2 hour + episodes like in season 1 giving us gamers our money's worth, not having the sense of a rushed episode.
More hubs to examine, picking up items to use in certain situations. Also stopping hubs disappearing after viewing it once or twice or hubs disappearing when wanting to speak to a character more than once.
Bringing back the choice to play the game without music, sfx or talking. It may seem silly to play the game without these the things, however, season 1 allowed us this freedom and because i enjoyed recording the in game music, sfx and even speech separetly. I was unable to record characters speech with sfx in season 2 without downloading an extractor program.
There's probably more I could think of but these are what I would love to have back in season 3 but we all know the direction telltale are going/have already gone and it's just a far off dream now to be honest. I wish Sean Vanaman and the original writers never left
I want to play for Clementine again, (and see her in comix or books, maybe too )yeh, it's silly and not "new", i know But not "old and mature" Clem. Maybe after Omid's dead.
Soundtracks like in Silent hill series
Longer episodes
The return any "old" characters from 1 and 2 season
1 ) I really want to play 2 characters, maybe clem and jane/Kenny or a new character completely! and by that we will have each character to experience as many locations without it being too jumpy and not make sense for the timeline etc..
2 ) longer episodes. please.
3 ) NO KILLING CHARACTERS OFF SCREEN. it will feel cheap either way.
4 ) choices that matter.
5 ) interesting characters.
6 ) more diverged storylines, like in MCSM EP2.
7 ) more locations.
8 ) include light-hearted options every now and then, whether what clementine will wear, OR maybe choose a weapon and each weapon will result in different play style.
9 ) hub area's. please.
10 ) more realistic writing for clementine.
11 ) don't write a Kenny 2.0, aka hate him because we want you to hate him. I feel Kenny was written for season 2 to be hated. and that's not fair! because he deserved more than that arc he got. and that's why I chose jane. Kenny was weird after that lodge scene and I did not like how they wrote him since then.
12 ) a well developed antagonist, carver had a huge potential, but he was denied to shine as an antagonist. he was meh.
13 ) I can write more, but I feel it won't matter, so I will stop here.
1 ) I really want to play 2 characters, maybe clem and jane/Kenny or a new character completely! and by that we will have each character to … moreexperience as many locations without it being too jumpy and not make sense for the timeline etc..
2 ) longer episodes. please.
3 ) NO KILLING CHARACTERS OFF SCREEN. it will feel cheap either way.
4 ) choices that matter.
5 ) interesting characters.
6 ) more diverged storylines, like in MCSM EP2.
7 ) more locations.
8 ) include light-hearted options every now and then, whether what clementine will wear, OR maybe choose a weapon and each weapon will result in different play style.
9 ) hub area's. please.
10 ) more realistic writing for clementine.
11 ) don't write a Kenny 2.0, aka hate him because we want you to hate him. I feel Kenny was written for season 2 to be hated. and that's not fair! because he deserved more than that arc he got. and that's why I chose jane. Kenny was… [view original content]
Kenny was going to play the role of carver but telltale scrapped the udea
yeah right! Please provide a source for that! I take it you are joking anyway lol
Good that they scrapped the idea. I don't think it would have worked that well. Kenny and Carver are just way too different despite some half baked similarities that i'm sure people could find.
As for the question - well nothing really big needs to change. The system already works. Just make it more like season 1. A lot of interaction, not too fast moving, maybe have choices influence future conversations a little bit more and it would be fine with me.
Maybe a dialogue system similar to fallout, a certain dialogue choice could be a different color based on the relationship you have with that character, desising what the character will respond based on your relationship at the moment
["Another settlement needs our help"][Attack]["Tunnel Snakes rule!"]["War…War Never Changes"]
1.Codex and Unlocks like TWAU
On a serious note, despite the fact that I am an Alpha Negan of the Walking Dead (hehe), so I basically know everything (except the novels, haven't checked them out), I would think if they are going for some more comic connections it might be nice to have some background if they're going to have comic characters or groups (one in particular I think would be cool). I suppose one of the reasons the Wolf Among Us and Game of Thrones had those because they're kind of hard to get into if you aren't a fan. The Walking Dead is kind of a everyman's thing, it's not very hard to understand, compared to those. It be nice, but you know.
* Codex and Unlocks like TWAU
* sidequest
* Maybe a dialogue system similar to fallout, a certain dialogue choice could be a different col… moreor based on the relationship you have with that character, desising what the character will respond based on your relationship at the moment
3.Maybe a dialogue system similar to fallout
["Another settlement needs our help"] [Attack] ["Tunnel Snakes rule!"] ["War…War Never … moreChanges"]
1.Codex and Unlocks like TWAU
On a serious note, despite the fact that I am an Alpha Negan of the Walking Dead (hehe), so I basically know everything (except the novels, haven't checked them out), I would think if they are going for some more comic connections it might be nice to have some background if they're going to have comic characters or groups (one in particular I think would be cool). I suppose one of the reasons the Wolf Among Us and Game of Thrones had those because they're kind of hard to get into if you aren't a fan. The Walking Dead is kind of a everyman's thing, it's not very hard to understand, compared to those. It be nice, but you know.
To be fair, the same thing happens in S1, too. Although I suppose it's worse in S2, since on top if it being a repeat of what happened to everyone in S1, there were various deaths in S2 that served no purpose in moving the story forward, or providing development to another character. S1 had some bad deaths here and there too, but at least a majority of them built towards something in the end. What did Nick and Sarah's deaths build towards? What about Walter? Pete gave some development to Nick, which gets undone the second he becomes determinant. Carlos effects Sarah... for about 40 minutes until she also becomes determinant, and no one else really cares about losing a doctor, a rare commodity in the apocalypse. Half of the cabin group, who are part of the core group of S2, have deaths that barely effect anything or anyone around them. Then you have the core group in S1, where just about every death, be it major or minor, effected someone in some way.
Comments
I want s3 to be longer and more "intense", I also don't want it to focus on only one character like clem and Kenny and our every choice should matter and have prolong effects
I want them to drop the on rails feel and make the ui more existent
Added some new things
Some of these are common but here it goes:
What is ui?
User interface, how you interact with the world
Do people think boss fights would be too much for this point and click series?
Oh I got one. Using our sense of hearing to crawl around in a dark area (like a an abandoned building). If we fumble around and not listen properly, we're zombie food. Using our ears, we can navigate out of danger.
Well, kinda.
Would you want something more to a fight like with Andy and the Stranger. Season 2 didn't really have the same effect as Clementine
A 'Book of Fables' or 'Codex' like feature called 'Survivor's Handbook' that gives the name, age and background on each character we encounter.
Yeah that's cool.
Andy scene was really well done.
Stranger was good too.
Characters that actually don't get killed off for the season.........
Are you talking about the one episode characters like Reggie who show up and just die or in general?
I want more like a Lee figure except he has a family to look after, like a brother and sister since Clementine is old enough to not need a babysitter. Maybe add weapons such as a spear or throwing knives since they have range
What i'd like in season 3 is to be exactly like season 1's format was:
There's probably more I could think of but these are what I would love to have back in season 3 but we all know the direction telltale are going/have already gone and it's just a far off dream now to be honest. I wish Sean Vanaman and the original writers never left
I'm talking about all the characters that debuted in Season 2. Everyone died.
Everyone died or became determinant/unknown. Such a shame
Especially Nick. He gets some screen time and gets bit by a zombie or turns into one in Episode 4....
1 ) I really want to play 2 characters, maybe clem and jane/Kenny or a new character completely! and by that we will have each character to experience as many locations without it being too jumpy and not make sense for the timeline etc..
2 ) longer episodes. please.
3 ) NO KILLING CHARACTERS OFF SCREEN. it will feel cheap either way.
4 ) choices that matter.
5 ) interesting characters.
6 ) more diverged storylines, like in MCSM EP2.
7 ) more locations.
8 ) include light-hearted options every now and then, whether what clementine will wear, OR maybe choose a weapon and each weapon will result in different play style.
9 ) hub area's. please.
10 ) more realistic writing for clementine.
11 ) don't write a Kenny 2.0, aka hate him because we want you to hate him. I feel Kenny was written for season 2 to be hated. and that's not fair! because he deserved more than that arc he got. and that's why I chose jane. Kenny was weird after that lodge scene and I did not like how they wrote him since then.
12 ) a well developed antagonist, carver had a huge potential, but he was denied to shine as an antagonist. he was meh.
13 ) I can write more, but I feel it won't matter, so I will stop here.
Kenny was going to play the role of carver but telltale scrapped the udea
yeah right! Please provide a source for that! I take it you are joking anyway lol
enter link description here
Skip to 29:07.
Good that they scrapped the idea. I don't think it would have worked that well. Kenny and Carver are just way too different despite some half baked similarities that i'm sure people could find.
As for the question - well nothing really big needs to change. The system already works. Just make it more like season 1. A lot of interaction, not too fast moving, maybe have choices influence future conversations a little bit more and it would be fine with me.
["Another settlement needs our help"] [Attack] ["Tunnel Snakes rule!"] ["War…War Never Changes"]
On a serious note, despite the fact that I am an Alpha Negan of the Walking Dead (hehe), so I basically know everything (except the novels, haven't checked them out), I would think if they are going for some more comic connections it might be nice to have some background if they're going to have comic characters or groups (one in particular I think would be cool). I suppose one of the reasons the Wolf Among Us and Game of Thrones had those because they're kind of hard to get into if you aren't a fan. The Walking Dead is kind of a everyman's thing, it's not very hard to understand, compared to those. It be nice, but you know.
"I can show you a real tunnel snake" ( ͡° ͜ʖ ͡°)
Except AJ, if he counts.
To be fair, the same thing happens in S1, too. Although I suppose it's worse in S2, since on top if it being a repeat of what happened to everyone in S1, there were various deaths in S2 that served no purpose in moving the story forward, or providing development to another character. S1 had some bad deaths here and there too, but at least a majority of them built towards something in the end. What did Nick and Sarah's deaths build towards? What about Walter? Pete gave some development to Nick, which gets undone the second he becomes determinant. Carlos effects Sarah... for about 40 minutes until she also becomes determinant, and no one else really cares about losing a doctor, a rare commodity in the apocalypse. Half of the cabin group, who are part of the core group of S2, have deaths that barely effect anything or anyone around them. Then you have the core group in S1, where just about every death, be it major or minor, effected someone in some way.