I can't be the only person disappointed by the final choice in the Michonne DLC *SPOILERS*
I just finished the DLC (late, I know), and I feel very disappointed by the end choice.
I assume everybody reading this is fully aware of the choice, so I'll save you that part. The big issue for me is how easy it was to make. In season 1 and season 2's final choices (or climactic choices) I actually had to think, and if you watch lets plays people are always stuck on the options, and get very emotional afterwards. The DLC did not have this at all.
Out of the two options (Leave or Stay) the option to leave is so clear it is not even funny. You already know the kid's are hallucinations (right word?) and even though we slowly progress through their story, when it asks you to stay in a burning building for them just seems crazy. I get that it might be a tough decision for Michonne to make (as she is hallucinating and actually seeing them herself) but as the player I still realize I am in a burning building, with Sam not letting me stay.
Not only was it easy to make, it is also overall the better choice. What it gives you is simply die or live, and if you choose to basically die, you kill Sam. If you choose to live, everyone is still alive (but Michonne is still upset). After looking at choice results, 92.5% of people chose the same option. You chose between keeping Sam or killing Sam.
I get where the emotion is coming from, but as a player I was not emotionally attached to these hallucinations of her daughters as much as I was to, lets say, Lee or Jane/Kenny. Heck, Sam annoyed me but at least there was character development and choices I could make involving her. The daughters were forced emotion.
My explanation might not be very great but does anybody else agree? Usually I feel emotion after playing any walking dead game (400 days included, so all 3) but this one just made me feel empty and shocked at how easy the final choice was.
Comments
Are you kidding me? Everyone hated that choice.
You're not.
I felt that in this DLC we helped the villain. Sam is the antagonist
I didn't think it was as bad a decision as everyone else seems to but I think it wasn't the best either since it was quite obvious which decision would be better and I think Michonne herself would've picked Sam over her hallucinations.
The daughters were crammed down my throat, of course I'm going to get rid of them first moment I get.
Yeah, it was a fucking awful choice. Though I was kinda disappointed by most of Michonne anyway, so my expectations weren't all that high for the final choice.
An antagonist is a character that keeps the protagonist from achieving his/her objetive. Sam actuallu was the one that gave us an objetive (the Rashid and Vanessa thing sucks cuz seems like if everybdy had forgotten them in E2 :P), that was basicaly to protect her family from Monroe, I think? Stupid objetive, but still an objetive. And she's not the best character, but I think that a villian wouldn't sacrifice herself to save the protagonist so... Nos villian, not protagonist, just stupid teenager that fucked things up. Like Ben but worse.
Perspective, perspective, perspective...
Although I let the children go (at least in that context), I also was one of the few who pulled Sam away from burying her father. A choice roughly 93% of people would disagree with me on. And in the scene, I have to say in all honesty, at least it was a much more engaging choice than choosing between two extremely unlikable shit heads killing each other because of inconvincible contrivances I as a player am supposed to relate to because of the inclusion of an infant.
The children at least had a reason to haunt and contort the players' perception so I really liked the conflict presented to me. Something we're given very little context to but a reason that nonetheless was difficult at least to me.
And the zinger was that she didn't let them go, seeing her children off in the distant as faint silhouettes was actually a powerful reminder that although someone can say they have buried their demons, they never truly go away. If anything, it was a more interesting ending point than whatever the hell Season 2 was going for with it's "emotional conflict."
HOW IS THIS EVEN A QUESTION!! That was the worst choice Telltale could have done so far. One of the reasons why Michonne is my least favourite Telltale game.
It's not a 'hard' choice sure but it was a great scene that decides whether or not Michonne is able to leave her daughters/move on. I personally liked it.
Looks like you're in a minority
So what?
Just saying
Ignoring what happens before the final big choice. With the annoying hallucinations bombarding Michonne and trying to jump scare ya. I thought saying goodbye to Michonne's daughters was well done. It was sad, touching, and felt very genuine. I believe since it was such a dramatic moment and the climax to the story, TT was kinda forced to put in a major choice here. Like how it's done with so many other TT games. I didn't necessarily like the choice either, but I can see why it is in there both from a gameplay and a story perspective.
I think they could've made the choice worthwhile if they actually revealed what happened if you stay with the daughters.
I get why they didn't but it also felt unfulfilling.
Don't see anything wrong with that.
If you roleplay a closed off Michonne whom is distant to everyone, the choice makes sense for your roleplaying, at the very least. But the choice is unthinkable for anyone who wasn't really into roleplaying that michonne, I bet the only reason it had 10% of people picking that was people replaying the chapter to see the alternatives.
They may as well have not bothered including a final choice at all and just given you two choices for final words like the end of Season 1, its not like the choices we made through out the story made any real difference in the final episode.
It was underwhelming, I picked leave without hesitation. Couldn't wait to get away from those annoying flashbacks kids. Sadly they show up again like 2 seconds later!!
I just read another thread where someone basically suggested there shouldnt have been burning building, you should have just chosen between leaving with the group or staying with your imaginary daughters. The choice between "reality vs fantasy" is way more interesting than "live vs die".
I agree with you and understand how you feel, I mean, the choice is "easy" indeed. However, I must point out that there is a huge difference between playing apart from the character in order to take the presented choices as if they were meant for the player and assuming the role that is given, therefore seeing the choices as if you are the character. Also, our personal take and conception of the characters that we play is too subjective and influential. It is funny because I hated the kids during my whole playthrough and I did my best to ignore them, only concerning myself about survival of course, but, in that final decision, even though it was easy for me to get out of there, I did feel sorry for Michonne and it had me like "Oh boy, I am sorry Mich...". So I think that while the choice itself is not that challenging, it still pretty emotional and well written.
It totally would have been better to just have Michonne leave on her own without giving the player a choice.
It felt like they threw the choice in there because "there's always a tough choice at the end of Telltale games" and that sucks. Not every game NEEDS to have a tough choice at the end. Hell, honestly I'd like it a lot bit if Telltale stopped showing that "This game series adapts to the choices you make" BS every game.
I LOVE their games, but I... and just about everybody that plays them that I know of... gets pissed when they/we realize just how little our choices actually influence the story. It feels like we've been lied to. I stopped playing Season 1 entirely after the scene where a determinant character gets shot in the face (because I realized "why" she got shot in the face) and didn't pick it back up until a friend of mine told me I HAD to finish it (glad he told me.)
Sorry, rant...
It also didn't help that the daughters had gotten very annoying by then. I seriously liked how they were handled in the first episode, with the flashbacks and what have you, but having them pop in every five god damn min... that was overkill. I also don't like that she was seeing them in the real world in general.
except it wasn't a choice that matters we know where Michonne ends up.
I was ok with it. I chose to stay. (I know it's controversial if I choose that, please don't shoot me.) I liked how over the course of the miniseries, it got worse and worse (experiencing their disappearance, talking on the phone in a hallucination, etc.). I figured, it made sense for my playthrough. She got to Sam's house, was exposed to children much like her own (except they're boys), and the stress of everything in the final moments of the house made me think: "Michonne's been through a lot, she's reliving the experience of her children's disappearance in all the smoke and flames, so she should stay with her children, let her have peace with her inner demons, so that she understands the consequences of not letting go." (I also thought Sam would really leave without me)
I was satisfied, and a bit heartbroken and there's nothing you can do to change it.
What does this have to do with my comment?
…it actua—
…well, it's a—
…uh…
…lobsters!
If Sam wasn't there, I was going to stay for exactly the same reason. She was a troubled person and it felt like a fitting ending for her character to die in a twisted yet peaceful way(even though I knew she wasn't going to die). But I felt like this would also kill Sam so I chose to leave.
I don't know if this has to do with anything but I also pulled the trigger in the beginning of the game so maybe I simply like suicidal Michonne and wanted to continue my own pattern.
Well we as fans knew from day one Michonne can't die here. Sadly this ruins the end game choice as we know,she'll make it through. Though the idea of comic Michonne carring the guilt of Sam's death does make staying more "interesting" Its unsatisfing in the context of a "game". As of now, I'm saying I don't want to control main TWD characters in a TT game. Michonne mini was a fun little romp,but very flawed. Let's stick to cameos plz!
I felt the exact same way, even made a discussion for it. I chose to stay in the burning house because it was honestly the dumbest choice I have ever encountered in Telltale games (especially if you watch the show or/and read the comics) and I wanted to see what would come of it. The only feedback I got though was ppl calling me a moron for making a stupid decision. Well there are only 2 options, and 1 is dumb as ****.. I also decided to pull the trigger at the 1st episode because I watch the show and read the comics so I already knew how much of a pointless choice before choosing.. The fact that the very moronic choice at the end of the story actually costs someone their life is just the icing on the cake for this let down of a series.. My opinion of course.
I believe Jimmy was explaining why this is wrong from Jimmy's perspective. I agree
This here sounds like a better ending. Shows how much effort they put into Michonne mini series. I find they forced the topic of Michonne's children too much. Such as when your on the boat with Randall and he starts talking about how everyone has lost someone, then starts playing a guessing game of who Michonne lost until he arrives at children.. I don't know.. found it very forced.
I don't get what you mean, the show and the game have 0 relation.
So your saying there is no relation from the show and the comic book? And are you also saying Michonne dies in the comic book? I know the show and comic book aren't that much different but your right; it's based on the comic book. lol
True, Michonne doesn't die in the comic book. That wasn't my point though, my point was you emphasising how you watch the show even though it's in no way related to the game. The show and the comics are definitely different.
They aren't much different, especially around Michonne being alive or not. The point here is that I knew she wasn't going to die, and even so I mentioned this only for the 1st choice where you can pull the trigger. My biggest protest here is about the burning building with illusionary children in it! The fact the game is based on the comic, and not the show doesn't change how I feel about this series. I also read the comics so I could have said that, too.
Please do not commit suicide.