did Telltale want people to Pick Jane?

2

Comments

  • edited October 2016

    So? I wasn't even discussing his controversy, i was talking about why he is considered to be an interesting character and you just suddenly mentioned his controversial character.

    Anyway, being controversial and interesting can both be considered the same and not different by the way. Depends how you look at it

    I am saying that the quality of being controversial does not automatically come in a bundle with the quality of being interesting. The two are not mutually exclusive, either. They're independent from each other.

  • Yeah, actually I wanna know the answer to that myself.

  • edited October 2016

    It isn't obvious?

    He's alluding that perhaps, in the grand scheme of things, leaving Clementine in the care of the Stranger was a more pragmatic and safe option for her than smearing walker blood up and down her body, dragging her to the middle of a walker-infested street and potentially risk a slow death rather then finding another more suitable exit strategy.

    I don't agree with the sentiment that leaving Clem in the care of someone so disturbed and not-of-sound-mind is a good idea, but Lee did show considerable carelessness in waltzing her haphazardly out of the front door where he knew it'd be a shitshow.

    I do however always commend people who show pragmatism and question what even Lee's actions are in comparison to someone else's.

  • Thank you for that, Time.

    Clementine being devoured soon after Lee died was the most likely outcome. If that was better than being under the care of the stranger, Clementine could always escape and pull off a comic Carol.

    It isn't obvious? He's alluding that perhaps, in the grand scheme of things, leaving Clementine in the care of the Stranger was a more pr

  • Ways that Telltale disregard our choices in favour of the story they want to tell.

    Luke. We choose to shoot the walkers because that way Luke will be able to save himself. Telltale sends Bonnie over to drown him. It's just assumed Luke cannot hold his breath under water for any length of time because he's not Bonnie.

    Nick. Telltale wanted him dead in Episode 2. Got annoyed that everybody saved him so reduced him to two lines in Episode 3 and then killed him off in Episode 4.

    Sarah. Telltale wanted her dead and so made sure that despite whatever the player chose she'd die anyway.

    Arvo. Telltale wanted us to steal the medicine from him so even though NO ONE DOES, unless Jane goes back off screen and steals from him, so the shoot out scene will happen. The only difference is that Kenny doesn't say anything.

    The season 2 ending has all been hinted at not having any impact at all on series 3 as we're starting off after a time skip and starting season 3 with Javier.

    I could list more, but these are the ones that stick in my head. Telltale likes to give us choices but if those choices interfere with what they want to do they have no trouble with ignoring them.

    pr0dz posted: »

    100% THIS

  • Arvo. Telltale wanted us to steal the medicine from him so even though NO ONE DOES, unless Jane goes back off screen and steals from him, so the shoot out scene will happen. The only difference is that Kenny doesn't say anything.

    Actually, Jane did basically leave him defenseless as he walks home with his sister's medicine without his gun(which is then forgotten, for the record). If you didn't take his medicine too, Arvo is noticeably more reluctant about robbing Clementine's group and even goes as far as to wish that they had met under different circumstances because of Clementine's kindness.

    What is the Kenny difference you mentioned?

    Anthorn posted: »

    Ways that Telltale disregard our choices in favour of the story they want to tell. Luke. We choose to shoot the walkers because that way

  • Kenny says. "You robbed these guys Clem?"

    Clem then has the opportunity to blame Jane.

    DabigRG posted: »

    Arvo. Telltale wanted us to steal the medicine from him so even though NO ONE DOES, unless Jane goes back off screen and steals from him, so

  • What exactly are you talking about?

    My reply to you was an attempt to clarify what I felt Sleep was addressing regarding your original statement on Lee's theoretical abandoning of Clem. On this particular comment chain, you haven't exactly talked about anything for at least a few replies. Just been questioning other statements I answered.

  • Oh, okay. I've only seen the variant where you robbed Arvo only once or twice, so I completely missed that bit.

    Anthorn posted: »

    Kenny says. "You robbed these guys Clem?" Clem then has the opportunity to blame Jane.

  • My evidence is simply discernable parallels between himself and a rock with coyote fecal matter dabbed on the top.

    Both are more grossly offensive when given a hat and name and dressed up as a "relatable anti-hero."

    Both are interesting only when they're shedding or excreting blood and may, only under that circumstance, be considered a natural wonder.

    And both are much more acceptable when they're buried under dozens of pounds of other less contaminated rocks.

    dan290786 posted: »

    How does your opinion have evidence? Your opinion is that he is uninteresting for the reasons you have stated billions of times but it doesn't mean that it's a fact he's uninteresting. Only what you think

  • My thoughts, exactly.

    What exactly are you talking about? My reply to you was an attempt to clarify what I felt Sleep was addressing regarding your original st

  • You're right. I mean I know already but you're right.

    Anthorn posted: »

    Ways that Telltale disregard our choices in favour of the story they want to tell. Luke. We choose to shoot the walkers because that way

  • My gosh what an absolutely shite opinion you have. But hey I expect nothing less from you. I just hope you don't find people in real life interesting if they are "shedding or excreting blood" and all the other disturbing stuff you said lol.

    You are either deliberately being vile for fun or you really need help if you really hate someone real or not real THAT much

    My evidence is simply discernable parallels between himself and a rock with coyote fecal matter dabbed on the top. Both are more grossly

  • That hurts Dan. :(

    dan290786 posted: »

    My gosh what an absolutely shite opinion you have. But hey I expect nothing less from you. I just hope you don't find people in real life in

  • [removed]

    That hurts Dan.

  • in response to the OP, i don't think they wanted us to pick one over the other but you could argue that staying silent instead of looking away or shooting Kenny will obviously result in Kenny killing Jane, so based on that you could say they wanted you to go with Kenny to Wellington or the Alone ending? I guess the difference between the Jane and Kenny endings speak for itself that the writers preferred one over the other

  • thought you would. Pretty sad that one could have so much hate for anyone real or not though but oh well...

    Yes! Love it!

  • I guess the difference between the Jane and Kenny endings speak for itself that the writers preferred one over the other

    You are completely right, Dan.

    On one hand, you have two endings with an amazing elaborate landscape, cinematography and lighting; fitting soundtrack; multiple dialogue options; and even a debuting character with an entirely new character model—not to mention that those endings themselves are longer, contain a moment that was hoped to be perceived as emotional and provide some sort of closure about Christa's fate.

    On the other hand, you have two endings with poor cinematography, lighting and background elaboration; few dialogue options; little soundtrack if any at all; and three debuting characters that are instantly recognized as recycled models by a
    large portion of players. These endings are far shorter, when they could have extended them easily with a small hub in the storage room and another on the roof. But they didn't.

    The alone ending is the worst, but those players practically asked for it.

    dan290786 posted: »

    in response to the OP, i don't think they wanted us to pick one over the other but you could argue that staying silent instead of looking aw

  • but oh well...

    Very good, Dan. You're starting to understand, and I'm glad I could have help taught you a valuable lesson that sometimes it's ok to just shrug your shoulders at others' opinions.

    dan290786 posted: »

    thought you would. Pretty sad that one could have so much hate for anyone real or not though but oh well...

  • DeltinoDeltino Moderator

    elaborate landscape

    I don't know if elaborate is necessarily the right word

    I mean, it's just a hill and a giant wall

    I guess the difference between the Jane and Kenny endings speak for itself that the writers preferred one over the other You are com

  • DeltinoDeltino Moderator

    I want to play devil's advocate and say that it seems like they're trying to improve on that aspect

    keyword being 'try'

    Say what you will about their recent series overall, but it feels like they are at least trying to make choices have more of an impact on things

    I look at something like the choice at the end of GoT episode 5, and I see definite improvements to how they handled similar situations in previous series such as TWD S2

    I see TFTB handling relationships between characters (namely two in particular) on a similar level to that of TWD S1, which is better than you can say for quite a lot of the relationships in TWD S2

    I see Minecraft episode 2 being one of the most tailored episodes Telltale has done to date, given that the entire first half of the episode is substantially different depending on a choice made in the first episode

    I see Michonne giving a specific character with a determinant status in episode 2 a fairly significant role if they are kept around, which seems to be a step in the right direction for how to handle them in comparison to Nick

    I'd like to think that effort counts for something, right?

    Anthorn posted: »

    Because in the end our choice doesn't matter to them.

  • Nope, just saying what you want to hear so you'll at least temporarily stop with the hate that's all. And speaking to me like a child doesn't help but again i'm not surprised

    but oh well... Very good, Dan. You're starting to understand, and I'm glad I could have help taught you a valuable lesson that sometimes it's ok to just shrug your shoulders at others' opinions.

  • And i do actually "shrug my shoulders" at people's opinions most of the time but when i feel certain individuals step over the line with hate or say things that i disagree with then i will say how I feel

    but oh well... Very good, Dan. You're starting to understand, and I'm glad I could have help taught you a valuable lesson that sometimes it's ok to just shrug your shoulders at others' opinions.

  • Well you're the one that took time to hunt down an image another user made of me and decided to post it in the hopes of cracking my impervious façade.

    Not to be too rude, but that is quite childish Dan.

    dan290786 posted: »

    Nope, just saying what you want to hear so you'll at least temporarily stop with the hate that's all. And speaking to me like a child doesn't help but again i'm not surprised

  • I don't merely "step over the line" Dan, I leap it with great care and style.

    dan290786 posted: »

    And i do actually "shrug my shoulders" at people's opinions most of the time but when i feel certain individuals step over the line with hate or say things that i disagree with then i will say how I feel

  • That, and the amazing subtle narrative that Michonne Miniseries had.

    It's like they gather at the meeting room and discuss what a game should be recognized for, such as outstanding narrative, dynamic character interaction, amazing character development or on-point variation depending on choices, and then they forget about everything else.

    Props to Telltale! They're getting better.

    Deltino posted: »

    I want to play devil's advocate and say that it seems like they're trying to improve on that aspect keyword being 'try' Say what you w

  • Actually i made that and believe it or not i did not post that hoping to "crack your impervious facade" lol where do you come up with this stuff?? I posted it for fun the same as you post your shit for fun. If my picture was childish, then almost all your hate posts/jokes whatever else is as well. Sorry laddo.

    Well you're the one that took time to hunt down an image another user made of me and decided to post it in the hopes of cracking my impervious façade. Not to be too rude, but that is quite childish Dan.

  • I don't merely "step over the line" Dan, I leap it with great care and style.

    LOL fucking hell

    I don't merely "step over the line" Dan, I leap it with great care and style.

  • photo B60BC3A5-6C94-4FD0-BB8E-81B6EAEE0C27.jpg

    Well you're the one that took time to hunt down an image another user made of me and decided to post it in the hopes of cracking my impervious façade. Not to be too rude, but that is quite childish Dan.

  • A very detailed hill, though, and there is also the balcony that Edith is standing on apart from the brands on the shipping containers. Inside Wellington there's also smoke and a crane.

    Deltino posted: »

    elaborate landscape I don't know if elaborate is necessarily the right word I mean, it's just a hill and a giant wall

  • My gosh what an absolutely shite opinion you have. But hey I expect nothing less from you.

    Let's be civil and avoid personal attacks, please. Instead, let's focus on the argument at hand. Thanks.

    dan290786 posted: »

    My gosh what an absolutely shite opinion you have. But hey I expect nothing less from you. I just hope you don't find people in real life in

  • he is the most interesting character created

    Interesting, definitely, but I wouldn't go that far xD

    I personally think that the most interesting characters are the ones I know only a small amount about, but that's my opinion.

    dan290786 posted: »

    I actually think that Season Two writers favored Kenny consistently. And i can see why because bias aside, love him or hate him, he

  • Thank you for being a great Moderator Blind Sniper! <3 :)

    My gosh what an absolutely shite opinion you have. But hey I expect nothing less from you. Let's be civil and avoid personal attacks, please. Instead, let's focus on the argument at hand. Thanks.

  • Instead, let's focus on the argument at hand.

    You, out of all people, Blind¿

    Inciting arguments instead of discussions¿

    My gosh what an absolutely shite opinion you have. But hey I expect nothing less from you. Let's be civil and avoid personal attacks, please. Instead, let's focus on the argument at hand. Thanks.

  • In this context, I meant argument as in debate. I assume you were kidding, but I just wanted to point that out in case.

    Instead, let's focus on the argument at hand. You, out of all people, Blind¿ Inciting arguments instead of discussions¿

  • Even though I'm a Kenny fan, I'll admit, that was a good one.

    pr0dz posted: »

    I guess the Kenny fans are... Triggered.

  • edited October 2016

    and three debuting characters that are instantly recognized as recycled models by a large portion of players.

    Ah, yes, Carlos, Molly and Duck.

    I guess the difference between the Jane and Kenny endings speak for itself that the writers preferred one over the other You are com

  • I guess Jane was focused on a little more than some other characters. You can't really wash your hands of anyone in this game though. For instance, if you hate Bonnie or don't want to help Sarah, you still have to interact with them even though you have a couple opportunities to be nasty to them. You can get Nick killed at the lodge though.

  • call him ECIT, it's easier than saying his full username lol

    Thank you for that, Time. Clementine being devoured soon after Lee died was the most likely outcome. If that was better than being under the care of the stranger, Clementine could always escape and pull off a comic Carol.

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