So? I wasn't even discussing his controversy, i was talking about why he is considered to be an interesting character and you just suddenly mentioned his controversial character.
Anyway, being controversial and interesting can both be considered the same and not different by the way. Depends how you look at it
I am saying that the quality of being controversial does not automatically come in a bundle with the quality of being interesting. The two are not mutually exclusive, either. They're independent from each other.
He's alluding that perhaps, in the grand scheme of things, leaving Clementine in the care of the Stranger was a more pragmatic and safe option for her than smearing walker blood up and down her body, dragging her to the middle of a walker-infested street and potentially risk a slow death rather then finding another more suitable exit strategy.
I don't agree with the sentiment that leaving Clem in the care of someone so disturbed and not-of-sound-mind is a good idea, but Lee did show considerable carelessness in waltzing her haphazardly out of the front door where he knew it'd be a shitshow.
I do however always commend people who show pragmatism and question what even Lee's actions are in comparison to someone else's.
Clementine being devoured soon after Lee died was the most likely outcome. If that was better than being under the care of the stranger, Clementine could always escape and pull off a comic Carol.
It isn't obvious?
He's alluding that perhaps, in the grand scheme of things, leaving Clementine in the care of the Stranger was a more pr… moreagmatic and safe option for her than smearing walker blood up and down her body, dragging her to the middle of a walker-infested street and potentially risk a slow death rather then finding another more suitable exit strategy.
I don't agree with the sentiment that leaving Clem in the care of someone so disturbed and not-of-sound-mind is a good idea, but Lee did show considerable carelessness in waltzing her haphazardly out of the front door where he knew it'd be a shitshow.
I do however always commend people who show pragmatism and question what even Lee's actions are in comparison to someone else's.
Ways that Telltale disregard our choices in favour of the story they want to tell.
Luke. We choose to shoot the walkers because that way Luke will be able to save himself. Telltale sends Bonnie over to drown him. It's just assumed Luke cannot hold his breath under water for any length of time because he's not Bonnie.
Nick. Telltale wanted him dead in Episode 2. Got annoyed that everybody saved him so reduced him to two lines in Episode 3 and then killed him off in Episode 4.
Sarah. Telltale wanted her dead and so made sure that despite whatever the player chose she'd die anyway.
Arvo. Telltale wanted us to steal the medicine from him so even though NO ONE DOES, unless Jane goes back off screen and steals from him, so the shoot out scene will happen. The only difference is that Kenny doesn't say anything.
The season 2 ending has all been hinted at not having any impact at all on series 3 as we're starting off after a time skip and starting season 3 with Javier.
I could list more, but these are the ones that stick in my head. Telltale likes to give us choices but if those choices interfere with what they want to do they have no trouble with ignoring them.
Arvo. Telltale wanted us to steal the medicine from him so even though NO ONE DOES, unless Jane goes back off screen and steals from him, so the shoot out scene will happen. The only difference is that Kenny doesn't say anything.
Actually, Jane did basically leave him defenseless as he walks home with his sister's medicine without his gun(which is then forgotten, for the record). If you didn't take his medicine too, Arvo is noticeably more reluctant about robbing Clementine's group and even goes as far as to wish that they had met under different circumstances because of Clementine's kindness.
Ways that Telltale disregard our choices in favour of the story they want to tell.
Luke. We choose to shoot the walkers because that way … moreLuke will be able to save himself. Telltale sends Bonnie over to drown him. It's just assumed Luke cannot hold his breath under water for any length of time because he's not Bonnie.
Nick. Telltale wanted him dead in Episode 2. Got annoyed that everybody saved him so reduced him to two lines in Episode 3 and then killed him off in Episode 4.
Sarah. Telltale wanted her dead and so made sure that despite whatever the player chose she'd die anyway.
Arvo. Telltale wanted us to steal the medicine from him so even though NO ONE DOES, unless Jane goes back off screen and steals from him, so the shoot out scene will happen. The only difference is that Kenny doesn't say anything.
The season 2 ending has all been hinted at not having any impact at all on series 3 as we're starting off after a time skip a… [view original content]
Arvo. Telltale wanted us to steal the medicine from him so even though NO ONE DOES, unless Jane goes back off screen and steals from him, so… more the shoot out scene will happen. The only difference is that Kenny doesn't say anything.
Actually, Jane did basically leave him defenseless as he walks home with his sister's medicine without his gun(which is then forgotten, for the record). If you didn't take his medicine too, Arvo is noticeably more reluctant about robbing Clementine's group and even goes as far as to wish that they had met under different circumstances because of Clementine's kindness.
What is the Kenny difference you mentioned?
My reply to you was an attempt to clarify what I felt Sleep was addressing regarding your original statement on Lee's theoretical abandoning of Clem. On this particular comment chain, you haven't exactly talked about anything for at least a few replies. Just been questioning other statements I answered.
How does your opinion have evidence? Your opinion is that he is uninteresting for the reasons you have stated billions of times but it doesn't mean that it's a fact he's uninteresting. Only what you think
What exactly are you talking about?
My reply to you was an attempt to clarify what I felt Sleep was addressing regarding your original st… moreatement on Lee's theoretical abandoning of Clem. On this particular comment chain, you haven't exactly talked about anything for at least a few replies. Just been questioning other statements I answered.
Ways that Telltale disregard our choices in favour of the story they want to tell.
Luke. We choose to shoot the walkers because that way … moreLuke will be able to save himself. Telltale sends Bonnie over to drown him. It's just assumed Luke cannot hold his breath under water for any length of time because he's not Bonnie.
Nick. Telltale wanted him dead in Episode 2. Got annoyed that everybody saved him so reduced him to two lines in Episode 3 and then killed him off in Episode 4.
Sarah. Telltale wanted her dead and so made sure that despite whatever the player chose she'd die anyway.
Arvo. Telltale wanted us to steal the medicine from him so even though NO ONE DOES, unless Jane goes back off screen and steals from him, so the shoot out scene will happen. The only difference is that Kenny doesn't say anything.
The season 2 ending has all been hinted at not having any impact at all on series 3 as we're starting off after a time skip a… [view original content]
My gosh what an absolutely shite opinion you have. But hey I expect nothing less from you. I just hope you don't find people in real life interesting if they are "shedding or excreting blood" and all the other disturbing stuff you said lol.
You are either deliberately being vile for fun or you really need help if you really hate someone real or not real THAT much
My evidence is simply discernable parallels between himself and a rock with coyote fecal matter dabbed on the top.
Both are more grossly … moreoffensive when given a hat and name and dressed up as a "relatable anti-hero."
Both are interesting only when they're shedding or excreting blood and may, only under that circumstance, be considered a natural wonder.
And both are much more acceptable when they're buried under dozens of pounds of other less contaminated rocks.
My gosh what an absolutely shite opinion you have. But hey I expect nothing less from you. I just hope you don't find people in real life in… moreteresting if they are "shedding or excreting blood" and all the other disturbing stuff you said lol.
You are either deliberately being vile for fun or you really need help if you really hate someone real or not real THAT much
in response to the OP, i don't think they wanted us to pick one over the other but you could argue that staying silent instead of looking away or shooting Kenny will obviously result in Kenny killing Jane, so based on that you could say they wanted you to go with Kenny to Wellington or the Alone ending? I guess the difference between the Jane and Kenny endings speak for itself that the writers preferred one over the other
I guess the difference between the Jane and Kenny endings speak for itself that the writers preferred one over the other
You are completely right, Dan.
On one hand, you have two endings with an amazing elaborate landscape, cinematography and lighting; fitting soundtrack; multiple dialogue options; and even a debuting character with an entirely new character model—not to mention that those endings themselves are longer, contain a moment that was hoped to be perceived as emotional and provide some sort of closure about Christa's fate.
On the other hand, you have two endings with poor cinematography, lighting and background elaboration; few dialogue options; little soundtrack if any at all; and three debuting characters that are instantly recognized as recycled models by a
large portion of players. These endings are far shorter, when they could have extended them easily with a small hub in the storage room and another on the roof. But they didn't.
The alone ending is the worst, but those players practically asked for it.
in response to the OP, i don't think they wanted us to pick one over the other but you could argue that staying silent instead of looking aw… moreay or shooting Kenny will obviously result in Kenny killing Jane, so based on that you could say they wanted you to go with Kenny to Wellington or the Alone ending? I guess the difference between the Jane and Kenny endings speak for itself that the writers preferred one over the other
Very good, Dan. You're starting to understand, and I'm glad I could have help taught you a valuable lesson that sometimes it's ok to just shrug your shoulders at others' opinions.
I guess the difference between the Jane and Kenny endings speak for itself that the writers preferred one over the other
You are com… morepletely right, Dan.
On one hand, you have two endings with an amazing elaborate landscape, cinematography and lighting; fitting soundtrack; multiple dialogue options; and even a debuting character with an entirely new character model—not to mention that those endings themselves are longer, contain a moment that was hoped to be perceived as emotional and provide some sort of closure about Christa's fate.
On the other hand, you have two endings with poor cinematography, lighting and background elaboration; few dialogue options; little soundtrack if any at all; and three debuting characters that are instantly recognized as recycled models by a
large portion of players. These endings are far shorter, when they could have extended them easily with a small hub in the storage room and another on the roof… [view original content]
I want to play devil's advocate and say that it seems like they're trying to improve on that aspect
keyword being 'try'
Say what you will about their recent series overall, but it feels like they are at least trying to make choices have more of an impact on things
I look at something like the choice at the end of GoT episode 5, and I see definite improvements to how they handled similar situations in previous series such as TWD S2
I see TFTB handling relationships between characters (namely two in particular) on a similar level to that of TWD S1, which is better than you can say for quite a lot of the relationships in TWD S2
I see Minecraft episode 2 being one of the most tailored episodes Telltale has done to date, given that the entire first half of the episode is substantially different depending on a choice made in the first episode
I see Michonne giving a specific character with a determinant status in episode 2 a fairly significant role if they are kept around, which seems to be a step in the right direction for how to handle them in comparison to Nick
I'd like to think that effort counts for something, right?
Nope, just saying what you want to hear so you'll at least temporarily stop with the hate that's all. And speaking to me like a child doesn't help but again i'm not surprised
but oh well...
Very good, Dan. You're starting to understand, and I'm glad I could have help taught you a valuable lesson that sometimes it's ok to just shrug your shoulders at others' opinions.
And i do actually "shrug my shoulders" at people's opinions most of the time but when i feel certain individuals step over the line with hate or say things that i disagree with then i will say how I feel
but oh well...
Very good, Dan. You're starting to understand, and I'm glad I could have help taught you a valuable lesson that sometimes it's ok to just shrug your shoulders at others' opinions.
Nope, just saying what you want to hear so you'll at least temporarily stop with the hate that's all. And speaking to me like a child doesn't help but again i'm not surprised
And i do actually "shrug my shoulders" at people's opinions most of the time but when i feel certain individuals step over the line with hate or say things that i disagree with then i will say how I feel
That, and the amazing subtle narrative that Michonne Miniseries had.
It's like they gather at the meeting room and discuss what a game should be recognized for, such as outstanding narrative, dynamic character interaction, amazing character development or on-point variation depending on choices, and then they forget about everything else.
I want to play devil's advocate and say that it seems like they're trying to improve on that aspect
keyword being 'try'
Say what you w… moreill about their recent series overall, but it feels like they are at least trying to make choices have more of an impact on things
I look at something like the choice at the end of GoT episode 5, and I see definite improvements to how they handled similar situations in previous series such as TWD S2
I see TFTB handling relationships between characters (namely two in particular) on a similar level to that of TWD S1, which is better than you can say for quite a lot of the relationships in TWD S2
I see Minecraft episode 2 being one of the most tailored episodes Telltale has done to date, given that the entire first half of the episode is substantially different depending on a choice made in the first episode
I see Michonne giving a specific character with a determinant status in episode 2 a fairl… [view original content]
Actually i made that and believe it or not i did not post that hoping to "crack your impervious facade" lol where do you come up with this stuff?? I posted it for fun the same as you post your shit for fun. If my picture was childish, then almost all your hate posts/jokes whatever else is as well. Sorry laddo.
Well you're the one that took time to hunt down an image another user made of me and decided to post it in the hopes of cracking my impervious façade.
Not to be too rude, but that is quite childish Dan.
Well you're the one that took time to hunt down an image another user made of me and decided to post it in the hopes of cracking my impervious façade.
Not to be too rude, but that is quite childish Dan.
A very detailed hill, though, and there is also the balcony that Edith is standing on apart from the brands on the shipping containers. Inside Wellington there's also smoke and a crane.
My gosh what an absolutely shite opinion you have. But hey I expect nothing less from you. I just hope you don't find people in real life in… moreteresting if they are "shedding or excreting blood" and all the other disturbing stuff you said lol.
You are either deliberately being vile for fun or you really need help if you really hate someone real or not real THAT much
I actually think that Season Two writers favored Kenny consistently.
And i can see why because bias aside, love him or hate him, he … moreis the most interesting character created because no matter what, there is always drama, likeable and unlikeable moments with him and people always talk about him.
My gosh what an absolutely shite opinion you have. But hey I expect nothing less from you.
Let's be civil and avoid personal attacks, please. Instead, let's focus on the argument at hand. Thanks.
My gosh what an absolutely shite opinion you have. But hey I expect nothing less from you.
Let's be civil and avoid personal attacks, please. Instead, let's focus on the argument at hand. Thanks.
I guess the difference between the Jane and Kenny endings speak for itself that the writers preferred one over the other
You are com… morepletely right, Dan.
On one hand, you have two endings with an amazing elaborate landscape, cinematography and lighting; fitting soundtrack; multiple dialogue options; and even a debuting character with an entirely new character model—not to mention that those endings themselves are longer, contain a moment that was hoped to be perceived as emotional and provide some sort of closure about Christa's fate.
On the other hand, you have two endings with poor cinematography, lighting and background elaboration; few dialogue options; little soundtrack if any at all; and three debuting characters that are instantly recognized as recycled models by a
large portion of players. These endings are far shorter, when they could have extended them easily with a small hub in the storage room and another on the roof… [view original content]
I guess Jane was focused on a little more than some other characters. You can't really wash your hands of anyone in this game though. For instance, if you hate Bonnie or don't want to help Sarah, you still have to interact with them even though you have a couple opportunities to be nasty to them. You can get Nick killed at the lodge though.
Thank you for that, Time.
Clementine being devoured soon after Lee died was the most likely outcome. If that was better than being under the care of the stranger, Clementine could always escape and pull off a comic Carol.
Comments
So? I wasn't even discussing his controversy, i was talking about why he is considered to be an interesting character and you just suddenly mentioned his controversial character.
Anyway, being controversial and interesting can both be considered the same and not different by the way. Depends how you look at it
Yeah, actually I wanna know the answer to that myself.
It isn't obvious?
He's alluding that perhaps, in the grand scheme of things, leaving Clementine in the care of the Stranger was a more pragmatic and safe option for her than smearing walker blood up and down her body, dragging her to the middle of a walker-infested street and potentially risk a slow death rather then finding another more suitable exit strategy.
I don't agree with the sentiment that leaving Clem in the care of someone so disturbed and not-of-sound-mind is a good idea, but Lee did show considerable carelessness in waltzing her haphazardly out of the front door where he knew it'd be a shitshow.
I do however always commend people who show pragmatism and question what even Lee's actions are in comparison to someone else's.
Thank you for that, Time.
Clementine being devoured soon after Lee died was the most likely outcome. If that was better than being under the care of the stranger, Clementine could always escape and pull off a comic Carol.
Ways that Telltale disregard our choices in favour of the story they want to tell.
Luke. We choose to shoot the walkers because that way Luke will be able to save himself. Telltale sends Bonnie over to drown him. It's just assumed Luke cannot hold his breath under water for any length of time because he's not Bonnie.
Nick. Telltale wanted him dead in Episode 2. Got annoyed that everybody saved him so reduced him to two lines in Episode 3 and then killed him off in Episode 4.
Sarah. Telltale wanted her dead and so made sure that despite whatever the player chose she'd die anyway.
Arvo. Telltale wanted us to steal the medicine from him so even though NO ONE DOES, unless Jane goes back off screen and steals from him, so the shoot out scene will happen. The only difference is that Kenny doesn't say anything.
The season 2 ending has all been hinted at not having any impact at all on series 3 as we're starting off after a time skip and starting season 3 with Javier.
I could list more, but these are the ones that stick in my head. Telltale likes to give us choices but if those choices interfere with what they want to do they have no trouble with ignoring them.
Actually, Jane did basically leave him defenseless as he walks home with his sister's medicine without his gun(which is then forgotten, for the record). If you didn't take his medicine too, Arvo is noticeably more reluctant about robbing Clementine's group and even goes as far as to wish that they had met under different circumstances because of Clementine's kindness.
What is the Kenny difference you mentioned?
Kenny says. "You robbed these guys Clem?"
Clem then has the opportunity to blame Jane.
What exactly are you talking about?
My reply to you was an attempt to clarify what I felt Sleep was addressing regarding your original statement on Lee's theoretical abandoning of Clem. On this particular comment chain, you haven't exactly talked about anything for at least a few replies. Just been questioning other statements I answered.
Oh, okay. I've only seen the variant where you robbed Arvo only once or twice, so I completely missed that bit.
My evidence is simply discernable parallels between himself and a rock with coyote fecal matter dabbed on the top.
Both are more grossly offensive when given a hat and name and dressed up as a "relatable anti-hero."
Both are interesting only when they're shedding or excreting blood and may, only under that circumstance, be considered a natural wonder.
And both are much more acceptable when they're buried under dozens of pounds of other less contaminated rocks.
My thoughts, exactly.
You're right. I mean I know already but you're right.
My gosh what an absolutely shite opinion you have. But hey I expect nothing less from you. I just hope you don't find people in real life interesting if they are "shedding or excreting blood" and all the other disturbing stuff you said lol.
You are either deliberately being vile for fun or you really need help if you really hate someone real or not real THAT much
That hurts Dan.
[removed]
Yes! Love it!
in response to the OP, i don't think they wanted us to pick one over the other but you could argue that staying silent instead of looking away or shooting Kenny will obviously result in Kenny killing Jane, so based on that you could say they wanted you to go with Kenny to Wellington or the Alone ending? I guess the difference between the Jane and Kenny endings speak for itself that the writers preferred one over the other
thought you would. Pretty sad that one could have so much hate for anyone real or not though but oh well...
You are completely right, Dan.
On one hand, you have two endings with an amazing elaborate landscape, cinematography and lighting; fitting soundtrack; multiple dialogue options; and even a debuting character with an entirely new character model—not to mention that those endings themselves are longer, contain a moment that was hoped to be perceived as emotional and provide some sort of closure about Christa's fate.
On the other hand, you have two endings with poor cinematography, lighting and background elaboration; few dialogue options; little soundtrack if any at all; and three debuting characters that are instantly recognized as recycled models by a
large portion of players. These endings are far shorter, when they could have extended them easily with a small hub in the storage room and another on the roof. But they didn't.
The alone ending is the worst, but those players practically asked for it.
Very good, Dan. You're starting to understand, and I'm glad I could have help taught you a valuable lesson that sometimes it's ok to just shrug your shoulders at others' opinions.
I don't know if elaborate is necessarily the right word
I mean, it's just a hill and a giant wall
I want to play devil's advocate and say that it seems like they're trying to improve on that aspect
keyword being 'try'
Say what you will about their recent series overall, but it feels like they are at least trying to make choices have more of an impact on things
I look at something like the choice at the end of GoT episode 5, and I see definite improvements to how they handled similar situations in previous series such as TWD S2
I see TFTB handling relationships between characters (namely two in particular) on a similar level to that of TWD S1, which is better than you can say for quite a lot of the relationships in TWD S2
I see Minecraft episode 2 being one of the most tailored episodes Telltale has done to date, given that the entire first half of the episode is substantially different depending on a choice made in the first episode
I see Michonne giving a specific character with a determinant status in episode 2 a fairly significant role if they are kept around, which seems to be a step in the right direction for how to handle them in comparison to Nick
I'd like to think that effort counts for something, right?
Nope, just saying what you want to hear so you'll at least temporarily stop with the hate that's all. And speaking to me like a child doesn't help but again i'm not surprised
And i do actually "shrug my shoulders" at people's opinions most of the time but when i feel certain individuals step over the line with hate or say things that i disagree with then i will say how I feel
Well you're the one that took time to hunt down an image another user made of me and decided to post it in the hopes of cracking my impervious façade.
Not to be too rude, but that is quite childish Dan.
I don't merely "step over the line" Dan, I leap it with great care and style.
That, and the amazing subtle narrative that Michonne Miniseries had.
It's like they gather at the meeting room and discuss what a game should be recognized for, such as outstanding narrative, dynamic character interaction, amazing character development or on-point variation depending on choices, and then they forget about everything else.
Props to Telltale! They're getting better.
Actually i made that and believe it or not i did not post that hoping to "crack your impervious facade" lol where do you come up with this stuff?? I posted it for fun the same as you post your shit for fun. If my picture was childish, then almost all your hate posts/jokes whatever else is as well. Sorry laddo.
LOL fucking hell
A very detailed hill, though, and there is also the balcony that Edith is standing on apart from the brands on the shipping containers. Inside Wellington there's also smoke and a crane.
Let's be civil and avoid personal attacks, please. Instead, let's focus on the argument at hand. Thanks.
Interesting, definitely, but I wouldn't go that far xD
I personally think that the most interesting characters are the ones I know only a small amount about, but that's my opinion.
Thank you for being a great Moderator Blind Sniper!
You, out of all people, Blind¿
Inciting arguments instead of discussions¿
In this context, I meant argument as in debate. I assume you were kidding, but I just wanted to point that out in case.
Even though I'm a Kenny fan, I'll admit, that was a good one.
Ah, yes, Carlos, Molly and Duck.
I guess Jane was focused on a little more than some other characters. You can't really wash your hands of anyone in this game though. For instance, if you hate Bonnie or don't want to help Sarah, you still have to interact with them even though you have a couple opportunities to be nasty to them. You can get Nick killed at the lodge though.
call him ECIT, it's easier than saying his full username lol